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SexLab Inflation Framework


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Posted

No 6 is 12 jokes here :P

I don't even know, what a 6 is 12 joke is :P

 

Could you support this one ?

http://www.loverslab.com/files/file/2453-aroused-nips/

 

Thank you.

Aroused Nips uses BodyMorphs, which are not yet supported by my framework.

 

Not too sure why but whenever I reset my actor and she is wearing heels (that use HDT High Heels System), the high heels offset gets reset as well. My character permanently stands 8" below the ground.

I will have to investigate, if I have to make a patch for that or what is even going on there.
Posted

Still having troubles post Uninstall/SaveCleaner (Logs provided). Even tried a new character without the mod, Post Deactivation and SaveCleaner. The settings I have from before I install the new patch are still in place even after the save clean and uninstall. Is there anything I might have missed?

Papyrus.0.log

slif_debug.0.log

Posted

A couple of things...

 

First, after playing around, I'm requesting that the leg morphs be added as part of the butt morph configuration. Getting a giant booty while you still have skinny legs is just wrong. So very wrong.

 

Second, not sure if it's a known thing or not, but my PC has stopped having belly morphs applied very suddenly with the exception of one mod. Going into the individual mods, it shows the belly being scaled, but in the "all mods" view, it shows a scale of 0. Breasts and butt are still being scaled, and belly scale is still being applied to NPCs.

 

Third, a suggestion is to add an option to purge dead actors and to either purge or not add generic actors (guards, bandits, etc.). I've got several generic actors in the list, and one of them is stuck so I can't reset or unregister it. This may have something to do with the problem I'm having or it might not.

 

Anyway, if no one else has seen the PC scaling issue/it's not something already known, then I'll collect debugs for a report.

Posted

I have a weird issue, maybe I don't have a full comprehension on how the slider system works. But if anybody can answer. Some clothes for some reason end up with a weird gap when inflated on the breasts . To be exact the clothes will be 2 cup sizes bigger, still retains the shape. If I reset values to 0 and manually increase size through race menu though the clothes morphs to correct size along with it.

Posted

Still having troubles post Uninstall/SaveCleaner (Logs provided). Even tried a new character without the mod, Post Deactivation and SaveCleaner. The settings I have from before I install the new patch are still in place even after the save clean and uninstall. Is there anything I might have missed?

The settings are saved in .json files in Data/SKSE/Plugins/StorageUtilData/SexLab Inflation Framework/

They are not uninstalled, since they are generated. If you want to reset the settings, you can delete those files.

 

A couple of things...

 

First, after playing around, I'm requesting that the leg morphs be added as part of the butt morph configuration. Getting a giant booty while you still have skinny legs is just wrong. So very wrong.

 

Second, not sure if it's a known thing or not, but my PC has stopped having belly morphs applied very suddenly with the exception of one mod. Going into the individual mods, it shows the belly being scaled, but in the "all mods" view, it shows a scale of 0. Breasts and butt are still being scaled, and belly scale is still being applied to NPCs.

 

Third, a suggestion is to add an option to purge dead actors and to either purge or not add generic actors (guards, bandits, etc.). I've got several generic actors in the list, and one of them is stuck so I can't reset or unregister it. This may have something to do with the problem I'm having or it might not.

 

Anyway, if no one else has seen the PC scaling issue/it's not something already known, then I'll collect debugs for a report.

At the moment my mod is checking, if the value has changed, before inflating, that may lead to values not updating correctly, will be fixed next version.

What do you mean, with the actor is stuck? I will see, what I can do about dead actors.

 

I have a weird issue, maybe I don't have a full comprehension on how the slider system works. But if anybody can answer. Some clothes for some reason end up with a weird gap when inflated on the breasts . To be exact the clothes will be 2 cup sizes bigger, still retains the shape. If I reset values to 0 and manually increase size through race menu though the clothes morphs to correct size along with it.

That may be, because the clothing is not set up correctly for scaling. You will either have to edit the clothing with outfit studio (there are lots of tutorials on the web) yourself or use different clothing replacer/mod.

 

I'm sorry to announce, that I'm sick at the moment and progress on the new version is therefore halting and I'm unsure, when I will be able to continue working on it.

