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Yiffy Age of Skyrim


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Posted
5 hours ago, Blaze69 said:

The Lykaios update package also included human feet with claws instead of nails, but they use the CBBE feet UVs (even the male meshes) and the only body textures in the file only had the paw textures and not the human feet ones, so I skipped them. Plus, I personally like the paws better.

I would be happy to do so, but unfortunately it's not that easy. As is the case with pretty much any female body texture (except for Fair Skin that has several options to choose from), the underbreast shadowing and the breast "curvature" are built into the normal map; they need to be there to look good on most bodies, but it also means flat-chested or petite bodies look weird with them.

 

I'll see what I can do. If by dabbling with the normal map I can get something that doesn't look too bad and find a proper flat-chested body preset for UUNP (or at least one with small breasts), I'll take some pics, but I can't promise anything.

I know, right? She's quite the charmer. Total waifu material, lol.

 

I haven't actually thought about her personality and such as a character yet, and I'm usually not the kind of person that does that with my playable characters (only ever did it for a single character in all of my history playing Skyrim), but I'm really liking her so I might go ahead and do it.

I'm afraid that's out of my skill level. I can edit existing armors and textures and stuff, but you are asking me to practically create a brand new armor set altogether, and unfortunately I'm not at that point yet. As for the Kardia armor, I only edited the helmet to fit the Lykaios head and fixed up the UUNP conversion of the torso armor because it had some bugs, but the edits weren't nearly as extensive as what you are asking here.

 

Your best option is to find some existing armor set that you like and using it to replace the vanilla Imperial and/or Stormcloak armors. Alternatively, you can install the Remodeled Armor mod so that both of them use skimpy armor and thus have the same level of protection and looks, lol.

 

 The Problem of other Armor mod are they don't fit with Yiffy age furries. In part of Helmet, foot wear and Furry clawed hand. That's way I'm stuck in Original Vanilla Armor. When I ask request I don't much expect creating new Armor but change Vanilla ones to look strong like change leather armor to chainmail-texture editing i guess?- and edit Foot and Head wear shape for fitting Furries.

 Can I ask again not creating new Armor but modify existing Imperial and Stormcloak to look more strong-but keep roman and viking feeling- and edit foot wear and helmet to fitting furries? I ask because I really like your editing of Armor for our lovely Wolfy Model.

 

May Furry Mara be with you and her love too.

Posted
25 minutes ago, Kardienlupus said:

Can I ask again not creating new Armor but modify existing Imperial and Stormcloak to look more strong-but keep roman and viking feeling- and edit foot wear and helmet to fitting furries? I ask because I really like your editing of Armor for our lovely Wolfy Model.

I think pretty much all helmets/head items in the game have been edited by Bad Dog to fit the YA races already, so those should be covered; and new meshes would be needed for the feet items due to the way the digitigrade skeleton works so I can't help with that (plus, Bad Dog is the only one of us that can rig meshes for the digi skeleton). As for chainmail retextures of the Imperial and Stormcloak armors, again, I simply lack the skills to do so. It's just not as easy as it would seem.

 

I'm sorry, but there isn't much I can do about it :classic_undecided:.

Posted
2 minutes ago, Blaze69 said:

I think pretty much all helmets/head items in the game have been edited by Bad Dog to fit the YA races already, so those should be covered; and new meshes would be needed for the feet items due to the way the digitigrade skeleton works so I can't help with that (plus, Bad Dog is the only one of us that can rig meshes for the digi skeleton). As for chainmail retextures of the Imperial and Stormcloak armors, again, I simply lack the skills to do so. It's just not as easy as it would seem.

 

I'm sorry, but there isn't much I can do about it :classic_undecided:.

I understand. Thanks for your concerning. I hope you will be blessed by Furry standarr and mara.

Posted
7 hours ago, Blaze69 said:

Anyway, hope they are good enough for you:

This does it for me, absolutely!  Thanks for accommodating my needs, without the huge breasts I can pay better attention to everything else, the hands and feet look good.  Now, are those new feet going to combine with Bad Dog's longer digitigrade feet and become something else in the middle?  Or have I misunderstood and remembered wrong and these paws aren't any different?

Posted
17 minutes ago, Voldearag said:

This does it for me, absolutely!  Thanks for accommodating my needs

No problem. I'm always happy to help others satisfy their furry needs, lol :classic_tongue:.

