MadMansGun Posted December 26, 2019 Share Posted December 26, 2019 2 hours ago, Kardienlupus said: Can anyone make 18-early 19 century musket model in parts and screws? https://www.thingiverse.com/thing:1465723 1 Link to comment
Kardien Lupus Posted December 26, 2019 Share Posted December 26, 2019 15 minutes ago, MadMansGun said: https://www.thingiverse.com/thing:1465723 Thanks for searching! I completely missed that site in my google search. But, to make good reloading motion; musket stock, loading rod and whole body also needed. I'm sorry to make you do it again. And, anyone has or can make whole musket? and there are mount and Blade have musket mod and Uniform but it locked with brf file format. anyone knows opener program for this -except Duxbury Braille translator which need to buy-? There are some 3D file musket for in it. Link to comment
Guest Posted December 26, 2019 Share Posted December 26, 2019 i take it you couldn't find that old drachis patch? Link to comment
Bad Dog Posted December 26, 2019 Author Share Posted December 26, 2019 Wut. Check the OP. New V7 is up, fixes transparencies on the heads. But it means all the patches have to be facegenned again. 2 Link to comment
ArrayOutOfBoundsException Posted December 26, 2019 Share Posted December 26, 2019 3 hours ago, mushroomcap said: i take it you couldn't find that old drachis patch? Looks like it's there under the "Patches for Other Mods" folder. Link to comment
Kardien Lupus Posted December 27, 2019 Share Posted December 27, 2019 2 hours ago, Bad Dog said: Wut. Check the OP. New V7 is up, fixes transparencies on the heads. But it means all the patches have to be facegenned again. Good Work! and thanks for adding my first Half-mod(not-full) in Y.A mod patch list. I know there is medium issue of New Legion Helmet mod-little miss match helmet with furries; But first of all, I will concentrate on wolf musketeer mod and getting good musket model-sadly original project Flintlock are outdated, need new musket model for correct loading animation-. I'm Newbie on modding It will take time. But, at least I have modder's duty. If you have problem with New Legion furry helmet or want fix all problem -> Please tell me. I'll fix. To question at Bad Dog when SE version Update? Link to comment
Rockat Posted December 27, 2019 Share Posted December 27, 2019 So...I've been going to the wrong YA drive. Need to visit the new one often enough to re-train Chrome. Link to comment
Guest Posted December 27, 2019 Share Posted December 27, 2019 oh i didn't see that before. thanks! Link to comment
Valehyena Posted December 27, 2019 Share Posted December 27, 2019 On 12/24/2019 at 3:39 AM, Kardienlupus said: . You lost me there with the whole semen thing, I uh....was just drawing kind of having fun, not really giving too much thought into it. @bad dog am currently working on the female textures! and will make a texture pack, I will also pack the signs into one pack, and yes I can give the paintings as a patch sorry I dont know why i uploaded the whole BSA xD So yeah i should have that stuff done real soon. Link to comment
whattohecc Posted December 27, 2019 Share Posted December 27, 2019 On 12/25/2019 at 10:56 PM, ASlySpyDuo said: Thats adorable. 1 Link to comment
Bad Dog Posted December 27, 2019 Author Share Posted December 27, 2019 2 hours ago, Valehyena said: You lost me there with the whole semen thing, I uh....was just drawing kind of having fun, not really giving too much thought into it. @bad dog am currently working on the female textures! and will make a texture pack, I will also pack the signs into one pack, and yes I can give the paintings as a patch sorry I dont know why i uploaded the whole BSA xD So yeah i should have that stuff done real soon. Good cuz I just separated out a whole Reachman race but it's not good without the girlz. Link to comment
27X Posted December 27, 2019 Share Posted December 27, 2019 On 12/22/2019 at 4:10 PM, Bad Dog said: Turns out khajiit heads have a special alpha setting that makes them opaque above a current setting and transparent or translucent below, which is how the fur ruff works. That's the thing i was telling you about waaaaay back when. Link to comment
