ModernSilver Posted February 9, 2019 Posted February 9, 2019 3 hours ago, ReallyIHaveToSignUp? said: three things: What am I doing wrong with YA_SOS and why am I stuck with the default schlong? The "snow elf" has... something going on with it where there's a red box and other error related stuff. I can't install both YA_SOS and YA_digi without one being made "redundant" depending on which one goes after the other. Including the required mods, the load order for everything related is Race menu, way up at the top XPMSSE Fores new idles Schlongs of skyrim Yiffy age yiffy schlongs yiffy digitigrade (4 5 6 and 7 all follow eachother) Race Compatability It'd be helpful if you can post a full load order. LOOT has the ability to generate a load order list easily. MO does the same, and it's entirely automatic. It'd be found in the profile folder. Quote yiffy digitigrade (4 5 6 and 7 all follow eachother) Are you saying that you have four copies of YA Digi all installed at once? You only need one, which should be the latest. On 2/6/2019 at 12:53 AM, Voldearag said: And you can still furrify the giants, redraw their huge feet into HD wolf paws! Maybe they'd be best plantigrade, as stomping-heavy as they are. I'm interested in the kind of anthro body you'd make over a giants' feral posture and size. Giants looking sexy, that'd be a first. On 2/7/2019 at 4:15 PM, Kardienlupus said: YIffy Age of skyrim Modding Team doing Great works so far. I always feels thanks for you guys. especially Bad Dog and Blaze. I feel same opinion at Voldearag. Draugr and Giant need to furrified. That will make Yiffy Age of Skyrim are real full of Furries. The falmer feel left out of the "furrfied wishlist". XD I think draugr and the falmer may be easier to make as most of the mesh work is already done, just need some alternate textures. Getting them to work the first try might be another story though. The giants would need new mesh and textures, BD would have to start mostly from scratch there.
poblivion Posted February 9, 2019 Posted February 9, 2019 Maybe it a little off topic, but I have a bit problem with Citrus head (used for khajiit) in Skyrim SE. Everything works great until when I approach the Khajiit caravan, then the game freezes. Does anyone know what the cause of it?
Kija Posted February 9, 2019 Posted February 9, 2019 On 2/7/2019 at 10:21 AM, Bad Dog said: I'm not planning anything major for the otters. New Hoodies mechanism, SSE port. Maybe porting the simpler mods will reveal what's going on with YA on SE. What's new about the new hoodies mechanism you're working on?
Bad Dog Posted February 9, 2019 Author Posted February 9, 2019 No new behavior, some minor fixes. Mostly it cleanly separates Hoodies from the rest of the mod so I can use the same scripts everywhere.
ReallyIHaveToSignUp? Posted February 9, 2019 Posted February 9, 2019 12 hours ago, MS1 said: It'd be helpful if you can post a full load order. LOOT has the ability to generate a load order list easily. MO does the same, and it's entirely automatic. It'd be found in the profile folder. My mistake, I thought the load order on the left side of MO2 was the one that mattered. No I've not got 4 of YA_digi, I'm saying that 4, 5, 6 and 7 are in that exact order in the left window. Probably my fault for putting it in a wierd place. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 BSAssets.esm 7 7 BSHeartland.esm 8 8 BS_DLC_patch.esp 9 9 RaceCompatibility.esm 10 a Falskaar.esm 11 b Schlongs of Skyrim - Core.esm 12 c BadDogSchlongCore.esm 13 d SkyUI_SE.esp 14 e Audio Overhaul Skyrim.esp 15 f Cutting Room Floor.esp 16 10 Hothtrooper44_ArmorCompilation.esp 17 11 SMIM-SE-Merged-All.esp 18 12 YiffyAgeConsolidated.esp 19 13 Immersive Weapons.esp Audio Overhaul Skyrim - Immersive Weapons Patch.esp SMIM-Bruma-Patch.esp JRBrumaPatch.esp 20 14 Vivid WeathersSE.esp Vivid Weathers - Extended Rain.esp Vivid Weathers SE - Summer Season.esp Vivid Weathers SE - AOS Patch.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers SE - Falskaar.esp 21 15 Hothtrooper44_Armor_Ecksstra.esp 22 16 mjhKhajiitSpeak.esp 23 17 Castle Volkihar Rebuilt.esp 24 18 Better Vampires.esp 25 19 Moonlight Tales Special Edition.esp 26 1a Player Size Adjuster.esp 27 1b mjhKhajiitSpeakMod - Castle Volkihar Rebuilt.esp 28 1c mjhKhajiitSpeakMod - Falskaar.esp 29 1d First Person Horse Riding.esp 30 1e FNIS.esp 31 1f Schlongs of Skyrim.esp 32 20 SOS - Shop.esp 33 21 SOS - VectorPlexus Muscular Addon.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 RaceMenuMorphsUUNP.esp 37 25 YiffyAgeDigi.esp 38 26 Immersive Citizens - AI Overhaul.esp 39 27 TheChoiceIsYours.esp 40 28 mjhKhajiitSpeakMod - The Choice Is Yours.esp 41 29 Convenient Horses.esp 42 2a mjhKhajiitSpeakMod - Immersive Citizens.esp 43 2b CH Bruma_Falskaar Patch.esp 44 2c Alternate Start - Live Another Life.esp 45 2d mjhKhajiitSpeakMod - Alternate Start.esp 46 2e Bashed Patch, 0.esp 47 2f SOSRaceMenu.esp 48 30 XPMSE.esp Immersive Citizens - ELFXEnhancer patch.esp mjhKhajiitSpeakMod - Cutting Room Floor.esp I intend to disable khajiit speak once it's all working. Any not numbered are part of the bashed patch.
