JesusKreist Posted February 3, 2017 Posted February 3, 2017 So essentially you mean following problem. Hello! I can't start party for ladies, no of my tries was successful. I am so curious what type of it is XD Can you fix this bug? I'm having similar issues. Normal party works fine. I can have the conversation with Thaena about the ladies or the guys but those quests won't start.I really like what you have done with this mod...hopefully we can get this working.Thanks Update...both the men and ladies worked after the spider quest. The above happened after the saber cat quest and when the dialogue options first appeared.
Klaxon Posted February 5, 2017 Posted February 5, 2017 So essentially you mean following problem. Hello! I can't start party for ladies, no of my tries was successful. I am so curious what type of it is XD Can you fix this bug? I'm having similar issues. Normal party works fine. I can have the conversation with Thaena about the ladies or the guys but those quests won't start. I really like what you have done with this mod...hopefully we can get this working. Thanks Update...both the men and ladies worked after the spider quest. The above happened after the saber cat quest and when the dialogue options first appeared. I finished theese quests with spiders and saber cat .And after theese quest is it not working . But I finished 10th and without story quests is not too funny. 4 repetitive tasks, Chaurus, training a dog, stingy Jarl and mage academy. Already tired of it and I'll wait for any other mod. But really thanks for your interest.
ingeloak Posted February 8, 2017 Posted February 8, 2017 ive got an issue i cant seem to figure out. i was tasked to buy a dog from a sale in Rorikstead. when i got there, the guy said he needed a bitch for prowess demonstration (y'all know where this is going...) anyways, when i click the 1st dog (or if the guy demands sex from me), we begin to walk down the hill a bit as if meeting each other, except he walks down the road to the south a few paces; then warp to a giant camp near Whiterun and begin to rise into the sky. the sex is at 10,000 feet (woot, Mile High Club) and then a lethal fall. this doesnt happen anywhere else. any ideas?
sfeile Posted February 8, 2017 Posted February 8, 2017 ive got an issue i cant seem to figure out. i was tasked to buy a dog from a sale in Rorikstead. when i got there, the guy said he needed a bitch for prowess demonstration (y'all know where this is going...) anyways, when i click the 1st dog (or if the guy demands sex from me), we begin to walk down the hill a bit as if meeting each other, except he walks down the road to the south a few paces; then warp to a giant camp near Whiterun and begin to rise into the sky. the sex is at 10,000 feet (woot, Mile High Club) and then a lethal fall. this doesnt happen anywhere else. any ideas? I've had that happen to me before on random sex scenes. I think it is actually a weird HDT issue if I remember correctly. Edit: I see you posted the same question in the original animal mansion thread too. I hope you aren't trying to run both together, or you will most likely end up with bigger problems than that.
ingeloak Posted February 8, 2017 Posted February 8, 2017 ive got an issue i cant seem to figure out. i was tasked to buy a dog from a sale in Rorikstead. when i got there, the guy said he needed a bitch for prowess demonstration (y'all know where this is going...) anyways, when i click the 1st dog (or if the guy demands sex from me), we begin to walk down the hill a bit as if meeting each other, except he walks down the road to the south a few paces; then warp to a giant camp near Whiterun and begin to rise into the sky. the sex is at 10,000 feet (woot, Mile High Club) and then a lethal fall. this doesnt happen anywhere else. any ideas? I've had that happen to me before on random sex scenes. I think it is actually a weird HDT issue if I remember correctly. Edit: I see you posted the same question in the original animal mansion thread too. I hope you aren't trying to run both together, or you will most likely end up with bigger problems than that. no, i had posted that one when i remembered im running AM+. plus i wasnt sure if that forum was still functioning since the mod has evolved into 2 similar mods. i went back and tried again after a while, and the dog sale worked flawlessly. so the the Horse one after it. i had to turn down the number of side jobs to advance the quest. the biggest thing that kills an experience for me is tedious repetition. 5 jobs is too long, 3 is ok. @ The Mod Operator: on the subject of making this mod gender neutral, almost every side job in the Mansion has people calling me woman, or filthy whore (i am, but im sure that's aimed at a woman character). the shopping quests also call me female. the hostler for the Horse segment called me a "young lady." just wanted to let you know in case you're still working on this.
