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Yiffy Age of Skyrim


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Posted

Okay so Here are the gay themed paintings for LC Build your own noble house. ( https://www.nexusmods.com/skyrim/mods/94414?tab=description )

 

LC_GayPaintings.rar

 

If anyone uses Dragon fall castle mod, I know there is already a good patch for it, but I also added in some more gay paintings, or you can use these for anything you'd like, its all my own art so I give permission to use it in whatever.  

 

GayDragonFall.rar

 

And also I made the striped Hyena females! adapted some textures to give the right look.

 

pics (nude) 

 

Spoiler

20191229153456_1.jpg.89facfb9d597e1a691b11ccaf45dc8e6.jpg20191229153520_1.jpg.988470d3b783ad78b57265f31d0ec875.jpg20191229153550_1.jpg.e2fd7a931a3b11b1db44ce7b701db50f.jpg

 

StripedHyenaFemale.rar

Posted
13 hours ago, Bad Dog said:

Never seen this issue. The furry schlongs do have scripts that swap out meshes, but they don't touch the schlong as SOS understands it. Have you looked at a papyrus log? Might indicate what other mod is getting in there.

Not yet. But now that I'm home I'll experiment. It's VERY strange after all.

 

Edit:- Sexlab and PapyrusUtilDev files in case someone wants to look through them. I'm not seeing anything off about it.

PapyrusUtilDev.log SexLab.log PapyrusUtilDev2.log

 

Edit 2: After some testing with other actors where I used SOS to give them a sheath, it seems to only be effecting the player character. As there does not go away even when leaving and comming back into the area while PC's removes in seconds and the SOS menu reverts to none. I'm truly baffled.

 

 

Posted
15 hours ago, Ginzored said:

Wait........were the hell did this come from.

Outfit is Fliss' from Man of Medan (as sourced here) with some alt textures made by yours truly. Body textures are the older lykaios ones edited to work with the new meshes and assets, also by YT. Everything else is Sly's magic.

Quote

Damn this looks pretty!!

That it does. Then again, as I said it's Sly's magic at play, so no wonder, lol. :classic_tongue:

11 hours ago, Valehyena said:

And also I made the striped Hyena females! adapted some textures to give the right look.

Great to hear! I won't be home for a few days but I'll make sure to give them a shot once I'm back. Any chance for some more pics in the meantime? It'd be nice to see the rest of the body too.

3 hours ago, FrankerG said:

There seems to be some incompatibility with the mod Feminine Khajiit Textures. The right ear is discolored

Khajiit head UVs were edited to make them symmetric in YA, so any texture built for the vanilla UV will have the ear bug.

Quote

there is a very noticeable neck seam,

Vanilla khajiit heads don't actually match the body neck seam but rather cover the whole thing with an ugly fur layer (thanks Bethesda), so any non-YA texture will have that issue too.

Quote

and there are seams at the feet.

Textures need to be custom-made for Bad Dog's paws, as the vanilla feet texture doesn't work on those.

Quote

Any chance for a fix/patch, please?

That would be up to Bad Dog. I think there was a Compleat Khajiit patch for it at some point so the assets may be salvageable for YA, but I wouldn't count on it.

Posted
1 hour ago, Blaze69 said:

Outfit is Fliss' from Man of Medan (as sourced here) with some alt textures made by yours truly. Body textures are the older lykaios ones edited to work with the new meshes and assets, also by YT.

Also custom RM morphs made by Kritta and enabled by the .ini you posted here. Ears and nose use those sliders.

Posted
1 hour ago, Bad Dog said:

I have a rig to do the conversion.

1 hour ago, Valehyena said:

My bad i forgot about unp (im very into the dudes dont blame me x3) if ya need me to i can just adapt it real quick for UNP

That'd be lovely, though I probably should also note that there was a very noticeable wrist seam while at it when I quickly tried them ingame despite the wrong UV mapping.