Posted

Hello there. I'm using the inflation framework with Hormones, SGO and SLstories. I've observed that Stories seems the register itself and enforce the size of breasts to 1.9 for some reason, is there a way to tell Inflation to ignore that mod?

 

I also observed that both SGO and Hormones are treated equally. That shouldn't be the case as Hormones is supposed to change the base values and be permanent while other mods are temporary. For example, Hormones could reduce breasts and butt size then SGO grow the breasts based on that value. But once the player milk itself, the size should return to hormones values. This is not really a math issue, but a priority issue I guess?

Posted

 

Still having troubles post Uninstall/SaveCleaner (Logs provided). Even tried a new character without the mod, Post Deactivation and SaveCleaner. The settings I have from before I install the new patch are still in place even after the save clean and uninstall. Is there anything I might have missed?

The settings are saved in .json files in Data/SKSE/Plugins/StorageUtilData/SexLab Inflation Framework/

They are not uninstalled, since they are generated. If you want to reset the settings, you can delete those files.

Ok now after moving the /json files and reinstalling it its STILL giving me troubles. now the incremental growth isnt working, even with the checkbox for grow on leave queue on. yes instant is not on in the options, it is incremental but its still instantly scaling. My luck with the mod is baaad, skyrim mods pls.

Papyrus.0.log

slif_debug.0.log

Posted

 

A couple of things...

 

First, after playing around, I'm requesting that the leg morphs be added as part of the butt morph configuration. Getting a giant booty while you still have skinny legs is just wrong. So very wrong.

 

Second, not sure if it's a known thing or not, but my PC has stopped having belly morphs applied very suddenly with the exception of one mod. Going into the individual mods, it shows the belly being scaled, but in the "all mods" view, it shows a scale of 0. Breasts and butt are still being scaled, and belly scale is still being applied to NPCs.

 

Third, a suggestion is to add an option to purge dead actors and to either purge or not add generic actors (guards, bandits, etc.). I've got several generic actors in the list, and one of them is stuck so I can't reset or unregister it. This may have something to do with the problem I'm having or it might not.

 

Anyway, if no one else has seen the PC scaling issue/it's not something already known, then I'll collect debugs for a report.

At the moment my mod is checking, if the value has changed, before inflating, that may lead to values not updating correctly, will be fixed next version.

What do you mean, with the actor is stuck? I will see, what I can do about dead actors.

 

In the MCM in the actor selection menu, there's an actor that when selected does not appear after closing the menu. So trying to unregister that actor, reset it, etc. doesn't work. It's an unnamed NPC, so I'm thinking it's marked as dead or something. But that's also  why I suggested purging dead actors automatically.

Posted

Heya qotsafan ! So, I recently updated / reinstalled my modding setup. I'm having issues with belly scaling (like last time, except it doesn't seem to be caused by the same thing this time) : SLIF registers the increments of cum, but the belly itself doesn't change. I noticed that if I try to manually change anything in the CBBE Morph tab of RaceMenu, I get a CTD. Now, I don't think this is due to your mod, but I'd appreciate any input on the belly not changing issue :).

 

Here are the logs (with SLIF debug enabled, it reports a few inflation events as well as the CTD I mentioned above) :

https://mega.nz/#!w40mGa7T!_-C4l-6-UaTZHDxElD9ip7U6uC_a9COHIVV9guTL7I4

The mods I am using that require patches (all latest version as of today) :

Estrus Chaurus+ 4.22

Estrus Spider 4.21 RC1

Fill Her Up 2.0, latest beta

Milk Mod Economy 2016-12-17

Player Succubus Quest 3.2.6

Devious Devices Integration 3.1

Deviously Cursed Loot 5.7

 

I don't understand this issue, my MO load order is relatively clean, and I don't see any mods that are overwriting something they shouldn't. All requirements are there, too.

