Blaze69 Posted December 19, 2019 Posted December 19, 2019 6 hours ago, MadMansGun said: and deal with crapclub updates? no thank you. To be fair, 99% of the time dealing with CC updates just means making a backup of the .exe and restoring it after the update drops. It was only the second-to-last update that changed some stuff about how plugins and headers work and made it harder to stick with the previous version, but even them most F4SE plugins were updated right away (some that were previously outdated have even had their source released so now keeping them updated should be easier). Someone even made a patch that gets rid of the plugin header check so if Beth changes the header again in the future it's easier to stay behind this time around. 2 hours ago, ASlySpyDuo said: This made my shoulder ache. "Rage is a hell of an anesthetic." - Zaeed Massani Also if puny humans can just casually stroll around wielding Miniguns, Gatling Lasers and Fat Mans without the need for Power Armor (which was actually supposed to have been created so individual soldiers could carry previously-crew-served-weapons exactly like those), I'd assume a Big Bad She-Wolf wouldn't have trouble Rambo'ing a SAW . Quote Have you seen pre-creation engine custom beast races? I'd rather deal with Bethesda's insane way of delivering CC content by breaking SKSE/FSE every 4 months or so than use those... things if I had to choose between the two. Oof. Well, continuing with the quotes thing... "Look how they massacred my boy waifu" - Vito Corleone Being honest here, there is better stuff available. There's another Renamon race that's at least not-nightmare-inducing and whose only real crime is not having morphs/facial animations. And Vulpines are a thing too. Everything else is pretty subpar indeed, though. Still, while I think NV is the best post-FO2 Fallout game (can't speak for 1 and 2 because I haven't tried those), it still has plenty of flaws and it would make much more sense to go for FO4 if a Yiffy Age mod was ever to be made for Fallout. Plus, I already have experience getting Skyrim beast races ported into the game (cough sharks cough), so that would speed things up a bit. Actually, the only reason I haven't tried to port the Lykaios already is my work on morphs is shoddy at best and Kritta's/BD's morphs are too good to allow them to be butchered by me in the process, lol. Quote Good thing I have best of both worlds already with LE Skyrim. ? Perhaps. You don't get tacticool guns and outfits in Skyrim, though. Spoiler More pics on my latest blog post, for anyone interested 1
MadMansGun Posted December 19, 2019 Posted December 19, 2019 49 minutes ago, Blaze69 said: Perhaps. You don't get tacticool guns and outfits in Skyrim, though. https://www.youtube.com/watch?v=9odtVgwkxNg ...also skyrim has soul bonding slut dragons https://www.youtube.com/watch?v=gnXE8rKZrfg 1
TheLastKhajiit Posted December 19, 2019 Posted December 19, 2019 I have a suggestion for Valehyena, could you do Yiffy book covers?
Kuroyami Posted December 19, 2019 Posted December 19, 2019 47 minutes ago, TheLastKhajiit said: I have a suggestion for Valehyena, could you do Yiffy book covers? On a technical level it is possible - Book Covers Skyrim. For the vanilla game, it might not be(at least not without some similar amount of work as BCS already does, causing issues with some of the same mods), as there probably are only a small number of book meshes in the game, likely one for each type. So unless a generic set is made for YA, possibly the better option, if this of interest, would be to essentially retexture some of the linked mod's books, though that would make that mod a requirement(as that mod's .esp would handle those changes, and it's a simple drop in or activating the mod for a mod manger like MO. Additionally, what about doing something with these?
Blaze69 Posted December 19, 2019 Posted December 19, 2019 8 minutes ago, Kuroyami said: On a technical level it is possible - Book Covers Skyrim. For the vanilla game, it might not be(at least not without some similar amount of work as BCS already does, causing issues with some of the same mods), as there probably are only a small number of book meshes in the game, likely one for each type. So unless a generic set is made for YA, possibly the better option, if this of interest, would be to essentially retexture some of the linked mod's books, though that would make that mod a requirement(as that mod's .esp would handle those changes, and it's a simple drop in or activating the mod for a mod manger like MO. BCS has open perms as long as you give credit, so using it as a base would be easy. The vanilla game simply doesn't have unique book meshes/textures anyway so I don't see it working out without BCS unless it's just a generic texture replacer for all books (which, while better than nothing, would still be a bit lame by comparison). IMO it would be much better to use BCS indeed and have specific covers for each book with images to match instead, either matching the content of the book or just the title itself. Just my two cents, though. Quote Additionally, what about doing something with these? Oh, I had forgotten about those. Yeah, it would make sense to get them furryfied too, especially after doing it with Alduin's Wall.
