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Posted
On 4/12/2020 at 6:59 AM, tasairis said:

 

tldr: I want to resume development on the Animal Mansion saga and I need people to push me into actually doing it.

If you want or need any help with dialogs or quests, say a word. I have some experience writing dialogs and was always passionate about the Animal Mansion.

Pinky swear not to suggest anything stupidly long like in Interesting NPCs. (Man, I hate those NPCs walking away in the middle of a sentence and disappearing in some tavern, so that you have to go after them, load into the tavern and listen again to the same long boring dialog, only for the NPC to leave the tavern again in the middle of the dialog...)

 

Maybe we could even create an Animal Mansion continuation of Amorous Adventures, e.g. after helping Elisif she tells about her favourite pony she had a special bond with, the PC tries to find it and then convinces her to try the Animal Mansion.

Posted
On 1/29/2017 at 3:45 PM, JesusKreist said:

Mybrainhurts can.

Nobody else HAS the source files to begin with.

There can be no "again" as there was no "first time".

 

Give the mod "another shot" but don't shoot it.

As I posted in another thread,

 

It is possible to decompile the .pex files in this mod to .psc which then allows others to update it.

 

Here is the decompiler: https://www.nexusmods.com/skyrim/mods/35307/

 

I've used it myself and it works great. The only thing you lose are the comments from the original .psc files. Otherwise they are almost completely identical to the original, except the functions may be in a different order etc., you may have extra unnecessary self.function() instead of just function() in the original, but those are not major issues. They should all recompile back into a .pex that is identical to the original.

 

Obviously SKSE dll's are a different story, but this mod doesn't include SKSE dll's, so it isn't a problem in this case.

Posted

As replied to the other thread:

Just now, JesusKreist said:

Hi.

 

I'm afraid this isn't 100% true.

 

A sourcecode always contains more info than a reverse engineered version.

It may come close at times but it NEVER is exactly the same.

Plus decompiling itself is illegal at that point. Essentially a copyright is broken without permission.

Posted
1 hour ago, JesusKreist said:

As replied to the other thread:

I don't know if you've ever tried the .pex decompiler (I have) and it is extremely, extremely close. Often to the point where it is 99.9% identical. I was very impressed, it is different from regular decompilers. It isn't like decompiling assembler/machine language to C or something like that, for instance. .pex is not a good format to treat as secure when it comes to people being able to get the source code because the decompiler works so well.

 

For AMR it would be wrong to decompile and modify because it goes against the original author's stated license agreement. For AMP it is a little more of a grey area, since the usage permissions do not disallow other people uploading to LoversLab. The usage permissions do not say anything prohibiting modifications of his mod. And, the original mod author hasn't logged in since 2016.

 

Some people do not include .psc in their mods because they don't see the need for it, rather than to keep the source code secret/protected. So I wouldn't necessarily assume that the .psc wasn't included just because he was trying to keep other people from modifying it. It is equally likely that it wasn't included simply because he didn't bother to.

 

Obviously if someone wants to update the mod they should try to get permission from him with a private message or something. But if he doesn't respond, given that he did not disallow changes to his mod, or disallow other people from uploading his mod to Loverslab, I don't necessarily see the big issue with someone releasing a few patches to get it working, as long as it is just done through patches in replies to this thread as opposed to releasing it as a "new mod". When I went off Loverslab for a few years, a few people did patches for my mod without asking me, and I was fine with that. If I wasn't, I would have included text on the mod page saying that.

Posted
20 minutes ago, wpg97541 said:

.

fyi: your talking to someone that thinks you need to ask for permission to use modder resource files and tried to get dragon dicks banned from the site because of it.

Posted
5 hours ago, MadMansGun said:

fyi: your talking to someone that thinks you need to ask for permission to use modder resource files and tried to get dragon dicks banned from the site because of it.

Thanks - I gathered that he is a little bit more paranoid about copyright and use without permission than most. I get those worries, I write music as well and wouldn't want people using my tracks for free without permission. But to me mods for a game are a different thing, especially when the original mod author did not place any restrictions on what you could do other than not upload outside of LoversLab. As a mod author, if I abandon a mod and didn't really set out usage guidelines, I would much rather somebody else take it up as long as they credit me properly than have the mod just die because people are too afraid to update it because of potential copyright concerns or concerns about offending me somehow. If nobody is using the mod, I might as well not have created it in the first place.

Posted
9 hours ago, MadMansGun said:

fyi: your talking to someone that thinks you need to ask for permission to use modder resource files and tried to get dragon dicks banned from the site because of it.

I what?

 

You honestly think a discussion was me trying to get your work banned?

Paranoia is and stays a close friend of yours, huh?