Posted

Hugh Mungus Update 1.0.4:

- added NPC search function

- added NPC renaming function (renames all instances of that npc, use at own risk)

- updated Estrus Chaurus Spider Addon patch for version 4.21 RC1

- updated SexLab Parasites patch for version 0.5

- keys and nodes are now stored in a new .json file called Lists.json

- removed all static key and node properties

- added new keys and nodes

- added new bodymorphs

- added new translations for the new added features

- changed preset structure from a single giant array per mod, to key-based arrays per mod (warning: presets are reset this update)

- removed nodes NPC L/R Breast01 / Breast P1/2/3 / PreBreast and moved them to the BodyMorph page

- updated French, Polish and Spanish translations to current state

Posted

Hello there. I'm using the inflation framework with Hormones, SGO and SLstories. I've observed that Stories seems the register itself and enforce the size of breasts to 1.9 for some reason, is there a way to tell Inflation to ignore that mod?

 

I also observed that both SGO and Hormones are treated equally. That shouldn't be the case as Hormones is supposed to change the base values and be permanent while other mods are temporary. For example, Hormones could reduce breasts and butt size then SGO grow the breasts based on that value. But once the player milk itself, the size should return to hormones values. This is not really a math issue, but a priority issue I guess?

Try "Substract and add one", it's base is 1.0 and adds the difference from 1.0 of each mod to it.

Say Hormones has 0.8 for breasts and SLStories has 1.9, the calculation would look like this:

1.0 + (0.8 - 1.0) + (1.9 - 1.0)

=> 1.0 + (-0.2) + 0.9 = 1.7

 

for Hormones and SGO:

Hormones is 0.8 and SGO increase to 3.0:

1.0 + (0.8 - 1.0) + (3.0 - 1.0)

=> 1.0 + (-0.2) + 2.0 = 2.8

 

SGO decrease to 2.0:

1.0 + (0.8 - 1.0) + (2.0 - 1.0)

=> 1.0 + (-0.2) + 1.0 = 1.8

 

SGO decrease to 1.0 (default):

1.0 + (0.8 - 1.0) + (1.0 - 1.0)

=> 1.0 + (-0.2) + 0.0 = 0.8 (default Hormones)

 

Ok now after moving the /json files and reinstalling it its STILL giving me troubles. now the incremental growth isnt working, even with the checkbox for grow on leave queue on. yes instant is not on in the options, it is incremental but its still instantly scaling. My luck with the mod is baaad, skyrim mods pls.

Yeah, in 1.0.3f incremental was not working correctly.

 

In the MCM in the actor selection menu, there's an actor that when selected does not appear after closing the menu. So trying to unregister that actor, reset it, etc. doesn't work. It's an unnamed NPC, so I'm thinking it's marked as dead or something. But that's also  why I suggested purging dead actors automatically.

A screenshot of that actor would be nice :)

 

Heya qotsafan ! So, I recently updated / reinstalled my modding setup. I'm having issues with belly scaling (like last time, except it doesn't seem to be caused by the same thing this time) : SLIF registers the increments of cum, but the belly itself doesn't change. I noticed that if I try to manually change anything in the CBBE Morph tab of RaceMenu, I get a CTD. Now, I don't think this is due to your mod, but I'd appreciate any input on the belly not changing issue :).

 

Here are the logs (with SLIF debug enabled, it reports a few inflation events as well as the CTD I mentioned above) :

https://mega.nz/#!w40mGa7T!_-C4l-6-UaTZHDxElD9ip7U6uC_a9COHIVV9guTL7I4

The mods I am using that require patches (all latest version as of today) :

Estrus Chaurus+ 4.22

Estrus Spider 4.21 RC1

Fill Her Up 2.0, latest beta

Milk Mod Economy 2016-12-17

Player Succubus Quest 3.2.6

Devious Devices Integration 3.1

Deviously Cursed Loot 5.7

 

I don't understand this issue, my MO load order is relatively clean, and I don't see any mods that are overwriting something they shouldn't. All requirements are there, too.

The size not changing, is probably due to the fact, that on incremental scaling it was checking, if the value changed and once it changed once, it stayed that way for that mod (my fault).

 

The CTD is probably caused by the SOS Racemenu Plugin, which is out of date, according to XPMSE.

Posted

 

 

In the MCM in the actor selection menu, there's an actor that when selected does not appear after closing the menu. So trying to unregister that actor, reset it, etc. doesn't work. It's an unnamed NPC, so I'm thinking it's marked as dead or something. But that's also  why I suggested purging dead actors automatically.

