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SexLab Inflation Framework


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Posted

Breast scaling seems to be broken in the latest. Belly inflation works, but it's barely noticeable. You have to basically max out the value to get the same size inflation that you could get before. Belly Max Scale 20 is now the equivalent of Belly Max Scale 5.

 

Copied from the HP thread, because the problem persists even when using an old version of HP with SIF.

Posted

http://www.loverslab.com/files/file/3366-diet-based-butt/

 

Will this be possible to add support to?

 

yes, i did it - i'm going to send it to SLIF author this evening - but first i want to solve my personal issues with body scaling (asymmetry butt nodes L vs R (no idea why) )

 

------------

 

anyway someone know this problem:

my PC have visible asymmetry butt - left buttock is smaller than right (or vice versa :) )  - it means that scalling works but something is wrong.

 

in SLIF MCM when i select "all mods" (slider and values section) i see that left butt node is smaller than right node - so SLIF "know" it, but when i try to check each mod - any selected, registered mod showing me that left buttock is equal than right buttock. - only "all mods" showing me different values between left and right node.

 

i spend few evenings and didnt found solution

 

i'm checked path version with mod version

 

reset SLIF config

 

new game

 

no idea?

 

additionaly:

 

when i will unregister any related with butt nodes mod all seems ok - no asymmetry

 

currently im using sexlab hormones and diet based butt (as related with ass mods)

Posted

Yes, I've updated the actor, reset the actor, and re-registered the actor. I also have all of the scanner boxes ticked as you do.

 

Are there any specific screenshots you'd like to see to maybe help remedy this situation?

 

Also, I did just try the newest SLIF (version 1.0.2c) and "multiply" still doesn't work for me.

I will have to investigate this. The scanner seems to have issues itself too.

 

Copied from the HP thread, because the problem persists even when using an old version of HP with SIF.

That seems to be a HP calculation issue then? Will test this.

 

Don't see an option for milk mod economy in the latest version, or was it never there?

Milk Mod Economy now has native support, so no patch needed :)

 

 

http://www.loverslab.com/files/file/3366-diet-based-butt/

 

Will this be possible to add support to?

 

yes, i did it - i'm going to send it to SLIF author this evening - but first i want to solve my personal issues with body scaling (asymmetry butt nodes L vs R (no idea why) )

 

------------

 

anyway someone know this problem:

my PC have visible asymmetry butt - left buttock is smaller than right (or vice versa :) )  - it means that scalling works but something is wrong.

 

in SLIF MCM when i select "all mods" (slider and values section) i see that left butt node is smaller than right node - so SLIF "know" it, but when i try to check each mod - any selected, registered mod showing me that left buttock is equal than right buttock. - only "all mods" showing me different values between left and right node.

 

i spend few evenings and didnt found solution

 

i'm checked path version with mod version

 

reset SLIF config

 

new game

 

no idea?

 

additionaly:

 

when i will unregister any related with butt nodes mod all seems ok - no asymmetry

 

currently im using sexlab hormones and diet based butt (as related with ass mods)

 

If you send me the file, I will try this out :)

Posted

Is Soulgem Oven 310 update for this mod needed? He may have added native NiOverride support I think, but not entirely sure how well it works.

Yes, the patch definitely needed an update for version 310, my mod replaces calls to NiOverride, with calls to my mod, so my mod can handle the scaling.

 

Update 1.0.2d:

- updated Soulgem Oven III patch for version 310

Posted

 

Is Soulgem Oven 310 update for this mod needed? He may have added native NiOverride support I think, but not entirely sure how well it works.

Yes, the patch definitely needed an update for version 310, my mod replaces calls to NiOverride, with calls to my mod, so my mod can handle the scaling.

 

Noted. Thank you!

EDIT: Making a new post because it is a new topic. Question, does Devourment support match the updated version not on these forums? (0.65d)?? https://aryion.com/forum/blog.php?b=26087 It is consistently updated (November 4th last). EDIT 2: Answered my own question looking at the OP. Sorry.

Posted

Noted. Thank you! Question, does Devourment support match the updated version not on these forums? (0.65d)??

Yes, it's 0.65d, but you will need this Addon too: Redblue322's Devourment EBBB Addon

Both have to be installed before my patches. The Addon basically added NetImmerse support and that's what my patches are based upon.

Posted

 

Noted. Thank you! Question, does Devourment support match the updated version not on these forums? (0.65d)??

