Bad Dog Posted March 18, 2018 Author Posted March 18, 2018 Seems like they got confused over at bethesda about where the khajiit hair should go. None of the khajiit hair in "character assets\hair" seems to be used. It's all down in the subfolders.
poblivion Posted March 18, 2018 Posted March 18, 2018 44 minutes ago, Bad Dog said: Hm, just noticed you were looking at a different nif. Don't know why khajiit hairs are in two locations. More in a minnit. Thank you, the rings are no longer deformed . Hairstyles are not the same, one has extra 2 strands of tangled hair. I personally prefer a version with fewer strands of tangled hair. Strands of hair behind the ears look a little bit unnatural.
MadMansGun Posted March 18, 2018 Posted March 18, 2018 11 minutes ago, Bad Dog said: Seems like they got confused over at bethesda about where the khajiit hair should go. None of the khajiit hair in "character assets\hair" seems to be used. It's all down in the subfolders. it seems like they are never not confused, i hate working on there DLC files because of shit like that.
xsylusx Posted March 18, 2018 Posted March 18, 2018 Couldn't seem to find any additional info in here at all but. I've been seeing stuff about SAM floating around as an update/replacement/etc for SoS? Does this work at all on here? I'd like some varied male shapes that aren't all muscle or twig. Loving the mod pack though, definitely revitalized my enjoyment of the game haha.
Taven Posted March 18, 2018 Posted March 18, 2018 On 3/17/2018 at 5:32 AM, Kuroyami said: Not sure if you have any of those inactive, but if not, it looks like LOOT needs to be run. Generally mods like Live Another Life and any mods that depend on it should be last, along with Bashed patches. Otherwise, a few suggestions... Modern Brawl Bug Fix - This mod is included in most of Enai's mods, so this by itself is not really required. Improved Dragon Shouts - I'd recommend ONLY using Thunderchild, since you are likely getting some conflicts by using both. More Nasty Critters - Not sure what is going on with this one, but with the most recent version, you should only have one plugin, i.e the MoreNastyCritters.esp, barring patches. Have you updated this recently? Shark Race - For a Yiffy Age setup, you should only need two plugins - the main race .esp, and the Follower plugin. The Shark Race - SOS Sheath.esp is for the vanilla(i.e no Yiffy Age) version of the plugin, and is there just so character's like Mizuno has the proper schlong. SOS Addons(UNP, Regular, Muscular, Average) - I'd suggest disabling these(either in their MCM submenus or their plugins) for a YA setup, since they won't have matching textures. Yeah, I'm kinda in loath of ever using LOOT to sort my load order ever again because..what my load order is now, is a result of using it. That, and it kinda scattered my Yiffy esp stuff EVERYWHERE, even when I told it not to. It took a moment to find where all the Yiffy plugins were, and I'd rather not go through that again. >< As for the other stuff, I'll see to it..but unfortunately, my problem with Ordinator not working with YAOS is still at large...
Blaze69 Posted March 18, 2018 Posted March 18, 2018 3 minutes ago, quarzo said: anyway to mix this races with vanilla races npc? It's been discussed a few times already, and the answer is no. It would take too much work and would require multiple versions depending on which races remain humanoid and which are furryfied. So it's all anthros or nothing. 1
Unknown Dragon Posted March 19, 2018 Posted March 19, 2018 Furrify Spriggans, Flame Atronarchs and Giants SoS Horse Schlongs (and anthros) and black colored variant of existing Canine mesh would be gud. Can't wait for the inclusion of Lungari and Otters as well as your WIP race. Love the mod, can't stop playing YA. Cheers!
Bad Dog Posted March 19, 2018 Author Posted March 19, 2018 I think spriggans and atronarchs can stay as they are. You didn't mention giants, LOL. Lungari and Otters won't be included. Just add the mods after YA and they'll work fine.
Bl1nd_Eye Posted March 19, 2018 Posted March 19, 2018 OK, no idea if this has anything to do with the mod, but my game seems to randomly crash when I pause the game, and it seems to happen most often when I am in combat. And when I say pause, I mean hitting either escape or tab. Either one has the potential of causing me to CTD. EDIT: turns out it might have been a mod called "Get Stripped! Again!" that was causing it.
