Siudhne Posted January 2, 2016 Posted January 2, 2016 As a very, very crude workaround to the item equip problem: How about adding an "add item" debug button in MCM which fires the item equip function once? Would be hell of an upgrade from adding items per console as of right now. ^^
Verstort Posted January 2, 2016 Author Posted January 2, 2016 As a very, very crude workaround to the item equip problem: How about adding an "add item" debug button in MCM which fires the item equip function once? Would be hell of an upgrade from adding items per console as of right now. ^^ Did 12.0.1 not work? There IS a add item debug button half way down the debug test button list on the right side, it calls the same function but doesn't turn itself off. Turn it on, wait for the cycle to repeat, then you can turn it off manually (I left it auto-recycle since I wanted to test lots of stuff in 12.0) Do you not see it? Dirty upgrade without save cleaning DEC from the save can cause MCM to show the wrong options Edit: Should be called "Add Item test" I mean it is sorta my fault for making the tool tip for those test buttons a generic non-tip, because I'm too lazy to change them every time I change those buttons
Verstort Posted January 5, 2016 Author Posted January 5, 2016 Can I take your silence as confirmation that 12.0.1 fixed the items not being equipped? Does anyone have another case for replicating the approach bug? While trying to figure out what might be causing the bug it disappeared, it's not triggering for QAYL anymore, I don't believe any of the changes I made could have fixed it, probably a fluke, but I want to be sure if any of you guys have a better way to replicate the bug.
minibw Posted January 5, 2016 Posted January 5, 2016 Great mod! Thanks for all the hard work getting this to us For whatever it's worth, I'm getting the approach bug too. My sex convos happen exactly as they should, I pick whatever responses, but then no sex actually happens; the NPC just walks away back to whatever they were doing before they started talking to me. I've don't have (and never had) QAYL installed. Also, I'm getting an "enslaved: devious cidhna jail/lostknife quests 1" message even though I've been done with those quests forever now and don't have any active ones. Short of uninstalling Devious Cidhna entirely, is there anything I can do to fix that? Here's the relevant papyrus bits [01/04/2016 - 10:03:00PM] [CRDE] force greet is Incomplete, -6.365967 GMin remain[01/04/2016 - 10:03:00PM] [CRDE] force greet failed, ran out of time[01/04/2016 - 10:03:00PM] [Helpless]: Resuming scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker)[01/04/2016 - 10:03:00PM] [Helpless]: Resuming scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker)[01/04/2016 - 10:03:01PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![01/04/2016 - 10:03:05PM] [CRDE] invalid: Jawanan actor is too far away from player now[01/04/2016 - 10:03:05PM] [CRDE] nearest batch size:8[01/04/2016 - 10:03:05PM] [CRDE] chastity:False: a:False b:TRUE g:False [01/04/2016 - 10:03:06PM] [CRDE] approachroll enslave: 1.333333 / sex: 17.333334 / Octieve San[01/04/2016 - 10:03:06PM] [CRDE] enslaved: devious cidhna jail/lostknife quests 1[01/04/2016 - 10:03:06PM] [CRDE] slave lvl: 1 vuln lvl: 3[01/04/2016 - 10:03:06PM] [CRDE] dhlp: False weapon: False[01/04/2016 - 10:03:07PM] [CRDE] Player is un-enslaveable, cannot re-enslave yet: level 1[01/04/2016 - 10:03:07PM] warning: Assigning None to a non-object variable named "::temp91"stack: [crdePlayerMonitor (2D001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 [crdePlayerMonitor (2D001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161[01/04/2016 - 10:03:07PM] [Helpless]: Suspending scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker)[01/04/2016 - 10:03:07PM] [CRDE] doing sex convo with Octieve San[01/04/2016 - 10:03:16PM] [CF][Creature Apply] Failure on ["Noster Eagle-Eye" [WIDeadBodyCleanupScript < (000198BD)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][01/04/2016 - 10:03:21PM] [CRDE] closest npc(s): 1:Octieve San, 2:Solitude Guard, 3:Solitude Guard, 4:Noster Eagle-Eye, 5:Solitude Guard, 6:Solitude Guard[01/04/2016 - 10:03:21PM] [CRDE] OnUpdate time:21.216003[01/04/2016 - 10:03:24PM] Error: Unable to call UnregisterForAllMenus - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.UnregisterForAllMenus() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[01/04/2016 - 10:03:24PM] Error: Unable to call UnregisterForAllMenus - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.UnregisterForAllMenus() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.OnDetachedFromCell() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[01/04/2016 - 10:03:24PM] Cannot open store for class "pf_crde_sexyesyouare", missing file?[01/04/2016 - 10:03:24PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.Dispel() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 272 [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[01/04/2016 - 10:03:25PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.Dispel() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 272 [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnDetachedFromCell() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[01/04/2016 - 10:03:26PM] [CRDE] force greet is Incomplete, 14.440918 GMin remain[01/04/2016 - 10:03:31PM] [CRDE] nearest batch size:7[01/04/2016 - 10:03:31PM] [CRDE] chastity:False: a:False b:TRUE g:False[01/04/2016 - 10:03:31PM] [CRDE] approachroll enslave: 46.666668 / sex: 19.333334 / Octieve San[01/04/2016 - 10:03:31PM] [CRDE] enslaved: devious cidhna jail/lostknife quests 1[01/04/2016 - 10:03:31PM] [CRDE] slave lvl: 1 vuln lvl: 3[01/04/2016 - 10:03:31PM] [CRDE] dhlp: TRUE weapon: False Thanks!
