Blaze69 Posted February 9, 2018 Posted February 9, 2018 1 hour ago, Imperialarg said: I can't get the RC mod. Is there a way to download it other than nexusmod? No. You don't even need a Nexus account to download the file (it's below the min file size to require being logged in to download), so it's as easy as it gets.
1Karlos1 Posted February 21, 2018 Posted February 21, 2018 I don't know if anyone asked about it, but can you give a link to High Elf retextue or upload it somewhere?
Blaze69 Posted February 21, 2018 Posted February 21, 2018 52 minutes ago, 1Karlos1 said: I don't know if anyone asked about it, but can you give a link to High Elf retextue or upload it somewhere? You mean the Cheetah textures? Why?
1Karlos1 Posted February 21, 2018 Posted February 21, 2018 24 minutes ago, Blaze69 said: You mean the Cheetah textures? Why? I just like that one. Even if it sounds wierd. And my skyrim is realy dislikes full mod CTD's like every 15-20 mins.
GaticusMaximus Posted February 21, 2018 Posted February 21, 2018 I seem to be having a problem. All the normal races have the heads, but their bodies are regular vanilla. Is there a reason for this?
Newbie2015 Posted February 22, 2018 Posted February 22, 2018 6 hours ago, GaticusMaximus said: I seem to be having a problem. All the normal races have the heads, but their bodies are regular vanilla. Is there a reason for this? Hi. I have this problem too, to fix i just move YiffyAgeConsolidated.esp in to the bottom of my load order (right panel in mod organizer).
Bad Dog Posted February 22, 2018 Author Posted February 22, 2018 Running a new wood elf PC with SIC, Imperious and Untamed. Wilding-type character started with nothing, spends his time running around the outback sexing up the creatures and collecting a pack. Right now I've got the furry four-eyed giant from Candlecrush Rock, a boar and those things are so overpowered he pretty much plows through enemies before anyone else has a chance, this gigantic bear, and sundry wolves in my pack. Eating my enemies for health and stanima, harrier spirit to find particularly fortunate animals. Also, I can make a friend of a wild animal, but Untamed supersedes that. Simple Actions and Campsite so I can sleep where I like, with or without a fire. I'm loving it. So far, I haven't had much interactions with the people of Skyrim. But I just saw a dragon fly away from Helgen and I'm going to investigate, so that might change... Along the way I'm doing minor clean up, like to the tiger head mesh and textures. I'll upload a new minor version in a bit. 2
Serass Posted February 24, 2018 Posted February 24, 2018 Hi! First of all thank you very much for this awesome mod. I absolutely love it! However I have some problem with the Breton/Fox Heads as some other people seem to have as well. When I create a fox character, the head mesh looks partly distorted even without changing anything from the default appearance settings (see screenshot). I tried around with different settings and figured out that the head looks normal, when I put the weight slider to 1, but gets more and more messed up the more I put the weight down. Strangely sometimes, when I changed something in the load order, the face looks normal. But when I start the game the next time (without changing anything else) it is messed up again... Do you have any idea, what the problem could be? I'm using the newest 4.2 version of the mod. Would really appreciate if someone could find a solution. I would love to play beautiful faced fox without making him fat default.bmp weight1.bmp
Bad Dog Posted February 25, 2018 Author Posted February 25, 2018 Short answer is no, I don't know what it is, if I did I would have fixed it already. I think it's the tris not matching the head mesh. So the 1 weight works because it's the base mesh. 0 weight is the "skinny" morph and it and all the other morphs are messed up. Morphs are defined by the tri file and if it doesn't match the head, you get this problem. BUT the tris I ship match the heads. And I (and most people) don't see the problem. Most of the time, anyway. So there's something more going on that I don't understand.
Serass Posted February 25, 2018 Posted February 25, 2018 I played around with my load order today and also disabled all other mods to see if there is some compatibility issue with any mod. Didn't work out, even when I only had YA and it's requirements active. And then again, at some random game start when I didn't change anything suddenly the heads appeared normal. The next start it was back to messed up heads again. It appears the game randomly decides on whether to display the heads correctly or not. Very strange... Maybe I will try it out on a fresh install today.
