MadMansGun Posted April 12, 2020 Posted April 12, 2020 17 hours ago, tasairis said: I might, and I really do mean might, consider picking up development of The Animal Mansion.
DIO over Za Warudo Posted April 13, 2020 Posted April 13, 2020 19 hours ago, tasairis said: I want to resume development on the Animal Mansion saga and I need people to push me into actually doing it. Go for it man! Animal Mansion and Animal Mansion Plus were some of my favorite mods for Legendary Skyrim, and while the original mod is supposedly compatible (in that it loads in and won't crash the game) with SE it does have a few issues here and there with the port, primarily putting the animals back in their pens after a party event or after training Jala. If you do continue the work on this mod, I'll happily support this worthy cause and I look forward to seeing what you do!
mozarella89 Posted April 13, 2020 Posted April 13, 2020 I can only repeat what others have already said. It's one of my favourite mods, so I would be really happy to see it continued. I'd appreciate an LE version, but I have no idea what the differences/problems in terms of mod developement are. Anyway, it's great seeing someone (probably) picking up this mod again, thanks a lot.
JesusKreist Posted April 13, 2020 Posted April 13, 2020 17 minutes ago, mozarella89 said: I can only repeat what others have already said. It's one of my favourite mods, so I would be really happy to see it continued. I'd appreciate an LE version, but I have no idea what the differences/problems in terms of mod developement are. Anyway, it's great seeing someone (probably) picking up this mod again, thanks a lot. Development wise not too many differences. Thing is skyrim and skyrim se are similar but not exactly the same. Small things mainly. Black Door slightly more north in SE than in LE, some villages have the height ever so slightly altered from LE to SE. The spawn of some NPC/critters is altered by some (centi-)meters ... Some mods are compatible with LE and SE. Most are not.
Malkoran Posted April 13, 2020 Posted April 13, 2020 17 hours ago, tasairis said: That said, there are some changes I do want to make, like trying to support male players more*, and most significantly overhauling many of the dialogue trees. But the focus is to improve what's already there, not alter it to become something different. * ...even though I have absolutely no idea how to pull that off. The vast majority of creature animations are for females only, which presents a real technical limitation. (In general there is a lot more I could do if I had animations to support it - like, I've only ever seen one FFC troll animation.) So... what? Do I prostitute my follower? Do I introduce Jala earlier and have her taking most requests? But then what would the player do? I don't know. Didn't HCOS have several creature animations including males? Also I assume there are some animations intended for females which could also work using a male player. Anyways, nice to see someone picking this mod up.
Twycross448 Posted April 13, 2020 Posted April 13, 2020 @tasairis I'l likely running in open doors when I say this, but might I suggest you open your own thread once you have made up your mind??
tasairis Posted April 13, 2020 Posted April 13, 2020 26 minutes ago, Xonder23 said: Didn't HCOS have several creature animations including males? Right. What I mean is that particular species tend to be regarded as all-male or all-female: canines are male, spriggans are female, that sort of thing. Lesbian animations are more common so there are some FC spriggan animations, but gay animations are harder to find and that means few MC canines. MNC is a notable exception, though, and has helped bridge the gap. Like, it's the only mod I know of that supports female falmer. (Which isn't to say I've looked particularly hard for them.) Quote Also I assume there are some animations intended for females which could also work using a male player. Anal, yeah, I considered that. But it's a tiny bit more awkward to deal with (couldn't rely on automatic gender tagging) and would be somewhat risky (animations may include fondling). That said I could make it an "Allow FC,Anal for males" option in the MCM and let the player decide. edit: And oral.
tasairis Posted April 13, 2020 Posted April 13, 2020 21 minutes ago, Twycross448 said: @tasairis I'l likely running in open doors when I say this, but might I suggest you open your own thread once you have made up your mind?? I figured I'd start a download for it when I got "far enough along". Like the mansion, prologue, and two or three or so creatures done. Once I have that it should be fairly simple to add the rest of the creatures up until the troll.
Guest Posted April 13, 2020 Posted April 13, 2020 All I can add is any kind of new quest mod involving all the cool new creature animations with maybe some serious tones would be appreciated. Like I played through bestial essence recently and I like how that mod actually takes itself seriously.
tasairis Posted April 15, 2020 Posted April 15, 2020 On 4/13/2020 at 10:55 AM, MaximusApp said: All I can add is any kind of new quest mod involving all the cool new creature animations with maybe some serious tones would be appreciated. Like I played through bestial essence recently and I like how that mod actually takes itself seriously. Haven't used that mod. Example of what you mean? And yes, I do plan to make some rather significant additions to dialogue. That's my favorite part of modding and I'll spare no expense with it - gotta make a new playthrough worth the effort, after all. 1
tasairis Posted April 15, 2020 Posted April 15, 2020 So yeah, guess I'm doing this then. PMed sky_mds and mybrainhurts a couple days ago just in case they're getting notifications, but haven't heard back. 2
sfeile Posted April 15, 2020 Posted April 15, 2020 2 hours ago, tasairis said: So yeah, guess I'm doing this then. PMed sky_mds and mybrainhurts a couple days ago just in case they're getting notifications, but haven't heard back. I think something may have happened to mybrainhurts. Him and I were messaging back and forth and he had just given me a test version with some new features he was working on to play through and give feedback, then just stopped responding and disappeared. Unfortunately, I really don't think you will get a response from him.
