Kuroyami Posted February 3, 2019 Posted February 3, 2019 8 minutes ago, esf345 said: another thing, for the vanilla start, why do all the stormcloaks have muzzles and not only ulfric have a muzzle? Not entirely sure, but that is likely a change to the binds on all the characters, adding the muzzle alongside it. Which beyond just preventing Ulfric from shouting, it also makes sense in the context of the Nords/Imperial being canine races in Yiffy Age. Wouldn't want prisoners biting their bonds off, or anyone else. 1
esf345 Posted February 3, 2019 Posted February 3, 2019 very true, but there are iron shackles in the base lore though its just an immersion thing, but i can always just use "devious devices-something" to change them from binds to shackles.
Bad Dog Posted February 3, 2019 Author Posted February 3, 2019 Sheesh, Ulfric has a gag in vanilla and a muzzle in Furry to stop him from shouting. Should not have to be said. Then I went and added muzzles to other prisoners because I liked them. There are no problems with tails in the latest version that I am aware of. The HDT tails do freak out a lot on my machine, even with frame rate limited. I expect CBBE to happen one day. I've got ideas about how to make the port as painless as possible. I think I can load up CBBE and UNP meshes in blender using A-cup models so there's no crease under the breasts, modify them so key elements overlap (nipples especially), put them both in a T-pose so the underarms aren't all folded up and do a texture copy from one to the other. Then I can just run through them fast. Now that I've described it, maybe I'll do it. Working on Legacy of the DB. Lots of headgear to futz with. Just loaded patches for Naked Stuff and Dragonfall Castle. Sheesh, that thing is kinda overbuilt. I wish the modder had made some smart storage. There are mods that co-opt local storage... maybe I'll try one of those.
ModernSilver Posted February 3, 2019 Posted February 3, 2019 2 hours ago, Bad Dog said: Just loaded patches for Naked Stuff and Dragonfall Castle. Sheesh, that thing is kinda overbuilt. I wish the modder had made some smart storage. There are mods that co-opt local storage... maybe I'll try one of those. Nice, thanks for the patch! Yeah, I'll have to agree with that though, of all the things Dragonfall has going for it, built in General Stores it doesn't have. Fortunately, there's mods to rectify that, though, they might be somewhat limited. I mostly like it for the displays, it has display stands to put unique items like dragon priest masks, black books, deadric artifacts, etc. Perfect for completionists.
Bad Dog Posted February 3, 2019 Author Posted February 3, 2019 I like it for skinny dipping with your NPCs.
Bad Dog Posted February 3, 2019 Author Posted February 3, 2019 Loaded up CBBE textures in YA5_CBBE_Textures.5.0.0.0 Let me know how it works for you.
Kardien Lupus Posted February 4, 2019 Posted February 4, 2019 To Bad Dog. As usually I don't have good income but I got some good Block-I mean Lgeo,Oxford kind of things- selling deal today. I decide to raise Patreon Donation. It's only little bit amount. I hope You Bad Dog Enjoy it. You need to buy high-end Computer, New Games and The books for your own happiness. I'm glad to help that. In Future I'll start donating money to other Y.A Contributor as soon as I got more income. I hope you are still resting. So I will not ask Yiffy Age Vilja patch. Have a nice day Bad Dog, In here are Asian New Year Season. Have Happy New year . P.S Does any one got news for Michigan and Cold Storm? I have other Modder which I'm together work in a Project. Modder live Michigan in Great Lakes. Modder is lost contact few days, I tried Discord, Nexus and Email but all fail. Now I'm worrying suddenly something happens modder or Internet and other things disconnected by accidents in snow Strom-Modder lived small 3000-4000 Town. I heard Chicago burning their railroad lines with oil to preventing become it Frozen and people are dying in cold. But here, South Korea isn't good place get Local US news. I ask help for more information.
Kardien Lupus Posted February 4, 2019 Posted February 4, 2019 Here is My Game Playthrough Picture. I'm still early on game. I met two issue body and head matched but tail mismatched in color error, Probably HDT Tail issue On LyKaios and Vaalsark. And, One Body head MisMatched issue on Populated Road of Skyrim-It's one of merchant. * Bad Dog did Great on Interesting NPC characters. I can enjoy their Furry Face. * I also using Dawn of Skyrim director edition Mod Which add houses and vender stools on Major cites. It add npc but work on Y.A well. * Vilja must feel weird on Furry world. She's only human around currently. Human are very exotic race to Furries. P.S Can anyone tell me how can I hide Picture like other?
Bad Dog Posted February 4, 2019 Author Posted February 4, 2019 So Vilja has all her own assets, apparently. Fun. Some people have been asking about mixing humans and furries. I'll get a patch up. If you mean hide the picture in your post, use the eye icon in the toolbar. It's labled "spoiler" and will give you a section you can hide things behind.
