Ryokentaru Posted August 28, 2019 Posted August 28, 2019 6 hours ago, Blaze69 said: The skin texture override for character/body meshes only works on NiTriShapes that have their shader type set to "Skin Tint"; it's also the shader type required for the skin tint to also apply to said NiTriShapes, as the name implies. The dick is set to "Default" shader type and has a red specular color in the data, probably done so to make sure skin tint doesn't apply to it and change the tone and it stays fleshy red no matter what (which is a good point, as most skin tints will make base reds not look red anymore). Problem with that, as said above, is the skin texture override doesn't work on it because it doesn't use the Skin Tint shader. Since it has the Default shader, it's just like any other non-body worn mesh out there (e.g. clothing, armor pieces) as far as the game knows, so you could try using the standard mesh texture swap system to get the proper textures. Just check the AA of any texture-swapped vanilla outfit like mage or vampire robes and see if you can replicate it. But remember to leave the skin texture override untouched, as that one is still valid for the sheath NiTriShape itself. The problem here is the CK. The CK sucks. It's crap. Never use the CK unless there's literally no other choice, because otherwise you will get shit like this, where saving a plugin causes it to break stuff you didn't even touch at all. Hell, just loading a plugin and saving it without making any changes can break them anyway. Make the changes using xEdit instead, that way you can prevent the plugin from being broken by the CK. Figures, it would be CK. It's made by Bethesda after all. I did try setting the shader type for the dick to Skin Tint in Nifskope before I made my post, but it was still loading the Vaalsark texture, so I figured that was just wrong. I'll go get xEdit though and see if I have success with that. If it can make the same changes CK can, just without breaking shit, then we're golden. Thanks for the help btw (also you Bad Dog, I read your post as well) I'm new to any sort of modding beyond editing textures so trying to understand how and why Skyrim handles things the way it does through trial and error has been...testing, to say the least.
Blaze69 Posted August 28, 2019 Posted August 28, 2019 4 hours ago, Bad Dog said: Current plans: I've been doing bits and pieces with revealing armors and furrifying more things while running a lion character through the game. I'll be totally offline for two weeks starting this weekend. When I get back, likely I'll post everything I've been fiddling with. Any chance you could post a quick rundown of what's coming so far? I understand it will be subject to change and stuff and nothing will be for sure until you're back and actually post it all, but it would be nice to know what may be coming to plan in advance.
Bad Dog Posted August 28, 2019 Author Posted August 28, 2019 I'm not good at tracking what I do, but here's what I've got. Skimpy * Manikins get a crotch plate to cover the SOS hole * Removed more torso parts off the vampires * Various Bruma and Reach armors YA * Less shiny skulls * Reduced the specular for most of the races to be more ENB-friendly * Dogface boneman * Less shiny speculars on Lykaios * Coins * Table thralls * Furrified statues in Bruma 1
Kardien Lupus Posted August 29, 2019 Posted August 29, 2019 Great work ! . I always appreciated at Bad Dog all Your master job.
Pleasemadam Posted August 29, 2019 Posted August 29, 2019 Is there any way to use the hairs in the KSkhajiit patch with other races like the Nords and Orcs? I dug up that old hairpatch in this thread but its been 404'd
NightroModzz Posted August 29, 2019 Posted August 29, 2019 On 8/27/2019 at 5:29 AM, Bad Dog said: Over the revs I've been softening up the sides of the paws so they're less vertical, more rounded. I think I misunderstood what you said. I interpreted "over the revs" as you are over the revisions, done with them. However, you did not respond to my last reply. Can you clarify? Although I now assume that isn't the case.
Ryokentaru Posted August 29, 2019 Posted August 29, 2019 Well, I got my project working (mostly) and it turns out CK is as crap as Blaze said. I had zero complaints from SOS, doing the exact same edits in xEdit. The one thing I couldn't solve was that the Snow Leopards are using the Tiger texture for some reason, but I can't find a single armor addon or texture set that's doing this, so I have no idea what force is responsible. As for what I have accomplished, gentlemen, behold!: Spoiler Dicks! I know it's just a really simple edit that most of the modders here could make with their hands tied, but I learned stuff so I feel accomplished. 3
Blaze69 Posted August 29, 2019 Posted August 29, 2019 12 minutes ago, Ryokentaru said: The one thing I couldn't solve was that the Snow Leopards are using the Tiger texture for some reason, but I can't find a single armor addon or texture set that's doing this, so I have no idea what force is responsible. Sneps use Wood Elves as their vanilla armor race reference, so unless they are given an entirely new and separate "Snow Elf Sheath" SOS addon, they will always use the same ArmorAddons as Wood Elves/Tigers no matter what. So there ain't much to be done about that.
