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SexLab Inflation Framework


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Posted

what does this mod do? can you change Soul Gem Oven's skeleton belly scaling to body morph scaling with this?

Yes, if you set the NiOverride slider for Belly on the Bodymorphs page to 0 and for example the Pregnancy belly slider to 100.

You will then get 100% Pregnancy belly and 0% NiOverride scaling instead of 100% NiOverride and 0% Pregnancy belly.

post-24276-0-79538900-1480444994_thumb.jpg

Posted

 

what does this mod do? can you change Soul Gem Oven's skeleton belly scaling to body morph scaling with this?

Yes, if you set the NiOverride slider for Belly on the Bodymorphs page to 0 and for example the Pregnancy belly slider to 100.

You will then get 100% Pregnancy belly and 0% NiOverride scaling instead of 100% NiOverride and 0% Pregnancy belly.

attachicon.gifbelly scaling.jpg

 

Fuckin' A, thank you.  :)

And thanks for asking, asdasd123123, sometimes it's way easier to just ask, I tend to forget that.

 

...

Is there some kind of documentation for the MCM menus I'm missing btw, I can't wrap my head around a few of these settings there.

Posted

Could you check to see if FHU is working with the latest version?  SGO registers fine but FHU does not register at all.  I've tested FHU by itself with SLIF and it still won't register.  I've gone back to 1.01f, SGO 309 and FHU and everything works fine with those versions together.  Thanks qotsafan for creating this mod by the way.

Posted

Fuckin' A, thank you.  :)

And thanks for asking, asdasd123123, sometimes it's way easier to just ask, I tend to forget that.

 

...

Is there some kind of documentation for the MCM menus I'm missing btw, I can't wrap my head around a few of these settings there.

At the moment not, but you are right, I should put something together.

 

That will take me some time though, at the meantime, if you have any questions, feel free to ask away.

Posted

Could you check to see if FHU is working with the latest version?  SGO registers fine but FHU does not register at all.  I've tested FHU by itself with SLIF and it still won't register.  I've gone back to 1.01f, SGO 309 and FHU and everything works fine with those versions together.  Thanks qotsafan for creating this mod by the way.

I just tried out FHU and it works fine for me, are you sure, you have installed everything correctly?

There shouldn't be anything different, since the SLIF main script, FHU and the patch haven't changed.

I may need your Papyrus log file.

Posted

 

Fuckin' A, thank you.  :)

And thanks for asking, asdasd123123, sometimes it's way easier to just ask, I tend to forget that.

 

...

Is there some kind of documentation for the MCM menus I'm missing btw, I can't wrap my head around a few of these settings there.

At the moment not, but you are right, I should put something together.

 

That will take me some time though, at the meantime, if you have any questions, feel free to ask away.

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there. 

Posted

 

 

Fuckin' A, thank you.  :)

And thanks for asking, asdasd123123, sometimes it's way easier to just ask, I tend to forget that.

 

...

Is there some kind of documentation for the MCM menus I'm missing btw, I can't wrap my head around a few of these settings there.

At the moment not, but you are right, I should put something together.

 

That will take me some time though, at the meantime, if you have any questions, feel free to ask away.

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there. 

 

For me it works.

Still can't figure out how exactly the values are calculated though.

I set it to choosing the highest value from all registered mods (for the belly) and then replaced NIOverride scaling with pregnancy belly. Morph scaling looks a lot better for any chosen value btw, compared to that NIOverride belly bone scaling is just ugly.

 

Belly scale increases a lot slower now than before installing SLIF though. Which is fine btw, cum inflation that made the belly look like 9th month pregnant after 2 or 3 sex acts got ridiculous really.

But if I set it to max value from all mods I kinda expect it to just use the Soulgem Oven value. The only body scaling mods I'm using are Soulgem Oven III and ArousedNips btw.

 

another unrelated question:

What's the timer in the last MCM submenu for?

Posted

Thanks for making this this Qotsofan, it's great to use bodymorphs for my favorite mods and to be able to use all of them at the same time properly.

 

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there. 

