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SexLab Inflation Framework


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Posted

Does anyone else have some ctd when using ffabris' Manipulator mod with the inflation framework? It seems I just can't have the two play nice when using Mod Organizer. If I put the inflation framework.esp before Manipulator.esp only the inflation mod installs without the manipulator mod and vice versa. So when change the plugin order of the two that gives me a ctd. Which one should I give up...

Posted

Does anyone else have some ctd when using ffabris' Manipulator mod with the inflation framework? It seems I just can't have the two play nice when using Mod Organizer. If I put the inflation framework.esp before Manipulator.esp only the inflation mod installs without the manipulator mod and vice versa. So when change the plugin order of the two that gives me a ctd. Which one should I give up...

Have you tried making sure that the SexLab Inflation mod in the left pane is placed near the bottom so that it is after Manipulator?

 

 

 

Well, you know, I do think you should push for a collaboration with the different actively maintained mods out there, so they can use your API. That will generate a discussion where everybody puts what they needs and the aim of their mods. That way, everybody will have the same base (inflation) and stuff would work out for the best.

 

That means that inflation would need to be the only thing that interact with NiO/BodyMorph and let the different mods specify how and when. As I said earlier, hormones is there to modify the base shape of the body, while SGO or milk economy only changes some nodes temporarily. SGO job is to detect when the player is "pregnant" and by which amount the changes needs to be. Of course, it is more complex than this since Hormones has of now needs to know wether the actor is pregnant or not: no point in reducing size if the actor is producing milk. But that can be worked out by the framework too. In essence, the framework shouldn't do anything and wouldn't need to be configured at all (or minimally).

 

Of course that would require that most modders adopt the idea, which is another issue entirely.

 

As of now, I'm confused and not really happy with how things are done. But it's better than relying on individual mods to be aware of each other. Before inflation, my character had breasts twice the size of her head for no apparent reason.

 

 

Tbh it's pretty easy for a mod author to add support for the API. The API just takes a code insert and then the author of said mod doesn't need to maintain it anymore because then the mod will properly use NiOverride through SexLab Inflation Framework... But the authors also have the option to support NiOverride directly. All this mod does (from what I gather, correct me if I'm wrong) is make the supported mods use NiOverride instead of their own means of changing nodes. qotsafan has successfully convinced a number of authors to add the code insert for the API, however this site isn't exactly a development team, but rather an online community with everyone on different trust levels. Devious Butt 2.0 comes to mind as one of the mods that have integrated the code. At least qotsafan stays on top of things and updates this mod fairly quickly when new releases for the supported mods come out. I guess some authors don't like adding another hard requirement to their mod, but tbh NiOverride really needs to become the norm. I think a lot of mod authors aren't aware of what NiOverride is really for and what it brings to the table.

Posted

I can't get SLIF to actually morph my character. I have it installed with BeeingFemale, EstrustChaurus, EC Spider Addon and KyneBlessing. In MCM, it shows the correct (I think) values, e.g. 3-something for breasts, 2 for belly etc. But no changes are visible. I use HTD BBP, XP32MSE and CBBE.

Posted

Update 1.0.4b:

- removed SexLab Hentai Pregnancy Patch since version 1.19g now has native support

- added OnSLIF_unregisterNode event

Update 1.0.4c:

- restructured the OnSLIF_unregisterNode event, to streamline it with the other existing ones

Posted

What exactly are the different inflation types supposed to do in presets?

1 is incremental and 2 is instant

 

I can't get SLIF to actually morph my character. I have it installed with BeeingFemale, EstrustChaurus, EC Spider Addon and KyneBlessing. In MCM, it shows the correct (I think) values, e.g. 3-something for breasts, 2 for belly etc. But no changes are visible. I use HTD BBP, XP32MSE and CBBE.

What mod manager are you using?
Posted

1.0.4c shows a bad archive. MO triggered unable to open and I can't open it with any of my programs. Downloaded it twice to make sure it wasn't a fault on my end.

 

**edit**

Looks like it's something going on with LL, I'm seeing threads popping up all over the place with this download problem in the same time frame I started having this problem. (since at least 6:50pm central time tonight)

 

 

**EDIT 2**

 

Just so everyone knows, works fine today.