Kardien Lupus Posted December 27, 2019 Share Posted December 27, 2019 Musketeer Wolf mod Request. I got 2 of low quality musket from web. Still can't open 3ds file-They said higher version or 3D Max needed- and don't know open brf file format. But, it seems I'm ready to improve basic crude reloading motion. But to do that I need to merge new bone with certain musket parts. Gun's trigger, Hammer and Frizzen are these part. You can me call me a fool or give epic face palm and head banging in chair. I'm really special fool of modding. but, since I'm fool I need to ask favor. I need to put 2 bones-1 line- in these three individual parts but other wise musket not fully working. However how to put a new bone and merge already existed mesh parts? I searched YouTube tutorials but, Fool like me didn't get it. Here is picture of major parts I need to put one line of bones in it because they need to move. And It should works like below video. With my poor understanding. can any one help me how to put bones in existed mesh parts? I think I need better take lesson from 3d modeling Academy but I don't know I can support cost. Link to comment
MadMansGun Posted December 28, 2019 Share Posted December 28, 2019 yea...your going a bit into the unknown there, i've never worked on the (animated) weapon meshes before. it looks sort of like AnimObject/loadscreen work for the weapon mesh, but i don't know how the game controls it's animation, load & fire seems to be a all in one animation that the game somehow pauses in the middle. also i don't know if the nif is the actual animation, eg: the book nif files have animations in them but the animation used in game comes from hkx files. 1 Link to comment
Kardien Lupus Posted December 28, 2019 Share Posted December 28, 2019 2 hours ago, MadMansGun said: yea...your going a bit into the unknown there, i've never worked on the (animated) weapon meshes before. it looks sort of like AnimObject/loadscreen work for the weapon mesh, but i don't know how the game controls it's animation, load & fire seems to be a all in one animation that the game somehow pauses in the middle. also i don't know if the nif is the actual animation, eg: the book nif files have animations in them but the animation used in game comes from hkx files. Thanks for great reply. I'll try AnimObject/loadscreen(which none of tutorial I saw it teach). But, In Monday when my local civil-service center open, I will go to search if government have Public education program for 3d modeling. The learning modding feeling like Trench Warfare World War I. I'm eager but it's going deeper and deeper into trench. + S.Korea Time 12:24 P.M Tutorial says AnimObject/loadscreen means using already existed bone. If i understand correctly. I don't get a way to attach bone to boneless exited mesh parts(musket meshs I got have zero bone, it just chunk of mesh). otherwise It could mean; built weapon part with bone in beginning. Please tell me if I correct or wrong as fool. Thanks you. Link to comment
Kardien Lupus Posted December 28, 2019 Share Posted December 28, 2019 Yiffy Age of Skyrim Mod Idea Suggestion. I'm the furry who want Yiffy Age known wider among Furry Fandom and attract More support for Bad Dog. I suggest How about make Yiffy Age of Skyrim Trailer On YouTube. Just like this. It will bring more attention and Y.A community will grow, healthy and live long. The furry Modder like AslyspyDuo can make animation and others are also talented why don't we do that? let's do this. Link to comment
MadMansGun Posted December 28, 2019 Share Posted December 28, 2019 3 hours ago, Kardienlupus said: Tutorial says AnimObject/loadscreen means using already existed bone. If i understand correctly. I don't get a way to attach bone to boneless exited mesh parts(musket meshs I got have zero bone, it just chunk of mesh). otherwise It could mean; built weapon part with bone in beginning. Please tell me if I correct or wrong as fool. it depends on the situation, Eg: with my animated loadscreens i can do whatever the fuck i want and have any nodes i want, but with in game NPC animations i am limited to whatever nodes are in the "skeleton.hkx" files. unfortunately i looked at the dawnguard.bsa and it looks like the animations are indeed hkx based, so if you edit them you will need to replace all crossbows with flintlocks...that or make a new skeleton hkx & nif with extra nodes so you can make new animation files that contains animations for both weapons (but i have no clue what to do for the player/npc part of the animation, i think you would need to have some sort of FNIS alt animation setup). weight panting/skinning the mesh will be the easy part, but the skeleton.nif would need to be made first before doing anything else. 1 Link to comment