Verstort Posted January 5, 2016 Author Posted January 5, 2016 Great mod! Thanks for all the hard work getting this to us For whatever it's worth, I'm getting the approach bug too. My sex convos happen exactly as they should, I pick whatever responses, but then no sex actually happens; the NPC just walks away back to whatever they were doing before they started talking to me. I've don't have (and never had) QAYL installed. Also, I'm getting an "enslaved: devious cidhna jail/lostknife quests 1" message even though I've been done with those quests forever now and don't have any active ones. Short of uninstalling Devious Cidhna entirely, is there anything I can do to fix that? Here's the relevant papyrus bits [01/04/2016 - 10:03:00PM] [CRDE] force greet is Incomplete, -6.365967 GMin remain [01/04/2016 - 10:03:00PM] [CRDE] force greet failed, ran out of time [01/04/2016 - 10:03:00PM] [Helpless]: Resuming scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker) [01/04/2016 - 10:03:00PM] [Helpless]: Resuming scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker) [01/04/2016 - 10:03:01PM] [DCUR] Sex attacks are out of cooldown. Checking conditions! [01/04/2016 - 10:03:05PM] [CRDE] invalid: Jawanan actor is too far away from player now [01/04/2016 - 10:03:05PM] [CRDE] nearest batch size:8 [01/04/2016 - 10:03:05PM] [CRDE] chastity:False: a:False b:TRUE g:False [01/04/2016 - 10:03:06PM] [CRDE] approachroll enslave: 1.333333 / sex: 17.333334 / Octieve San [01/04/2016 - 10:03:06PM] [CRDE] enslaved: devious cidhna jail/lostknife quests 1 [01/04/2016 - 10:03:06PM] [CRDE] slave lvl: 1 vuln lvl: 3 [01/04/2016 - 10:03:06PM] [CRDE] dhlp: False weapon: False [01/04/2016 - 10:03:07PM] [CRDE] Player is un-enslaveable, cannot re-enslave yet: level 1 [01/04/2016 - 10:03:07PM] warning: Assigning None to a non-object variable named "::temp91" stack: [crdePlayerMonitor (2D001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 [crdePlayerMonitor (2D001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 [01/04/2016 - 10:03:07PM] [Helpless]: Suspending scenes, called from: [crdemodsmonitorscript <crdeModsMonitor (2D000D62)>], (Slavery Mod Tracker) [01/04/2016 - 10:03:07PM] [CRDE] doing sex convo with Octieve San [01/04/2016 - 10:03:16PM] [CF][Creature Apply] Failure on ["Noster Eagle-Eye" [WIDeadBodyCleanupScript < (000198BD)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [01/04/2016 - 10:03:21PM] [CRDE] closest npc(s): 1:Octieve San, 2:Solitude Guard, 3:Solitude Guard, 4:Noster Eagle-Eye, 5:Solitude Guard, 6:Solitude Guard [01/04/2016 - 10:03:21PM] [CRDE] OnUpdate time:21.216003 [01/04/2016 - 10:03:24PM] Error: Unable to call UnregisterForAllMenus - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.UnregisterForAllMenus() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [01/04/2016 - 10:03:24PM] Error: Unable to call UnregisterForAllMenus - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.UnregisterForAllMenus() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.OnDetachedFromCell() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [01/04/2016 - 10:03:24PM] Cannot open store for class "pf_crde_sexyesyouare", missing file? [01/04/2016 - 10:03:24PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.Dispel() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 272 [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [01/04/2016 - 10:03:25PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.Dispel() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 272 [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnDetachedFromCell() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [01/04/2016 - 10:03:26PM] [CRDE] force greet is Incomplete, 14.440918 GMin remain [01/04/2016 - 10:03:31PM] [CRDE] nearest batch size:7 [01/04/2016 - 10:03:31PM] [CRDE] chastity:False: a:False b:TRUE g:False [01/04/2016 - 