Posted
2 minutes ago, ASlySpyDuo said:

That'd be lovely, though I probably should also note that there was a very noticeable wrist seam while at it when I quickly tried them ingame despite the wrong UV mapping.

got cha i'll do it after work

Posted

Okay, peeps and pervs, got a quick & dirty (heh, dirty) Reachmen addon for you. Adds a Reachman race, which are striped hyenas. Vanilla Reachmen (and women) are striped hyenas: that's all Forsworn plus anyone with a Reachman-sounding name. Both UNP and CBBE, but Valehyena, if this were mine I'd spend some time on seams and such. The YA Transmogrifier doesn't seem to have given most of them hair, which I'll work on maybe for a future update.

 

I have to say I like having the Reachmen a little more distinct from the Bretons. Since there's this whole cultural war thing going on, it's nice to see it highlighted visually.

 

Makes me think it might be worth doing the same thing for the Skaals in Solstheim, if I had a race to do it with. The bird seem totally wrong, and the Lungarii are also wrong, tho less so. An African Wild Dog would be fine  but boring. A future Equine race wouldn't be any better than the rabbits. 

 

LE version here

 

SE version here.

Posted
1 hour ago, Bad Dog said:

Valehyena, if this were mine I'd spend some time on seams and such.

Speaking of which, if you'd rather wait for a bit (a few days tops) instead of doing it yourself, I can run the textures through Mudbox and fix up the seams once I'm back home. My method for seam-fixing is mostly just using the "Clone" tool across mesh seams until they look seamless, so while not perfect, it should get the job done good enough.

Quote

Makes me think it might be worth doing the same thing for the Skaals in Solstheim, if I had a race to do it with.

That sounds like a great idea. The Skaal always had their own thing going on with the isolated enclave, unique culture, special gods and stuff but in the end they were just reclusive Nords wearing coats...

Quote

The bird seem totally wrong, and the Lungarii are also wrong, tho less so.

...but yeah, I'd say them still being canines so they remain close-ish to Nords somewhat would be a good idea as well.

 

BTW, it's "Lungaris". The only race with "ii" in the name is Selachii (that I know of, at least).

Quote

An African Wild Dog would be fine  but boring.

Agree on the first part, disagree on the last one. I'd love to have AWDs available for Skyrim, and since Kritta already made the ear morph for them all that would be left would be textures and at most some head shape tweaks and a new tail (though the latter can probably be pulled off with the current Kygarra tail mesh). So I'd say they would be the perfect choice for that should you go ahead with it.

Quote

A future Equine race wouldn't be any better than the rabbits.

Should we take that "future" as definitive proof you will look into horses at some point, even if it's not in the immediate future? I think I already said so, but I would be 100% on board with that as well.

Posted
2 hours ago, Bad Dog said:

.

You  got it captain perv!  I will take some time to work out the kinks, they are always a bugger.  And I think the reachmen as striped hyenas to me is a personal wet dream come true, so good on ya mate! 

 

As for the skaal, well maybe something cool like dire-wolves? making their blood more ancient? maybe a woolly bovine race? Minotaur inspired.  I agree on your points though. 

 

@Bad Dog aside from the hands and feet, what are some seam issues you are seeing?  

1 hour ago, Blaze69 said:

Speaking of which, if you'd rather wait for a bit (a few days tops) instead of doing it yourself, I can run the textures through Mudbox and fix up the seams once I'm back home

 

Hey sure! also what is this tool? mudbox? sounds useful for my end of things!

 

Anyways i'll spend some time on em tonight, make those girls as fuckable as the boys. >;p 

 

 

Also anyone use UNP who can give the next textures I throw up later a quick test? if not ill just load it in and try em out. 

Posted
19 minutes ago, Valehyena said:

Hey sure! also what is this tool? sounds useful for my end of things!

Some tool from Autodesk (creators of 3DS Max and some other stuff). Has some mesh and texture editing capabilities, but I don't really use all the stuff it has to offer. Most relevant for me is that you can load several meshes at once with their corresponding textures and then paint/edit directly on the meshes and across mesh/texture seams, so fixing seams on diffuses and specs is a walk in the part.

