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Yiffy Age of Skyrim


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Posted
10 hours ago, Bad Dog said:

On the subject of the fucking breton heads, [...] Since it's in the modified head (hyena head repurposed for foxes) it should not be the head nif. Could still be something odd in the tris? But then it should affect the rest of the pointy-eared races. Also, that's citrus' tri that I haven't edited. I could try running it through blender and see if that improves matters.

I've never had that problem on my edited version of YA, so I compared my plugin and the original one and the only difference between the Breton heads is that I pointed them to the cheetah tris instead of the "Khajiit(Fe)MaleHeadHipoly.tri" ones. You could try replacing the HiPoly tris with the Cheetah ones and see if that fixes the bug.

 

EDIT: well, I have to say I did also edit the head nif itself to change the UV and fix the neck seam that shows up when you remove the fur layer. But that meant simply importing the new shape and UVs via the Outfit Studio OBJ import and then saving again, so I doubt it could have any effect on the head and/or fix the issue. Ergo, my point still stands.

Posted

So you like the cheetah tris on the fox heads? I edited both, but the cheetah tris keep round ears from getting pointy on some of the expressions. Maybe I'll replace the hipoly tri file and go find that bard again.

Posted
2 hours ago, Bad Dog said:

So you like the cheetah tris on the fox heads? I edited both, but the cheetah tris keep round ears from getting pointy on some of the expressions. Maybe I'll replace the hipoly tri file and go find that bard again.

Not so much "like them" as "I used them with the foxes for some reason and I'm not having issues with the heads so it must have fixed the bug somehow". While I haven't explicitly checked out Bretons and their expressions (and thus I can't speak for all of them), I have gone through the Mind of Madness quest and Sheogorath's expressions seemed to work and fit just fine, so I'd say the tris work good enough on non-round-eared heads.

Posted

Hi. Anyone have steel plate helmet clipping with some haircuts (vanilla from YA)

 

 

20180201111907_1.thumb.jpg.af66567e63dff375b75fd94924f44911.jpg

on Kyragga race, other races and helmets are ok. And i have floral head wreath clipping with all races too

 

20180201113027_1.thumb.jpg.4a3817d9d8d42efe3060298b1157266f.jpg

Posted
8 minutes ago, Bad Dog said:

Where did the wreath come from?

It's the Wedding Wreath (ID: 0008895A), from the vanilla game. Seems like it can only be found during the DB Wedding quest and in one specific location in Solstheim. I've also seen the mesh used by mods, though; most notably the Sisterhood of Dibella one.

Posted

Hey there,

little question from my side - but first, thank you for this great mod! I've recently started a new play through with it and have to say... it's a great experience to have an all furryfied Skyrim. Especially the Cheetah-Altmer and Snowy-Elfs are cute :smile:


But my actual Problem;

I'm playing this time with SL-Aroused and there's my prob... Arousal triggers the schlong not really well.

Everything is o k from an arousal between ~0 and ~56-60 - sheathed -> tiny tip -> half erected is working but then it begins, at around ~56-60 arousal the schlong switches to the erected version.

If I Play (mostly) in First Person it may occur, that the schlong goes sheathed again and then, it won't erect anymore but you can see the sheathed tip bending up with more and more arousal until around ~90 arousal, where the bending is max - then the schlong appears again.

You can shortly fix it if you activate "bend schlong down" and "bend schlong up" one time each - but that won't work for long, then the schlong sheathes itself again.

It doesn't matter, whether it's your pc or a npc character. I think I haven't had this before, but even a clean install on a clean save - and a new game - did help.

Do you Need any more information, or better, have any fix/idea what happened?

I've tried to move YA more up/down in the load-order, but it didn't help.

Sincerely

Posted

That's a combo I run with and I haven't seen that behavior. But put this in your scripts folder. Tell me if it fixes the problem.

 

Since I switch to the fully erect mesh at half erect, I figured I didn't need to catch all the SOS events from half to full erect. But that might be causing this problem. 

BDSOSSchlongPlayer.pex

Posted
9 hours ago, Bad Dog said:

That's a combo I run with and I haven't seen that behavior. But put this in your scripts folder. Tell me if it fixes the problem.

 

Since I switch to the fully erect mesh at half erect, I figured I didn't need to catch all the SOS events from half to full erect. But that might be causing this problem. 

BDSOSSchlongPlayer.pex

I Need to test it a bit further, but on the first glimpse it's looking really good!

 

PC and NPC Schlongs seem to work as intended again. I'll try to Play a bit today and if anything is strange I'd Report back - but for now I think it did the trick.

 

Thank you, sir :smile:

Posted
9 hours ago, Blusonder1123 said:

Is there a way to keep argonians and orcs? (Or picking particular races, for that matter?)

1 hour ago, Bad Dog said:

Argonians and khajiit don't change. Orcs stayed orcs in the previous version. No way to keep them in this one.

^This. Picking particular races to remain as human while the others are furryfied, while technically possible, would take a ton of work and is completely out of the question, period.

 

As for playing as one of the vanilla human/elven races with YA (while all NPCs remain as furries), it could be possible as long as you use a custom race that is self-contained and doesn't rely on stuff like vanilla head parts. Don't really know of any that fits that criteria, though; but that's because I never searched for it, and I'll admit it would be interesting to know so it can be posted in the description or whatever for those that may want to do it.

Posted

Apologies if this has already been answered literally years ago, but I did a little bit of digging after noticing none of the BD Hoodies ever left their sheaths, and was directed toward the downloads page of the hoodies file. After looking for a file named "Bad_Dog_Hoodie_Schlongs_Erection_Patch" I couldn't find it anywhere, not even in the old files folders. Was this bug simply fixed in a newer version, or am I just blind and can't find it?

Posted

The erection patch was just for when a sex animation used an erection level of negative something but the schlong should still be fully unsheathed. I incorporated it into hoodies and YA a while back.

Posted

Hm, I'm not sure what the issue is, but for the flaccid event doesn't seem to be firing after sex animations. It'll go back to flaccid if I save then load after the event. Happens with all the schlong types so it seems the flaccid flag is getting stuck.

Posted

What happens if you go through a load door?

 

I've been having trouble with the SL animation check. Ashal says there aren't known bugs in that code so it's probably something I'm doing, but I haven't been able to find it. The current code leaves the shaft out if SL says the character is in a scene, but I'm sometimes getting that it's still in a scene when it isn't. I can give you code that errs the other way, but sometimes that's not good for animations that bend the schlong down.

Posted

When I exit a cell it stays the way it is. I'm starting to wonder if its on my end though I'm noticing a few other mods not firing scripts.

 

Edit: I stand corrected. It is now staying erect the whole time.

 

Edit 2: It was FloppySOS that was stuck. Setting that as disabled in the MCM menu for player fixed it.

Posted

OK, dunno why FloppySOS would get in the way. I recommend switching over to the HDT setup I have in the OP anyway--does everything Floppy did and more.

Posted

Hm. Never could get the Dark Brotherhood Hood to stay on my head if I take it off. Work around for it seems to be put another helmet on then swap it to it, but can't do it from nothing to the hood.

Posted
22 minutes ago, Shadowscale said:

Hm. Never could get the Dark Brotherhood Hood to stay on my head if I take it off. Work around for it seems to be put another helmet on then swap it to it, but can't do it from nothing to the hood.

Do you have Devious Devices installed by any chance? I've had the same issue and I think it's because the Device Hider takes up the LongHair slot (or some other like that) and it conflicts with the DB hood slots so you can't equip the latter unless you disable the device hider or change it to a different slot.

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