Posted

1.0.4c shows a bad archive. MO triggered unable to open and I can't open it with any of my programs. Downloaded it twice to make sure it wasn't a fault on my end.

 

**edit**

Looks like it's something going on with LL, I'm seeing threads popping up all over the place with this download problem in the same time frame I started having this problem. (since at least 6:50pm central time tonight)

 

 

**EDIT 2**

 

Just so everyone knows, works fine today.

Yeah, that happens sometimes, no need to worry about it :)
Posted

Hello, I'm having a slight issue getting everything to play nicely. I have Beeing Female, Fill Her Up, Estrus Chaurus +, Estrus Chaurus Spider Addon, Sexlab Hormones, and Diet Based Butt active, and they all register just fine, with some caveats however. 

1. Fill Her Up acts strange. When going to expel the fluids, it doesn't seem to notice the animation multiplier set up in the Fill Her UP MCM, and the belly changes VERY slowly, like a tick every 10 seconds, but the amount the Fill Her Up mod counts still goes down normally. What I'm left with is a still inflated belly that should be at "0," but isn't, forcing me to go into the menu to "Update Actor" any time I want to go back to normal.

2. Sexlab Hormones seems to have different numbers when comparing the other mods. Is that related to what it scales? For example, the breasts would be something like ".08312..." but a different mod would have "1.92432..." Is there a way to make sure it's keeping the same scaling as everything else (am I choosing the wrong calculation for it?

3. Estrus Chaurus Spider seems to be working right (I think) but it has "-1.0000" in every value except Left Breast and Belly. Not exactly sure what's causing those numbers, or if they're even a problem, but thought I should mention it.

P.S.
Maybe I'm a little rusty on my math, but I have no clue what some of the functions are actually meant to achieve as far as balancing the calculations goes, and in what situations they'd be appropriate, so it's possible that my questions can be resolved by that. The only thing I've done is put all mods on "Instant" and "Additive" since that's the most straight forward toggles in the mod (from my understanding logically). The ones I don't understand their function within the mod are: "Incremental," "Square Root," "Subtract and Add One."

Thanks for your patience, and help. If there's anything that I left out that would be helpful in answering me, please let me know.
 

Posted

Small Update 1.0.5:

- fixed some values not unregistering correctly and causing weirdness

- split "Auto register SLIF" into "Auto register SLIF for each npc" and "Auto register SLIF for the player"

- cleaned up the mcm menu script a bit

Update 1.0.5a:

- updated russian translation to the current state

Posted

Hello, I'm having a slight issue getting everything to play nicely. I have Beeing Female, Fill Her Up, Estrus Chaurus +, Estrus Chaurus Spider Addon, Sexlab Hormones, and Diet Based Butt active, and they all register just fine, with some caveats however. 

 

1. Fill Her Up acts strange. When going to expel the fluids, it doesn't seem to notice the animation multiplier set up in the Fill Her UP MCM, and the belly changes VERY slowly, like a tick every 10 seconds, but the amount the Fill Her Up mod counts still goes down normally. What I'm left with is a still inflated belly that should be at "0," but isn't, forcing me to go into the menu to "Update Actor" any time I want to go back to normal.

 

2. Sexlab Hormones seems to have different numbers when comparing the other mods. Is that related to what it scales? For example, the breasts would be something like ".08312..." but a different mod would have "1.92432..." Is there a way to make sure it's keeping the same scaling as everything else (am I choosing the wrong calculation for it?

 

3. Estrus Chaurus Spider seems to be working right (I think) but it has "-1.0000" in every value except Left Breast and Belly. Not exactly sure what's causing those numbers, or if they're even a problem, but thought I should mention it.

 

P.S.

Maybe I'm a little rusty on my math, but I have no clue what some of the functions are actually meant to achieve as far as balancing the calculations goes, and in what situations they'd be appropriate, so it's possible that my questions can be resolved by that. The only thing I've done is put all mods on "Instant" and "Additive" since that's the most straight forward toggles in the mod (from my understanding logically). The ones I don't understand their function within the mod are: "Incremental," "Square Root," "Subtract and Add One."

 

Thanks for your patience, and help. If there's anything that I left out that would be helpful in answering me, please let me know.