Bad Dog Posted August 29, 2019 Author Posted August 29, 2019 @NightroModzz what I meant is as I've tweaked the paw shape over the past revisions of YA, I've been going to as softer and rounder shape. Still thinking I could go further in that direction.
Deadly Kitten Posted August 29, 2019 Posted August 29, 2019 I'm fairly certain you've not bothered with M'rissi since she's this smooth skinned khajiit hybrid. I've been doing some thinking about how to make her work in new yiffy age lore. IIRC, none or few of the audio lines (at least in the tiny bit i've played so far) reference her being made to be what, elf-like? Perhaps just make it so sadistic elf lady is bald/humanlike herself, and do small rectons to the lorebooks to show she's done experiments on herself prior to messing with M'rissi. Alternatively, I'd like to just put digitigrade feet on her so that she doesn't have the freaky stretched plantigrade feet, even if there's a texture mismatch. Is swapping the foot texture something I can do myself? My knowledge of patching mods is next to nil, since i'm not a modder myself.
Guest Posted August 30, 2019 Posted August 30, 2019 Can I have links to the mods that furry paintings modify? or telling me what mods they are please
Bad Dog Posted August 30, 2019 Author Posted August 30, 2019 Interesting NPCs, some erotic paintings for breezehome mod that I've lost but want back, legacy of the dragonborn, dragonborn castle, etc. They're a resource so used by lots of mods.
Rockat Posted September 2, 2019 Posted September 2, 2019 Finally got Skyrim fully sorted and stable (actually more stable than FO4 by far now - go figure), and playing through, I am amazed at just how well the NPC have been converted. Aela's warpaint for example looks fantastic, and still fully recognisable as herself. As do pretty much all NPC that I've come across so far (started as "camping in the woods" this time). 1
27X Posted September 2, 2019 Posted September 2, 2019 On 8/24/2019 at 9:18 PM, NightroModzz said: You can expect most of the big expansion DLC mods to be more SSE focused and maybe ported to Oldrim such as Skywind, Skyblivion, etc. Not the other way around. Likely because 64-bit can handle expansion mods better. I think becoming more SSE focused by 2020 would be a good idea. I'm pretty sure I read somewhere that Skyblivion was already ported to SSE. So that's pretty much confirmation from both the Beyond Skyrim team, and the Rebelzize team. Nope. The only team snubbing LE is Beyond, and secondly SSE doesn't handle SMP for shit, which is where custom races live.
Ginzored Posted September 4, 2019 Posted September 4, 2019 Hey Bad Dog? Have I ever mentioned that I love this mod? No seriously I love it. the easiest mod I have that can convert to SSE and the LE original isn't broken. Right now you are my freakin hero. 2
mace389 Posted September 6, 2019 Posted September 6, 2019 I just got done spending quite some time trying to get this all set up only to realize this requires dlc. I think it does at least, not sure since I haven't seen anything on the file page about it.
ziggyr2750 Posted September 7, 2019 Posted September 7, 2019 On 9/4/2019 at 1:45 AM, Ginzored said: Hey Bad Dog? Have I ever mentioned that I love this mod? No seriously I love it. the easiest mod I have that can convert to SSE and the LE original isn't broken. Right now you are my freakin hero. Curious: How'd you get the female goddess statues to be not missing?
redhexmaster Posted September 7, 2019 Posted September 7, 2019 Could I get a little help, please? I've had this mod before, but never this particular problem. It works fine, until I become a vampire. Then my head is furry, but not the rest of me. Also, orcs don't have bodies once their naked. I've gone as far as removing YA and all its parts, making sure every other mod I want is active, then putting YA back, but to no avail. I try it on a new save every time and can't figure it out. Here is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RaceCompatibility.esm 6 6 Schlongs of Skyrim - Core.esm 7 7 SexLab.esm 8 8 HighResTexturePack01.esp 9 9 HighResTexturePack02.esp 10 a HighResTexturePack03.esp 11 b Clothing & Clutter Fixes.esp 12 c better dogs by bellyache - vigilance husky.esp 13 d YiffyAgeConsolidated.esp 14 e Naked Stuff of Skyrim.esp 15 f 0Kaidan.esp 16 10 SuperVamp.esp 17 11 FNIS.esp 18 12 FNISspells.esp 19 13 Schlongs of Skyrim.esp 20 14 SexLab Submit.esp 21 15 ShowRaceMenuAlternative.esp 22 16 SkyUI.esp 23 17 SOS - VectorPlexus Muscular Addon.esp 24 18 SOS - VectorPlexus Regular Addon.esp 25 19 Alternate Start - Live Another Life.esp 26 1a Alternate Start -- New Beginnings.esp It has to be here, but I'm like a C- student at this. If it's a matter of moving YA down, I'm not sure how. Please help! EDIT: To be more specific, human bodies, but with sheaths attached. Orcs become invisible from the neck down whether vampire or not.