10:03:31PM] [CRDE] approachroll enslave: 46.666668 / sex: 19.333334 / Octieve San [01/04/2016 - 10:03:31PM] [CRDE] enslaved: devious cidhna jail/lostknife quests 1 [01/04/2016 - 10:03:31PM] [CRDE] slave lvl: 1 vuln lvl: 3 [01/04/2016 - 10:03:31PM] [CRDE] dhlp: TRUE weapon: False Thanks! Huh, I thought I fixed that Devious Cidhna bug ages ago, but since I don't test a lot of this stuff maybe it's still broken. And yeah, QAYL wasn't the only cause of this bug by any stretch, I've seen it pop up all over the place in all kinds of situations. However, the no-sex bug you have is completely different. You're missing a fragment by the looks of it. Here, put this in your install directory. I'm not sure why it wasn't in the release, but it'll be in the next one. Edit: Can you do me a favor? Can you open your console (~) and type sqv DvCidhna_LostKnife and sqv DvCidhna_DaintySload? One of those quests are still running, which is why you're stuck in enslavement lock. If one of those is running you can type stopquest <Questname> to stop it which should free DEC back up. I need to know which is the bad quest that failed to finish so I can write a better check to keep DEC from thinking you are still active with it. pf_crde_sexyesyouare.pex
minibw Posted January 5, 2016 Posted January 5, 2016 Ah, it looks like DvCidhna_LostKnife was the active quest, and stopping it fixed the problem! No longer getting the enslaved message. And putting that file into the scenes worked as well and getting working sex greets now. Thanks!!
Monoman1 Posted January 5, 2016 Posted January 5, 2016 Can I take your silence as confirmation that 12.0.1 fixed the items not being equipped? Does anyone have another case for replicating the approach bug? While trying to figure out what might be causing the bug it disappeared, it's not triggering for QAYL anymore, I don't believe any of the changes I made could have fixed it, probably a fluke, but I want to be sure if any of you guys have a better way to replicate the bug. Haven't had a chance to try 12.01 but before you posted it I recompiled those fragments with the same changes which worked for me. But there's a new dialog when choosing "my master would not approve" and you get the response: "Oh then maybe I can help prevent you from having sex if your master doesn't want that. Just let me...". = the fragment pf_crde_sexmasterbelted. Doesn't seem to do anything. I had a look over the function equipRandomBeltAndStuff() and don't see anything immediately wrong with it. As for the approach bug. For me it seems to be something to do with cursed loot. Not sure when/why it triggered but reinstalling DCL after it happened got approaches working again without touching DEC. Also, this might be related. Try adding DCLs slave collar with the console. Go to a busy place (inn). Make sure approaches are working first. Then equip the slave collar. Approaches were still active in the console but npcs were not approaching for me. But using DCLs "Free Me" got things working again. Maybe someone else can confirm this because my game is messed up at the moment but I'm seeing some stack errors in the log lately: Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 That's a new game but not from the absolute beginning (not mod initialization) Papyrus.0.rar Lastly a suggestion. How about tying in with Sexual Fame Framework and More Devious Quests. I haven't used SFF yet as it's in it's infancy. MDQ has a "slave fame" counter for each region of skyrim that increases when the PC is spotted having sex in Devious devices but decays over time. Maybe approach could be triggered by fame alone even if not in a vulnerable state
Siudhne Posted January 5, 2016 Posted January 5, 2016 Can I take your silence as confirmation that 12.0.1 fixed the items not being equipped? Can't access my computer right now, but I will come back to you once I test it.