 

4 hours ago, wpg97541 said:

Thanks - I gathered that he is a little bit more paranoid about copyright and use without permission than most. I get those worries, I write music as well and wouldn't want people using my tracks for free without permission. But to me mods for a game are a different thing, especially when the original mod author did not place any restrictions on what you could do other than not upload outside of LoversLab. As a mod author, if I abandon a mod and didn't really set out usage guidelines, I would much rather somebody else take it up as long as they credit me properly than have the mod just die because people are too afraid to update it because of potential copyright concerns or concerns about offending me somehow. If nobody is using the mod, I might as well not have created it in the first place.

You are somewhat failing to see the problem.

Yes AMR and AMP are more or less abandoned. While AMR is "dead" only a short while and his copyright is still in full swing AMP is "dead" a while "long enough" to warrant going on.

Thing is the end product itself would need to be decompiled and in many countries that legally is considered breaking a copy protection. It is a grey area at best.

Posted
3 hours ago, JesusKreist said:

Thing is the end product itself would need to be decompiled and in many countries that legally is considered breaking a copy protection. It is a grey area at best.

You are forgetting two important things here.

First is that zoophilia aka. bestiality is illegal in most states and countries. This is even applied to all graphical representations including spicy Japanese comics and Skirim mods (A man in the UK was sentenced to jail for his highly controversial mod library - look it up.) The internationally applied creative ownership laws (copyrights etc.) explicitly exclude all illegal content from the protection. No grey area, because no legal protection of bestiality content in the first place.

And second is that AMP and AMR are both based on the original Animal Mansion mod, and its author gave up his rights into the public domain (although he didn't had to, because he never had any copyrights in the first place). Even if someone would go and decompile AMP or AMR, he can always claim, that he created everything himself using not AMP or AMR, but only the original AM. (Disney and Dreamworks both using Bothers Grimm tellings does not stop you from creating your own story, even if your story is awfully familiar to the Disney or Dreamworks adaptations.)

There is a good reason, why copyright laws are called Swiss cheese laws ;D

Posted

*yawn*
 

Bestiality content is illegal in many countries. That means pictures, videos and other visual content.

Thing is code is protected under copyright. And AM/AMP/AMR/... are a mixture of code and content.

And THAT is why "gray area at best".

If that would be of no interest than it would be completely legal to steal and sell those kinds of mod.

 

In the case of AMR the author had explicitly forbidden modifications.

In the case of AMP the author did not.

But as said the compiling of code is legally viewed as copy protection in many countries and thus decompiling is breaking copy protection.

 

Plus you are more or less ignoring the fact that copyright is international while bestiality laws are different in many countries. For instance the possession of bestiality is illegal in one country, in another it is legal but the production of bestiality is illegal. In yet another country production is considered okay but the possession with intent to distribute is illegal ...

Posted

That isn't quite right. Local law always overrides the international copyright agreements. The so-called international copyright law mostly covers the jurisdictions - which local law to use in which case. For example in some places you are even required to register your copyright to actually have it (e.g. in the US).

Copyright also doesn't divide intellectual property into code and content, it is seen as a whole. And if the content is indeed illegal, the whole copyright doesn't exist in that specific country.

All I wanted to say is that he can decompile the hell out of that mod, because nobody will go to the lawyer trying to protect his bestiality mod, it's simply a too costly amusement. Although he can get banned on loverslab, if someone finds out...

Sorry for boring you to death, love you ❤️ just want him to start developing the new AM asap without worrying about stupid copyrights...

Posted

Waaait. I am late to the conversation but from the last couple of pages it seems Animal Mansion might make a come back? O.o I don't even remember which version I was playing, but it was hilarious in terms of dialogues and situations it put the PC through. I would love to have it back and better! I think it might have been the one here, Plus. Good laugh, not in a bad way! Especially how the PC handled some interactions, for example the horse seller or the dog seller! The bear situation was a bit cheesy but funny. Never got past around that point, too ridden with glitches for me to try and see what happens at the end.

 

TLDR ; If someone's picking this up, good luck to you(Not being sarcastic) and please try to retain the humour!

Posted
On 4/19/2020 at 7:14 AM, Carabosse said:

I know about the small controversy around the mod but hey, you still made one of the most engaging modes in my opinion on loverslab i've played so far.
Finding the portal and the creepy stuff was great, going through it and finding corpses was actually good story telling. Take out the adult stuff and I'd still play it because it's good. 

Posted

PSA: I'll start a development thread this weekend.

 

I've heard ideas from a few people. Please don't post any more in here, this is the Animal Mansion Plus support thread after all, but if you want to PM me that's fine. But honestly I'd prefer you wait for my thread, then we can talk about stuff without derailing anything more than we already have. And I can list ideas already mentioned, and discuss things, and whatever.

 

By the way, before anyone asks, I am not close to done. Shit's complicated, yo.