17 minutes ago, Voldearag said:

Now, are those new feet going to combine with Bad Dog's longer digitigrade feet and become something else in the middle?  Or have I misunderstood and remembered wrong and these paws aren't any different?

Those paws are only meant to be used with a plantigrade/standard skeleton (they were created long before YA was a thing, after all). I haven't tried to use them with the digitigrade skeleton, but chances are they will end up looking just like human feet do: distorted and floating above the ground. So digi is a no-go with them.

 

I guess Bad Dog could take the paw part of the mesh and merge it with the current digitigrade feet (replacing the current paw end part), and thus obtain a new "hybrid" mesh with both the digi stance and Kritta's paw design. But I get the feeling that would be pretty hard if not outright impossible, and I don't even know if BD would be up for it.

Posted

Besides the skimpy clothing mod (They're all awesome by the way) Is there any other armor mods that you'd recommend that are compatible that add more to the game? As an example: Immersive armors don't really fit well with this mod... so im just looking for alternatives ^^

Posted
31 minutes ago, Shadowthedemon said:

Besides the skimpy clothing mod (They're all awesome by the way) Is there any other armor mods that you'd recommend that are compatible that add more to the game? As an example: Immersive armors don't really fit well with this mod... so im just looking for alternatives ^^

TAWOBA and Bikini Ascend. You can choose the level of skimpyness (or lack thereof) you want or combine pieces between sets, and IMO it kinda fits the "furries don't like bulky clothes over their fur" theme. Female only, though, but unfortunately that will apply to a lot of armor mods.

Posted

Is the Cheetah race available as standalone? I understand Khajiit Overhaul has a Cheetah morph head (and digitgrade paws) but doesn't seem to have a Cheetah texture, I'm interested in my PC having that head and texture without TF'ing the entirety of Skyrim :)

Posted

So how heavy on scripting is this mod? I use the mod and would never go back but I figured that you just had to replace textures more than script things, is it not as simple as I thought it was?

Posted
1 hour ago, Ajubs said:

Is the Cheetah race available as standalone? I understand Khajiit Overhaul has a Cheetah morph head (and digitgrade paws) but doesn't seem to have a Cheetah texture, I'm interested in my PC having that head and texture without TF'ing the entirety of Skyrim :)

No, not yet. Bad Dog does have plans to release it as a standalone at some point in the future, though!

 

Posted

I hope there are furry armor especially at Imperial and Stomcloaks. Two Major Faction Armor are weak like bandits' and that don't make sense. But It is just Hope for now.

 

Blaze69, Can I ask more of our beautiful wolfy model character Pictures? I really like her. And, What is her name on your mind? Beside, whatever social prejudice I will suffer if there is Furry like her in This world I will clearly marry with her. Is there Any other think same about furry merriage? :)

 

We talk about Argonian racial discrimination in Furry world from above. Then, How about Khajiit? Human is Canine and Mer is Feline -Big Cat-, perhaps Khajiit treated like small cat as lesser race of the feline? It's curious matter.

 

Posted
13 hours ago, Blaze69 said:

I guess Bad Dog could take the paw part of the mesh and merge it with the current digitigrade feet (replacing the current paw end part), and thus obtain a new "hybrid" mesh with both the digi stance and Kritta's paw design. But I get the feeling that would be pretty hard if not outright impossible, and I don't even know if BD would be up for it.

I wonder if he would. ^-* Could you make that an option, Bad Dog?  I like Kritta's paw design a lot, but I couldn't play without your digilegs.

2 hours ago, Kardienlupus said:

We talk about Argonian racial discrimination in Furry world from above. Then, How about Khajiit? Human is Canine and Mer is Feline -Big Cat-, perhaps Khajiit treated like small cat as lesser race of the feline? It's curious matter.

Good question, that'll need some explaining.  Argonian discrimination is easy to believe but the Khajiit now look like half the other races.  The theme of the Kajiiti caravans is effected by this too, they don't seem like such an intriguing and unusual race now.

Posted
8 hours ago, NuclearMuffin said:

So how heavy on scripting is this mod? I use the mod and would never go back but I figured that you just had to replace textures more than script things, is it not as simple as I thought it was?