 

 

I had this too; not sure if it's a bug or working as intended but changing the Inflation Type to Incremental made all my morphs update instantly whilst stuff is happening.

Posted

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there.

What exactly do you mean with NOT automatic? Do they not show up at all?

 

Does anyone knows if residual breasts growth from estrus chaurus is working with sif?

I think so? I don't think I missed anything? Why not try it out and tell me?

 

For me it works.

Still can't figure out how exactly the values are calculated though.

I set it to choosing the highest value from all registered mods (for the belly) and then replaced NIOverride scaling with pregnancy belly. Morph scaling looks a lot better for any chosen value btw, compared to that NIOverride belly bone scaling is just ugly.

 

Belly scale increases a lot slower now than before installing SLIF though. Which is fine btw, cum inflation that made the belly look like 9th month pregnant after 2 or 3 sex acts got ridiculous really.

But if I set it to max value from all mods I kinda expect it to just use the Soulgem Oven value. The only body scaling mods I'm using are Soulgem Oven III and ArousedNips btw.

 

another unrelated question:

What's the timer in the last MCM submenu for?

The calculation type is always set global, since the system doesn't mix them.

The inflation type is set for each mod individually.

 

I have explained the calculation before here.

The thing is, that BodyMorphs only range from 0 to 1 and 2 is already 200% scaling and looks barely tolerable.

The scale at the moment is, that all up to 10 is 1 and 20 is 2. Everything beyond that is ignored (to not make the scaling even slower and to still look good).

 

Thanks for making this this Qotsofan, it's great to use bodymorphs for my favorite mods and to be able to use all of them at the same time properly.

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there.

 

I had this too; not sure if it's a bug or working as intended but changing the Inflation Type to Incremental made all my morphs update instantly whilst stuff is happening.

 

So this may be related to instant inflation? I will look into it. Still not sure, what is meant, by NOT automatic.

Posted
So this may be related to instant inflation? I will look into it. Still not sure, what is meant, by NOT automatic.

 

Not sure if Asdasd123123 was having the same problem but when I had inflation type set to Instant it just wouldn't change my bodymorphs at all unless I used the Update Actor action in the MCM menu, works fine at incremental though.

 

Edit:

Just tried putting the inflation type back on Instant and it stopped updating my nodes again... using it with Fill Her Up and the bodyslide morphs if that helps... I'm not actually sure what instant is supposed to do either way. Incremental seems to update the nodes instantly whenever something changes?

Posted

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there.

What exactly do you mean with NOT automatic? Do they not show up at all?

 

Does anyone knows if residual breasts growth from estrus chaurus is working with sif?

I think so? I don't think I missed anything? Why not try it out and tell me?

 

For me it works.

Still can't figure out how exactly the values are calculated though.

I set it to choosing the highest value from all registered mods (for the belly) and then replaced NIOverride scaling with pregnancy belly. Morph scaling looks a lot better for any chosen value btw, compared to that NIOverride belly bone scaling is just ugly.

 

Belly scale increases a lot slower now than before installing SLIF though. Which is fine btw, cum inflation that made the belly look like 9th month pregnant after 2 or 3 sex acts got ridiculous really.

But if I set it to max value from all mods I kinda expect it to just use the Soulgem Oven value. The only body scaling mods I'm using are Soulgem Oven III and ArousedNips btw.

 

another unrelated question:

What's the timer in the last MCM submenu for?

The calculation type is always set global, since the system doesn't mix them.

The inflation type is set for each mod individually.

 

I have explained the calculation before here.

The thing is, that BodyMorphs only range from 0 to 1 and 2 is already 200% scaling and looks barely tolerable.

The scale at the moment is, that all up to 10 is 1 and 20 is 2. Everything beyond that is ignored (to not make the scaling even slower and to still look good).

 

Thanks for making this this Qotsofan, it's great to use bodymorphs for my favorite mods and to be able to use all of them at the same time properly.

 

ok so i think i have a bug. The scaling is NOT automatic. The only way to make the scaling progress is to manually go into the mod menu, and update the player from there.