Verstort Posted January 6, 2016 Author Posted January 6, 2016 Haven't had a chance to try 12.01 but before you posted it I recompiled those fragments with the same changes which worked for me. But there's a new dialog when choosing "my master would not approve" and you get the response: "Oh then maybe I can help prevent you from having sex if your master doesn't want that. Just let me...". = the fragment pf_crde_sexmasterbelted. Doesn't seem to do anything. I had a look over the function equipRandomBeltAndStuff() and don't see anything immediately wrong with it. Huh... I didn't test it, don't remember if it was actually working, but I'll add it to my list of things that should get tested. Edit: The fragment pex was there right? You read the source but was the compiled version in the folder below? Because I don't see the issue on this end either... As for the approach bug. For me it seems to be something to do with cursed loot. Not sure when/why it triggered but reinstalling DCL after it happened got approaches working again without touching DEC. Also, this might be related. Try adding DCLs slave collar with the console. Go to a busy place (inn). Make sure approaches are working first. Then equip the slave collar. Approaches were still active in the console but npcs were not approaching for me. But using DCLs "Free Me" got things working again. I'll see if I can replicate that, I haven't played with those collars for awhile. Maybe someone else can confirm this because my game is messed up at the moment but I'm seeing some stack errors in the log lately: Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1835: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 706 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1836: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1841: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 757 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1842: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 161 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 Line 1889: [crdePlayerMonitor (99001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 601 That's a new game but not from the absolute beginning (not mod initialization) Papyrus.0.rar Huh, thought I would see an index out of range before now.. Should be easy to fix. I wouldn't call these stack errors though, just errors/warnings that prints the running stack for that error scope for debugging purposes, the stack itself isn't the problem. If you see an error where DEC actually hurts the whole stack, like a stack dump with more than 5 CRDE frames, that would be much worse, and only seen once with a save clean fixing it. Lastly a suggestion. How about tying in with Sexual Fame Framework and More Devious Quests. I haven't used SFF yet as it's in it's infancy. MDQ has a "slave fame" counter for each region of skyrim that increases when the PC is spotted having sex in Devious devices but decays over time. Maybe approach could be triggered by fame alone even if not in a vulnerable state Adding SLSF is on the list. I thought he deprecated More Devious Quest though...
Monoman1 Posted January 6, 2016 Posted January 6, 2016 Yup pex is there. Decompiled it. Doesn't look right. scriptName pf_crde_sexmasterbelted extends TopicInfo hidden ;-- Properties -------------------------------------- ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GotoState ; Skipped compiler generated GetState I'll try recompiling it and check back. Edit: scriptName pf_crde_sexmasterbelted extends TopicInfo hidden ;-- Properties -------------------------------------- ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GetState function Fragment_0(ObjectReference akSpeakerRef) actor akSpeaker = akSpeakerRef as actor Bool result = (self.GetOwningQuest() as crdeplayermonitorscript).equipRandomBeltAndStuff() endFunction ; Skipped compiler generated GotoState That looks better. Just need to test it in game now. Edit2: Yup, belt equipped now. Yea, Versh has discontinued updates to MDQ. But for now it is more 'complete' than SLSF. Thought the systems might be similiar though. Really all I'm waiting for is for MDQ dialog to get ported over to SLSF. I think he's waiting for someone with better english to do it but unless you're OCD about it the dialog seems fine to me for the most part.
Verstort Posted January 6, 2016 Author Posted January 6, 2016 Yup pex is there. Decompiled it. Doesn't look right. scriptName pf_crde_sexmasterbelted extends TopicInfo hidden ;-- Properties -------------------------------------- ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GotoState ; Skipped compiler generated GetState I'll try recompiling it and check back. Edit: scriptName pf_crde_sexmasterbelted extends TopicInfo hidden ;-- Properties -------------------------------------- ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GetState function Fragment_0(ObjectReference akSpeakerRef) actor akSpeaker = akSpeakerRef as actor Bool result = (self.GetOwningQuest() as crdeplayermonitorscript).equipRandomBeltAndStuff() endFunction ; Skipped compiler generated GotoState That looks better. Just need to test it in game now. Edit2: Yup, belt equipped now. Yea, Versh has discontinued updates to MDQ. But for now it is more 'complete' than SLSF. Thought the systems might be similiar though. Really all I'm waiting for is for MDQ dialog to get ported over to SLSF. I think he's waiting for someone with better english to do it but unless you're OCD about it the dialog seems fine to me for the most part. Wait, what are you decompiling with? That might be useful later. But yeah, I gave recompiling a shot earlier and that fixed it on my end so shrug.
Monoman1 Posted January 6, 2016 Posted January 6, 2016 Champollion http://www.nexusmods.com/skyrim/mods/35307/ It's a command line program but you can just drag your pex on top of the champollion exe.