Bad Dog Posted March 19, 2018 Author Posted March 19, 2018 Hey, I just looked at Ordinator and I can't see any conflicts with YA. No changes to races, no NPCs that matter. Some hoods that might clip badly is all. What behavior are you seeing? I'd load Ordinator first and YA second, but since there are no conflicts it shouldn't matter.
Taven Posted March 19, 2018 Posted March 19, 2018 32 minutes ago, Bad Dog said: Hey, I just looked at Ordinator and I can't see any conflicts with YA. No changes to races, no NPCs that matter. Some hoods that might clip badly is all. What behavior are you seeing? I'd load Ordinator first and YA second, but since there are no conflicts it shouldn't matter. Well, the thing was that perks that Ordinator changed...didn't change. I still kept getting the boring vanilla ones. Although, after a bit of experimentation, putting Ordinator before and after all the YA esps(I left it before YA after experimenting)...the issue righted itself, I could actually see the altered perks. Might have had something to do with how LOOT left it so high on my mod order. Ugh, another reason for me not to like LOOT. ><
Bl1nd_Eye Posted March 19, 2018 Posted March 19, 2018 OK, weirdest thing. I had started a new game and was fooling around with the weight of a redguard character I was creating when suddenly, her body just disappeared. I tried changing race, and it CTD. That has only just happened to me a couple minutes before posting this.
Bad Dog Posted March 19, 2018 Author Posted March 19, 2018 I've seen that. You have racemenu? Yeah, zip the weight slider back and forth too much and it gets confused and goes home.
thirtyeight Posted March 19, 2018 Posted March 19, 2018 I apologize if this has been brought up before, but I have an issue. Orcs in my game all have giant, miscolored human schlongs. If I play as one, I can switch to a proper sheath, but its still miscolored. Is there anyway I can ensure all orcs have sheaths, and is there a reason their color doesn't match the rest of their body's?
offnightmare Posted March 19, 2018 Posted March 19, 2018 I'm curious how much this would conflict with Bikini maiden and TaWoBA with the digigrade feet and faces.
Kuroyami Posted March 19, 2018 Posted March 19, 2018 1 hour ago, thirtyeight said: I apologize if this has been brought up before, but I have an issue. Orcs in my game all have giant, miscolored human schlongs. If I play as one, I can switch to a proper sheath, but its still miscolored. Is there anyway I can ensure all orcs have sheaths, and is there a reason their color doesn't match the rest of their body's? This may mean that you have one or more of the default SOS addons installed, which don't have proper textures to match Yiffy Age's race edits. You can uncheck/toggle all the vanilla race options in their MCM submenus, and no more Orcs should spawn with them. If this is not your issue, can you post a screenshot? 3 minutes ago, offnightmare said: I'm curious how much this would conflict with Bikini maiden and TaWoBA with the digigrade feet and faces. The vanilla game's footwear has been edited to be invisible - this would not apply to any mod added footwear, like those in TaWoBA. For things like Circlets and helmets, no, they would not appear right on races with Yiffy Age. However, it is possible to replace YA's Skeletons with ones from XPMSE - I used the Skeleton_Beast.nif and Skeleton_Beast_Female.nif files myself - so that the races in this mod have a plantigrade stance, like the vanilla game, and modded footwear should look fine.