Weird numbers may be caused due to either the savegame being corrupted, not everything being installed correctly or a bug in my system.

I will need all of this: how to report errors

 

1. Calculating the values takes a bit of time, but it should not take that much time, there must be something else going on.

2. Sexlab Hormones values should go below 0.5 (that's the lowest value for the schlong), so there must be something else going on as well.

3. -1.0 should never appear and is definitely wrong, I fixed one possible occurance in the last update.

 

"Incremental" is an inflation type in steps (0.1 default), contrary to "instant", which is well instant :)

 

value1 = 0.8

value2 = 1.9

 

"Square Root" is calculated like this:

 

0.0 + (0.8 * 0.8) + (1.9 * 1.9)

 

=> 0.64 + 3.61 = 4.25

 

square_root(4.25) ~ 2.06

 

"Subtract and Add One" is calculated like this:

 

1.0 + (0.8 - 1.0) + (1.9 - 1.0)

 

=> 1.0 + (-0.2) + 0.9 = 1.7

Posted

Was Milk Mod Economy removed from the 1.0.5a all-in-one installer?

The Milk Mod Economy patch was removed, because MME now has native support for SLIF since version 2016-10-17
Posted

 

Hello, I'm having a slight issue getting everything to play nicely. I have Beeing Female, Fill Her Up, Estrus Chaurus +, Estrus Chaurus Spider Addon, Sexlab Hormones, and Diet Based Butt active, and they all register just fine, with some caveats however. 

 

1. Fill Her Up acts strange. When going to expel the fluids, it doesn't seem to notice the animation multiplier set up in the Fill Her UP MCM, and the belly changes VERY slowly, like a tick every 10 seconds, but the amount the Fill Her Up mod counts still goes down normally. What I'm left with is a still inflated belly that should be at "0," but isn't, forcing me to go into the menu to "Update Actor" any time I want to go back to normal.

 

2. Sexlab Hormones seems to have different numbers when comparing the other mods. Is that related to what it scales? For example, the breasts would be something like ".08312..." but a different mod would have "1.92432..." Is there a way to make sure it's keeping the same scaling as everything else (am I choosing the wrong calculation for it?

 

3. Estrus Chaurus Spider seems to be working right (I think) but it has "-1.0000" in every value except Left Breast and Belly. Not exactly sure what's causing those numbers, or if they're even a problem, but thought I should mention it.

 

P.S.

Maybe I'm a little rusty on my math, but I have no clue what some of the functions are actually meant to achieve as far as balancing the calculations goes, and in what situations they'd be appropriate, so it's possible that my questions can be resolved by that. The only thing I've done is put all mods on "Instant" and "Additive" since that's the most straight forward toggles in the mod (from my understanding logically). The ones I don't understand their function within the mod are: "Incremental," "Square Root," "Subtract and Add One."

 

Thanks for your patience, and help. If there's anything that I left out that would be helpful in answering me, please let me know.

Weird numbers may be caused due to either the savegame being corrupted, not everything being installed correctly or a bug in my system.

I will need all of this: how to report errors

 

1. Calculating the values takes a bit of time, but it should not take that much time, there must be something else going on.

2. Sexlab Hormones values should go below 0.5 (that's the lowest value for the schlong), so there must be something else going on as well.

3. -1.0 should never appear and is definitely wrong, I fixed one possible occurance in the last update.

 

"Incremental" is an inflation type in steps (0.1 default), contrary to "instant", which is well instant :)

 

value1 = 0.8

value2 = 1.9

 

"Square Root" is calculated like this:

 

0.0 + (0.8 * 0.8) + (1.9 * 1.9)

 

=> 0.64 + 3.61 = 4.25

 

square_root(4.25) ~ 2.06

 

"Subtract and Add One" is calculated like this:

 

1.0 + (0.8 - 1.0) + (1.9 - 1.0)

 

=> 1.0 + (-0.2) + 0.9 = 1.7

 

Thanks for the reply, the info has proved very helpful! I'll make sure to log the abnormalities and post them when I finish deliberate testing. (Using MO fyi)

 

​After posting I tested first to see if the save game was corrupted first as I realized that probably the cause of a lot of errors with Skyrim mods, and it turns out starting a new game solved the error with Estrus Spider having some negative numbers. Haven't been able to reproduce it yet so I'll chalk it up to that for now.