Verstort Posted January 7, 2016 Author Posted January 7, 2016 Anyone know if there's an easy way to detect if an NPC supports the storm cloaks or the imperials?
spoonsinger Posted January 7, 2016 Posted January 7, 2016 Anyone know if there's an easy way to detect if an NPC supports the storm cloaks or the imperials? From the faction? Imperials = GovImperial, CWImperialFaction, CWImperialFactionNPC & CWImperialAlly Stormcloaks = GovSons, CWSonsFactionNPC, CWSonsFaction, & CWSonsAlly (Bit of cross over between CWImperialFactionNPC & CWSonsFactionNPC factions according to the member lists) Also CWPotentialAllyFaction but it only has one dude in it, (I assume so he's still useful/not dead after the civil war - it has two ranks, imperial and the other one). (Info taken from http://www.uesp.net/wiki/Skyrim:Factions)
Verstort Posted January 7, 2016 Author Posted January 7, 2016 Anyone know if there's an easy way to detect if an NPC supports the storm cloaks or the imperials? From the faction? Imperials = GovImperial, CWImperialFaction, CWImperialFactionNPC & CWImperialAlly Stormcloaks = GovSons, CWSonsFactionNPC, CWSonsFaction, & CWSonsAlly (Bit of cross over between CWImperialFactionNPC & CWSonsFactionNPC factions according to the member lists) Also CWPotentialAllyFaction but it only has one dude in it, (I assume so he's still useful/not dead after the civil war - it has two ranks, imperial and the other one). (Info taken from http://www.uesp.net/wiki/Skyrim:Factions) Ah, I only saw the one faction, figured it was used for actual soldiers only. Good to know there are so many factions to check against. I was going to use it to limit which belt you can get, thinking if you got a belt from a random NPC, and they belonged to one faction or the other, they would more likely have one type of belt to give you, but now that I think of it would they have extra belts lying around from the enemy and put one on you as punishment instead, in a spiteful "she's a traiter, belongs to them" sort of fashion, but I think there would need to be some negative feedback to that from unsympathetic NPCs and I'm too lazy to add that, and I don't think regulations adds it either. If they are in GovFACTION then they are governement or high level soldier, no? Maybe I can assume they have keys default for unlocking you too on attack. Edit: I need to try writing scenes out, it makes no sense for the player to SUDDENLY find themselves in many items without either a black out or magic excuse.
Verstort Posted January 8, 2016 Author Posted January 8, 2016 I'm tired of staring at MCM settings, you guys can bug test this while I go play video games
spoonsinger Posted January 8, 2016 Posted January 8, 2016 I'm tired of staring at MCM settings, you guys can bug test this while I go play video games I would but I'd probably have to hunt you down, kick you off your PC, look around for the files, load them up onto a USB stick and wander back home to test. However it might be easier if you upload the files to the download section
Verstort Posted January 8, 2016 Author Posted January 8, 2016 Awkward. Edit: I should point out there are lots of items I postponed to a later version, they exist in the MCM so translators can get started. I'll upload the changes to the change log tomorrow, but besides the MCM options it's mostly bug fixes and workarounds. If there are any more items you guys want added, now would be a good time to request them. Dasha is the only items I'm slightly against, and only because It erks me to see random NPCs carrying around something that looks too good (expensive) and willing to give it to someone they meet in the street. I was tempted to replace all ebonite with un-ebonite for the same reason, but then I would have to look at that stuff all the time.
spoonsinger Posted January 8, 2016 Posted January 8, 2016 Umm, gave 12.1 a go on a new game. No MCM & non of its normal console scrolly CRDE messages. If interested PapLog from new game start. (subsequent paplog, i.e. after save reload didn't have any crde stuff in it, and no MCM or console message). Anyway back to 12.01 for now. Papyrus.2.log
lexv Posted January 8, 2016 Posted January 8, 2016 No MCM with 12.1 Requests: 1) Can you change slider for enslavement chance for slavers in %, not a multiplier in next releases, please. Because there are lack of slavers in Skyrim. There are lack of immersion, if PC with slaveboots have same vulnerability as collared naked tattooed wearing harness. I need to turn off nudity vulnerability, and use Cursed Loot functionality. It will be good, if vulnerablity lvls will be expanded, for example: 1 = nudity or collar or boots 2 = (nudity or collar) + (collar or boots) 3 = nudity + slavetats (or collar) + harness (or boots) + piercings ---- maximum vulnerability lvl without blindfolds, gags, yokes, armbinder Next with heavy devices can be like: 4 = blindfold or gag 5 = lvl 4 + something light 6 = blindfold + gag 7 = armbinder
Verstort Posted January 8, 2016 Author Posted January 8, 2016 Umm, gave 12.1 a go on a new game. No MCM & non of its normal console scrolly CRDE messages. If interested PapLog from new game start. (subsequent paplog, i.e. after save reload didn't have any crde stuff in it, and no MCM or console message). Anyway back to 12.01 for now. I can't rule out that I didn't accidentally add a hard dependency, we've been here before with wolfclub and maria eden in the past where I didn't notice the issue because I play with the mod that was accidentally made a hard dependency. But uh... that log ends right as the MCM menu initializes for DEC, did it maybe take a really long time to start and you closed the game before it had a chance to finish? I use a SDD so I've always suspected that it would take longer, when it already takes at least 8 seconds on my end to start (needs time to finish loading data from all mods first) Can you give me a load order and I'll try to find the exact mod that could be causing the issue tonight. Log says you don't have Cursed loot installed, correct? Can I assume you don't have force nude and prostituted collar's mod?