TheLastKhajiit Posted February 4, 2019 Posted February 4, 2019 Do you mean like a spoiler? It's the eye icon next to the emoji
Kuroyami Posted February 4, 2019 Posted February 4, 2019 So, two things. -The Imperious patch seems to point to the wrong Skeleton .nifs for the Nord Vampires, obviously causing a crash(in my case using the LAL DG Vampire Start). -I've been using this mod for Vampires, Blue Vampire Eyes with Beast and DVA Support. As the title suggests, it recently added compatible textures and meshes for Argonians and Khajiit. Any easy way to get it to work with Yiffy Age? Spoiler As for the screenshots, it looks like the NPCs in the shown mod, Solitude Public Bathhouse, likely uses vanilla facegen, thus there is no need for a patch.
Bad Dog Posted February 4, 2019 Author Posted February 4, 2019 I'll post a fix for Imperious. Seems like that was the only skeleton I missed. Dunno about the Vampire Eyes mod. Probably not hard but I'll have to open it up and see.
Taven Posted February 4, 2019 Posted February 4, 2019 Just recently started using the most recent YA 5.0 update and it's actually pretty stable for me(Aside from a few crashes..but those are NPC mods..and I'll ask a patch for them later. They're -somewhat- stable on their own, with a few random crashes.) even with my 200+ mods. xD That is but for one thing, the schlongs that are sheathes seem to have a problem getting erect during SL scenes. I remember that as being something missing on my end, an SKSE thing maybe..? But I've forgotten what it was....
Teraunce Posted February 4, 2019 Posted February 4, 2019 53 minutes ago, Taven said: Just recently started using the most recent YA 5.0 update and it's actually pretty stable for me(Aside from a few crashes..but those are NPC mods..and I'll ask a patch for them later. They're -somewhat- stable on their own, with a few random crashes.) even with my 200+ mods. xD That is but for one thing, the schlongs that are sheathes seem to have a problem getting erect during SL scenes. I remember that as being something missing on my end, an SKSE thing maybe..? But I've forgotten what it was.... RCAE and/or SexLab Aroused.
Taven Posted February 4, 2019 Posted February 4, 2019 7 hours ago, Teraunce said: RCAE and/or SexLab Aroused. I have SL Aroused, but it doesn't help with SL scenes, just with it's own criteria. But what's RCAE? It sounds like something I already have though...
Bad Dog Posted February 4, 2019 Author Posted February 4, 2019 RCAE means the beast schlongs respond to SOS events. But that *should* be independent of SL. Launch, get into a sex scene, and post a log plz.
Teraunce Posted February 4, 2019 Posted February 4, 2019 1 hour ago, Taven said: I have SL Aroused, but it doesn't help with SL scenes, just with it's own criteria. But what's RCAE? It sounds like something I already have though... Schlongs of Skyrim?
Shadowscale Posted February 4, 2019 Posted February 4, 2019 When going through a cave with Extra NPC's on finding a few new npcs that were just fine. You may not have to patch it. Will need further testing though.
shadowkusa Posted February 4, 2019 Posted February 4, 2019 I'm having a issue. I installed this and then when logging in the beastmen are all wearing fundoshi looking undergarments even after installing the body mods. It's been awhile but figured to ask what happened and if I messed up or?
Bad Dog Posted February 4, 2019 Author Posted February 4, 2019 Missing the SOS addon? It's now a separate kit.
Taven Posted February 4, 2019 Posted February 4, 2019 4 hours ago, Bad Dog said: RCAE means the beast schlongs respond to SOS events. But that *should* be independent of SL. Launch, get into a sex scene, and post a log plz. ...I've kinda forgotten how to make a log. >< Is it something ingame?
Voldearag Posted February 5, 2019 Posted February 5, 2019 I've just burnt my tongue with tea, it feels raw now like sour candy used to do. I've thought of a mod I'd like to use with Yiffy Age, one of a couple, or both, or maybe another I haven't found yet, mods. Practical Female Armors or Realistic Female Armor Overhaul, neither one seems to have a UNP version, but UNP is pretty close to the vanilla shape. A clothing slimming mod like these would make the Yiffy world feel a lot cozier. Does anything about them stand out as incompatible? The shoes and pantlegs I'm sure, but at least they wouldn't mess with helmets, probably. If it's feasible to patch for either of these whenever, I would like that, wet gracious appreciation.