 

For Sexlab Hormones, it looks like I had it using NIOverride Nodes in the MCM menu for it, but then switched it back to it's default state to make changes directly, and that seems to have fixed the numbers, making them "0.8..." instead of "0.08..." So this was less of a bug and more of me not knowing how things are calculated I suppose.

 

Fill Her Up still acts as I described when loaded before so I think I'll do a test new game and report the Logs. It works normally when loaded after SLIF in both panes of MO, as it should.

 

On an unrelated note, but still something I'm pondering, is there a way to get the pregnancy mods (like Beeing Female, Estrus Chaurus +, etc.) to actually, well, use the "PregnancyBelly" slider that I've seen in the bodyslide menus? It seems that most, if not all, belly scaling mods use just the "Belly" Node and it looks fine for most situations, except the pregnancies. I was reading about it on another thread "Better Inflated Bellies" and it mentioned SLIF might be able to remedy that? Although it seems to work on its own, it doesn't seem to work when SLIF manages those mods (probably because the script changes are overwriting, making it unmanaged by SLIF).

 

Thanks again for your time c:

 

Edit: it's probably a good idea to update to the latest version (as I just now realized I was using 1.04c I think) so I'll be doing tests on that to see if the problem persists, because it may have been fixed consequently.

Posted

 

On an unrelated note, but still something I'm pondering, is there a way to get the pregnancy mods (like Beeing Female, Estrus Chaurus +, etc.) to actually, well, use the "PregnancyBelly" slider that I've seen in the bodyslide menus? It seems that most, if not all, belly scaling mods use just the "Belly" Node and it looks fine for most situations, except the pregnancies. I was reading about it on another thread "Better Inflated Bellies" and it mentioned SLIF might be able to remedy that? Although it seems to work on its own, it doesn't seem to work when SLIF manages those mods (probably because the script changes are overwriting, making it unmanaged by SLIF).

 

Thanks again for your time c:

 

 

 

Indeed. As of now my belly just, sort of pokes, to a point rather than rounds out and settling like it should, (Using UUNP Special) weighting slightly modified for more bulge effect by Bazinga due to his naturalistics HDT.

 

It's a lot better than it was with Bodyslides default weighting, but it's definitely more ...'hilly?' than it is a soft, motherly mound. I don't understand the settings with the dampening and such (and what the mods mcm menus settings should look like in use with this framework) to get the desired result. So right now I'm leaving the settings at 2.0 across the board and the framework set to incremental/additive. (Also, even though I'm meticulous about my skeleton, I'm still getting torpedo breasts at higher settings (there's a flat spot on the undercurve of my characters breast rather than settling) I only get torpedo breasts with growth effects from mods, larger presets look fine so I'm confused.

 

Off the top of my head I'm using SGO:3, Milk mod, DD, Cursed loot, Stories +devious, Deadly drain. Haven't added parasites to my order yet, but plan to soon.

 

I start off with a fairly small body preset range, (Pictures if necessary) so could this be part of the problem?

Posted

 

 

Hello, I'm having a slight issue getting everything to play nicely. I have Beeing Female, Fill Her Up, Estrus Chaurus +, Estrus Chaurus Spider Addon, Sexlab Hormones, and Diet Based Butt active, and they all register just fine, with some caveats however. 

 

1. Fill Her Up acts strange. When going to expel the fluids, it doesn't seem to notice the animation multiplier set up in the Fill Her UP MCM, and the belly changes VERY slowly, like a tick every 10 seconds, but the amount the Fill Her Up mod counts still goes down normally. What I'm left with is a still inflated belly that should be at "0," but isn't, forcing me to go into the menu to "Update Actor" any time I want to go back to normal.

 

2. Sexlab Hormones seems to have different numbers when comparing the other mods. Is that related to what it scales? For example, the breasts would be something like ".08312..." but a different mod would have "1.92432..." Is there a way to make sure it's keeping the same scaling as everything else (am I choosing the wrong calculation for it?

 

3. Estrus Chaurus Spider seems to be working right (I think) but it has "-1.0000" in every value except Left Breast and Belly. Not exactly sure what's causing those numbers, or if they're even a problem, but thought I should mention it.