ModernSilver Posted February 10, 2019 Posted February 10, 2019 5 hours ago, ReallyIHaveToSignUp? said: My mistake, I thought the load order on the left side of MO2 was the one that mattered. No I've not got 4 of YA_digi, I'm saying that 4, 5, 6 and 7 are in that exact order in the left window. Probably my fault for putting it in a wierd place. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 BSAssets.esm 7 7 BSHeartland.esm 8 8 BS_DLC_patch.esp 9 9 RaceCompatibility.esm 10 a Falskaar.esm 11 b Schlongs of Skyrim - Core.esm 12 c BadDogSchlongCore.esm 13 d SkyUI_SE.esp 14 e Audio Overhaul Skyrim.esp 15 f Cutting Room Floor.esp 16 10 Hothtrooper44_ArmorCompilation.esp 17 11 SMIM-SE-Merged-All.esp 18 12 YiffyAgeConsolidated.esp 19 13 Immersive Weapons.esp Audio Overhaul Skyrim - Immersive Weapons Patch.esp SMIM-Bruma-Patch.esp JRBrumaPatch.esp 20 14 Vivid WeathersSE.esp Vivid Weathers - Extended Rain.esp Vivid Weathers SE - Summer Season.esp Vivid Weathers SE - AOS Patch.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers SE - Falskaar.esp 21 15 Hothtrooper44_Armor_Ecksstra.esp 22 16 mjhKhajiitSpeak.esp 23 17 Castle Volkihar Rebuilt.esp 24 18 Better Vampires.esp 25 19 Moonlight Tales Special Edition.esp 26 1a Player Size Adjuster.esp 27 1b mjhKhajiitSpeakMod - Castle Volkihar Rebuilt.esp 28 1c mjhKhajiitSpeakMod - Falskaar.esp 29 1d First Person Horse Riding.esp 30 1e FNIS.esp 31 1f Schlongs of Skyrim.esp 32 20 SOS - Shop.esp 33 21 SOS - VectorPlexus Muscular Addon.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 RaceMenuMorphsUUNP.esp 37 25 YiffyAgeDigi.esp 38 26 Immersive Citizens - AI Overhaul.esp 39 27 TheChoiceIsYours.esp 40 28 mjhKhajiitSpeakMod - The Choice Is Yours.esp 41 29 Convenient Horses.esp 42 2a mjhKhajiitSpeakMod - Immersive Citizens.esp 43 2b CH Bruma_Falskaar Patch.esp 44 2c Alternate Start - Live Another Life.esp 45 2d mjhKhajiitSpeakMod - Alternate Start.esp 46 2e Bashed Patch, 0.esp 47 2f SOSRaceMenu.esp 48 30 XPMSE.esp Immersive Citizens - ELFXEnhancer patch.esp mjhKhajiitSpeakMod - Cutting Room Floor.esp I intend to disable khajiit speak once it's all working. Any not numbered are part of the bashed patch. For one, all YA plugins need to be at the bottom of the load order, just before your merged/bashed patches. YiffyAgeConsolidated.esp needs to be the first one with YiffyAgeDigi following it. All other patches should follow right after it. Your bashed patch needs to at the very bottom of your load order. Have you ran LOOT? If not, then you need to do so, it'll reorder most of your mods for you. You just need to make sure that the above holds true. Beyond Skyrim Bruma probably isn't going to work all that much without a remade patch. I'm not sure if Immersive Citizens will work without a patch. I see you have Immersive Armors loaded. They will kind of work, but shoes and helmets from the mod won't work properly. I also see that you're on Special Edition, Yiffy Age is only Legendary Edition at the moment. The Special Edition update is currently being worked on.
