Blaze69 Posted August 15, 2019 Posted August 15, 2019 24 minutes ago, TinTan said: I almost solved that problem. Now i have problems with kids-they have human body, but they are bald and missing mouth. You still have some other mod loading after YA and editing children. Make sure to move YA and its patches to the very bottom of your load order and try again. If it still doesn't work, post your load order so we can look into it.
ASlySpyDuo Posted August 15, 2019 Posted August 15, 2019 I'll just post this again. Quote Q: WTF all my characters have animal heads but body is human plz help!! A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1 A: Unique player werewolf mods are incompatible, disable those. Q: tails are detaching from npc during animations what do A: Your skeleton is either broken or incompatible. (Re)install XPMSE. Q: Children are bald humans with floating eyes and mouths. I'm terrified. A: Killable children is incompatible since it modifies child race records. See the last one. Should probably add that any and all child modifications are incompatible for obvious reasons, not just killable children.
Unknown Dragon Posted August 16, 2019 Posted August 16, 2019 Hoodies on NPCs do not scale when given size distribution. They're all smol. How do I get them to have overcompensating junk again? I got no SOS or skeleton related mods loading after YA. Other schlongs like VectorPlus Muscular seem be distributed just fine.
Bad Dog Posted August 16, 2019 Author Posted August 16, 2019 Occasionally, I've seen SOS load schlongs at their smallest size but it's always fixed itself. Maybe script lag? Dunno.
Rockat Posted August 17, 2019 Posted August 17, 2019 13 hours ago, Bad Dog said: Occasionally, I've seen SOS load schlongs at their smallest size but it's always fixed itself. Maybe script lag? Dunno. I've found that the schlongs now acts as if they were on a finer scale. So you have to max out the slider to get for example what used to be size 8-9.
aroxol Posted August 17, 2019 Posted August 17, 2019 Hey there,I'm kinda new to this website.Lots of congrats for the work you've put in this mod,man.,btw. Although,I've run into a small issue.It appears that the females,when engaged in sex,are not fully naked.They still have their underwear and bra's on.I guess that means they still have the sfw version.I've got your main mod and Yiffy SOS in my mod manager,but can't figure out why the females are sfw. Could I get some pointers or reasons,or how to make the female models fully nude? Thanks so much in advance
Blaze69 Posted August 17, 2019 Posted August 17, 2019 5 minutes ago, aroxol said: Could I get some pointers or reasons,or how to make the female models fully nude? Well, install a nude female body, perhaps? Someone asked the exact same question back in '16, and I gave them some options in this here post. The part about TMB is outdated, but everything else should still be correct. 1
aroxol Posted August 17, 2019 Posted August 17, 2019 1 hour ago, Blaze69 said: Well, install a nude female body, perhaps? Someone asked the exact same question back in '16, and I gave them some options in this here post. The part about TMB is outdated, but everything else should still be correct. Hey,thanks a lot for the post!This should have been a no-brainer,but that's what I get for not doing proper research,haha! Thank you so much for the help,man!
KestrelSky Posted August 17, 2019 Posted August 17, 2019 Anyone else getting freezes in the bannered mare in whiterun? I just did full resinstall on SSE and everything works fine up until there. No problems if I disable YA. Edit: Prelim testing - ran around riverwood and the rest of white run without a problem. Ported Saadia to my location and it froze a few seconds later. Ported another female redguard/kygarra to my location without a problem. Something with her seems to be screwing up. Will report back if I find any other triggers.
Bad Dog Posted August 18, 2019 Author Posted August 18, 2019 On 8/16/2019 at 10:37 PM, Rockat said: I've found that the schlongs now acts as if they were on a finer scale. So you have to max out the slider to get for example what used to be size 8-9. Intentional. Someone pointed out that my schlongs were scaling up much faster and more extreme than the sos schlongs, and I found a scale factor that was out of whack. 2
MadMansGun Posted August 18, 2019 Posted August 18, 2019 3 hours ago, Bad Dog said: Intentional. Someone pointed out that my schlongs were scaling up much faster and more extreme than the sos schlongs, and I found a scale factor that was out of whack. but think about the hyper furs, why won't anyone think about the hyper furs?
KestrelSky Posted August 18, 2019 Posted August 18, 2019 Had the same freezing issue when the other two redguards spawned for saadia's quest in white run. Was anything major changed with their assets since YA4 and YA5?
Bad Dog Posted August 18, 2019 Author Posted August 18, 2019 between 4 and 5 the universe changed. (Well, maybe that's a bit dramatic. But the head morphs and tris did change, especially for the female dogs. That's what drove the major version number change, because all the patches needed facegen.) So yeah, Saadia would have been affected. But I've been running without problem, and no one else has reported an issue. I'll check for stupid errors, like counting verts in the head mesh and tris.
KestrelSky Posted August 18, 2019 Posted August 18, 2019 Don't worry too much over it, I am using an SSE port. Thing is, my YA5 port was fine before skyrim and skse and the whole mess updated recently, and now I'm having this crash, so I assume something on the game end got changed and now it's not playing as nice for some reason -_-
Rockat Posted August 18, 2019 Posted August 18, 2019 19 hours ago, Bad Dog said: Intentional. Someone pointed out that my schlongs were scaling up much faster and more extreme than the sos schlongs, and I found a scale factor that was out of whack. I guessed as much, they did seem to get quite large. 15 hours ago, MadMansGun said: but think about the hyper furs, why won't anyone think about the hyper furs? Well they do still have Racemenu as an option, at least for their character.