 

I had this too; not sure if it's a bug or working as intended but changing the Inflation Type to Incremental made all my morphs update instantly whilst stuff is happening.

 

So this may be related to instant inflation? I will look into it. Still not sure, what is meant, by NOT automatic.

 

I reinstalled this mod and soul gem. I think i was using Soul gem 309 aswell so this was either  my buggy skyrim or my stupid mistakes. 

 

Problem is solved!

Posted

Thank you for a great tool.

Is there any way I can get patch for Soulgem Oven III 308? I used patch for 310, but seems like SLIF doesn't recognize the mod 

Posted

Thank you for a great tool.

Is there any way I can get patch for Soulgem Oven III 308? I used patch for 310, but seems like SLIF doesn't recognize the mod 

It does as soon as there is something ingame that triggers Soulgem Oven.

Like a sex act with some cum at the end.

Posted

I'm getting errors every 30 seconds from Devourment. Wanting to make sure it's not from SLIF.

[12/02/2016 - 09:32:58PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].DevourmentPsuedoAIScript.RegisterForSingleUpdate() - "<native>" Line ?
	[None].DevourmentPsuedoAIScript.OnUpdate() - "DevourmentPsuedoAIScript.psc" Line 42

Papyrus.0.log

Posted

I'm getting errors every 30 seconds from Devourment. Wanting to make sure it's not from SLIF.

[12/02/2016 - 09:32:58PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].DevourmentPsuedoAIScript.RegisterForSingleUpdate() - "<native>" Line ?
	[None].DevourmentPsuedoAIScript.OnUpdate() - "DevourmentPsuedoAIScript.psc" Line 42

 

No, DevourmentPsuedoAIScript is one of the scripts that doesn't have a source. (the Devourment mod has lots of scripts, most without sources)

Be sure, that you installed v0.65d Devourment Mod Pack first and follow the install instructions on this page: Redblue322's Devourment EBBB Addon

Install my patch last.

Posted

 

Could you check to see if FHU is working with the latest version?  SGO registers fine but FHU does not register at all.  I've tested FHU by itself with SLIF and it still won't register.  I've gone back to 1.01f, SGO 309 and FHU and everything works fine with those versions together.  Thanks qotsafan for creating this mod by the way.

I just tried out FHU and it works fine for me, are you sure, you have installed everything correctly?

There shouldn't be anything different, since the SLIF main script, FHU and the patch haven't changed.

I may need your Papyrus log file.

 

Thank you qotsafan, I finallly figured out the issue with FHU - I did not have version 2.00v9 installed along with the Beta NIO release 1.12.  I have SGO and FHU working now but I cannot get Estrus Chaurus or Spider to work.  Any suggestions?  I have attached my log file.  

Papyrus.0.log

Posted

 

I'm getting errors every 30 seconds from Devourment. Wanting to make sure it's not from SLIF.

[12/02/2016 - 09:32:58PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].DevourmentPsuedoAIScript.RegisterForSingleUpdate() - "<native>" Line ?
	[None].DevourmentPsuedoAIScript.OnUpdate() - "DevourmentPsuedoAIScript.psc" Line 42

No, DevourmentPsuedoAIScript is one of the scripts that doesn't have a source. (the Devourment mod has lots of scripts, most without sources)

Be sure, that you installed v0.65d Devourment Mod Pack first and follow the install instructions on this page: Redblue322's Devourment EBBB Addon

Install my patch last.

 

You saying I should not install SLIF at all until I install and follow the instructions for EBBB? Or do what I just did and install EBBB but don't activate the plugin, then install SLIF and choose not to install the Devourment scripts, then follow instructions, save the game and exit, reenable the EBBB plugin, and reinstall SLIF with the Devourment script enabled?

 

Will SLIF pick up the added scripts?

Posted

You saying I should not install SLIF at all until I install and follow the instructions for EBBB? Or do what I just did and install EBBB but don't activate the plugin, then install SLIF and choose not to install the Devourment scripts, then follow instructions, save the game and exit, reenable the EBBB plugin, and reinstall SLIF with the Devourment script enabled?

 

Will SLIF pick up the added scripts?