Verstort Posted January 8, 2016 Author Posted January 8, 2016 Requests: 1) Can you change slider for enslavement chance for slavers in %, not a multiplier in next releases, please. Because there are lack of slavers in Skyrim. Sure, The effect is the same, slavers get a different number, it's just more direct without the modifier. Will change. There are lack of immersion, if PC with slaveboots have same vulnerability as collared naked tattooed wearing harness. I need to turn off nudity vulnerability, and use Cursed Loot functionality. It will be good, if vulnerablity lvls will be expanded, for example: 1 = nudity or collar or boots 2 = (nudity or collar) + (collar or boots) 3 = nudity + slavetats (or collar) + harness (or boots) + piercings ---- maximum vulnerability lvl without blindfolds, gags, yokes, armbinder Next with heavy devices can be like: 4 = blindfold or gag 5 = lvl 4 + something light 6 = blindfold + gag 7 = armbinder That looks as silly as what we currently use just spread out. I've been hoping to think of a less specific/static system, either something that allows certain items to add to the number in a way the user can set or a system where the user can set the effect per item, since there are less than 10 items anyway, combos would be the only issue. Tell you what, if I don't think of anything better, at the least I'll spread it out in a similar fashion to what you have for next big release, something that makes it a little easier to specify levels of vulnerability.
spoonsinger Posted January 8, 2016 Posted January 8, 2016 Umm, gave 12.1 a go on a new game. No MCM & non of its normal console scrolly CRDE messages. If interested PapLog from new game start. (subsequent paplog, i.e. after save reload didn't have any crde stuff in it, and no MCM or console message). Anyway back to 12.01 for now. I can't rule out that I didn't accidentally add a hard dependency, we've been here before with wolfclub and maria eden in the past where I didn't notice the issue because I play with the mod that was accidentally made a hard dependency. But uh... that log ends right as the MCM menu initializes for DEC, did it maybe take a really long time to start and you closed the game before it had a chance to finish? I use a SDD so I've always suspected that it would take longer, when it already takes at least 8 seconds on my end to start (needs time to finish loading data from all mods first) Can you give me a load order and I'll try to find the exact mod that could be causing the issue tonight. Log says you don't have Cursed loot installed, correct? Can I assume you don't have force nude and prostituted collar's mod? "But uh... that log ends right as the MCM menu initializes for DEC, did it maybe take a really long time to start and you closed the game before it had a chance to finish? " Err, everything else had finished - went for a smoke and came back to see Immersive Armour scroll past, the last thing to init as a rule, (and after that it's usually sexlife notifications). "I use a SDD so I've always suspected that it would take longer, when it already takes at least 8 seconds on my end to start (needs time to finish loading data from all mods first)" I do indeed use technologies of masterful speediness, however the init run still takes fecking ages for which I am accustomed. "Log says you don't have Cursed loot installed, correct?" Indeed, that is correct. Is it the law? "Can I assume you don't have force nude and prostituted collar's mod?" I have pet collar in there somewhere. Never had it pop up in game at any point at all though. (Not entirely sure why it's taking up am esp slot). Edit :- Load Order:- # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Lootification.esm TERAArmors.esm SexLab.