Valehyena Posted December 19, 2019 Posted December 19, 2019 1 hour ago, TheLastKhajiit said: I have a suggestion for Valehyena, could you do Yiffy book covers? You caught me already! Im doing a few yiffy book covers already! should be up soon, though I am going to keep some of the more serious books in the way they were intended so we dont mess anything up too much with our dirtiness >;P 27 minutes ago, Kuroyami said: Additionally, what about doing something with these? I am already working on those as well! the problem with these are they are 1k x.x which makes editing them a bit complicated, Im thinking of re-doing all of them. Choosing their species is pretty easy since they represent an animal though some of them i'll refrain from doing their species stated (like the moth lady) because i think that would make no sense considering they are supposed all be nords (proto-nords) in those carvings As far as making them yiffy or not, I dont know, what do you guys think? should I just stick the vanillia tone? or should I make them slightly nude tastefully? or make em full on yiffy? **also ** if any one has any art they own (i.e. art youve commissioned or drawn) and would like to donate it for signs/books/paintings just PM me! Otherwise im going to be drawing all these up from scratch on my own. (on both topics Im pretty gay here, so if some straight or bi dudes wanna give me some pointers as far things they wouldnt mind seeing let me know i want to do a variety of stuff.) 3
Kuroyami Posted December 19, 2019 Posted December 19, 2019 18 minutes ago, Valehyena said: As far as making them yiffy or not, I dont know, what do you guys think? should I just stick the vanillia tone? or should I make them slightly nude tastefully? or make em full on yiffy? The way I've looked at them, would be that they are all supposed to be perhaps Nordic representations of the deities, like shamans or priests wearing the guise of say, Kyne or Shor. So all of them should be perhaps Nords, with dressings of the Deity. Otherwise, I'd say how well dressed they are should be based on the deity it represents. Though arguably all of them should not have the large modesty concern as is common in the vanilla game(save for a few scant things, like the Dibella statue which is somewhat half-assing it). So all of them might be scantily clad, but some more than others. Like for Dibella(the Moth, which I swear taking a shot of that one is coincidental), she would probably be showing off everything with little clothing(or the dress is completely open, or looks similar to the Dragon Priests Armor, only the chest is much more open), and like the YA Mara statue, well... Oh, and here is a list of the Ancient Nordic Pantheon, which lists the deity they represent, which I think is fairly accurate? - Ancient Nordic Pantheon.
MadMansGun Posted December 19, 2019 Posted December 19, 2019 51 minutes ago, Valehyena said: I am already working on those as well! the problem with these are they are 1k x.x which makes editing them a bit complicated, Im thinking of re-doing all of them. you may need to do something like this: https://www.nexusmods.com/skyrim/mods/79640/?
Valehyena Posted December 19, 2019 Posted December 19, 2019 7 minutes ago, MadMansGun said: you may need to do something like this: https://www.nexusmods.com/skyrim/mods/79640/? Yep! thats pretty much what im figuring out with the low resolution vanillia ones. 150 hours? fuck me that person went all out on them. I think I'll get em done, same with the standing stones, originals are very low resolution.
Blaze69 Posted December 19, 2019 Posted December 19, 2019 2 hours ago, Valehyena said: As far as making them yiffy or not, I dont know, what do you guys think? should I just stick the vanillia tone? or should I make them slightly nude tastefully? or make em full on yiffy? Well, I'll admit I love me some yiff here and there, but in general I'd say tasteful nudity is the best option. I like what Bad Dog went for with the statues: they just happen to be naked, but none of them is actually explicitly sexual (something that would only fit Dibella or Sanguine or the like due to their sphere being close enough to sex to warrant that) or they at most just highlight the beauty of the naked body. Ancient-Greece-statues style, and all. Quote (on both topics Im pretty gay here, so if some straight or bi dudes wanna give me some pointers as far things they wouldnt mind seeing let me know i want to do a variety of stuff.) I mean I'd certainly prefer if there was both gay and straight content represented so everybody wins, but I wouldn't know what else to suggest beyond that. What kind of suggestions are you looking for, exactly?