Blaze69 Posted March 19, 2018 Posted March 19, 2018 1 hour ago, offnightmare said: I'm curious how much this would conflict with Bikini maiden and TaWoBA with the digigrade feet and faces. Basically what Kuroyami said. If you use the default digitigrade stance, then all boots from TAWOBA will look bad. If you replace YA's skeletons with the original XPMSE ones, then all mod-added footwear should work fine, including TAWOBA's (but of course NPCs won't have digitigrade legs anymore). All of the circlets/helmets/masks will look bad on YA races, since the meshes are fit to human heads and there aren't any Khajiit meshes available. As for gorgets, some of them work without clipping, others don't. Since Bikini Maiden includes a bunch of followers, they would have to be patched to be YA-compliant. It shouldn't be too hard, just run the BD Furryfier script for TES5Edit on them and then re-export FaceGen with the Creation Kit. TL;DR: you need to revert to a plantigrade skeleton for the boots to work, and most headgear will look bad, but everything else should be fine more or less. As a side note, I have a half-assed patch that makes TAWOBA's headgear compatible with YA heads. It's still missing some sets, and in some cases I used the same mesh for several different items because I was lazy (i.e. all Steel masks use the same v1 mesh with the horns instead of keeping the different styles as humans do); but if there's interest and the mod's permissions allow for it, I could look into getting it posted in here.
Blaze69 Posted March 19, 2018 Posted March 19, 2018 35 minutes ago, Blaze69 said: As a side note, I have a half-assed patch that makes TAWOBA's headgear compatible with YA heads. It's still missing some sets, and in some cases I used the same mesh for several different items because I was lazy (i.e. all Steel masks use the same v1 mesh with the horns instead of keeping the different styles as humans do); but if there's interest and the mod's permissions allow for it, I could look into getting it posted in here. While I'm at it, here are some pics of what I've done so far. Just 'cause. Spoiler 4
thirtyeight Posted March 19, 2018 Posted March 19, 2018 2 hours ago, Kuroyami said: This may mean that you have one or more of the default SOS addons installed, which don't have proper textures to match Yiffy Age's race edits. You can uncheck/toggle all the vanilla race options in their MCM submenus, and no more Orcs should spawn with them. If this is not your issue, can you post a screenshot? It looks like choosing "Bad Dog Sheath" creates a sheathe in the correct color. Before it seemed it was colored dark brown like in these pictures. Also, I definitely like how I can give male characters female genitalia, I just wish it was colored correctly. enb 2018_03_19 19_30_50_43.bmp enb 2018_03_19 19_30_57_53.bmp enb 2018_03_19 19_32_17_89.bmp
Bad Dog Posted March 20, 2018 Author Posted March 20, 2018 Read the OP about turning off the human schlong esps.
thirtyeight Posted March 20, 2018 Posted March 20, 2018 33 minutes ago, Bad Dog said: Read the OP about turning off the human schlong esps. No, I followed the instructions listed, I think it has something to do with adding the shark and and rabbit people. I probably have something in the wrong order.
Blaze69 Posted March 20, 2018 Posted March 20, 2018 14 hours ago, thirtyeight said: It looks like choosing "Bad Dog Sheath" creates a sheathe in the correct color. Before it seemed it was colored dark brown like in these pictures. Also, I definitely like how I can give male characters female genitalia, I just wish it was colored correctly. enb 2018_03_19 19_30_50_43.bmp enb 2018_03_19 19_30_57_53.bmp enb 2018_03_19 19_32_17_89.bmp 12 hours ago, thirtyeight said: No, I followed the instructions listed, I think it has something to do with adding the shark and and rabbit people. I probably have something in the wrong order. Nope, Selachii and Lungaris have nothing to do with that. What you are seeing in those pics is the human Hoodies schlong from the standalone/non-YA release over at Bad Dog's Hoodie Schlongs. Check your load order and see if there is any plugin named "BDHoodieSchlong.esp". If so, try disabling/deleting it and load the game again; the bogus schlongs should be gone and only the YA ones should remain (and work as intended). EDIT: also what you call "female genitalia" is actually the reptile-like Slit addon; "unsheathed" meshes have the slit open with the schlong coming out of it, as seen here. Though you are not the first to suggest the base/"sheathed" mesh looks like female genitalia, so it may not be a bad idea to use it for that purpose at some point.
offnightmare Posted March 20, 2018 Posted March 20, 2018 So dos the female slit schlong only work with argonians?
Taven Posted March 20, 2018 Posted March 20, 2018 How exactly do I make Feminine Argonian Textures work with YA? I have the textures in the folder, but it seems to be overridden with other textures when I open skyrim. I find it strange though, that Feminine Khajiit Textures work just fine...
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