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm SkyTEST-RealisticAnimals&Predators.esm ZaZAnimationPack.esm hdtHighHeel.esm Heels Sound.esm Havok Breast Physic.esm SGHairPackBase.esm SexLabAroused.esm Devious Devices - Assets.esm Lanterns Of Skyrim - All In One - Main.esm Unique Flowers & Plants.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm NPCs of Dibella - Resources.esm PSQ PlayerSuccubusQuest.esm dcc-soulgem-oven-000.esm SexLabUtil1.esp Apropos.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp You Hunger.esp Tamriel Reloaded Trees.esp RealisticWoodenMannequins.esp AOS.esp SexLab Sound FX Replacer.esp BarenziahQuestMarkers.esp mslVampiricThirst.esp Bounty Gold.esp Auto Unequip Ammo.esp SlaveTats.esp CitrusHead - Standalone.esp LoversLoad_Screens.esp Blush When Aroused.esp LovelyHairstylesCE.esp TheEyesOfBeauty.esp FISS.esp KS Hairdo's.esp NonSexLabAnimationPack.esp Skyrim_Strap_Ons.esp Extended UI.esp MoreNastyCritters.esp iHUD.esp DrSKnapsacks.esp SexLabSquirtR.esp Mighty Beasts - Vampire Lord.esp Mighty Beasts - Werewolf.esp NPCWaterAIScripted.esp SexLab Vanilla Voices.esp SexLab Cumshot.esp Cazy Hairs-by zzjay.esp SexLab Extra Voices.esp Fh hairs-by zzjay.esp SkyUI.esp SleepTight.esp SmartCast_1_0.esp VioLens.esp dD Enchanted Chests.esp SexLabWerewolves.esp CharredSkeeverReplacer.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp 3DNPC.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Tamriel Reloaded Flora.esp PWwaterfall.esp SkyFalls + SkyMills + DG + DB.esp zdd.esp HorrifiedFemalePrisons.esp rcrnShaders.esp SIPP - Skyrim Ingredients Potions & Poisons.esp DeadlyCombat.esp DeadlyCombat_GiantsAIFix.esp AOS2_GDO Patch.esp SexLab_Solutions.esp DrunkenSluts.esp XXXX ARMOURS 2.esp Unique Grasses.esp hydra_slavegirls.esp Rebirth Monster.esp Havok Breast Physic (ALL esp).esp SexLab_DibellaCult.esp Forgotten Dungeons.esp SexLabSkoomaWhore.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp Cidhna Mine Expanded.esp Captured Dreams.esp Skyrim Unbound.esp DFB - Random Encounters.esp Tamriel Reloaded Mountains.esp Combat Evolved.esp Immersive Weapons.esp XXXX MERGED WEAPONS 4.esp FM_FollowerMod.esp Traps Are Dangerous.esp AOS2_TAD Patch.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp animal_mansion.esp Hothtrooper44_ArmorCompilation.esp HentaiCreatures.esp Tera Armor Level List.esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp SexLab More Creatures.esp Inconsequential NPCs.esp Populated Dungeons Caves Ruins for USKP.esp Populated Dungeons Caves Ruins.esp XXXX ARMOURS 3.esp Run For Your Lives.esp HeljarchenFarm.esp RBB Merged Boats.esp Populated Forts Towers Places.esp dawnguard sentries.esp SMIM-Merged-All.esp NorthernCardinal.esp qayl.esp SimpleSlavery.esp SL Sleeping Necro.esp DeadlyDragons.esp PetCollar.esp Books of Skyrim Compilation.esp Foggy Morthal and Swamp.esp CoCo_TDM2.esp BrandingDeviceOfDoom.esp HeroineDistress.esp SexLab-AmorousAdventures.esp Forgotten DungeonsDLC.esp SMUTBDS.esp BesEss.esp MusicMerge.esp NoDeathMod.esp Devious Cidhna.esp CollegeDaysWinterhold.esp ForgottenCity.esp AngrimApprentice.esp TradeBarter.esp Slaverun_Reloaded.esp MilkModNEW.esp MilkModNEW HF.esp MilkModNEW ZaZ.esp XXXX ARMOURS 5.esp SexLabDefeat.esp AK- Buyable Paintings and Pictures.esp SexLab Eager NPCs.esp LoversComfort.esp XXXX ARMOURS 1.esp Naughty Books No Skills.esp Namira'sGoat (CUFiddled).esp iNeed.esp Purewaters.esp Apocalypse - The Spell Package.esp RCRNvolumetric.esp TERAArmors_SOS.esp MsVAndCiceriaAndFriends.esp Kawaii Face Presets.esp Elemental Destruction.esp LostEnchantments.esp Stealth Skills Rebalanced_COMPLETE.esp XXXX MORE MERGED WEAPONS.esp EstrusChaurus.esp EstrusSpider.esp RCRNdgdb.