 

P.S.

Maybe I'm a little rusty on my math, but I have no clue what some of the functions are actually meant to achieve as far as balancing the calculations goes, and in what situations they'd be appropriate, so it's possible that my questions can be resolved by that. The only thing I've done is put all mods on "Instant" and "Additive" since that's the most straight forward toggles in the mod (from my understanding logically). The ones I don't understand their function within the mod are: "Incremental," "Square Root," "Subtract and Add One."

 

Thanks for your patience, and help. If there's anything that I left out that would be helpful in answering me, please let me know.

Weird numbers may be caused due to either the savegame being corrupted, not everything being installed correctly or a bug in my system.

I will need all of this: how to report errors

 

1. Calculating the values takes a bit of time, but it should not take that much time, there must be something else going on.

2. Sexlab Hormones values should go below 0.5 (that's the lowest value for the schlong), so there must be something else going on as well.

3. -1.0 should never appear and is definitely wrong, I fixed one possible occurance in the last update.

 

"Incremental" is an inflation type in steps (0.1 default), contrary to "instant", which is well instant :)

 

value1 = 0.8

value2 = 1.9

 

"Square Root" is calculated like this:

 

0.0 + (0.8 * 0.8) + (1.9 * 1.9)

 

=> 0.64 + 3.61 = 4.25

 

square_root(4.25) ~ 2.06

 

"Subtract and Add One" is calculated like this:

 

1.0 + (0.8 - 1.0) + (1.9 - 1.0)

 

=> 1.0 + (-0.2) + 0.9 = 1.7

 

Thanks for the reply, the info has proved very helpful! I'll make sure to log the abnormalities and post them when I finish deliberate testing. (Using MO fyi)

 

​After posting I tested first to see if the save game was corrupted first as I realized that probably the cause of a lot of errors with Skyrim mods, and it turns out starting a new game solved the error with Estrus Spider having some negative numbers. Haven't been able to reproduce it yet so I'll chalk it up to that for now.

 

For Sexlab Hormones, it looks like I had it using NIOverride Nodes in the MCM menu for it, but then switched it back to it's default state to make changes directly, and that seems to have fixed the numbers, making them "0.8..." instead of "0.08..." So this was less of a bug and more of me not knowing how things are calculated I suppose.

 

Fill Her Up still acts as I described when loaded before so I think I'll do a test new game and report the Logs. It works normally when loaded after SLIF in both panes of MO, as it should.

 

On an unrelated note, but still something I'm pondering, is there a way to get the pregnancy mods (like Beeing Female, Estrus Chaurus +, etc.) to actually, well, use the "PregnancyBelly" slider that I've seen in the bodyslide menus? It seems that most, if not all, belly scaling mods use just the "Belly" Node and it looks fine for most situations, except the pregnancies. I was reading about it on another thread "Better Inflated Bellies" and it mentioned SLIF might be able to remedy that? Although it seems to work on its own, it doesn't seem to work when SLIF manages those mods (probably because the script changes are overwriting, making it unmanaged by SLIF).

 

Thanks again for your time c:

 

Edit: it's probably a good idea to update to the latest version (as I just now realized I was using 1.04c I think) so I'll be doing tests on that to see if the problem persists, because it may have been fixed consequently.

 

Load Order: just listing the relevant ones, but they are in the order listed.

 

ESM:

SexLab

CreatureFramework

SexLabAroused

Schlongs of Skyrim

BeeingFemale

 

ESP:

Schlongs of Skyrim

MoreNastyCritter

SexLabNudeCreatures

HentaiCreatures

SexLabMatchMaker

SexlabLeveling

SOS VectorPlexus

SexLabDangerousNights2

SexLabDefeat

EstrusCahurus

EstrusSpider

DietBasedButt

SexLab Hormones

BeeingFemaleBasicAddOn.esp

BFA_CreatureChildActors

sr_FillHerUp

SexLab Inflation Framework

 

Well, haven't been able to reproduce any glaring errors, it seems updating to the latest has solved most of my issues. Fill Her Up was probably my biggest concern, but a fresh install and a new game showed that it works. The one caveat is that the actual inflation for FHU seems to be limited in how quickly it updates (see below about maybe a discovery concerning this), which is probably what was also happening before. I have FHU cum multiplier turned up some normally, but turned everything WAY up for testing and it seems that any value that adds to the belly over a value of like 2-3 at once, takes about 5-20 seconds after the sex animation completes depending on how high the value is over that. Certainly not a complaint considering everything else, but it does seem a little odd to have inflation occur as I'm running down a street lol. 