 

It's also useful for projection painting, as you can load a "stencil" texture, place it exactly in the view angle you want over the mesh, and paint it, so it will look exactly the way you want it to ingame (this is specially useful for meshes with uneven/non-standard UVs where painting it on the 2D texture alone would end up looking like crap, as is the case with warpaints for my shark heads for example).

 

AFAIK Photoshop now has similar 3D-painting capabilities, but I don't have access to a license for the newer versions that have it so I can't check. I also know Substance Painter can probably do it as well (and much more, and better), and, huh, convincing the SP license system you are entitled to a free educational/student license is laughably easy according to my intel, but I never got around to trying that so I can't tell for sure.

Quote

Anyways i'll spend some time on em tonight, make those girls as fuckable as the boys. >;p 

Best of luck with that, then.

Posted
3 hours ago, Bad Dog said:

Okay, peeps and pervs, got a quick & dirty (heh, dirty) Reachmen addon for you. Adds a Reachman race, which are striped hyenas. Vanilla Reachmen (and women) are striped hyenas: that's all Forsworn plus anyone with a Reachman-sounding name. Both UNP and CBBE, but Valehyena, if this were mine I'd spend some time on seams and such. The YA Transmogrifier doesn't seem to have given most of them hair, which I'll work on maybe for a future update.

 

I have to say I like having the Reachmen a little more distinct from the Bretons. Since there's this whole cultural war thing going on, it's nice to see it highlighted visually.

 

Makes me think it might be worth doing the same thing for the Skaals in Solstheim, if I had a race to do it with. The bird seem totally wrong, and the Lungarii are also wrong, tho less so. An African Wild Dog would be fine  but boring. A future Equine race wouldn't be any better than the rabbits. 

 

LE version here

 

SE version here.

 

 I like Vale's idea. but, Reachman are related to Breton In Lore. It also nice to making them sliver or attic fox. For Skaal, I support Dire-wolf too because Skaal is maybe have different culture; but they shared some blood with Nord since first expedition from Atmora with 500 companions

Posted
4 hours ago, Bad Dog said:

Okay, peeps and pervs, got a quick & dirty (heh, dirty) Reachmen addon for you. Adds a Reachman race, which are striped hyenas. Vanilla Reachmen (and women) are striped hyenas: that's all Forsworn plus anyone with a Reachman-sounding name. Both UNP and CBBE, but Valehyena, if this were mine I'd spend some time on seams and such. The YA Transmogrifier doesn't seem to have given most of them hair, which I'll work on maybe for a future update.

 

I have to say I like having the Reachmen a little more distinct from the Bretons. Since there's this whole cultural war thing going on, it's nice to see it highlighted visually.

 

Makes me think it might be worth doing the same thing for the Skaals in Solstheim, if I had a race to do it with. The bird seem totally wrong, and the Lungarii are also wrong, tho less so. An African Wild Dog would be fine  but boring. A future Equine race wouldn't be any better than the rabbits. 

 

LE version here

 

SE version here.

What about an Ardwolf? They are relatives of Hyenas, but still distinctly different.

Posted

Hard to make the Aardwolf different enough from the striped hyenas, I think. Same with the different sort  of foxes.

 

The point of AWDs is the pattern is random across different individuals, so probably best to have a bunch of unique and asymmetric tint masks. 

 

Also, I don't want to admit it, but the current hyena ear shape is already more AWD than hyena. Just sayin'.

 

@Blaze69, ya, I have a similar thing with blender. My usual method is to merge the meshes on either side of the seam into a new mesh, create a new, continuous UV for it, copy the textures from original meshes to the new, then fix the seam in Photoshop. Copy the fixed texture back to the original shapes and you're good to go. I've tried photoshop 3d and I've tried texture painting across the seam in blender and neither work as well, for my money.

 

@Valehyena in the Reeachmen addon I've used mostly your textures but some of the secondary textures are standard and used across several races. (Check in TES5Edit and you'll see what I mean. The diffuse texture is yours but on some I went with different MSN, specular, or SK texures.) The downside of that is that you can't change that texture cuz you'll screw up the other races, so all your fixes have to be on the one side of the seam. Or create special specular and MSN textures, that's fine too in the end.