Blaze69 Posted February 25, 2018 Posted February 25, 2018 6 minutes ago, Serass said: I played around with my load order today and also disabled all other mods to see if there is some compatibility issue with any mod. Didn't work out, even when I only had YA and it's requirements active. And then again, at some random game start when I didn't change anything suddenly the heads appeared normal. The next start it was back to messed up heads again. It appears the game randomly decides on whether to display the heads correctly or not. Very strange... Maybe I will try it out on a fresh install today. Try this: in the "meshes/actors/character/character assets" folder there should be two sets of .tri files, ones with "cheetah" in their names and others ending in "_HIPOLY" or "_CITRUS" or something like that. Copy and rename the cheetah ones and overwrite the others with them (but make sure you match them properly, i.e. replace the male "hipoly" with the male "cheetah" one and so on). See if that fixes your issue.
Serass Posted February 25, 2018 Posted February 25, 2018 Hm, no that didn't do anything. However I noticed, that the only other .tri set I have apart from the cheetah one is one called "Khajiit...HeadHipoly.tif" (this is the one I replaced). Is this correct or should there maybe be another one?
Blaze69 Posted February 25, 2018 Posted February 25, 2018 28 minutes ago, Serass said: Hm, no that didn't do anything. However I noticed, that the only other .tri set I have apart from the cheetah one is one called "Khajiit...HeadHipoly.tif" (this is the one I replaced). Is this correct or should there maybe be another one? That's correct, yes. Then I have no idea what could be causing your issue; as I stated the last time this bug was reported, I've never experienced it nor I've been able to replicate it.
Serass Posted February 25, 2018 Posted February 25, 2018 I just installed the mod + requirements to a vanilla install of skyrim and still have the same problem. Is it possible that I am missing some additional requirement which isn't mentioned in the mod description? This is my current load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm Schlongs of Skyrim - Core.esm BadDogSchlongCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp RaceCompatibilityUSKPOverride.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp Alternate Start - Live Another Life.esp Schlongs of Skyrim.esp YiffyAgeConsolidated.esp YiffyAgeSchlongs.esp YiffyAgeUSLEEPPatch.esp dD - Realistic Ragdoll Force - Realistic.esp FNIS.esp XPMSE.esp Additional to this I also installed SKSE, PapyrusUtils, RCAE and DiamonizedUNP. So the "minimums" should theoretically be met and there should also not be any conflict with other mods I have installed...
Kuroyami Posted February 25, 2018 Posted February 25, 2018 19 minutes ago, Serass said: I just installed the mod + requirements to a vanilla install of skyrim and still have the same problem. Is it possible that I am missing some additional requirement which isn't mentioned in the mod description? [...] Additional to this I also installed SKSE, PapyrusUtils, RCAE and DiamonizedUNP. So the "minimums" should theoretically be met and there should also not be any conflict with other mods I have installed... The most I can see as a problem there would be having Live Another Life not loading last in the list. Otherwise it looks alright, though you still may want to get and run LOOT. I'm not sure, but maybe it could be something related to the High-Res texture pack? You might consider checking your load order with TES5Edit, and looking at maybe the Race and Head Parts entries.
Serass Posted February 25, 2018 Posted February 25, 2018 Thanks, tried it out, but the load order also seems not to be the source of the problem. What I find really odd is that in some very rare cases, it seems to work absolutely fine. Most times however the head look distorted. Don't know if this is important, but I also noticed that the distortions only appear on the left half of the head. The right half always looks fine. As far as I noticed the problem also only appears on the player's head. NPC Bretons look fine.
