thirtyeight Posted March 20, 2018 Posted March 20, 2018 6 hours ago, Blaze69 said: Nope, Selachii and Lungaris have nothing to do with that. What you are seeing in those pics is the human Hoodies schlong from the standalone/non-YA release over at Bad Dog's Hoodie Schlongs. Check your load order and see if there is any plugin named "BDHoodieSchlong.esp". If so, try disabling/deleting it and load the game again; the bogus schlongs should be gone and only the YA ones should remain (and work as intended). EDIT: also what you call "female genitalia" is actually the reptile-like Slit addon; "unsheathed" meshes have the slit open with the schlong coming out of it, as seen here. Though you are not the first to suggest the base/"sheathed" mesh looks like female genitalia, so it may not be a bad idea to use it for that purpose at some point. Yes and no. Yes, I had been using BDHoodieSchlong.esp because without it the Selachii have human dicks. I will try playing with it disabled, along with the Selachii and Lungari sheath plugins disabled. Maybe that will fix it. No, that is literally female genitalia, according to SoS anyway. It's literally listed as BadDogFemale. Again, its a pity the color doesn't match the body. I'd love the ability to play as a transmale character. Edit: Okay, disabling BDHoodieSchlong.esp, Shark race sheath, and lungaris race sheath prevents both orcs loading with human dicks and male characters selecting female genitals, but it also means lungaris males have no available options at all. They spawn with holes between their legs. Still, progress.
Blaze69 Posted March 20, 2018 Posted March 20, 2018 43 minutes ago, thirtyeight said: Yes, I had been using BDHoodieSchlong.esp because without it the Selachii have human dicks. No, they don't. If you use the YA version of the NPC/Follower plugin, then you don't need any Hoodies stuff (not even the BadDogSchlongCore.esm one) because the sheath plugs right into YA's own system. If you don't want to use the NPC plugin but still want to keep the sheaths, then you only need to activate the sheath plugin and the BadDogSchlongCore.esm file, which is what includes the Hoodies system. Bad Dog intentionally made it a ESM and put his standard Hoodie schlongs in a separate plugin so it could work as a framework and you could use the system without having to use his own addons with it (which is what you want here). 43 minutes ago, thirtyeight said: No, that is literally female genitalia, according to SoS anyway. It's literally listed as BadDogFemale. It should show up as "BadDog Slit" or something like that. If it shows up as Female, either something is wrong or Bad Dog assigned the male slit meshes to the Female addon to achieve the effect you have (haven't used the standalone Hoodies in a while so I'm not sure). 43 minutes ago, thirtyeight said: Again, its a pity the color doesn't match the body. I'd love the ability to play as a transmale character. If we ever get down to setting it up as a proper "female genitals" addon, new textures can be created so it fits the YA races. Would probably need some mesh tweaks to look more like it, though. 43 minutes ago, thirtyeight said: Okay, disabling BDHoodieSchlong.esp, Shark race sheath, and lungaris race sheath prevents both orcs loading with human dicks and male characters selecting female genitals, but it also means lungaris males have no available options at all. They spawn with holes between their legs. Of course they don't have any options, you just disabled them. The problem here is that you are mixing up the Hoodies framework ESM (which is required by the Selachii and Lungaris sheaths) and the hoodies schlongs ESP plugin (which is what adds the human dongs that don't match, and it's what you have to disable). Try enabling the "Lungaris Race - SOS Sheath.esp" and "Shark Race - SOS Sheath.esp" (either this one or the NPC plugin, but not both) and the BadDogSchlongCore.esm but leave the BDHoodieSchlong.esp disabled. Should give you the shark and rabbit dongs without messing up your orcs or any of the other furryfied races.
thirtyeight Posted March 20, 2018 Posted March 20, 2018 44 minutes ago, Blaze69 said: No, they don't. If you use the YA version of the NPC/Follower plugin, then you don't need any Hoodies stuff (not even the BadDogSchlongCore.esm one) because the sheath plugs right into YA's own system. If you don't want to use the NPC plugin but still want to keep the sheaths, then you only need to activate the sheath plugin and the BadDogSchlongCore.esm file, which is what includes the Hoodies system. Bad Dog intentionally made it a ESM and put his standard Hoodie schlongs in a separate plugin so it could work as a framework and you could use the system without having to use his own addons with it (which is what you want here). It should show up as "BadDog Slit" or something like that. If it shows up as Female, either something is wrong or Bad Dog assigned the male slit meshes to the Female addon to achieve the effect you have (haven't used the standalone Hoodies in a while so I'm not sure). If we ever get down to setting it up as a proper "female genitals" addon, new textures can be created so it fits the YA races. Would probably need some mesh tweaks to look more like it, though. Of course they don't have any options, you just disabled them. The problem here is that you are mixing up the Hoodies framework ESM (which is required by the Selachii and Lungaris sheaths) and the hoodies schlongs ESP plugin (which is what adds the human dongs that don't match, and it's what you have to disable). Try enabling the "Lungaris Race - SOS Sheath.esp" and "Shark Race - SOS Sheath.esp" (either this one or the NPC plugin, but not both) and the BadDogSchlongCore.esm but leave the BDHoodieSchlong.esp disabled. Should give you the shark and rabbit dongs without messing up your orcs or any of the other furryfied races. Okay, everything is working now. Thank you for assisting me in this. I had disabled the sheath plugins because I could have sworn they were giving me a missing master warning regarding the hoodie schlongs. I apologize for my newbishness and thank you again for your time.