Teraunce Posted February 10, 2019 Posted February 10, 2019 2 hours ago, MS1 said: For one, all YA plugins need to be at the bottom of the load order, just before your merged/bashed patches. YiffyAgeConsolidated.esp needs to be the first one with YiffyAgeDigi following it. All other patches should follow right after it. Your bashed patch needs to at the very bottom of your load order. Have you ran LOOT? If not, then you need to do so, it'll reorder most of your mods for you. You just need to make sure that the above holds true. Beyond Skyrim Bruma probably isn't going to work all that much without a remade patch. I'm not sure if Immersive Citizens will work without a patch. I see you have Immersive Armors loaded. They will kind of work, but shoes and helmets from the mod won't work properly. I also see that you're on Special Edition, Yiffy Age is only Legendary Edition at the moment. The Special Edition update is currently being worked on. Yeah if you've gotten it to where the female felines don't instantly crash the game tell Bad Dog how you did it.
Guest Posted February 10, 2019 Posted February 10, 2019 Having an issue with the HDT tails. I loaded up the game and the tail for my Nord was frozen straight. Is there a way to fix this?
Unknown Dragon Posted February 10, 2019 Posted February 10, 2019 My PC and NPCs feet are plantigrade even with the latest digitigrade patch. The patch is loaded after XPMSE, and everything related to YA as specified. I had it working nicely prior latest Argonian tongue update. Help a derg out. EDIT: Nevermind, it decided to work after re-installing the Digi patch. Wuuuuut
Bad Dog Posted February 10, 2019 Author Posted February 10, 2019 Still finding minor shit in the base mod. No imperials have black noses, muzzle not showing up on prisoners, that sort of thing. I did a glowing eyes patch. Inigo's eyes are super bright. These will look normal in daylight, but glow in near-dark. Unfortunately I have to facegen the world for it, so it will be a while before it's up. Meanwhile Vilja's up and a fix to the argonian schlongs too.
ReallyIHaveToSignUp? Posted February 10, 2019 Posted February 10, 2019 13 hours ago, MS1 said: For one, all YA plugins need to be at the bottom of the load order, just before your merged/bashed patches. YiffyAgeConsolidated.esp needs to be the first one with YiffyAgeDigi following it. All other patches should follow right after it. Your bashed patch needs to at the very bottom of your load order. Have you ran LOOT? If not, then you need to do so, it'll reorder most of your mods for you. You just need to make sure that the above holds true. Beyond Skyrim Bruma probably isn't going to work all that much without a remade patch. I'm not sure if Immersive Citizens will work without a patch. I see you have Immersive Armors loaded. They will kind of work, but shoes and helmets from the mod won't work properly. I also see that you're on Special Edition, Yiffy Age is only Legendary Edition at the moment. The Special Edition update is currently being worked on. Ooh, I see. Thanks.
Teraunce Posted February 10, 2019 Posted February 10, 2019 4 hours ago, ReallyIHaveToSignUp? said: Ooh, I see. Thanks. As a Further Clarification the Only Non-Merge/Patch esp that should go after YA is Live Another Life and any extensions of LAL.
dbaer Posted February 11, 2019 Posted February 11, 2019 23 hours ago, MS1 said: -snip- I also see that you're on Special Edition, Yiffy Age is only Legendary Edition at the moment. The Special Edition update is currently being worked on. @Bad Dog The only thing I've noticed so far on SE is that characters with the sheath type schlong can't get hard. Not sure if that's been reported or not, otherwise it runs even better than on Oldrim. It used to crash frequently, but I haven't had one crash so far after getting Special Edition.