 

I don't know if this is meant to detect gender when it starts, but it always seems to be on male even after switching my gender to female, and I have to manually switch it.

 

Looking through the log with Papyrus Viewer, it looks like what I was mentioning above the inflation type was being read as "Incremantal" when I most certainly had it on Instant. I triple checked the MCM menu and it was "Additive" "Instant," so I have no idea why it would do Incremental.

 

I attached the slif_debug log, the papyrus log had no errors from SLIF.

 

P.S.

Well I feel like a boosted animal right now. As I'm playing around with sliders in SLIF while trying to replicate weirdness, I discovered, yes, SLIF does implement the different scaling, and as an added nuance, lets you mix and match how much influence NIOverride or the sliders have on the scaling. Still have to figure out how to get it on my armors but that's fine, I imagine that's something I can do by exporting bodyslide again. I can't believe I overlooked it or didn't read it in the instructions or something. 

 

Great mod btw, I forgot to mention, it's a real game changer, and thanks.

 

 

slif_debug.0.log

Posted

 

 Still have to figure out how to get it on my armors but that's fine, I imagine that's something I can do by exporting bodyslide again. I can't believe I overlooked it or didn't read it in the instructions or something. 

 

Great mod btw, I forgot to mention, it's a real game changer, and thanks.

 

 

 

 

 

To get inflation changes to work on your armors, you need to tick the "build morphs" radio button in bodyslide before you batch build. I'd advise you to only do a few of the ones you're going to be using, because doing all armors gives you several gigs of tri files depending on how many armors you bodyslide. (And it tends to cause bodyslide to crash.... frustratingly many times because of high poly armors trying to build)

Posted

Well, haven't been able to reproduce any glaring errors, it seems updating to the latest has solved most of my issues. Fill Her Up was probably my biggest concern, but a fresh install and a new game showed that it works. The one caveat is that the actual inflation for FHU seems to be limited in how quickly it updates (see below about maybe a discovery concerning this), which is probably what was also happening before. I have FHU cum multiplier turned up some normally, but turned everything WAY up for testing and it seems that any value that adds to the belly over a value of like 2-3 at once, takes about 5-20 seconds after the sex animation completes depending on how high the value is over that. Certainly not a complaint considering everything else, but it does seem a little odd to have inflation occur as I'm running down a street lol.

Well, on incremental, the lower the increment is, the longer it may take to complete the inflation.

 

I don't know if this is meant to detect gender when it starts, but it always seems to be on male even after switching my gender to female, and I have to manually switch it.

Yeah, it detects the gender of the player at the start of the game, but it doesn't detect any gender changes yet and since gender changes occur pretty rarely ingame, changing the gender manually should be a minor inconvenience. I will see, if I can delay the gender detection somewhat or even detect gender changes, I will see, what I can do.

 

Looking through the log with Papyrus Viewer, it looks like what I was mentioning above the inflation type was being read as "Incremantal" when I most certainly had it on Instant. I triple checked the MCM menu and it was "Additive" "Instant," so I have no idea why it would do Incremental.

You will have to check, if the values on the "Presets" page are the same (1 = incremental, 2 = instant)

 

I attached the slif_debug log, the papyrus log had no errors from SLIF.

That's only the SLIF log, any errors are in Papyrus.0.log.

 

Great mod btw, I forgot to mention, it's a real game changer, and thanks.

Thanks :)

 

Indeed. As of now my belly just, sort of pokes, to a point rather than rounds out and settling like it should, (Using UUNP Special) weighting slightly modified for more bulge effect by Bazinga due to his naturalistics HDT.

 

It's a lot better than it was with Bodyslides default weighting, but it's definitely more ...'hilly?' than it is a soft, motherly mound. I don't understand the settings with the dampening and such (and what the mods mcm menus settings should look like in use with this framework) to get the desired result. So right now I'm leaving the settings at 2.0 across the board and the framework set to incremental/additive. (Also, even though I'm meticulous about my skeleton, I'm still getting torpedo breasts at higher settings (there's a flat spot on the undercurve of my characters breast rather than settling) I only get torpedo breasts with growth effects from mods, larger presets look fine so I'm confused.