1. Install v0.65d Devourment Mod Pack

2. Install Redblue322's Devourment EBBB Addon

- follow the instructions, but use XPMSE instead of XP32 (XP32 being better is not true, if you are using other HDT stuff)

- I think steps 6. to 8., if you already installed Devourment, but am not sure

- you don't have to use PSB (Pregnancy Scaling Body), I would recommend building one with UUNP, for example with HDT Animated Pussy, but that's your choice

- not sure what step 12. is about

3. Install SLIF (if you already have SLIF installed, just reinstall it)

 

Basically it's the other way around, Devourment mod will use SLIF, if the patch is installed correctly.

 

Thank you qotsafan, I finallly figured out the issue with FHU - I did not have version 2.00v9 installed along with the Beta NIO release 1.12.  I have SGO and FHU working now but I cannot get Estrus Chaurus or Spider to work.  Any suggestions?  I have attached my log file.

Be sure the mods have the same versions as the patches and install SLIF last.

 

 

In general:

- make sure all mods have the same versions as the patches

- placement of the SLIF esp is irrelevant

 

For Mod Organizer:

- place SLIF after all mods it patches on the left side

 

For NMM:

- let SLIF overwrite all scripts and don't overwrite SLIF scripts

Posted

I got this in my Papyrus log on a new save:

 

SEXLAB - NOTICE: ValidateActor(Slave) -- FALSE -- They are flagged as forbidden from animating.
[12/03/2016 - 02:10:05PM] Error: None is not a valid inventory item
stack:
	[ (FF000F8A)].Actor.GetItemCount() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1478
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 508
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:05PM] Error: None is not a valid inventory item
stack:
	[ (FF000F8A)].Actor.GetItemCount() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:05PM] Error: Cannot add None to a container
stack:
	[ (FF000F8A)].Actor.AddItem() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 516
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:06PM] [Zad]: Syncing for actor Bound Girl.

 

Soon after I had a CTD. Not sure if it's related. I know zadlibs.psc is modified by SLIF.

Papyrus.0.log

Posted

I got this in my Papyrus log on a new save:

 

 

SEXLAB - NOTICE: ValidateActor(Slave) -- FALSE -- They are flagged as forbidden from animating.
[12/03/2016 - 02:10:05PM] Error: None is not a valid inventory item
stack:
	[ (FF000F8A)].Actor.GetItemCount() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1478
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 508
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:05PM] Error: None is not a valid inventory item
stack:
	[ (FF000F8A)].Actor.GetItemCount() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:05PM] Error: Cannot add None to a container
stack:
	[ (FF000F8A)].Actor.AddItem() - "<native>" Line ?
	[zadQuest (0F00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 516
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandomplugs() - "dcur_library.psc" Line 698
	[dcur_mainlib (6E024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 725
	[dcur_mainlib (6E024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469
	[dcur_mainlib (6E024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224
	[dcur_clocktick (6E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342
[12/03/2016 - 02:10:06PM] [Zad]: Syncing for actor Bound Girl.

 

Apparently it's trying to equip a nonexistent item or something.

 

Soon after I had a CTD. Not sure if it's related.

Apparently not, since there is lots of code coming afterwards.

 

I know zadlibs.psc is modified by SLIF.

So? I literally add 8 lines of code, 6 of which is an if/else statement...

I'm neither modifying the EquipDevice(), nor the WearingConflictingDevice() function.

 

Not to sound rude, but I'm not responsible for every error that ever happens, this applies to other mod authors as well...

 

Some errors happen because of corrupted saves, mod incompatibilities, overloading Papyrus with lots of script heavy mods or Papyrus being Papyrus...

 

Ps.: If you post lots of code, please use the spoiler tags.

Posted

 

Not to sound rude, but I'm not responsible for every error that ever happens, this applies to other mod authors as well...

 

Some errors happen because of corrupted saves, mod incompatibilities, overloading Papyrus with lots of script heavy mods or Papyrus being Papyrus...

 

Ps.: If you post lots of code, please use the spoiler tags.