Unknown Dragon Posted August 19, 2019 Posted August 19, 2019 Maybe have two separate SOS versions , or make the old one available /w Female textures. I too welcome my arm thick Schlong overlords
mrof Posted August 20, 2019 Posted August 20, 2019 k I am completely new to this and cant seem to get it to work right. I downloaded the mods and master files. vortaxe doesnt report anything wrong. But the game doesnt want to load. I start the game and the befesta logo appears. the yiff logo shows up but before the menu appears the game closes. any help for the idiot newbie?
ithinkicould.idontknow Posted August 20, 2019 Posted August 20, 2019 I noticed that there are a lot of different SOS meshes in the latest version of yiffy age but a lot of them don't get registered by SOS, like female anthro, slit spiky and such, are the meshes there for one to replace manually, haven't been fully implemented or its a error on my side?
ASlySpyDuo Posted August 20, 2019 Posted August 20, 2019 3 hours ago, mrof said: any help for the idiot newbie? Yeah. Ditch Vortex and use Mod Organizer instead. Crash at main menu usually points to missing masters, MO would tell you what you are missing.
Deadly Kitten Posted August 20, 2019 Posted August 20, 2019 5 hours ago, ASlySpyDuo said: Yeah. Ditch Vortex and use Mod Organizer instead. Crash at main menu usually points to missing masters, MO would tell you what you are missing. This, Mod organizer can take time to set up, but once you get it going, it's really nice to be able to quickly troubleshoot mod conflicts and missing masters. The number of times the problem is that the master changed the name for the esp, and no one likes that...
Bad Dog Posted August 20, 2019 Author Posted August 20, 2019 9 hours ago, ithinkicould.idontknow said: I noticed that there are a lot of different SOS meshes in the latest version of yiffy age but a lot of them don't get registered by SOS, like female anthro, slit spiky and such, are the meshes there for one to replace manually, haven't been fully implemented or its a error on my side? None of the above. Since I use Hoodies in a number of mods but don't want to make it an additional prereq for people, I just copy it into other mods. In Hoodies, most of the variants are used--in particular, all the basic variants work on all races thanks to another modder and there's a full set of female schlongs. But there are fewer race variants in the vanilla game than in YA and I never got them all hooked up. The slit schlong has a few different variants to suit your preferences. I'm not sure my favorite isn't still the basic one I did first, tho MMG's is a much better mesh. 1
TinTan Posted August 21, 2019 Posted August 21, 2019 On 8/15/2019 at 6:47 PM, Blaze69 said: You still have some other mod loading after YA and editing children. Make sure to move YA and its patches to the very bottom of your load order and try again. If it still doesn't work, post your load order so we can look into it. I reinstall all YA mods that i have, but it now working. Here all mods what i use: Leyenda skin, pure water, 360 walk run, additemmenu, alsl body, alternative start, alternative skill books, beast skeletons, beasts of tamriel, bodyslide and outfit studio, bounce and jiggles, CBBE, clothing and clutter fixes, colorfullightsnoshadows, crash fixes, dead body collision, devourment male and female enabled, devourment nature, display enemt level, Dynamic dungeon loot, elemental destruction magic, ENBoost, finally real boats, floating damage, FNIS, FNIS sexy moves, fus ro doh, HDT breast and butt physics, HDT physics extension, here there monster (plus cthulhu and cipalcti), hialgo boost, immersive armor, immersive armor cbbe, immersive weapons, imperios-races of skyrim, inigo, inigomcm, interior and fog dungeon remover, joy of perspective knapsack backpacks, low res particles and flora, modern brawl fix, monster mod, more interesting loot, netlmmerse override, new animation for magic, nvidia and intel version, onetweak, open cities, papyrusutil, pilotable boats beta, race compatility, race menu, real flying, real ugrids solutions and more, reanimate, remodeled armor for cbbe bodyslide hdt, remove underwater grass and other stuff, resurrect, safery load, skse, skyrim immersive creatures, skyrim performance plus, skyrim project optimization, skyrim recycling, skyrim swimming enemies for skymomod sic and enemy ai overhaul, skyui, sperg, ssme, superious standing stones, uiextension, unique loot, unofficial skyrim patch, wm flora, xpmse, YA mod and some patches for some of this mods.
Blaze69 Posted August 21, 2019 Posted August 21, 2019 28 minutes ago, TinTan said: I reinstall all YA mods that i have, but it now working. If everything works now, there's no point in checking your mod list. Just be glad it works and carry on. And BTW, if you post your "load order" as a huge mess of a wall of text, nobody is going to bother reading it, myself included (one of the reasons being we don't even know that's really the order they are loading in). Mod managers have options to export the load order in text format that is properly ordered and shows which mods are really active and all that; try using that the next time you post your LO. And in the name of all that is holy, post it inside a spoiler tab, like this: Spoiler Text Posting it in the open only serves to clutter the mod thread.
HairyMcBeard Posted August 23, 2019 Posted August 23, 2019 Couple quick question about the HDT Tails, not really a huge issue more a quality of life thing but...is it possible to make them collide with the ground? Gave my Argonian a rather long tail but it clips through the ground a little. Looked into HDT a little and a thread I read (while in bed, with lead...on a mattress of dread) mentioned SMP supports floor collisions so I switched to that from PE but my tail is still clipping through the floor. Admittedly I don't really know much about HDT beyond it uses xml files for the collision data. I've tried looking at a couple guides to try and do it myself but it's just....beyond me. There is a floor.xml but that could be for something entirely unrelated as far as I can tell. So, are these tails supposed to collide with the floor? Is this even possible? Thanks in advance. *Edit* Oh btw, Bad Dog I don't think I ever thanked you for making the paws a little bigger, I think they look a lot better now so, thank you!!
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