qotsafan Posted December 4, 2016 Author Posted December 4, 2016 If it's not your mod, you can just tell me.If it was just that easy, I'm not saying, that I haven't learned how to debug the Papyrus log, but it's not always that easy and sometimes it's just random errors with no reason, because Skyrim bugs out. I found the issue myself and fixed it.You found it? It's just I've spent hours every day for the last um... 3 weeks getting this mod list to be fully stable...That's quite the feat Yeah I realized that once I found it was overwriting the main SkyUI configuration script (the file in Devourment was dated 2014!), yet SkyUI never complained! No wonder I was getting all these ski_config script errors all the time with every mod I used.Well, the most recent update for SkyUI was from 2015 so yeah... Why it would overwrite those to begin with is beyond me. Not to mention somewhere along the way some of SKSE's base scripts went missing which was a lot of the cause of Papyrus errors I was having.Went missing? What kind of Mod manager are you using? I think STEP recommends Mod Organizer and I would so too, since I learned, how useful it really is.
Beef Cheeks Posted December 4, 2016 Posted December 4, 2016 Went missing? What kind of Mod manager are you using? I think STEP recommends Mod Organizer and I would so too, since I learned, how useful it really is.I use Mod Organizer, but I've had the SKSE scripts in the actual Data directory (not through MO's VFS) for the longest time. I thought I had extracted the entire SKSE 7z there, but I do remember that at one point I had installed it via the Steam Workshop a LONG time ago. Perhaps uninstalling via the Workshop and immediately extracting the SKSE 7z caused issues. I thought I had installed all the scripts, but I suppose not. I'm surprised SKSE wasn't giving some sort of popup complaints like it does if the files are outdated. I've installed them through MO now, and made sure nothing overwrites them. lol.
atrix Posted December 4, 2016 Posted December 4, 2016 Bug report: On the newest version I used Milk Mod Economy, got Maid to level 10 with a 2.5 breast adjustment. Removed her as a milk maid and uninstalled Milk Mod Economy. Was unable to get breasts to go back to normal size regardless of actions inside Inflation framework. Was using "Highest" and "Instant". Attempts to reset All values to 0.0 failed. Unregistered player actor failed. Finally fixed by uninstalling inflation framework as well and using beeing female to reset node size to defaults.
woody1213 Posted December 4, 2016 Posted December 4, 2016 Thank you qotsafan, I finallly figured out the issue with FHU - I did not have version 2.00v9 installed along with the Beta NIO release 1.12. I have SGO and FHU working now but I cannot get Estrus Chaurus or Spider to work. Any suggestions? I have attached my log file. Be sure the mods have the same versions as the patches and install SLIF last.In general:- make sure all mods have the same versions as the patches- placement of the SLIF esp is irrelevantFor Mod Organizer:- place SLIF after all mods it patches on the left sideFor NMM:- let SLIF overwrite all scripts and don't overwrite SLIF scripts I had the wrong version of ES (4.21) and now have the correct version of Estrus Spider which is v3.94 but I am not sure by your update log which version of Estrus Chaurus. I've tried 4.21 and it does nothing. I started a new game to make sure there were no remnants of the old scripts from ES 4.21 to test. I appreciate the help. Are you planning to update the patches for those two in the future? If so, I'll just wait to add them later.