MadMansGun Posted April 15, 2020 Posted April 15, 2020 4 hours ago, tasairis said: I do plan to make some rather significant additions to dialogue. That's my favorite part of modding and I'll spare no expense with it do you happen to know anything about npc to npc dialogue scenes? because i can't get them to run in one of my mods. the guide i used: http://skyrimmw.weebly.com/skyrim-modding/making-dialogue-scenes-skyrim-modding-tutorial-by-jac
Guest Posted April 15, 2020 Posted April 15, 2020 15 hours ago, tasairis said: Haven't used that mod. Example of what you mean? And yes, I do plan to make some rather significant additions to dialogue. That's my favorite part of modding and I'll spare no expense with it - gotta make a new playthrough worth the effort, after all. Tbh hard to make one example, I just mean well written dialogues so It is pretty great to see that is your favorite part since I agree that it has a huge impact on how good a quest ends up being. Bestial essence just had all around interesting conversations with its characters.
tasairis Posted April 15, 2020 Posted April 15, 2020 17 hours ago, MadMansGun said: do you happen to know anything about npc to npc dialogue scenes? because i can't get them to run in one of my mods. the guide i used: http://skyrimmw.weebly.com/skyrim-modding/making-dialogue-scenes-skyrim-modding-tutorial-by-jac I know a fair bit about scenes, sure. What's wrong?
tasairis Posted April 15, 2020 Posted April 15, 2020 7 hours ago, MaximusApp said: Tbh hard to make one example, I just mean well written dialogues so It is pretty great to see that is your favorite part since I agree that it has a huge impact on how good a quest ends up being. Bestial essence just had all around interesting conversations with its characters. As long as you don't want to see Interesting NPCs-style dialogue - I really don't like how they did characters. But choices between different personality styles for the player, and options that NPCs will remember and that will affect future events, and trying to give characters real personas instead of $GenericShopkeeperGreeting01-03? Definitely.
MadMansGun Posted April 15, 2020 Posted April 15, 2020 1 hour ago, tasairis said: I know a fair bit about scenes, sure. What's wrong? i can't get Odahviing & Paarthurnax to talk to each other in SexLab Dragons: https://www.loverslab.com/files/file/7900-sexlab-dragons/
tasairis Posted April 16, 2020 Posted April 16, 2020 3 hours ago, MadMansGun said: i can't get Odahviing & Paarthurnax to talk to each other in SexLab Dragons: https://www.loverslab.com/files/file/7900-sexlab-dragons/ I'll take a look. By the way, you know how to deal with start-game enabled dialogue? Use xEdit to create an SEQ file for the mod (right-click menu, Other). Silly Bethesda...
MadMansGun Posted April 16, 2020 Posted April 16, 2020 2 hours ago, tasairis said: By the way, you know how to deal with start-game enabled dialogue? Use xEdit to create an SEQ file for the mod yes i/we are aware, me and blaze69 have worked on other dialogues (player to npc / npc to player) before.
Guest Posted April 16, 2020 Posted April 16, 2020 16 hours ago, tasairis said: As long as you don't want to see Interesting NPCs-style dialogue - I really don't like how they did characters. But choices between different personality styles for the player, and options that NPCs will remember and that will affect future events, and trying to give characters real personas instead of $GenericShopkeeperGreeting01-03? Definitely. Ah ye I don't really enjoy interesting NPCs since all of the characters they add just have these super long monologues they unload on you whatever you choose. Good dialogue shouldn't mean some long convoluted story the NPC spams you with, rather something short but apt for the situation is what I prefer. But yeah that's just my preference.
tasairis Posted April 16, 2020 Posted April 16, 2020 3 hours ago, MaximusApp said: Ah ye I don't really enjoy interesting NPCs since all of the characters they add just have these super long monologues they unload on you whatever you choose. YES. A couple times I've thought "oh, look, an NPC I don't recognize, let's say hello" thinking it was a regular Skyrim NPC (since they look like regular Skyrim NPCs) but no, I get forced into some dumb conversation where my choices are totally out of left field with no context whatsoever, and I'm afraid to Tab out because this might be one-time stuff. So I'm stuck going through the whole thing until I finally make them happy - unless, of course, they're one of those NPCs that starts doing things in the middle, like the one old guy who starts walking around in a monologue, or the other guy who's like "follow me" and starts walking away (and of course I have to follow because I don't know what's going on). Yeah sure, you made them ~immersive~, but they come across to me less like some relatable person and more like the homeless guy on the bus who you accidentally made eye contact with. If they had made all that optional by making it normal top-level dialogue then that would have been fine! Still wouldn't fix the random crashes and freezes that ultimately made me uninstall the entire damn mod, though. Shame that it was a great collection of fuck-buddies... I wonder if the Nexus version is better?
Carabosse Posted April 19, 2020 Posted April 19, 2020 On 4/15/2020 at 4:05 PM, MaximusApp said: Bestial essence just had all around interesting conversations with its characters. that mod is a fucked up mess
MadMansGun Posted April 19, 2020 Posted April 19, 2020 1 hour ago, Carabosse said: that mod is a fucked up mess https://www.youtube.com/watch?v=uP1kgYDsqTY https://www.youtube.com/watch?v=TvUxwrC6Fa8
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