Kardien Lupus Posted December 28, 2019 Share Posted December 28, 2019 12 minutes ago, MadMansGun said: it depends on the situation, Eg: with my animated loadscreens i can do whatever the fuck i want and have any nodes i want, but with in game NPC animations i am limited to whatever nodes are in the "skeleton.hkx" files. unfortunately i looked at the dawnguard.bsa and it looks like the animations are indeed hkx based, so if you edit them you will need to replace all crossbows with flintlocks...that or make a new skeleton hkx & nif with extra nodes so you can make new animation files that contains animations for both weapons (but i have no clue what to do for the player/npc part of the animation, i think you would need to have some sort of FNIS alt animation setup). weight panting/skinning the mesh will be the easy part, but the skeleton.nif would need to be made first before doing anything else. Thanks you for teach me more knowledge, but no luck on making bone included musket model? Link to comment
MadMansGun Posted December 28, 2019 Share Posted December 28, 2019 8 hours ago, Kardienlupus said: Thanks you for teach me more knowledge, but no luck on making bone included musket model? you can add/make nodes with nifskope and then import it, move the nodes to where they need to be, then export. after that re-import (to make sure the nodes stayed in the right spot) and weight pant the mesh as needed. as far as i can tell you should only need 3-5 nodes and i think they can all just be linked to the crossbow skeleton's root node since there is no mesh bending needed (most of the parts just rotate): trigger: rotate hammer: rotate frizzen: rotate ramrod: free float and maybe a powder horn?: free float or part of the npc animation? not sure how to make that one work, maybe replace the quiver and somehow animate it? edit also this mod exists: https://www.nexusmods.com/skyrim/mods/26653/ you just need to fix the animations. Link to comment
Reiku Yin Posted December 29, 2019 Share Posted December 29, 2019 Aloha. I first want to say This mode is excellent, as one that is tired of elves in everything having big cats and a whole world of furs really brought life back into Skyrim for me. Everything works almost flawless, however I've come across an odd problem. SOS randomly just adjust my hyena to having no equipment. It works on a new game holds for a while but after a save, so sometimes changing cells her junk just goes poof, when I check the MCM, it shows that it changed it automatically to something else. I change it back and it changes it back. Any help with this would be greatly appreciated. Link to comment
Kardien Lupus Posted December 29, 2019 Share Posted December 29, 2019 2 hours ago, Reiku Yin said: Aloha. I first want to say This mode is excellent, as one that is tired of elves in everything having big cats and a whole world of furs really brought life back into Skyrim for me. Everything works almost flawless, however I've come across an odd problem. SOS randomly just adjust my hyena to having no equipment. It works on a new game holds for a while but after a save, so sometimes changing cells her junk just goes poof, when I check the MCM, it shows that it changed it automatically to something else. I change it back and it changes it back. Any help with this would be greatly appreciated. I'm not expert. But Do you know Program called Loot? Let me explain some. Problem might be caused unorganized mods. For example Y.A 7.2 and it's Mod patchs most will work in condition when they are bottom low of Mod-list. And, Open city of Skyrim should be placed more below than Y.A 7.2. The Program called loot sort out mods in best low of order. In prevent many Error and CTD. Download loot and lunch then sorting mod and apply it. Then place Y.A and some Mods in Bottom low of Nexus Mod Manger or Mod Organizer. Here is link : https://loot.github.io/ There will be YouTube Video How to using Loot. It's little bit hard to explain in word. Follow Video Tutorial at there. And, If that don't work or If you already using loot. paste your Mod load Order in This thread. Unless what low mods installed, Furry Experts in here can't figure it out your problem. Just show US what mod and it low of order you are using. Text File or JPG, PNG are fine. Link to comment
Kardien Lupus Posted December 29, 2019 Share Posted December 29, 2019 Mod integrity Issue Between LE and SE Y.A 7.2 Version. When I test and apply LE Mods On SE I found a some certain rule of problem. Even If mod are LE but as long as version is new; That mod seems work on SE too without conversion. EX) New Vilja Patch. Recent Y.A update focused on Face-gen and texture of Furries. That make The Patch have old texture and face-gen are broken on SE even in conversion. Kind of outdated version Problem. If I guess correct is there are Mod fit for New Y.A 7.2. I probably work on SE too. Link to comment