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 I use Mod Organizer, but I've had the SKSE scripts in the actual Data directory (not through MO's VFS) for the longest time. I thought I had extracted the entire SKSE 7z there, but I do remember that at one point I had installed it via the Steam Workshop a LONG time ago. Perhaps uninstalling via the Workshop and immediately extracting the SKSE 7z caused issues. I thought I had installed all the scripts, but I suppose not. I'm surprised SKSE wasn't giving some sort of popup complaints like it does if the files are outdated. I've installed them through MO now, and made sure nothing overwrites them. lol. Yeah, I'm basically using the "Gopher"-method, making a Mod out of the SKSE data folder. I basically made a mod out of pretty much anything in my data folder, so it's pretty much empty, except for some .bsa files (not recommended for beginners). Bug report: On the newest version I used Milk Mod Economy, got Maid to level 10 with a 2.5 breast adjustment. Removed her as a milk maid and uninstalled Milk Mod Economy. Was unable to get breasts to go back to normal size regardless of actions inside Inflation framework. Was using "Highest" and "Instant". Attempts to reset All values to 0.0 failed. Unregistered player actor failed. Finally fixed by uninstalling inflation framework as well and using beeing female to reset node size to defaults.I will have to investigate that, that can take some time. Instant has some bugs which will be fixed next version. I had the wrong version of ES (4.21) and now have the correct version of Estrus Spider which is v3.94 but I am not sure by your update log which version of Estrus Chaurus. I've tried 4.21 and it does nothing. I started a new game to make sure there were no remnants of the old scripts from ES 4.21 to test. I appreciate the help. Are you planning to update the patches for those two in the future? If so, I'll just wait to add them later.There is little difference between version 4.21 and 4.22, except that 4.22 was recompiled for Sexlab version 1.62, which my patches already are. I will recompile them though to make sure I didn't miss anything and I will update the version number to 4.22 next version, I just forgot about it.
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 Update 1.0.3f: - fixed instant inflation not updating, if there is no change and thereby corrupting the output - fixed multiqueue ignoring some incoming keys - bumped Estrus Chaurus patch version to 4.22
foreveraloneguy Posted December 5, 2016 Posted December 5, 2016 Now that I've spent some time with this mod, I have it working quite well for me. I do have an enhancement request though. I'd really love to see options for butt, such as when butt size increases, also be able to do apple cheeks, big butt and chubby butt, along with butt and butt small. And if the waist sliders could be added to belly scaling, that would also be awesome.
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 Now that I've spent some time with this mod, I have it working quite well for me. I do have an enhancement request though. I'd really love to see options for butt, such as when butt size increases, also be able to do apple cheeks, big butt and chubby butt, along with butt and butt small. And if the waist sliders could be added to belly scaling, that would also be awesome.Sure, that is planned anyway, I just wanted to make sure, that the framework is stable first, adding the waist sliders to the belly scaling is a good idea as well.
woody1213 Posted December 5, 2016 Posted December 5, 2016 I had the wrong version of ES (4.21) and now have the correct version of Estrus Spider which is v3.94 but I am not sure by your update log which version of Estrus Chaurus. I've tried 4.21 and it does nothing. I started a new game to make sure there were no remnants of the old scripts from ES 4.21 to test. I appreciate the help. Are you planning to update the patches for those two in the future? If so, I'll just wait to add them later.There is little difference between version 4.21 and 4.22, except that 4.22 was recompiled for Sexlab version 1.62, which my patches already are.I will recompile them though to make sure I didn't miss anything and I will update the version number to 4.22 next version, I just forgot about it. qotsafan, I just tested the patch for Estrus Chaurus and it works beautifully. Thank you. I was hoping that once Estrus Chaurus worked that Estrus Spider would work as well. One out of two ain't bad. I've attached the log file for spider attack. Still getting the "Property zzEstrusSpiderBreederFaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (D304E24F) cannot be initialized because the script no longer contains that property" in the Papyrus log. I am currently using version 3.94. I am really enjoying this mod, you have done an awesome job. Papyrus.0.log
bicobus Posted December 5, 2016 Posted December 5, 2016 - bumped Estrus Chaurus patch version to 4.22 IIRC EC+ 4.22 was simply a recompiling of the existing scripts, so they work with current frameworks. I had some error showing up with regular sexing with chauruses. Is it possible to register all recognized mod in the inflation framework and not wait for them to trigger? In some sliders in Inflation Framework, I can only choose between 1 and 2. What's up with that? There are no description, do I don't know what that means. In the list of mods, I only see "All Mods" and "Hormones" even though the description say that inflation will always be second in the list. Again, I don't undestand. If my explanation are too vague, I'll take some screenshot. I'm posting this after I got my coffee and from memory
Ed86 Posted December 5, 2016 Posted December 5, 2016 i was woundering here, does you mod remove nio scales of other mods when slif takes over, like... when slif registers new actor, does it run: NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, modName) NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, modName) ?