dweezer Posted February 25, 2018 Posted February 25, 2018 I'm getting a similar issue on my end with a basic YA install as well. Kygarra and Snow Leopard both have nothing listed under extras or expressions (either gender), female Fennec is getting a distorted face mesh on the left side (though Breton is unaffected) at 0 weight, and expressions + phenomenons are not applying to the head meshes for either gender. Fennec/Breton, Reguard, High Elf, and Wood Elf all share that final issue. Khajiit-based, Vaalsark, and Lykaios meshes work fine, however. I assume this is Citrus mesh related, but my barebones install doesn't have anything Citrus in place other than YA
requiembob Posted February 26, 2018 Posted February 26, 2018 Any plans on getting compatibility with the female werewolves from Moonlight Tales as part of the compatibility packs? At the moment I have some sort of hybrid double-dong werewolf going on and I'm not quite sure what's going on. If anyone knows what to do about this so I have actual female werewolves in Yiffy, your input is appreciated! I have also attached a modlist; https://pastebin.com/vEa8iQ0x
Shadowscale Posted February 26, 2018 Posted February 26, 2018 3 hours ago, requiembob said: I think its SOS applying the same time as More Nasty Creatures. And I'd recommend using Creature Framework so you can edit what creatures can be on or off.
Kuroyami Posted February 26, 2018 Posted February 26, 2018 3 hours ago, requiembob said: Any plans on getting compatibility with the female werewolves from Moonlight Tales as part of the compatibility packs? Yiffy Age would not be causing that exact problem. That would possibly be More Nasty Critters/Bad Dog's Immersive Creatures, which I got working with Moonlight Tales by disabling the Werewolf options in Creature Framework's MCM, and letting SOS handle Werewolves instead. The only other problem with MT is that I don't think there is any way to get a SOS addon to work with MT's other skin options. 3 hours ago, requiembob said: At the moment I have some sort of hybrid double-dong werewolf going on and I'm not quite sure what's going on. If anyone knows what to do about this so I have actual female werewolves in Yiffy, your input is appreciated! I have also attached a modlist; https://pastebin.com/vEa8iQ0x Part of the same problem - having more than one mod try to sexualize Werewolves is going to cause that problem. Best way to fix that in this case is to do as mentioned above - let SOS handle Werewolves and not Creature Features/MNC/BDIC.
Newbie2015 Posted February 28, 2018 Posted February 28, 2018 Hi, guys i have little problem. It appears that all circlets in my game are invisible (so when i or NPC use them stats work but i cant see them) i think its because of mod clothing & clutter fixes (it changes something with circlets). Maybe anyone here using this mod and can confirm this problem?
Kuroyami Posted February 28, 2018 Posted February 28, 2018 3 minutes ago, Newbie2015 said: Hi, guys i have little problem. It appears that all circlets in my game are invisible (so when i or NPC use them stats work but i cant see them) i think its because of mod clothing & clutter fixes (it changes something with circlets). Maybe anyone here using this mod and can confirm this problem? Yeah, it changes things like weight, value, etc. Along with a few fixes to things like hoods, so you can wear circlets with them. Best way to fix that would be to either manually sort CCF before Yiffy Age's plugin, or make a rule in LOOT for Yiffy Age where it will always sort CCF before YA. I think I might make a patch for Yiffy Age and Kyrptopr's mods, at least CCF, CCOR, and WAF. 3
ianpal123 Posted March 1, 2018 Posted March 1, 2018 can anyone recommend me a nice hair mod (that changes both player and NPC hair) that works well with YA. I tried ApachiiSkyHair and encountered impossible to ignore clipping issues xD
Bad Dog Posted March 1, 2018 Author Posted March 1, 2018 Is this on the latest? I did an Apachii SkyHair patch that distributed hair to all the NPCs. You don't get all the styles, just the ones that work with beast heads. I've sorta been waiting for someone to ask for it before updating it to the latest version. That can be now. 3
Bl1nd_Eye Posted March 1, 2018 Posted March 1, 2018 Well, I ran this mod once, it crashed when I did the default start for the game, right before Ralof had a chance to speak. I tried uninstalling it, and now the game crashes right after the Bethesda logo turns out I had not uninstalled the patchs for it, whoops. What the hell do I do now?
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