Bad Dog Posted February 5, 2019 Author Posted February 5, 2019 Somebody check out the CBBE textures and tell me if they're working for you.
esf345 Posted February 5, 2019 Posted February 5, 2019 Testing Report for v5, in the CBBE patch, textures are in the correct place even with BBB physics (breast, butt, and belly). hdt tails are the same as told, elastic like a rubber dildo, when an actor is dead the tail goes from the ass to the head, and when base game animations are played (i.e. the vanilla start with the headsman chopping well a head) the tail stays in place where the actor was standing before placed on his nees (later testing: most of the time the tails will not work and stick straight out from the actor but happens with an race thats not nord or imperial). i am encountering an extreme frame loss than a crash or lock up with the vanilla start when approaching riverwood where my fps goes from 60 down to 5 to 8 fps if it helps i think it may the actors, but i do not fully know since i get to the path entance to the village than crash or lock up (PC spec 8gb DRR4 ram, intel core i3 3.7gh, nvidia gtx 1050 ti 4gb DDR4 vram)(later testing: it seems getting anywhere close to riverwood will drop frames, crash or lock up, or the game will be smooth from not getting very close but than crash or lock up). active mods and load order: Unofficial Skyrim Legendary Edition Patch Sounds of Skyrim Complete LE Yggdrasil Music Overhaul by kilateone FNIS Behavior 7 4 5 XXL FNIS Creature Pack FNIS PCEA2 1.3-71055-1-3 RaceCompatibility with fixes Footprints v1 00 - Legendary A Quality World Map and Solstheim Map - With Roads RaceMenu v3-4 AHZmoreHUD AMatterOfTime Better MessageBox Controls Camera Directed Head Tracking Customizable Camera Extended UI UIExtensions Extensible Follower Framework Dye Manager EZ2C DIALOGUE MENU Immersive Cheat Menu Immersive Timescale Lockpick Pro Pastel map markers TTYM - Think To Yourself Messages Alternate Start - Live Another Life General Stores Follower Commentary Overhaul DIVERSE SKYRIM Hearthfire Extended - All DLCs (Legendary Edition) HM Marry All Horses Revamped - HDT Replacer Immersive Content - Realistic Outdoor Lights Immersive Player Dialogue Version Realistic Ragdoll Force Populated Lands Roads Paths Legendary Edition MCM version Racial Body Morphs Real Clouds Version Realistic Walking Running and Sneaking Speeds Relationship Dialogue Overhaul Hearthfire multiple Adoptions Marriable Serana VioLens - A Killmove Mod Staff Of Magnus - Truly The Most Powerful Weapon In All of Tamriel Immersive Weapons A.I.M. Immersive College of Winterhold Enhanced Blood Textures XP32 Maximum Skeleton Extended Play Random Idle Realistic Animation Project - Idles Realistic Animation Project - Movement Pretty Sit Idle New Animation for magic casting BeeingFemale Calientes Beautiful Bodies Edition -CBBE- BodySlide and Outfit Studio SOS CBBE Armour Replacer Bikini Armor Redux SexLabFramework SLAnimLoader Creature Framework MoreNastyCritters HornyCreaturesofSkyrim SexLab Werewolves Shark Race 3.20 - MAIN - UNP and SOS Shark Race 3.20 - CBBE Patch Shark Race 3.20 - NPC Plugin Shark Race 3.20 - SOS BD Sheath 01_Yiffy_Age.B05.07 04_YA5_SOS.B05.05 03_YA5_HDT_Tails.B05.05 YA5 CBBE Textures YA5_Diverse_Patch.5.04 YA5_Immersive_College_Patch.5.07 YA5_Populated_LRP_Patch.5.04 Naturalistic HDT Jiggle and Collision Set
Bad Dog Posted February 5, 2019 Author Posted February 5, 2019 I just posted a new version of the 2k textures to deal with seams on the female lykaios. I'm finding that the game is a little more stable with the smaller textures. Also posted an Extra NPCs patch. I am purely disgusted with SSE. I've been trying to iron out glitches in the LE version, thinking that they may be causing crashes on the SE version. So I spent a bunch of time on the new fuzzy tails. When you have a nif with two meshes, CK complains that there's no texture set. The nif is correct; in the ARMA you can assign a texture set to each mesh but that doesn't solve the problem; you can assign a texture set to the nif as a whole but that doesn't work because one has transparency and the other doesn't. So I gave up on that. So then I decided it might be the tris on the hair or earrings. I have a few tris--just a few--where I get an error saying that CK can't find the right race in the races tri file. But the race is there, and other tris which are set up the same way are fine. So I spent a bunch of time with that, wasn't able to figure out the problem, and then went to SE to see what happens there. And SE's CK has no trouble with those tris at all. So I have no idea what's going on or what the problem is. SE still crashes in racemenu on some of the presets.
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