A screenshot of that actor would be nice :)

 

Sure. Any way to get the refid from the actor list? It's just name "Falkreath Guard" in the menu.

Posted

Sure. Any way to get the refid from the actor list? It's just name "Falkreath Guard" in the menu.

Just a screenshot, of how the actor looks like in the menu would suffice (on the values and sliders page).

Posted

So, should I deactivate the SOS Racemenu ESP ? Or just don't touch the CBBE Morphs ?

I'll try playing with 1.0.4, hopefully it works now :).

Remove, deactivate or replace with the empty one from XPMSE

Posted

 

Hello there. I'm using the inflation framework with Hormones, SGO and SLstories. I've observed that Stories seems the register itself and enforce the size of breasts to 1.9 for some reason, is there a way to tell Inflation to ignore that mod?

 

I also observed that both SGO and Hormones are treated equally. That shouldn't be the case as Hormones is supposed to change the base values and be permanent while other mods are temporary. For example, Hormones could reduce breasts and butt size then SGO grow the breasts based on that value. But once the player milk itself, the size should return to hormones values. This is not really a math issue, but a priority issue I guess?

Try "Substract and add one", it's base is 1.0 and adds the difference from 1.0 of each mod to it.

Say Hormones has 0.8 for breasts and SLStories has 1.9, the calculation would look like this:

1.0 + (0.8 - 1.0) + (1.9 - 1.0)

=> 1.0 + (-0.2) + 0.9 = 1.7

 

for Hormones and SGO:

Hormones is 0.8 and SGO increase to 3.0:

1.0 + (0.8 - 1.0) + (3.0 - 1.0)

=> 1.0 + (-0.2) + 2.0 = 2.8

 

SGO decrease to 2.0:

1.0 + (0.8 - 1.0) + (2.0 - 1.0)

=> 1.0 + (-0.2) + 1.0 = 1.8

 

SGO decrease to 1.0 (default):

1.0 + (0.8 - 1.0) + (1.0 - 1.0)

=> 1.0 + (-0.2) + 0.0 = 0.8 (default Hormones)

 

 

 

I did try the "Substract and add one", it was worse (breasts got larger when they should be smaller).

 

It may be an issue with stories itself though, but it would be nice to have to option to ignore a mod so that its values do not factor in the math. You know, so I can troubleshoot. I can't just unregistered the player, because stories will come back. Given your math, it would be something like:

Max: 1.0 + (0.8 - 1.0) + (1.9 - 1.0) + (3.0 - 1.0) = 3.7

Min: 1.0 + (0.8 - 1.0) + (1.9 - 1.0) + (1.0 - 1.0) = 1.7

 

Which means that whatever I do, Hormones can't really apply the sex-starved values. Why do I keep stories? For the red wave and other stories. I don't get why stories is acting that way, and it seems that the value also increases from time to time. I haven't been to the farm nor interacted with the mechanic introduced by that mod. I guess I'll need to ask SkyrimLL to take a look at it :P

 

Another small request: better explanation for the different choices of configuration, or even a dry run to show the different end values. At this point, I consider SL inflation to be working on magic and maybe maths.

Posted

I did try the "Substract and add one", it was worse (breasts got larger when they should be smaller).

What method are you currently using?

 

It may be an issue with stories itself though, but it would be nice to have to option to ignore a mod so that its values do not factor in the math. You know, so I can troubleshoot. I can't just unregistered the player, because stories will come back. Given your math, it would be something like:

Max: 1.0 + (0.8 - 1.0) + (1.9 - 1.0) + (3.0 - 1.0) = 3.7

Min: 1.0 + (0.8 - 1.0) + (1.9 - 1.0) + (1.0 - 1.0) = 1.7

 

Which means that whatever I do, Hormones can't really apply the sex-starved values. Why do I keep stories? For the red wave and other stories. I don't get why stories is acting that way, and it seems that the value also increases from time to time. I haven't been to the farm nor interacted with the mechanic introduced by that mod. I guess I'll need to ask SkyrimLL to take a look at it :P

Yeah, I have noticed that too about stories, it seems a bit random, there is not much, I can do about it, but ignoring mods seems like a good idea.

 

Another small request: better explanation for the different choices of configuration, or even a dry run to show the different end values. At this point, I consider SL inflation to be working on magic and maybe maths.