Blaze69 Posted March 20, 2018 Posted March 20, 2018 14 minutes ago, thirtyeight said: Okay, everything is working now. Thank you for assisting me in this. I had disabled the sheath plugins because I could have sworn they were giving me a missing master warning regarding the hoodie schlongs. I apologize for my newbishness and thank you again for your time. No problem, glad you got it sorted out .
Bad Dog Posted March 21, 2018 Author Posted March 21, 2018 Remembering that there is a Bad Dog Female schlong option--it's the one that is normally invisible but on arousal equips a strapon.
MiscFuz Posted March 21, 2018 Posted March 21, 2018 10 hours ago, Bad Dog said: Remembering that there is a Bad Dog Female schlong option--it's the one that is normally invisible but on arousal equips a strapon. Well I suppose that that sorta explains the issue that I've having lately; the issue being that my mannequins (though only some, and so far only custom home ones) are equipping strap-ons. Does anyone have any suggestions on how to rectify this erection miscorrection?
Blaze69 Posted March 21, 2018 Posted March 21, 2018 2 hours ago, MiscFuz said: [...]my mannequins (though only some, and so far only custom home ones)[...] Since you mention them being "custom home ones", are they the standard wooden mannequins from the vanilla game, or do they look like actual NPCs? SOS assigns addons based on race, so if the creator used one the vanilla races instead of the actual MannekinRace for the mannequin NPCs, that would explain why they get the strapon.
MiscFuz Posted March 21, 2018 Posted March 21, 2018 4 hours ago, Blaze69 said: Since you mention them being "custom home ones", are they the standard wooden mannequins from the vanilla game, or do they look like actual NPCs? SOS assigns addons based on race, so if the creator used one the vanilla races instead of the actual MannekinRace for the mannequin NPCs, that would explain why they get the strapon. The mannequins in the original mods were the basic wooden ones at first; however, I'm using a replacer that allows you to change their race. It seems like it will randomly happen to one, then like a plague, spread to the others in the cells. Also, there is something deeply unsettling about the idea of the basic mannequins "deciding" to wear a strap-on.
Blaze69 Posted March 21, 2018 Posted March 21, 2018 50 minutes ago, MiscFuz said: The mannequins in the original mods were the basic wooden ones at first; however, I'm using a replacer that allows you to change their race. It seems like it will randomly happen to one, then like a plague, spread to the others in the cells. Well, there's your reason. Vanilla mannequins are actual NPCs with a special script that alters the way they work, i.e. their AI is disabled so they are stuck in place, trying to talk to them opens their inventory instead and whenever you add a piece of gear to their inventory, they equip it right away (by re-enabling their AI for a split second, equipping it, and then disabling it again). In normal conditions those mannequin NPCs use the specific MannakinRace and thus have no problems with stuff like that, but by replacing them with vanilla races you cause SOS to detect them as actual NPCs and thus give them schlongs. So either don't use that mannequin replacer and stuck with vanilla wooden ones only, or get used to mannequins randomly sporting wood .
MiscFuz Posted March 21, 2018 Posted March 21, 2018 15 minutes ago, Blaze69 said: So either don't use that mannequin replacer and stuck with vanilla wooden ones only, or get used to mannequins randomly sporting wood . First, thank you replying to this, I've been trying to figure out wtf is going on for the last 2 days. Second, while I have resigned myself to just dealing with it, it's still weird, this only started happening in the last couple of hours of a playthrough that's about 31 hours now. I thought maybe I could just place copies of some npcs & just "unconscious 1" them, but they'd keep collapsing (feigning death). Oddly enough, it only started, (or I only noticed it,) after coming back from the wabajack mission.