TheLastKhajiit Posted December 19, 2019 Posted December 19, 2019 1 hour ago, Valehyena said: I think I'll get em done, same with the standing stones, originals are very low resolution. I'm looking forward to the standing stones, those and the books will probably end up in my non Yiffy mod list as well
Valehyena Posted December 20, 2019 Posted December 20, 2019 6 hours ago, Blaze69 said: Well, I'll admit I love me some yiff here and there, but in general I'd say tasteful nudity is the best option. I like what Bad Dog went for with the statues: they just happen to be naked, but none of them is actually explicitly sexual (something that would only fit Dibella or Sanguine or the like due to their sphere being close enough to sex to warrant that) or they at most just highlight the beauty of the naked body. Ancient-Greece-statues style, and all. I mean I'd certainly prefer if there was both gay and straight content represented so everybody wins, but I wouldn't know what else to suggest beyond that. What kind of suggestions are you looking for, exactly? Thanks for the input! I thought id ask what people would actually wanna see, Im going to go with tasteful nudes then!
MadMansGun Posted December 20, 2019 Posted December 20, 2019 4 hours ago, Valehyena said: Thanks for the input! I thought id ask what people would actually wanna see, Im going to go with tasteful nudes then! or have options for both 1
MadMansGun Posted December 20, 2019 Posted December 20, 2019 i worked on the boot mod a bit more: YiffyAgeBoots.7z i think it's good on the data/flag side of things but i'm having a mesh problem: how do i make _0 and_1 meshes that work? i always end up with a spaghettified weight slider: merchantclothes.7z
Bad Dog Posted December 20, 2019 Author Posted December 20, 2019 Your MerchantClothes boots seem like they should work fine. Outfit Studio and Blender can both keep the verts in order for the _0 and _1 weights. Edit: Maybe I don't understand your question? The boots I checked from your file are fine.
MadMansGun Posted December 20, 2019 Posted December 20, 2019 1 hour ago, Bad Dog said: Maybe I don't understand your question? The boots I checked from your file are fine. no, they are not.
Bad Dog Posted December 20, 2019 Author Posted December 20, 2019 Which boots are those? I didn't load them up in skyrim (because I'm facegenning the universe), but I did import them into blender and the verts are in the right order. I don't know what else could be going wrong with them.
27X Posted December 20, 2019 Posted December 20, 2019 2 hours ago, Bad Dog said: Outfit Studio and Blender can both keep the verts in order for the _0 and _1 weights. But not in the same way.
MadMansGun Posted December 21, 2019 Posted December 21, 2019 1 hour ago, Bad Dog said: Which boots are those? female merchant boots (0004223D)
Bad Dog Posted December 22, 2019 Author Posted December 22, 2019 On 12/20/2019 at 5:48 PM, MadMansGun said: no, they are not. This is what I get. I might argue about how the toes are handled but I don't see any problem with the verts. This is at weight .5 so you know if there were a problem it would show. Are you sure you don't have cruft in your setup? Spoiler Here are the daedric boots:
MadMansGun Posted December 22, 2019 Posted December 22, 2019 4 hours ago, Bad Dog said: This is what I get. I might argue about how the toes are handled but I don't see any problem with the verts. This is at weight .5 so you know if there were a problem it would show. Are you sure you don't have cruft in your setup? your loading the wrong boot meshes there, the "merchantclothes.7z" is the bad mesh files, they need to be moved into "Data\meshes\clothes\merchantclothes"
Bad Dog Posted December 22, 2019 Author Posted December 22, 2019 Well okay, I'll check those out, but explain. Are those the only bad ones out of all the ones you converted?
Bad Dog Posted December 22, 2019 Author Posted December 22, 2019 @MadMansGun It's not a vert problem, it's that the weights are fucked up. I fix.
Bad Dog Posted December 22, 2019 Author Posted December 22, 2019 Spoiler In related news, I discovered a bug in the heads and now I have to facegen everything again. Turns out khajiit heads have a special alpha setting that makes them opaque above a current setting and transparent or translucent below, which is how the fur ruff works. I carried that over into the YA heads even though most of them don't have a ruff. Then I thought that was stupid and got rid of the alpha channel. Then found out about the whiskers bug. So then I put it back in but meanwhile one of the nif optimizers had decided there was no need for vertex colors if all the colors were going to be white. BUT it turns out that the particular style of alpha that the heads use depends on the vert colors and that if they're missing the heads are translucent. So now I've put the vert colors back, but I have to regen all the faces to fix all the npcs. When I've done that I will put it up as 7.2 and I'll update the patch files and post the patches others have made as well. Then I'll port to SE and that will be my game of choice until either I squash the freeze bug or I die trying. 5
Guest Posted December 23, 2019 Posted December 23, 2019 there's not a patch for drachis argonian textures, is there?
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