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 qotsafan, I just tested the patch for Estrus Chaurus and it works beautifully. Thank you. I was hoping that once Estrus Chaurus worked that Estrus Spider would work as well. One out of two ain't bad. I've attached the log file for spider attack. Still getting the "Property zzEstrusSpiderBreederFaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (D304E24F) cannot be initialized because the script no longer contains that property" in the Papyrus log. I am currently using version 3.94. I am really enjoying this mod, you have done an awesome job. There seems to be a new version 4.21, I will check that out. IIRC EC+ 4.22 was simply a recompiling of the existing scripts, so they work with current frameworks. I had some error showing up with regular sexing with chauruses.Yes, I know, it's just to avoid confusion. Is it possible to register all recognized mod in the inflation framework and not wait for them to trigger?At the moment I'm afraid not. In some sliders in Inflation Framework, I can only choose between 1 and 2. What's up with that? There are no description, do I don't know what that means.You mean the inflation type on the preset page? 1 is incremental and 2 is instant. In the list of mods, I only see "All Mods" and "Hormones" even though the description say that inflation will always be second in the list. Again, I don't undestand.That is off by default. You can toggle that on here: Afterwards you can register the player for SLIF via this button: This will also happen, if a mod changes the player in any way. i was woundering here, does you mod remove nio scales of other mods when slif takes over, like... when slif registers new actor, does it run: NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, modName) NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, modName) ? That is by design, if the modName from the old scaling is set, when calling the SLIF functions. SLIF unifies the scaling into a single one, similar to the NetImmerse approach. This is also to avoid duplicate scaling.
bicobus Posted December 5, 2016 Posted December 5, 2016 This will also happen, if a mod changes the player in any way. What do you mean by that? I have hormones changing my character all the time, but it's the only mod listed. I thought that the "auto-register" function would register every npc into inflation and didn't activated it by fear of performances drain. What would inflation do to the different actors registered anyhow? Would it give me the ability to manually changes nodes?
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 What do you mean by that? I have hormones changing my character all the time, but it's the only mod listed. I thought that the "auto-register" function would register every npc into inflation and didn't activated it by fear of performances drain. What would inflation do to the different actors registered anyhow? Would it give me the ability to manually changes nodes?Toggle Auto register SLIF and the next time hormones updates SL Inflation Framework will be added to the mod list for the player (or if you press the menu button of course). You don't have to have SL Inflation Framework in mod list, it's just for convenience, if you want to manually set some additional values. For NPCs you will have to press the (by default) N button to register the NPC for SL Inflation Framework, while Auto register SLIF is active. Having SL Inflation Framework in the list of the player or NPC will make unregistering take a bit more time.
dafinch Posted December 5, 2016 Posted December 5, 2016 For some reason when i update to the newest patch, the growth hits a set value (1.10) and stops growth. If I refresh the actor they jump to the new value. Here is going from old to new patch: PS: A few off topic questions. 1. Whats the "Hidden" tag in the "All Mods" selection? 2. Is there a way to get both Left and Right breast nodes to scale together? IIRC there was something like that but forgot where it was or if it got cut 3. The NIF override section seems to do nothing. Any idea as to what thats for? Papyrus.0 (Old).log slif_debug.0(Old).log Papyrus.0(Post Update).log slif_debug.0(Post Update).log
qotsafan Posted December 5, 2016 Author Posted December 5, 2016 For some reason when i update to the newest patch, the growth hits a set value (1.10) and stops growth. If I refresh the actor they jump to the new value. Here is going from old to new patch: PS: A few off topic questions. 1. Whats the "Hidden" tag in the "All Mods" selection? 2. Is there a way to get both Left and Right breast nodes to scale together? IIRC there was something like that but forgot where it was or if it got cut 3. The NIF override section seems to do nothing. Any idea as to what thats for? Are you sure installed it correctly, from the log it looks like the SLIF_Main script is still the old version, from which version are you upgrading? 1. The toggles under the "Hidden" tag sets the selected node to 0.0000001 and ignores all incoming scaling (for mods like Amputator Framework for example) 2. That should already be the case I think. 3. You seem to have lots of errors, so that may be related.