Blaze69 Posted March 21, 2018 Posted March 21, 2018 2 hours ago, MiscFuz said: First, thank you replying to this, I've been trying to figure out wtf is going on for the last 2 days. Second, while I have resigned myself to just dealing with it, it's still weird, this only started happening in the last couple of hours of a playthrough that's about 31 hours now. I thought maybe I could just place copies of some npcs & just "unconscious 1" them, but they'd keep collapsing (feigning death). To be fair, mannequins can get really buggy sometimes. If the script that's supposed to disable their AI and move them back to their default position fails or hiccups at some point, you get stuff like living/wandering mannequins (because their AI wasn't properly disabled) or static mannequins that are not in their original position and look like those weird moving statues from Doctor Who (which I've never seen and whose name I can't remember, but I've heard referenced several times in cases like this, lol ). Maybe your mannequins simply didn't happen to bug out until now and that's why you just noticed. I dunno. Skyrim being Skyrim, you never know. If it doesn't go any further than that, I wouldn't give it much thought.
MadMansGun Posted March 21, 2018 Posted March 21, 2018 1 hour ago, Blaze69 said: To be fair, mannequins can get really buggy sometimes. If the script that's supposed to disable their AI and move them back to their default position fails or hiccups at some point, you get stuff like living/wandering mannequins (because their AI wasn't properly disabled) or static mannequins that are not in their original position and look like those weird moving statues from Doctor Who (which I've never seen and whose name I can't remember, but I've heard referenced several times in cases like this, lol ). Maybe your mannequins simply didn't happen to bug out until now and that's why you just noticed. I dunno. Skyrim being Skyrim, you never know. If it doesn't go any further than that, I wouldn't give it much thought. https://www.youtube.com/watch?v=BEWzzyFKCus
MiscFuz Posted March 22, 2018 Posted March 22, 2018 1 hour ago, Blaze69 said: look like those weird moving statues from Doctor Who (which I've never seen and whose name I can't remember, but I've heard referenced several times in cases like this, lol ). I've never watched it either, but now knowing about those, (weeping angels,) that would be a really fucked up thing to have to deal with. Go home, put the armor away, then as your going to relax, you're suddenly bent over by the mannequin that you just armored, &... On a side note, would you, (or anyone really,) happen to know if there's a pregnancy mod, such as "Being Female," or at least a faux preg mod that works with YA?
thirtyeight Posted March 22, 2018 Posted March 22, 2018 What Sexlab mods works well with Yiffy Age? I never actually used Sl before and don't know which to pick.
Kuroyami Posted March 22, 2018 Posted March 22, 2018 59 minutes ago, MiscFuz said: On a side note, would you, (or anyone really,) happen to know if there's a pregnancy mod, such as "Being Female," or at least a faux preg mod that works with YA? On the surface, the most you would need is a female body mesh that is capable of belly physics, like you can build with Bodyslide. However, the only problem is that if you want such mods to say, let you have Nord/Lyakios children, then that gets a bit more complicated. However, something like Fill her Up(a cum inflation mod), or Soul Gem Oven III(Soul Gem Pregnancy), will have no problem with the aforementioned requisite. 52 minutes ago, thirtyeight said: What Sexlab mods works well with Yiffy Age? I never actually used Sl before and don't know which to pick. Most SL mods would, though the only problem would be animations not working properly with YA's digitigrade skeletons. You won't get crashes, just some misaligned animations, at least concerning the feet. Though SL mods that add new NPCs or edit vanilla ones could be an issue as well, since the facegen won't be correct.
Bad Dog Posted March 22, 2018 Author Posted March 22, 2018 I should think pregnancy mods would work fine, as long as they don't attempt to override the child races. If they introduce new child races, that wouldn't work. Remember you can disable SOS schlongs on a per-npc basis. So as long as there aren't a millioin of them, you can just disable the schlong on each mannequin.
Blaze69 Posted March 22, 2018 Posted March 22, 2018 14 hours ago, MadMansGun said: https://www.youtube.com/watch?v=BEWzzyFKCus That's it. Huh, didn't know there were so many references to them in other games. (Note to self: gotta replay Witcher 3, and maybe Just Cause 3 as well). 13 hours ago, MiscFuz said: I've never watched it either, but now knowing about those, (weeping angels,) that would be a really fucked up thing to have to deal with. Go home, put the armor away, then as your going to relax, you're suddenly bent over by the mannequin that you just armored, &... I think I recall some people reporting bugs with some SL mods that lead to this, i.e. the vanilla script failed and the mannequin AI wasn't properly disabled, and then the mannequins got picked by one of the random sex/rape mods and... hilarity ensued (*insert "wood" jokes here*). Hell, I'm even surprised nobody has made it into an actual feature in some mod yet. 13 hours ago, MiscFuz said: On a side note, would you, (or anyone really,) happen to know if there's a pregnancy mod, such as "Being Female," or at least a faux preg mod that works with YA? Most of them should work, more or less. If they edit the child races or include their own custom race for the kids, then they need to be patched. Otherwise, nothing else should conflict except for maybe those few that add "baby" items, which will obviously use human baby meshes and look weird in a YA setting. Beeing Female includes child actors and IIRC its own custom child race, so yeah, it would need a patch. All of the others should be fine out of the box barring minor nitpicks like the baby item thing mentioned above. 13 hours ago, thirtyeight said: What Sexlab mods works well with Yiffy Age? I never actually used Sl before and don't know which to pick. Most SL mods should work just fine, outside of some anims not aligning properly with the digi skeletons and/or the tails getting in the way all the time; but those two are due to flaws in the anims themselves so there isn't much to be done about it (you can use a tail hider for the latter and restore the plantigrade skeletons for the former, though). Only exceptions are those that include NPCs and/or wearable items. NPCs have to be furryfied to fit with YA's changes, and items (mainly helmets and boots) need to be edited to use the proper beast (Khajiit) meshes if available, but neither of those should be hard to do most of the time. As for which specific mods to use, that would depend on the kind of playthrough you are aiming for. Do you want a mostly vanilla game with some sex here and there to spice things up? Do you want to make Skyrim a Game of Thrones-esque setting where sex is an integral part of everything? Do you want to completely ignore the vanilla plot and turn the game into Slavery, Rape and Bondage Simulator 3000? All of those are possible, even with YA. It would be easier to figure out which mods you want first, and then come here and inquire whether they can be used with YA right away or they need to be patched. You could browse the SL section and/or post a thread asking for suggestions, that should get you started.