 

Off the top of my head I'm using SGO:3, Milk mod, DD, Cursed loot, Stories +devious, Deadly drain. Haven't added parasites to my order yet, but plan to soon.

 

I start off with a fairly small body preset range, (Pictures if necessary) so could this be part of the problem?

As Lazulitus found out, you will have to change the values on the "BodyMorphs" page in the mcm menu, by default it's 100% NiOverride, you can mix and match them however you like.
Posted

Update 1.0.6a:

- updated Estrus Chaurus + patch for version 4.23

- updated Player Succubus Quest patch for version 3.2.7

- updated russian translation to the current state

 

Update 1.0.6b:

- updated Player Succubus Quest patch for version 3.2.7a

- fixed Estrus Spider patch

Posted

@ quotsafan

 

This mod basically works pretty well, so thanks for all your hard work! 

 

One point, if I may? 

 

FWIW, in my MO set up, it showed

 

zadLibs.pex

 

in SLIF 1.06b as overwriting the same file, as contained in DDi 3.3b

 

On looking further, the two files seem to be different versions too, in that the one from 1.06b

 

- has a newer file date, and

- is larger

 

Is that intentional?

 

TIA for any help  :)  

 

Posted

@ quotsafan

 

This mod basically works pretty well, so thanks for all your hard work! 

 

One point, if I may? 

 

FWIW, in my MO set up, it showed

 

zadLibs.pex

 

in SLIF 1.06b as overwriting the same file, as contained in DDi 3.3b

 

On looking further, the two files seem to be different versions too, in that the one from 1.06b

 

- has a newer file date, and

- is larger

 

Is that intentional?

 

TIA for any help  :)

Yes, that's intentional, since I add 8 lines of code, 6 of which are if statements.

Of course the file date is newer and the size is larger, since I edited the file.

The devious devices don't seem to hide nodes anymore, since they now have bodyslide support, but I provide the patch just in case.

Posted

 

@ quotsafan

 

This mod basically works pretty well, so thanks for all your hard work! 

 

One point, if I may? 

 

FWIW, in my MO set up, it showed

 

zadLibs.pex

 

in SLIF 1.06b as overwriting the same file, as contained in DDi 3.3b

 

On looking further, the two files seem to be different versions too, in that the one from 1.06b

 

- has a newer file date, and

- is larger

 

Is that intentional?

 

TIA for any help  :)

Yes, that's intentional, since I add 8 lines of code, 6 of which are if statements.

Of course the file date is newer and the size is larger, since I edited the file.

The devious devices don't seem to hide nodes anymore, since they now have bodyslide support, but I provide the patch just in case.

 

 

Thanks for that  :)

 

If it's not mentioned anywhere else - I may have missed it - might it be worth mentioning in the intro so as people make sure that they have the correct mod order in MO?  If anyone has your mod above DDi, your file will be overwritten... :-/

 

Posted

Thanks for that  :)

 

If it's not mentioned anywhere else - I may have missed it - might it be worth mentioning in the intro so as people make sure that they have the correct mod order in MO?  If anyone has your mod above DDi, your file will be overwritten... :-/

Sure, as I wrote under install instructions, make sure that in MO, SexLab Inflation Framework is below the mods it patches on the left side and DDi is one of them.

 

The install instructions are on the front page.

Posted

 

Thanks for that  :)

 

If it's not mentioned anywhere else - I may have missed it - might it be worth mentioning in the intro so as people make sure that they have the correct mod order in MO?  If anyone has your mod above DDi, your file will be overwritten... :-/

Sure, as I wrote under install instructions, make sure that in MO, SexLab Inflation Framework is below the mods it patches on the left side and DDi is one of them.

 

The install instructions are on the front page.

 

 

Ahhh,,,,OK!

 

Silly me!  It was when I was doing that that I noticed the overwrite and, given the nature of that particular file, looked twice......just hadn't realised that that was really why.  LOL

 

Anyway, thanks again

 

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