 

Sorry I'll try to use spoiler tags more often, and I'm trying to learn how to tell what error is from what mod. Papyrus log isn't exactly the easiest thing to debug. Bugs won't get fixed unless I report them, am I wrong?

 

As I said, I am learning.... I am only reporting something that seems serious. I am not reporting everything I see, trust me. I wouldn't be reporting this if I didn't get a CTD.

 

Papyrus is still new to me. I only started modding about a year ago, and I've learned a lot, but only recently have I started being active in the community. Just trying to help...

 

And I am trying what you said with Devourment. I hate contacting you so often as much as you don't like me contacting you, but there isn't exactly a plethora of people that can help with mod problems... Most people on the Discord don't use a lot of the mods I use, so I can't get answers very easily. The best I can get is CPU telling me what an error means and that there's a serious issue with a specific mod. Not much that I can go by.

Please understand I am doing all that I can to make it convenient for you, albeit sometimes I mess up because of a misunderstanding. Thank you for being upfront with me about this.

Posted

Update 1.0.3e:

- fixed instant inflation (it was literally doing nothing, other than setting the already existing value...)

Posted

Sorry I'll try to use spoiler tags more often, and I'm trying to learn how to tell what error is from what mod.

Yeah, I'm sorry too, maybe I overreacted...

 

Papyrus log isn't exactly the easiest thing to debug.

That is very true.

 

Bugs won't get fixed unless I report them, am I wrong?

That is true, but I can't fix every Papyrus error, but I will try anyway.

 

As I said, I am learning.... I am only reporting something that seems serious. I am not reporting everything I see, trust me. I wouldn't be reporting this if I didn't get a CTD.

 

Papyrus is still new to me. I only started modding about a year ago, and I've learned a lot, but only recently have I started being active in the community. Just trying to help...

I'm also getting CTDs without reason and the like, it's not like I know everything, as I'm also still learning.

 

And I am trying what you said with Devourment. I hate contacting you so often as much as you don't like me contacting you, but there isn't exactly a plethora of people that can help with mod problems... Most people on the Discord don't use a lot of the mods I use, so I can't get answers very easily. The best I can get is CPU telling me what an error means and that there's a serious issue with a specific mod. Not much that I can go by.

Please understand I am doing all that I can to make it convenient for you, albeit sometimes I mess up because of a misunderstanding. Thank you for being upfront with me about this.

Devourment isn't the most stable mod ever to begin with.

 

It's good that you want to help though and I am sorry that I got annoyed.

Posted

Yeah, I'm sorry too, maybe I overreacted...

You did what was necessary.

 

That is true, but I can't fix every Papyrus error, but I will try anyway.

Of course. I don't ask for you to fix everything. If it's not your mod, you can just tell me.

 

I'm also getting CTDs without reason and the like, it's not like I know everything, as I'm also still learning.

But I expect you to know everything about everything! What kind of mod author doesn't know every mod on Loverslab and what goes into coding them?

Only joking. I made a mistake asking you about this. I found the issue myself and fixed it. It's just I've spent hours every day for the last um... 3 weeks getting this mod list to be fully stable... Anyone under that kind of stress would go crazy trying to get it all to work together I'd imagine. But I've done it as of tonight, thanks to your mod and instruction especially.

I think rebuilding the STEP Compilation merge on my own may have been the most advanced thing I've ever done in Skyrim modding... but probably one of the most rewarding.

 

Devourment isn't the most stable mod ever to begin with.

Yeah I realized that once I found it was overwriting the main SkyUI configuration script (the file in Devourment was dated 2014!), yet SkyUI never complained! No wonder I was getting all these ski_config script errors all the time with every mod I used.

 

Not to mention somewhere along the way some of SKSE's base scripts went missing which was a lot of the cause of Papyrus errors I was having.

 

It's good that you want to help though and I am sorry that I got annoyed.

No worries, mate. I've been nagging you a lot the last few days. I honestly expected you to get agitated sooner or later.

 

Now for the first time in 4 weeks I get to sit back and enjoy the ride.... *cough* heheh.. ehhh...

I have no life.

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