Kobayashi-Sama Posted March 23, 2018 Posted March 23, 2018 I've gotten myself into using Devious Devices, but I have an issue regarding the meshes for the items not fitting to my bodyslide preset. I already installed the YA Devious Devices patch, but that didn't seem to work.
Bad Dog Posted March 23, 2018 Author Posted March 23, 2018 Does anybody know reasons why body tints might not be getting applied? The effing foxes are still not right. Delvin Mallory for a quick example has a suitably orange head but a much duller body. I've checked the code for him and it looks right. Since the stronger color is on the head, I don't think it's a facegen problem. Seems like there must be something about the body that isn't picking up the color, but I don't know of any mechanism that would be causing that. Any ideas?
Kobayashi-Sama Posted March 23, 2018 Posted March 23, 2018 Ah nevermind, I'm a Ditz. I didn't catch that I needed another mod for the patch to work. -UPDATE: I got collars to work, ish. The collars clip through the front of the neck, and I can't change the size of the neck using the Neck slider either.
RavenActual Posted March 23, 2018 Posted March 23, 2018 How have I not noticed this before now? It's awesome! Installed it with the mod organizer and almost everything seems to be working fine, but the orc models are messed up, it's applying the new fur skin onto the original orc model but with the new anthro eyes and fangs floating off in space, looks really freaky. Not sure why that one race is screwed up, everything else works fine. And I can't seem to use the SOS controls to give characters erections manually, but they still work properly during actual animations. Odd but I'm sure there's something I overlooked somewhere. Otherwise this is working fine and extremely impressive!
Bad Dog Posted March 23, 2018 Author Posted March 23, 2018 @Raven: load order. You have something messing with the Orc race after YA. YA goes last, pretty much. @Kobayashi, yes any close-fitting neck gear has problems. It's usually not noticeable but you can see it on Serana and Astrid. I'm fixing the ones I see over time. You can fix in outfit studio.
RavenActual Posted March 23, 2018 Posted March 23, 2018 7 hours ago, Bad Dog said: @Raven: load order. You have something messing with the Orc race after YA. YA goes last, pretty much. Yeah, that's what I thought it was, just hadn't had a chance to look at it yet this morning. Working fine now, this is great! Incredibly easy and functional considering what it does.
Kobayashi-Sama Posted March 24, 2018 Posted March 24, 2018 @Bad Dog: I realized that it was currently incomplete, and I am fairly incompetent at Bodyslide's Outfit Studio Okay, so I did a little backtracking into the thread to figure out how to patch NPC's from other mods. From what I understand, I need TES5Edit and CK in order to use the script included in the mod. With a little bit of tinkering, I figured out that I needed to put the .pas scripts into the edit scripts folder of TES5Edit and run them via right click on the plugin needed to be patched. I also needed to grab MatorTheEternal's mteFunctions.pas file. Unfortunately, I'm getting an error: Quote --------------------------------------------------------------- NPC Furrifier 3.0: Makes NPCs furry. --------------------------------------------------------------- Stringlists created. Loading data from available master files. Stringlist loading failed. Asset count in one or more essential stringlists was zero. [Apply Script done] Processed Records: 3459, Elapsed Time: 00:03 I have very limited knowledge on how to do this, so I'm a bit confused as to what went wrong. If it helps, the only plugins loaded in TES5Edit are Breezehome Fully Upgradable and all of the Skyrim ESM files. Did I need to load the YA plugin as well? Also, the specific NPC I'm trying to patch is Garath Greyhawk.
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