Blaze69 Posted September 7, 2019 Posted September 7, 2019 29 minutes ago, redhexmaster said: Here is my load order You have to disable "SOS - VectorPlexus Muscular Addon.esp" and "SOS - VectorPlexus Regular Addon.esp", those are not compatible with YA. Also dump Bethesda's HighRes Texture pack, it's pretty buggy, it impacts performance and the "high res" textures are mostly just upscaled vanilla ones so there's no actual quality gain to make up for the downsides. Quote If it's a matter of moving YA down, I'm not sure how. Please help! It is indeed a matter of making sure YA loads last. And what do you mean "how"? You make sure the plugin list is sorted by priority, and then drag "YiffyAgeConsolidated.esp" until it's at the bottom. If you actually can't adjust the load order manually, that means you are using Vortex, in which case drop that steaming pile of crap like, yesterday, and install a proper mod manager, i.e. Mod Organizer 2. There's plenty of tutorials on Youtube on how to get MO2 installed and running, that should get you started.
redhexmaster Posted September 7, 2019 Posted September 7, 2019 18 minutes ago, Blaze69 said: If you actually can't adjust the load order manually, that means you are using Vortex, in which case drop that steaming pile of crap like, yesterday, and install a proper mod manager, i.e. Mod Organizer 2. There's plenty of tutorials on Youtube on how to get MO2 installed and running, that should get you started. Thank you! I swear I had this running a while back and couldn't figure out what was wrong this time. Also, LMAO!!! Damn, how you really feel about Vortex, though?! I'll definitely look into another mod manager soon. Thanks again!
Lloydd94 Posted September 7, 2019 Posted September 7, 2019 6 hours ago, redhexmaster said: Thank you! I swear I had this running a while back and couldn't figure out what was wrong this time. Also, LMAO!!! Damn, how you really feel about Vortex, though?! I'll definitely look into another mod manager soon. Thanks again! I have to agree with Blaze, Vortex is, how do I put this, a disgrace to mod managers. Even NMM wasn't this bad, and it did get bad at times.
NightroModzz Posted September 7, 2019 Posted September 7, 2019 36 minutes ago, Lloydd94 said: I have to agree with Blaze, Vortex is, how do I put this, a disgrace to mod managers. Even NMM wasn't this bad, and it did get bad at times. Surprising since Tannin, the author of Mod Organizer was the lead. I guess he didn't have a whole lot of say. The wanted features by Nexus probably caused the team to juggle features and became a mess in the end.
Lloydd94 Posted September 8, 2019 Posted September 8, 2019 1 hour ago, NightroModzz said: Surprising since Tannin, the author of Mod Organizer was the lead. I guess he didn't have a whole lot of say. The wanted features by Nexus probably caused the team to juggle features and became a mess in the end. That's what I was thinking. I tried Vortex once, biggest mistake I've made in a while. Ended up having to redo my entire load order since it messed it up. Things got moved around that shouldn't. lol
Ginzored Posted September 8, 2019 Posted September 8, 2019 On 9/6/2019 at 5:49 PM, ziggyr2750 said: Curious: How'd you get the female goddess statues to be not missing? I still haven't figured that out for the SE Port I still haven't figured out what is even causing the issue. Thankfully it isnt even necessary for the port to start with so i can just click on the invisible statue and be done with it. Also Vortex isn't that bad, but it has a massive learning curve to put all learning curves to shame. It also helps if you set it up with the virtual Hard link system so you aren't making any irreversible changes to Skyrim with mods, I believe that it installs that way now from the get go. But still choose Mod Organizer over vortex if given the choice Mod Organizer hurts less when learning from what i hear.
MadMansGun Posted September 8, 2019 Posted September 8, 2019 1 hour ago, Ginzored said: I still haven't figured that out for the SE Port I still haven't figured out what is even causing the issue. Thankfully it isnt even necessary for the port to start with so i can just click on the invisible statue and be done with it. most likely just nifopt bugging out again (the MNC SSE port had major problems with nifopt trying to delete the vertex colors and it badly messed up the meshes in the process)
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