What if I told you, that it actually is magic? :D

Joke aside, when I get to it I suppose, I'm just happy at the moment, that my system is somewhat stable (hopefully).

Do you have a particular question about the config?

Posted

I used the "highest wins", which seems to limit the growth. But since I don't know which mod actually do what or when it's rather useless. I just noticed that it would be better to "update" the actor after changing the method, so the effects are properly applied.

 

I don't have questions per say, just that the mechanics doesn't seem to be explained properly. Basically you give options, but I don't know what they means. Presets types? Bodymorph? What is that scanner? And the scrotum timer?!

 

When changing the method to compute sizes, it doesn't tell me anything or how different they are. I could get an idea by looking at the values though, but it doesn't help much.

 

So basically, this is a control panel without documentation. I wonder what this red button does...

Posted

I used the "highest wins", which seems to limit the growth. But since I don't know which mod actually do what or when it's rather useless. I just noticed that it would be better to "update" the actor after changing the method, so the effects are properly applied.

Yup, as the name suggests "highest wins" just takes the highest value, which is generally lower, than any computed value.

 

"top x" does the same, it just takes the chosen amount of highest values and each following value after the highest is divided by 3 times it's position.

Like this:

if (i == 0)
	currentValue += value
else
	currentValue += (value / (3 * i))
endIf
Example:

3.0, 1.7, 0.8

 

0.0 + 3.0 + (1.7 / (3 * 1)) + (0.8 / (3 * 2)) = 3.7

 

I don't have questions per say, just that the mechanics doesn't seem to be explained properly. Basically you give options, but I don't know what they means. Presets types? Bodymorph? What is that scanner? And the scrotum timer?!

The Presets are base values for each mod, which are applied to each NPC and the player, if they are not equal to the default values and the values aren't customized for the NPC/player already.

The BodyMorphs page let's you switch (percentage based) between NiOverride and BodyMorphs for breasts, belly and butt at the moment, bodymorphs are the slider, which you can see, when opening BodySlide.

The Scanner periodically (depending on the options you ticked, which should be self explanatory) updates the player and the surrounding NPCs.

The Timer is kind of a failed attempt of me making a mod for my own system :P, it inflates the scrotum of the player over time and reduces it, when you have an orgasm. (yes, I know it doesn't work that way, just ignore it, if that's not for you)

 

When changing the method to compute sizes, it doesn't tell me anything or how different they are. I could get an idea by looking at the values though, but it doesn't help much.

 

So basically, this is a control panel without documentation. I wonder what this red button does...

Yeah, I will have to provide a guide sometime...
Posted

What's the difference between a bodymorph and NiO? Why should I consider it? Why the timer, if your framework is only listening for what other mods are doing?

Posted

What's the difference between a bodymorph and NiO? Why should I consider it? Why the timer, if your framework is only listening for what other mods are doing?

NiOverride scales the bones and BodyMorphs scale the mesh (I think), I'm not an expert at this field, but they are two separate systems. BodyMorphs look nicer, but can be mixed with NiOverride.

 

As I said, the Timer was my attempt at making a mod for my own system, it's entirely optional and off by default.

Posted

Well, you know, I do think you should push for a collaboration with the different actively maintained mods out there, so they can use your API. That will generate a discussion where everybody puts what they needs and the aim of their mods. That way, everybody will have the same base (inflation) and stuff would work out for the best.

 

That means that inflation would need to be the only thing that interact with NiO/BodyMorph and let the different mods specify how and when. As I said earlier, hormones is there to modify the base shape of the body, while SGO or milk economy only changes some nodes temporarily. SGO job is to detect when the player is "pregnant" and by which amount the changes needs to be. Of course, it is more complex than this since Hormones has of now needs to know wether the actor is pregnant or not: no point in reducing size if the actor is producing milk. But that can be worked out by the framework too. In essence, the framework shouldn't do anything and wouldn't need to be configured at all (or minimally).

 

Of course that would require that most modders adopt the idea, which is another issue entirely.

 

As of now, I'm confused and not really happy with how things are done. But it's better than relying on individual mods to be aware of each other. Before inflation, my character had breasts twice the size of her head for no apparent reason.

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