Posted

Also, @Valehyena--you have a strong facial marking on your heads with the face mask which looks good, but putting it on the base head texture limits the variation possible. I gave the hyena heads a much less distinct marking in the heads but then gave muzzle and face mask tints which could be added to individual characters, so some could have just a dark muzzle, others have it extend up over the eyes, and others have a full face mask, all in different tints. The Furry Transmogrifier takes care of distributing the options over the NPCs so they don't all look the same in-game.

 

Just something to think about.

Posted
27 minutes ago, Bad Dog said:

 

 

@Valehyena in the Reeachmen addon I've used mostly your textures but some of the secondary textures are standard and used across several races. (Check in TES5Edit and you'll see what I mean. The diffuse texture is yours but on some I went with different MSN, specular, or SK texures.) The downside of that is that you can't change that texture cuz you'll screw up the other races, so all your fixes have to be on the one side of the seam. Or create special specular and MSN textures, that's fine too in the end.

That all makes sense! after all it just started as a personal thing for my own unique characters in my game, but giving it out to the a mass distribution, makes more sense,  I see now. No wonder things weren't lining up when I was changing them, but I will see what I can accomplish tinkering with it. 

 

20 minutes ago, Bad Dog said:

Also, @Valehyena--you have a strong facial marking on your heads with the face mask which looks good, but putting it on the base head texture limits the variation possible. I gave the hyena heads a much less distinct marking in the heads but then gave muzzle and face mask tints which could be added to individual characters, so some could have just a dark muzzle, others have it extend up over the eyes, and others have a full face mask, all in different tints. The Furry Transmogrifier takes care of distributing the options over the NPCs so they don't all look the same in-game.

 

Just something to think about.

That all makes sense too! so basically make things easier to have variations, . I mean i will mess around with it, but if you are saying i cannot really change the SK textures without messing up other species, and sk files seem to highlight where seams are if they dont match, Im guessing I outta just edit using the normal MSN and SK's in mind more,(i should have thought of that, duh! xD )

Posted

 

4 hours ago, Blaze69 said:

Some tool from Autodesk (creators of 3DS Max and some other stuff). Has some mesh and texture editing capabilities, but I don't really use all the stuff it has to offer. Most relevant for me is that you can load several meshes at once with their corresponding textures and then paint/edit directly on the meshes and across mesh/texture seams, so fixing seams on diffuses and specs is a walk in the part.

 

It's also useful for projection painting, as you can load a "stencil" texture, place it exactly in the view angle you want over the mesh, and paint it, so it will look exactly the way you want it to ingame (this is specially useful for meshes with uneven/non-standard UVs where painting it on the 2D texture alone would end up looking like crap, as is the case with warpaints for my shark heads for example).

 

AFAIK Photoshop now has similar 3D-painting capabilities, but I don't have access to a license for the newer versions that have it so I can't check. I also know Substance Painter can probably do it as well (and much more, and better), and, huh, convincing the SP license system you are entitled to a free educational/student license is laughably easy according to my intel, but I never got around to trying that so I can't tell for sure.

Best of luck with that, then.

Hey if you know better than me (because I bit new to all this and you probably do! ) by all means im glad for the help or advice! 

Posted
1 hour ago, Valehyena said:

That all makes sense too! so basically make things easier to have variations, . I mean i will mess around with it, but if you are saying i cannot really change the SK textures without messing up other species, and sk files seem to highlight where seams are if they dont match

It's actually your choice. The advantage of doing unique speculars and MSNs for each race is you don't have to worry about that--you fix the seam across both sides and you're done. The advantage of using the common texture is you just set it up once and it's good everywhere.

 

When using the common texture, often instead of fixing the seam for reals, I take a texture from a race where the seam is already good and blend it into my new race's texture. Fur is fur, so the blend is usually easy and then you don't have to worry about the seam. That works for the _msn and _s, not for the regular diffuse, ofc.

Posted

Always embarrassing when you don't get your followers a room so they curl up outside your door to guard you all night.

 

Spoiler

image.png

 

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