dafinch Posted December 6, 2016 Posted December 6, 2016 For some reason when i update to the newest patch, the growth hits a set value (1.10) and stops growth. If I refresh the actor they jump to the new value. Here is going from old to new patch: PS: A few off topic questions. 1. Whats the "Hidden" tag in the "All Mods" selection? 2. Is there a way to get both Left and Right breast nodes to scale together? IIRC there was something like that but forgot where it was or if it got cut 3. The NIF override section seems to do nothing. Any idea as to what thats for? Are you sure installed it correctly, from the log it looks like the SLIF_Main script is still the old version, from which version are you upgrading? 1. The toggles under the "Hidden" tag sets the selected node to 0.0000001 and ignores all incoming scaling (for mods like Amputator Framework for example) 2. That should already be the case I think. 3. You seem to have lots of errors, so that may be related. Im upgrading from 1.01f, But have been updating as much as i could. SLIF_Main might be from way back, unless its been patched over in more recent patches. Should I install this patch with "Replace" rather than "Merge"? As the mod went on I've been mergeing the new versions on top of the first one i got.
qotsafan Posted December 6, 2016 Author Posted December 6, 2016 Im upgrading from 1.01f, But have been updating as much as i could. SLIF_Main might be from way back, unless its been patched over in more recent patches. Should I install this patch with "Replace" rather than "Merge"? As the mod went on I've been mergeing the new versions on top of the first one i got.Definitely "Replace" as far as my mod is concerned, to make sure that no old files remain, same for reinstalling.
dafinch Posted December 6, 2016 Posted December 6, 2016 Im upgrading from 1.01f, But have been updating as much as i could. SLIF_Main might be from way back, unless its been patched over in more recent patches. Should I install this patch with "Replace" rather than "Merge"? As the mod went on I've been mergeing the new versions on top of the first one i got.Definitely "Replace" as far as my mod is concerned, to make sure that no old files remain, same for reinstalling. Yeah, even after choosing "replace" its still buggy. Would you recommend cleaning the scripts from the save file after uninstalling the mod? Edit: Hmm even after trying this my game crashes upon trying to save. Hmmmm.
foreveraloneguy Posted December 6, 2016 Posted December 6, 2016 Now that I've spent some time with this mod, I have it working quite well for me. I do have an enhancement request though. I'd really love to see options for butt, such as when butt size increases, also be able to do apple cheeks, big butt and chubby butt, along with butt and butt small. And if the waist sliders could be added to belly scaling, that would also be awesome.Sure, that is planned anyway, I just wanted to make sure, that the framework is stable first, adding the waist sliders to the belly scaling is a good idea as well. Excellent! And maybe add breast gravity to the breast sliders?
qotsafan Posted December 6, 2016 Author Posted December 6, 2016 Yeah, even after choosing "replace" its still buggy. Would you recommend cleaning the scripts from the save file after uninstalling the mod? Edit: Hmm even after trying this my game crashes upon trying to save. Hmmmm. Hmm, yeah you might have to uninstall SLIF, load the old save, save the game and clean the new save game with the save game script cleaner. You can reinstall the new version afterwards, unfortunately this will mean, that SLIF will be reset. Excellent! And maybe add breast gravity to the breast sliders?Sure
foreveraloneguy Posted December 6, 2016 Posted December 6, 2016 Excellent! And maybe add breast gravity to the breast sliders?Sure Is it done yet?
qotsafan Posted December 6, 2016 Author Posted December 6, 2016 Is it done yet? No next update will be a big one, but don't tell anyone...
BigOnes69 Posted December 7, 2016 Posted December 7, 2016 Is it done yet? No next update will be a big one, but don't tell anyone... No 6 is 12 jokes here
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