Highborn Posted February 15, 2017 Posted February 15, 2017 So essentially you mean following problem. Hello! I can't start party for ladies, no of my tries was successful. I am so curious what type of it is XD Can you fix this bug? I'm having similar issues. Normal party works fine. I can have the conversation with Thaena about the ladies or the guys but those quests won't start. I really like what you have done with this mod...hopefully we can get this working. Thanks Update...both the men and ladies worked after the spider quest. The above happened after the saber cat quest and when the dialogue options first appeared. I finished theese quests with spiders and saber cat .And after theese quest is it not working . But I finished 10th and without story quests is not too funny. 4 repetitive tasks, Chaurus, training a dog, stingy Jarl and mage academy. Already tired of it and I'll wait for any other mod. But really thanks for your interest. I've used this mod for a long time too but I don't remember the last version having this "stingy Jarl" quest. I believe the last main quest is the one with the skeevers, right? Is this jarl thing a side quest?
Klaxon Posted February 15, 2017 Posted February 15, 2017 side quest. anything to do : Jarl request . " Stingy Jarl " is it just because you fck dog and jarl and he pay just 100 . I finished all main quests and after main line is just few quests. Sorry for confusion.
gizmo1206 Posted February 28, 2017 Posted February 28, 2017 is it possible to only disable spiders but keep chaurus's enabled?
Highborn Posted February 28, 2017 Posted February 28, 2017 is it possible to only disable spiders but keep chaurus's enabled?You can start the spider quest but refuse to do it, there is an option when you talk to the npc that gives you the quest.
h3llonearth Posted March 17, 2017 Posted March 17, 2017 Okay, so I have Vigilance as my companion, I set him essential and he has the pet collar effect on him from the Pet Collar Mod. My issues are as follows: 1- I'm getting snippets of missing dialogue with Thaena and that snooty bard. 2- When I ask Vigilance to fuck me while in the Animal Mansion he approaches me and my game freezes. I DO NOT HAVE NSAP as I have the latest version of Sexlab Framework and the NSAP page says it's redundant. Please tell me what I have to do to get this mod working smoothly...
Nazzzgul666 Posted March 17, 2017 Posted March 17, 2017 Okay, so I have Vigilance as my companion, I set him essential and he has the pet collar effect on him from the Pet Collar Mod. My issues are as follows: 1- I'm getting snippets of missing dialogue with Thaena and that snooty bard. 2- When I ask Vigilance to fuck me while in the Animal Mansion he approaches me and my game freezes. I DO NOT HAVE NSAP as I have the latest version of Sexlab Framework and the NSAP page says it's redundant. Please tell me what I have to do to get this mod working smoothly... NSAP afaik isn't completly redundant and by no means sexlab is enough. Many animations from there are in different SLAL packs. However, if a mod tells you that something is an requirement, get it. No exclusions.
h3llonearth Posted March 18, 2017 Posted March 18, 2017 Okay, so I have Vigilance as my companion, I set him essential and he has the pet collar effect on him from the Pet Collar Mod. My issues are as follows: 1- I'm getting snippets of missing dialogue with Thaena and that snooty bard. 2- When I ask Vigilance to fuck me while in the Animal Mansion he approaches me and my game freezes. I DO NOT HAVE NSAP as I have the latest version of Sexlab Framework and the NSAP page says it's redundant. Please tell me what I have to do to get this mod working smoothly... NSAP afaik isn't completly redundant and by no means sexlab is enough. Many animations from there are in different SLAL packs. However, if a mod tells you that something is an requirement, get it. No exclusions. Wouldn't installing NSAP give me dozens of outdated copies of animations already included in the framework thus causing more issues and wasting tons of animation slots? Or would NSAP's animations overwrite them? To be honest, if I could install it with minimal to zero issues in the framework I would. I do miss a lot of the animations that NSAP provides that are sorely missing in the framework...