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp Realistic Animal Loot.esp Schlongs of Skyrim.esp DeviousDevice - More Devious Quest.esp mslDeviousCaptures.esp SexLab_PaySexCrime.esp SLSW Addicted.esp HDT Piercingsets.esp XiNafay - Shoes.esp shoespack.esp Vividian - RCRN Weather patch.esp Vividian - Torches Preset.esp IncreasedCampfireTorchCandleRadius.esp IndividualizedShoutCooldowns.esp Angeli Devious Expansion.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Height Adjusted Races with True Giants.esp Giants.esp 12FemaleBrows.esp Skyrim-Mapweatherfix.esp Vividian - Extended Weathers - RCRN.esp Luxury Collection.esp LootandDegradation.esp Exhaustion.esp MatureSkinComplexions.esp XXXX MERGED CLOTHING TWO.esp XXXX REMODELED ARMOURS.esp MF_RadiantProstitution.esp SexLabDangerousNights.esp SGHairPackAIO.esp SGEyebrows.esp SC07SexLabRandomAttack.esp SexLab Aroused Creatures.esp SexLabLeveling.esp WeightMorphs.esp SOS Merged Schlongs.esp rk_Followers_and_Mei.esp Devious Deviants.esp LostGrimoire.esp AOS2_DD Patch.esp AOS2_RCRN_AE_Patch.esp 83Willows_101BUGS_V4_LowRes.esp dD-Dragonborn-Dawnguard-EBT Patch.esp RaceMenu.esp AnPack.esp Seraphim - PrettyCourier.esp SkyCasino.esp XPMSE.esp SexLab_DibellaCult_Sisters.esp Clothing & Clutter_3DNPC_Patch.esp FNISSexyMove.esp TrXArmor - Stand Alone.esp NPCs of Dibella.esp Bijin Wives.esp SexLab TDF Aggressive Prostitution.esp SexLab_Solutions_PO_Patch.esp XXXX ARMOURS 6.esp TTT_ArousedNips.esp DW.esp ageha.esp ExpandedJewelryCrafting.esp SSLToysKeysMasksTaxes.esp SexualizedVampireLord.esp adcSexlife.esp Deviously Enslaved.esp FNIS.esp When Vampires Attack.esp SLAnimLoader.esp Realistic_Regeneration.esp UIExtensions.esp display-model.esp towConversation.esp Mixed Bag Of Stuff 14.esp TES5Merged.esp LLI.esp SLALAnimObj.esp For info :- SSLToysKeysMasksTaxes.esp contains:- SSLToys.esp Key20 - Chastity.esp Devious Rubber Masks.esp SimpleTaxes.esp & Mixed Bag Of Stuff 14.esp contains:- SkyrimCoinReplacerRedux.esp Demonika.esp ServicesAssets.esp DAI Bard Songs.esp KinkyPerk - English only.esp StreakerPerks_2013-05-29.esp Higher Bounties Hold Specific.esp CookingAlchemy.esp AlchemyCurePoison.esp Simple Spell Scaling.esp More Believable Carrying Weight & V.esp Craftable and Placeable Havok-enabled Bedrolls .esp LinenCraft.esp TemperClothing.esp Merchants have Linen updated.esp iCompass - Immersive Compass.esp No GPS.esp Scarce Soul Gems.esp Tougher Bandits.esp Tenacious Skeletons.esp ElementalArrows.esp Immersive Archey.esp RiverwoodTower.esp SilverSwordEnchantment.esp WitchhunterPackRelease1.0.esp juhan Labyrint.esp Threeguardbarrow.esp PP_OgmundsTomb.esp Joric'sTomb.esp AKHHAlternateRoute.esp PP_WindcallerPass.esp BreezehomeLibrary.esp JustTooSticky.esp SCRR Coin Weight.esp Tangible Gold.esp Weighted Arrow.esp SummonableChest.esp PumpingIron.esp NonEssentialChildren.esp NudeYngvildSpirits.esp SL99Exchanger.esp Exploding Bound Arrow (No Extra Damage Version).esp Gildergreen Regrown.esp Diseased.esp Diseased Droops Medicine.esp AltarsDontCureDiseases.esp NoPsychicLockKnowledge.esp & SLALAnimObj.esp is at the end because I couldn't be arsed relootifiying for an esp with two records in. (and yes it generally works within the confines of acceptable skyrim playability).
mrtauntaun Posted January 8, 2016 Posted January 8, 2016 I have also started to get the Force Greet issue where the debug says doing sex convo, but nothing happens. If I approach that npc, they'll start talking, but they won't approach me. Was any workaround ever found?
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