Bad Dog Posted February 11, 2019 Author Posted February 11, 2019 Some shots from bringing Vilja on board, just for grins and giggles... Spoiler Apparently, Vilja hangs her tail over the back of her chair so it doesn't get in her way. Dunno what that's about. She didn't do it again. A charming young lady. She didn't come out with hair but I don't think she needs it. Taking a break after clearing a dungeon. Told Kaidan to entertain himself and this is what I got. 5
poblivion Posted February 11, 2019 Posted February 11, 2019 46 minutes ago, Bad Dog said: Some shots from bringing Vilja on board, just for grins and giggles... Reveal hidden contents Apparently, Vilja hangs her tail over the back of her chair so it doesn't get in her way. Dunno what that's about. She didn't do it again. A charming young lady. She didn't come out with hair but I don't think she needs it. Taking a break after clearing a dungeon. Told Kaidan to entertain himself and this is what I got. beautiful young lady ?
Shadowthedemon Posted February 11, 2019 Posted February 11, 2019 3 hours ago, Bad Dog said: Some shots from bringing Vilja on board, just for grins and giggles... Reveal hidden contents Apparently, Vilja hangs her tail over the back of her chair so it doesn't get in her way. Dunno what that's about. She didn't do it again. A charming young lady. She didn't come out with hair but I don't think she needs it. Taking a break after clearing a dungeon. Told Kaidan to entertain himself and this is what I got. Oh those are nice! Sidenote: My dicks are broken, and I'm curious if you ever get sex positions that are off centered/don't match up?
Blaze69 Posted February 11, 2019 Posted February 11, 2019 3 hours ago, Bad Dog said: Some shots from bringing Vilja on board, just for grins and giggles... Never used the original mod so I have no idea what the original (human) version of her looks like, but wolf!Vilja is pretty charming indeed. Might have to give her a shot if/when I finally get around to playing the game for real again.
Bad Dog Posted February 11, 2019 Author Posted February 11, 2019 7 hours ago, Shadowthedemon said: My dicks are broken, and I'm curious if you ever get sex positions that are off centered/don't match up? Dicks shouldn't be broken. Misalignment is common--SL high heels doesn't seem to always do the right thing, some animations are borked, actor height introduces problems (Kaidan's a big guy and he's nearly always off by a bit). Learn the SL alignment keys and get friendly with them.
TheLastKhajiit Posted February 11, 2019 Posted February 11, 2019 What hairstyle mod are you using in this picture? It looks familiar Spoiler
Blaze69 Posted February 11, 2019 Posted February 11, 2019 57 minutes ago, TheLastKhajiit said: What hairstyle mod are you using in this picture? It looks familiar Reveal hidden contents That's the Citra hair for Khajiits from Lovely Hairstyles, and it may look familiar because it's the one I used on Kara before the YA 5.0 update (I replaced it with Kritta's mane as shown on my latest Kara pics). I had to edit the meshes a bit to fit the shape of the otter heads, though, so it probably won't look good on them out of the box.
ziggyr2750 Posted February 11, 2019 Posted February 11, 2019 21 hours ago, dbaer said: @Bad Dog The only thing I've noticed so far on SE is that characters with the sheath type schlong can't get hard. Not sure if that's been reported or not, otherwise it runs even better than on Oldrim. It used to crash frequently, but I haven't had one crash so far after getting Special Edition. I can't even get it past the main menu without it had crashing at all.
dbaer Posted February 12, 2019 Posted February 12, 2019 2 hours ago, ziggyr2750 said: I can't even get it past the main menu without it had crashing at all. This is my configuration: - YA5 Digi must load after Yiffy Age - SOS must load after YA5 Digi - YA5 SOS must load after Digi and SOS I was able to get everything working basically from the instructions in this thread, just with a few tweaks to the load order.
peacefulwolf Posted February 12, 2019 Posted February 12, 2019 For somebody who ran into the same issue I did which couldnt for the life of me find a mod that was causing the human naked bodies. I installed "RaceCompatibility with fixes for SSE", the esp RaceCompatibilityUSKPOverride.esp was sitting in between YiffyAgeConsolidated.esp and YiffyAgeDigi.esp. I just moved RaceCompatibilityUSKP under them and now its fixed. That was tearing me apart how I didn't see it. Now onward to enjoy furry balls.
Bad Dog Posted February 12, 2019 Author Posted February 12, 2019 @dbaerWait, what? RCAE is on SSE now? And what sort of conversion did you do--I assume you converted the nifs and the esp, didn't you? I'd put SOS above YA. The esm will get loaded first anyway but I think it's better practice. I'd also move the housecarls above YA. I don't know what changes they make but generally you want YA's appearance changes to override the other mod.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now