Yes, it's 0.65d, but you will need this Addon too: Redblue322's Devourment EBBB Addon

Both have to be installed before my patches. The Addon basically added NetImmerse support and that's what my patches are based upon.

 

Yeah I have it installed. One more question. Are you going to add Devious Butt 2.0 beta support? He claims it will not need to be updated and I should just untick the option in SLIF FOMOD.

Posted

Yeah I have it installed. One more question. Are you going to add Devious Butt 2.0 beta support? He claims it will not need to be updated and I should just untick the option in SLIF FOMOD.

If he used the newest sources sure, that was the problem, why I added my own patch for 1.5.2, since he used old sources.

Posted

 

Yeah I have it installed. One more question. Are you going to add Devious Butt 2.0 beta support? He claims it will not need to be updated and I should just untick the option in SLIF FOMOD.

If he used the newest sources sure, that was the problem, why I added my own patch for 1.5.2, since he used old sources.

 

Alright. Thank you so much for your time.

Posted

 

Yes, I've updated the actor, reset the actor, and re-registered the actor. I also have all of the scanner boxes ticked as you do.

 

Are there any specific screenshots you'd like to see to maybe help remedy this situation?

 

Also, I did just try the newest SLIF (version 1.0.2c) and "multiply" still doesn't work for me.

I will have to investigate this. The scanner seems to have issues itself too.

 

 

Alright, thanks for the update. :)

Posted

Hey qotsafan! thank you for making and sharing this mod with us mate!

 

I wanted to ask though, what are the recommended settings shown for the SexLab Hormones mod?

post-64974-0-61216900-1480037749_thumb.jpg

Posted

Hey qotsafan! thank you for making and sharing this mod with us mate!

 

I wanted to ask though, what are the recommended settings shown for the SexLab Hormones mod?

attachicon.gif1.jpg

"Shape change override" seems to enable/disable everything related to overrides (color and nodes)

"Update on cell change", "Update after sex" and "Update on timer" do exactly what they say.

"Enable NiOverride" is irrelevant, since my patch defaults to my framework, if it is installed.

"Enable QueueNodeUpdate" calls QueueNiNodeUpdate on each update (cell change, after sex, on timer, etc.).

"NiO Node Balancing", seems to balance the values for his three mods "SexLab Hormones", "SexLab Parasites" and "SexLab Stories Devious" (I will provide a SexLab Stories patch later), you can turn that on.

Posted

Would you be able to double check that Amputator Framework is working. It's not working on my end on any version I've tried (1.0.1h through 1.0.2e), and I doubt it was affected with 1.0.3. I press the Editor key and remove limbs, and the animations activate but the limbs stay attached. See here for Papyrus and TES5Edit info.

Posted

Would you be able to double check that Amputator Framework is working. It's not working on my end on any version I've tried (1.0.1h through 1.0.2e), and I doubt it was affected with 1.0.3. I press the Editor key and remove limbs, and the animations activate but the limbs stay attached. See here for Papyrus and TES5Edit info.

Yes, I see what you mean, will be fixed next version.

Posted

 

Would you be able to double check that Amputator Framework is working. It's not working on my end on any version I've tried (1.0.1h through 1.0.2e), and I doubt it was affected with 1.0.3. I press the Editor key and remove limbs, and the animations activate but the limbs stay attached. See here for Papyrus and TES5Edit info.

Yes, I see what you mean, will be fixed next version.

 

If SLIF was the problem, that's a load off my back trying to figure this out. lol. Thank you!

Posted

If SLIF was the problem, that's a load off my back trying to figure this out. lol. Thank you!

Should be fixed now :)

 

Update 1.0.3a:

- fixed hiding nodes (for Amputator Framework, Devious Devices, etc.)

- updated French, Polish, Russian and Spanish translations to current state

- added SexLab Stories Devious patch for version 0.8.2a

Posted

Update 1.0.3b:

- fixed hidden nodes not updating correctly

 

Update 1.0.3c:

- fixed values not updating on instant inflation

 

Update 1.0.3d:

- added the events "OnSLIF_hideNode" and "OnSLIF_showNode" for convenience

Posted

Update 1.0.3b:

- fixed hidden nodes not updating correctly

 

Update 1.0.3c:

- fixed values not updating on instant inflation

 

Update 1.0.3d:

- added the events "OnSLIF_hideNode" and "OnSLIF_showNode" for convenience

Thank you so much qotsafan!!

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