Kardien Lupus Posted December 29, 2019 Share Posted December 29, 2019 On 12/28/2019 at 10:48 PM, MadMansGun said: you can add/make nodes with nifskope and then import it, move the nodes to where they need to be, then export. after that re-import (to make sure the nodes stayed in the right spot) and weight pant the mesh as needed. as far as i can tell you should only need 3-5 nodes and i think they can all just be linked to the crossbow skeleton's root node since there is no mesh bending needed (most of the parts just rotate): trigger: rotate hammer: rotate frizzen: rotate ramrod: free float and maybe a powder horn?: free float or part of the npc animation? not sure how to make that one work, maybe replace the quiver and somehow animate it? edit also this mod exists: https://www.nexusmods.com/skyrim/mods/26653/ you just need to fix the animations. No, as I said first. My Musket modding is based On Project Flint Lock Musket. But, Problem is Modder Ghosu who create Mod never intended Making actual animation. Many part are there are decorative. There is hole on mesh-it's not completed-: and Trigger, loading Ramrod are decorative. That Why I'm searching new musket with stock and proper parts. Link to comment
Ginzored Posted December 29, 2019 Share Posted December 29, 2019 3 hours ago, Reiku Yin said: Aloha. I first want to say This mode is excellent, as one that is tired of elves in everything having big cats and a whole world of furs really brought life back into Skyrim for me. Everything works almost flawless, however I've come across an odd problem. SOS randomly just adjust my hyena to having no equipment. It works on a new game holds for a while but after a save, so sometimes changing cells her junk just goes poof, when I check the MCM, it shows that it changed it automatically to something else. I change it back and it changes it back. Any help with this would be greatly appreciated. First rule of getting support for mod issues is to post your load order. It may be a small issue or it could be a huge issue causing your problem but load order is were we start. Also there are mods out there that will do exactly what you are describing. 1 Link to comment
Reiku Yin Posted December 29, 2019 Share Posted December 29, 2019 2 hours ago, Kardienlupus said: I'm not expert. But Do you know Program called Loot? Let me explain some. Problem might be caused unorganized mods. For example Y.A 7.2 and it's Mod patchs most will work in condition when they are bottom low of Mod-list. And, Open city of Skyrim should be placed more below than Y.A 7.2. The Program called loot sort out mods in best low of order. In prevent many Error and CTD. Download loot and lunch then sorting mod and apply it. Then place Y.A and some Mods in Bottom low of Nexus Mod Manger or Mod Organizer. Here is link : https://loot.github.io/ There will be YouTube Video How to using Loot. It's little bit hard to explain in word. Follow Video Tutorial at there. And, If that don't work or If you already using loot. paste your Mod load Order in This thread. Unless what low mods installed, Furry Experts in here can't figure it out your problem. Just show US what mod and it low of order you are using. Text File or JPG, PNG are fine. I know Loot, I've been modding this game from when it came out more or less on and off. Loot is also is TERRIBLE for sorting if the mods are unregistered to it manifest list. I usually have to play around with the load order after. 1 hour ago, Ginzored said: First rule of getting support for mod issues is to post your load order. It may be a small issue or it could be a huge issue causing your problem but load order is were we start. Also there are mods out there that will do exactly what you are describing. Huh, I thought I did upload a txt with the load order in it. Must not have took. No big deal let me pop it in here now. I'm confused mostly because this has never happens before with all my mods 'until' I added YA, (rolled a perfectly fine Argonian with junk for years and years now and never have had this problem) . I trouble shot and played around with things for a while, even read through quite a lot of this forum to see if anyone else had come across the same issue. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 actorEvents.esm 7 7 SexLab.