 

Oh, and apologies to anyone running Oldrim/LE but I'm going forward with an SE version: CK64 is just so much more stable, I can use the DLCs, blah blah blah, all the other standard reasons. That said, I still hope to find a way to backport the plugin - I mean, in theory it's not tricky, it should simply be a matter of copying form data backwards instead of forwards (even if that means losing some information), but there isn't any tooling to do it yet. If only xEdit supported reading plugins in any recognized format...

Posted
9 hours ago, tasairis said:

Oh, and apologies to anyone running Oldrim/LE but I'm going forward with an SE version: CK64 is just so much more stable, I can use the DLCs, blah blah blah, all the other standard reasons. That said, I still hope to find a way to backport the plugin - I mean, in theory it's not tricky, it should simply be a matter of copying form data backwards instead of forwards (even if that means losing some information), but there isn't any tooling to do it yet. If only xEdit supported reading plugins in any recognized format...

form 44 seems to work in SLE, so i think you'll be fine.

Posted
16 minutes ago, tasairis said:

What? Really?

i once accidentally installed the SSE version of sexlab and the game still loaded (it did not work properly but the game did not crash)

so i tested some random small SSE mods and they also seemed to work (xedit did show that the esp was indeed form 44 for the small mods....but i did not look at sexlab's esp, so it may have still been a 43...or maybe a bad 44 conversion that still counted/ran as a 43)

Posted
On 5/7/2020 at 1:51 AM, MadMansGun said:

i once accidentally installed the SSE version of sexlab and the game still loaded (it did not work properly but the game did not crash)

so i tested some random small SSE mods and they also seemed to work (xedit did show that the esp was indeed form 44 for the small mods....but i did not look at sexlab's esp, so it may have still been a 43...or maybe a bad 44 conversion that still counted/ran as a 43)

Huh. I'll have to try playing around with that to see what's happening.

Posted

Hello to all. Guess who this is? I see some people expressing interest in continuing this mod. Although I'm not in a position where I can do so myself, I'll be happy to send what I have to anyone who is serious about this, just PM me. And of course I'd be happy to try and answer any questions. As was noted above, this mod is complicated.

 

I should explain why I changed my name.  After I had been gone for a few years, I tried to come back here but I had forgotten my login information. I asked the mods/admins for help and you will be happy to learn that they take user security very seriously and so refused to help me get my account back. So I eventually decided just to make a new account and here I am.

Posted
6 hours ago, mybrainhurts2 said:

Hello to all. Guess who this is? I see some people expressing interest in continuing this mod. Although I'm not in a position where I can do so myself, I'll be happy to send what I have to anyone who is serious about this, just PM me. And of course I'd be happy to try and answer any questions. As was noted above, this mod is complicated.

 

I should explain why I changed my name.  After I had been gone for a few years, I tried to come back here but I had forgotten my login information. I asked the mods/admins for help and you will be happy to learn that they take user security very seriously and so refused to help me get my account back. So I eventually decided just to make a new account and here I am.

Odd question and feel free to say no but is it possible to have a copy of the mod without the main quest line and just the main features as if the quests are all finished? Or at the very least just with all the NPC's in the mansion without quests at all so I can just set up scenes myself?

Posted

A moderator saw the need to delete my post.

On which grounds ... I don't know. Neither insults nor harassment nor bickering nor anything else was in it.

 

So I'll just voice my serious doubts that this is mybrainhurts again.

 

#1 Timing is dubious.

#2 You can retrieve login information to the site unless you loose access to the email.

#3 The writing style is slightly different. While possible for younger people mybrainhurts was older when he vanished.

 

Just because somebody claims to be the pope online without proof I won't start worshiping him.

Posted
3 hours ago, ther1pper said:

Odd question and feel free to say no but is it possible to have a copy of the mod without the main quest line and just the main features as if the quests are all finished? Or at the very least just with all the NPC's in the mansion without quests at all so I can just set up scenes myself?

Last I knew, Animal Mansion Plus has a quest skipper.

Posted
5 hours ago, ther1pper said:

Odd question and feel free to say no but is it possible to have a copy of the mod without the main quest line and just the main features as if the quests are all finished? Or at the very least just with all the NPC's in the mansion without quests at all so I can just set up scenes myself?

It's an MCM option to set the progress of the animal collection quests or skip them entirely.

Posted
5 hours ago, JesusKreist said:

A moderator saw the need to delete my post.

On which grounds ... I don't know. Neither insults nor harassment nor bickering nor anything else was in it.

 

So I'll just voice my serious doubts that this is mybrainhurts again.

 

#1 Timing is dubious.

#2 You can retrieve login information to the site unless you loose access to the email.

#3 The writing style is slightly different. While possible for younger people mybrainhurts was older when he vanished.

 

Just because somebody claims to be the pope online without proof I won't start worshiping him.

Actually he confirmed it through PM with me by being able to tell me a few things that wouldn't be public knowledge both from conversations we had had and about the test mod he had given me.

He is the real deal.

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