The only scripts it includes are the ones from the Hoodies system if you enable the YiffyAgeSchlongs plugin; not sure on the performance impact of those (Bad Dog would probably know), but I'm going to say low-medium. If you don't enable the plugin, the script impact is zero.

 

It does have an impact on performance as a whole, though, even if it's not extreme. That's because there are more texture sets to load per character (feet used to load the body texture but now have their own separate set), some textures are 4k/2k, the head meshes are high-poly, etc.

1 hour ago, Kardienlupus said:

Blaze69, Can I ask more of our beautiful wolfy model character Pictures? I really like her.

Glad to hear that :classic_laugh:. And I'll see what I can do.

 

I'm not using her at the moment because I wanted to start a new playthrough with Devious Devices and Cursed Loot installed, and for that it's better to use one of the feline races because 1) the beast meshes for DD were built for Khajiit only and thus have clipping with the canine heads and 2) I don't want to see the poor she-wolf going through bondage and such, lol :classic_undecided:.

 

But I may change profiles back and take some more shots of her if I get some inspiration.

1 hour ago, Kardienlupus said:

And, What is her name on your mind?

I've named her Kara.

 

I like having lore-friendly names for my characters, so I usually check the Names page in UESP for the corresponding vanilla race in YA (in this case Nord) and see if I can find any name I like. 

1 hour ago, Kardienlupus said:

Beside, whatever social prejudice I will suffer if there is Furry like her in This world I will clearly marry with her. Is there Any other think same about furry merriage? :)

Screw social prejudice, if anthros existed in the real world, I would marry one in a heartbeat. Specially her :classic_wub:.

1 hour ago, Kardienlupus said:

We talk about Argonian racial discrimination in Furry world from above. Then, How about Khajiit? Human is Canine and Mer is Feline -Big Cat-, perhaps Khajiit treated like small cat as lesser race of the feline? It's curious matter.

34 minutes ago, Voldearag said:

I wonder if he would. ^-* Could you make that an option, Bad Dog?  I like Kritta's paw design a lot, but I couldn't play without your digilegs.

Good question, that'll need some explaining.  Argonian discrimination is easy to believe but the Khajiit now look like half the other races.  The theme of the Kajiiti caravans is effected by this too, they don't seem like such an intriguing and unusual race now.

Fun thing about this is that due to the whole "sub-species tied to the moon phases" thing, in the vanilla lore there's actually one that looks like slightly shorter Bosmer and has no feline traits at all otherwise (they usually have feline-themed tattoos on their faces so people don't mistake them for actual Bosmer). Thus, you would think elves wouldn't consider Khajiit of that sub-species that exotic, since they look just like them, but then you have the other 15 and it goes back to "Khajiit are weird".

 

In YA, the only thing that's changed is that now instead of Ohmes, the subspecies that look like other elves is the Suthay-Raht (the one we see ingame), but all of the other species are the same, including the ones that look like house cats (Alfiq) or elephant-sized quadruped tigers (Senche). Pretty sure the other races would consider that weird.

 

There's also the fact that the elven races clearly match exisiting big cat species, but Khajiit keep the generic "grey cat with hints of spots on the back" design from the vanilla game, so they could be seen as "inferior" by the other cats, specially Altmer and Dunmer.

 

Last, but not least, there's cultural factors. "Khajiits are all thieves, drug users or drug dealers" is still the way most people think about Khajiit outside of Elsweyr, so that also explains the racism.

Posted
22 hours ago, Blaze69 said:

I think pretty much all helmets/head items in the game have been edited by Bad Dog to fit the YA races already, so those should be covered; and new meshes would be needed for the feet items due to the way the digitigrade skeleton works so I can't help with that (plus, Bad Dog is the only one of us that can rig meshes for the digi skeleton). As for chainmail retextures of the Imperial and Stormcloak armors, again, I simply lack the skills to do so. It's just not as easy as it would seem.

 

I'm sorry, but there isn't much I can do about it :classic_undecided:.

I would think that if you loaded the other armor mod before YA, you'd get YA helmets but other mod body armor. 

 

17 hours ago, Blaze69 said:

I guess Bad Dog could take the paw part of the mesh and merge it with the current digitigrade feet (replacing the current paw end part), and thus obtain a new "hybrid" mesh with both the digi stance and Kritta's paw design. But I get the feeling that would be pretty hard if not outright impossible, and I don't even know if BD would be up for it.