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 BadDogSchlongCore.esm 10 a Devious Devices - Assets.esm 11 b EFFCore.esm 12 c hdtHighHeel.esm 13 d Inn Girls Resources.esm 14 e ZaZAnimationPack.esm 15 f MFVM.esm 16 10 Vashira esm.esm 17 11 AzarHair.esm 18 12 RaceCompatibility.esm 19 13 Shark Race.esp 20 14 SexLabAroused.esm 21 15 PSQ PlayerSuccubusQuest.esm 22 16 CreatureFramework.esm 23 17 dcc-soulgem-oven-000.esm 24 18 MoreBanditCamps.esp 25 19 Skyrim Immersive Creatures.esp 26 1a Skyrim Immersive Creatures - DLC2.esp 27 1b MoreNastyCritters.esp 28 1c BDIC.esp 29 1d BDIC SkyTEST Patch.esp 30 1e hydra_slavegirls.esp 31 1f ZKG.esp 32 20 Run For Your Lives.esp 33 21 Shark Race - Followers.esp 34 22 SexSlavesForVanillaBandits.esp 35 23 aDragonRide.esp 36 24 Remodeled Armor - Vanilla Replacer.esp 37 25 DigitigradeKhajiit+ArgonianRaptor.esp 38 26 SCS-Main2.esp 39 27 Enchanting Freedom.esp 40 28 HorsesGoneWild.esp 41 29 HornyCreatures.esp 42 2a BlackMarketV2.esp 43 2b SexLab sx3.esp 44 2c MoreBanditCamps - SexSlaves.esp 45 2d Schlongs of Skyrim.esp 46 2e SlaveTrainer.esp 47 2f SpousesEnhanced.esp 48 30 The Paarthurnax Dilemma.esp 49 31 ajd_morekhajiit.esp 50 32 argonianlove.esp 51 33 11Khajiitpart 2.esp 52 34 more Khajiit part 3.esp 53 35 111more Khajiit part 4.esp 54 36 11more Khajiit part 5.esp 55 37 11more khajiit part 6.esp 56 38 Animated Dragon Wings.esp 57 39 5SecondShadowWarrior.esp 58 3a SexLabAnimalSex.esp 59 3b The Manipulator.esp 60 3c kahlee.esp 61 3d SexLab Eager NPCs.esp 62 3e ajd_moreargonians.esp 63 3f AK_RM_PubicStyles_All_In_One.esp 64 40 SkyUI.esp 65 41 LoversComfort.esp 66 42 ToughArgonians.esp 67 43 Argonian resist poison.esp 68 44 Argonian Skill Bonuses Improved.esp 69 45 ArgonianFins.esp 70 46 ArgonianFix.esp 71 47 ArgonianGags.esp 72 48 BarenziahQuestMarkers.esp 73 49 Blaze Of Eventide.esp 74 4a Convenient Horses.esp 75 4b DeadlyDragons.esp 76 4c display-model.esp 77 4d Dragon Combat Overhaul.esp 78 4e DS_HorseMeter.esp 79 4f EFFDialogue.esp 80 50 enchant7effects.esp 81 51 ERF - Succubus.esp 82 52 FNISSexyMove.esp 83 53 FootIKOffSpell.esp 84 54 FromDeepestFathoms.esp 85 55 hornsareforever.esp 86 56 K2SOSPiercings.esp 87 57 Khajiit Claws - 15dmg.esp 88 58 Khajiit_Eyes_Extended.esp 89 59 Kopat Gat.esp 90 5a NoBlur.esp 91 5b LFox Improved Night Eye No Blur.esp 92 5c Masaani.esp 93 5d MFVM_Hearthfire_Patch.esp 94 5e MF_RadiantProstitution.esp 95 5f more followerszamphire.esp 96 60 More Salt Please - Dragonborn Addon.esp 97 61 MorePP.esp 98 62 MoreVanillaBandits.esp 99 63 More_Saddles.esp 100 64 moveitLWT.esp 101 65 NightEye.esp 102 66 NonSexLabAnimationPack.esp 103 67 no_decaps.esp 104 68 Orc Female Bandits.esp 105 69 Predator Vision.esp 106 6a QuickKhajiitsAttackSpeed.esp 107 6b QuickKhajiitsboth.esp 108 6c QuickKhajiitsMovementSpeed.esp 109 6d QuickStart3_NoHelmet.esp 110 6e RaceMenu.esp 111 6f RaceMenuMorphsCBBE.esp 112 70 RaceMenuPlugin.esp 113 71 Remodeled Armor - Underwear.esp 114 72 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 115 73 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 116 74 SCS-Athletics2.esp 117 75 SCS-Firearms3.esp 118 76 SCS-Horsemanship.esp 119 77 SCS-Horsemanship_HornCraft.esp 120 78 SCS-Unarmored2.esp 121 79 SexLab Aroused Creatures.esp 122 7a SexLab Cumshot.esp 123 7b SexLabAnimalSexDawn.esp 124 7c SexLabDefeat.esp 125 7d SexLabMiscellaneousFeatures.esp 126 7e SexLabStopCombat.esp 127 7f SexLabWerewolves.esp 128 80 SexLabWorkingGirl.esp 129 81 SexualizedBlaze.esp 130 82 Shevafollower.esp 131 83 Silent khajiit night-eye improved 2.esp 132 84 SLA Monitor Widget.esp 133 85 SLALAnimObj.esp 134 86 SLAL_AnimationsByLeito.esp 135 87 SleepTight.esp 136 88 SOS - Pubic Hair for Females Addon (All Styles).esp 137 89 SOS - Pubic Hair for Females Addon.esp 138 8a SOSGrowingPubicHair.esp 139 8b Animal_SOS.esp 140 8c sr_FillHerUp.esp 141 8d Tribal Tattoo Overlays.esp 142 8e UFO - Dragonborn AddOn.esp 143 8f UIExtensions.esp 144 90 UnreadBooksGlow.esp 145 91 Vashira the Crimson Flash.esp 146 92 WM Shahvee Fix.esp 147 93 FNIS.esp 148 94 AzarHair.esp 149 95 MyOwnRubee.esp 150 96 DudestiaMultiMarriages.esp 151 97 Felicity.esp 152 98 FNISspells.esp 153 99 HatchlingChasesStarlight.esp 154 9a My Home Is Your Home.esp 155 9b SitaFollower.esp 156 9c SLAnimLoader.esp 157 9d EnchantingSmithingPotionDurationIncrease.esp 158 9e Fortify Enchanting necklace.esp 159 9f SexLabMatchMaker.esp 160 a0 SexLabTools.esp 161 a1 SOSRaceMenu.esp 162 a2 HelmetToggle.esp 163 a3 HentaiCreatures.esp 164 a4 mmkhajiithair11.esp 165 a5 XPMSE.esp 166 a6 YiffyAgeConsolidated.esp 167 a7 YiffyAgeSchlongs.esp Loot sorted then adjusted after keep in mind. 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