Anything's doable, but I won't be doing this. I might revisit the canine feet but only to make them more canine. Middle claws should be right together, outer claws on the inside of the toe. Should have an overall diamond shape. I went a little way that way with the current claws but not enough. 

 

13 hours ago, Ajubs said:

Is the Cheetah race available as standalone?

Thinking now about doing a Player Cat mod that makes all the YA felines available to the player. Like the Unique Tiger, you play as khajiit but have the look of whatever species you choose. Not right away but maybe before YA5 is done. 

 

What blaze said about performance. SOS is fairly script-heavy, but YA doesn't add much to it. It catches some animation events and that's pretty much it. 

Posted
27 minutes ago, AnimeS101 said:

how do i make the sex animation work they just stand there but i still hear the noises they make

 

1) That's a FNIS problem. Re-run FNIS Generator and see if that helps.

2) This issue isn't related to YA at all, so it doesn't really belong here. If it persists, post about it in one of the Technical Support subforums (the Skyrim generic one or the SL one).

Posted
3 hours ago, Bad Dog said:

Thinking now about doing a Player Cat mod that makes all the YA felines available to the player. Like the Unique Tiger, you play as khajiit but have the look of whatever species you choose. Not right away but maybe before YA5 is done. 

Awesome! Can't wait and best of luck with the work you and others are doing on this mod :3

Posted
3 hours ago, IGotBored said:

Hey how would i edit boots from custom armors to be invisible? Namely the Kardia (Nisetanka) Inspired Armor really like the armor. Thanks for showing that off Blaze btw

There's three ways to go around it:

 

Easy: edit the armor plugin and delete all ArmorAddons from the boots ARMO record. Very fast and gets the job done, but causes the vanilla bug where the slot isn't actually taken up and you can stack other feet items with it.

 

Medium: copy all the "FeetBootsXXXX" ArmorAddons from YA into the armor plugin (you can first delete all non-vanilla races from the Races lists of those AAs so YA doesn't need to be made a master of the armor plugin), add them to the boots AA list, and edit the original boot AA to delete all races except for DefaultRace and ManakinRace.

 

Hard: use Outfit Studio to delete the shoe/feet part of the boots and replace them with the YA paws, then take that mesh and create a duplicate with the Argonian feet. Duplicate the boots AA, point the new record to the Argonian meshes and races (and delete them from the original entry) and add it to the boots ARMO. Difficulty varies depending on how good you are with OS and what mesh you are working on, but it's the best option IMO because it allows you to keep non-shoe parts like shin guards and stuff while fixing the boots for digi legs.

Posted
15 minutes ago, Shadowthedemon said:

Im trying to fix that right now but unsure how?

Sounds like you have other mods loading after YA that also edit the helmet records and the race data and thus revert YA's changes. Make sure the YA plugin is at the bottom of your load order.

Posted
6 minutes ago, Blaze69 said:

Sounds like you have other mods loading after YA that also edit the helmet records and the race data and thus revert YA's changes. Make sure the YA plugin is at the bottom of your load order.

Alright I did that, I fixed the bodies. The helmets are still messed up though? just on the guards. Followers and such are perfectly fine... hmph

 

Thank you!

Posted

 Can I ask help? I got Face and body color not match problem again.

 

 At last time, I Checked few thing and search webs for this problem then got some knowledge. The Problem bit solved at first time when I asked question in this thread. But, I have to reinstall Skyrim and Yiffy age 1 days ago for perfect clean start, that's where I got Body and Head not matched Problem again.

 

 I know Bad dog use Face Gen for every NPCs. Their Head color, shape and war paint are correct. So, Head is Fine, no error. Problem is some character don't have matched color at body with their head. Last time it was Delphine she got Red orange head with grey yellow body. I solved her by match her body to red orange like her head, Although, I don't know how I do that. I just tried many things.

 And, then, this time both Delphine and Olfina Grey Mane-Her head is brown but body is white grey- got Problem And interesting NPC Jora Fair child-Like Delphine her head are Red orange but body and yellow grey- too.

 

P.S about interesting NPC Patch every time I install and re install 3DNPC Some NPC Head and body mismatched. One time an NPC got fixed by after reinstall mod then next time other NPC got Problem. Thus reinstall can't sovle problem 100%.

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