h3llonearth Posted March 18, 2017 Posted March 18, 2017 Okay, so I have Vigilance as my companion, I set him essential and he has the pet collar effect on him from the Pet Collar Mod. My issues are as follows: 1- I'm getting snippets of missing dialogue with Thaena and that snooty bard. 2- When I ask Vigilance to fuck me while in the Animal Mansion he approaches me and my game freezes. I DO NOT HAVE NSAP as I have the latest version of Sexlab Framework and the NSAP page says it's redundant. Please tell me what I have to do to get this mod working smoothly... NSAP afaik isn't completly redundant and by no means sexlab is enough. Many animations from there are in different SLAL packs. However, if a mod tells you that something is an requirement, get it. No exclusions. Wouldn't installing NSAP give me dozens of outdated copies of animations already included in the framework thus causing more issues and wasting tons of animation slots? Or would NSAP's animations overwrite them? To be honest, if I could install it with minimal to zero issues in the framework I would. I do miss a lot of the animations that NSAP provides that are sorely missing in the framework... You know what? I'll get it anyway and see what happens.
JesusKreist Posted March 18, 2017 Posted March 18, 2017 You did notice the difference between "1.60.2" and "1.62" did you? Animal Mansion is pretty much outdated sadly and when mixing versions you can expect weirdness. It is possible Animal Mansion Plus works flawlessly with the actual version of Sexlab Framework but it is by no means guaranteed.
h3llonearth Posted March 18, 2017 Posted March 18, 2017 You did notice the difference between "1.60.2" and "1.62" did you? Animal Mansion is pretty much outdated sadly and when mixing versions you can expect weirdness. It is possible Animal Mansion Plus works flawlessly with the actual version of Sexlab Framework but it is by no means guaranteed. "1.60.2" and "1.62" for which mod exactly? And what kinds of differences are there between them? I'm currently using AnimalMansionPlusNS_1.0 ONLY with SexlabFramework_v162_Full. Keep in mind that I've installed the latest versions of all these mods over the course of the past three days on a fresh install of Skyrim AFTER deleting every single mod I've ever had before: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 CreatureFramework.esm 10 a Devious Devices - Assets.esm 11 b ZaZAnimationPack.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e ApachiiHair.esm 15 f SexLab - Sexual Fame [sLSF].esm 16 10 ApachiiHairFemales.esm 17 11 HighResTexturePack01.esp 18 12 HighResTexturePack02.esp 19 13 HighResTexturePack03.esp 20 14 Unofficial High Resolution Patch.esp 21 15 TouringCarriages.esp 22 16 FNIS.esp 23 17 SkyUI.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a Schlongs of Skyrim.esp 27 1b SOS - Smurf Average Addon.esp 28 1c SOS - VectorPlexus Muscular Addon.esp 29 1d SOS - VectorPlexus Regular Addon.esp 30 1e RaceMenuMorphsCBBE.esp 31 1f Brawl Bugs CE.esp 32 20 SexLab TDF Aggressive Prostitution.esp 33 21 SlaveTats.esp 34 22 SexLabDefeat.esp 35 23 InvestedMagic.esp 36 24 balanceddestructionv4.esp 37 25 Naked Potema.esp 38 26 LiFEv1.1.esp 39 27 DW.esp 40 28 Devious Deviants.esp 41 29 KS Hairdo's.esp 42 2a LindsHumanEyes.esp 43 2b iHUD.esp 44 2c MoreNastyCritters.esp 45 2d SexLabNudeCreatures.esp 46 2e SexLabNudeCreaturesDB.esp 47 2f SexLabNudeCreaturesDG.esp 48 30 KS Hairdos - HDT.esp 49 31 UIExtensions.esp 50 32 sr_FillHerUp.esp 51 33 Mighty Beasts - Werewolf.esp 52 34 SexLabUtil1.esp 53 35 animal_mansion.esp 54 36 SexLabSkoomaWhore.esp 55 37 FNISspells.esp 56 38 Brevi_MoonlightTalesEssentials.esp 57 39 PetCollar.esp 58 3a Bretonnia - BRETON PRESETS 1-10 by FastestDog.esp 59 3b XPMSE.esp 60 3c SOSRaceMenu.esp 61 3d EstrusChaurus.esp 62 3e Magicka Sabers.esp 63 3f NonSexLabAnimationPack.esp 64 40 SLAnimLoader.esp 65 41 SLALAnimObj.esp 66 42 Skyrim_Strap_Ons.esp 67 43 Alternate Start - Live Another Life.esp
Nazzzgul666 Posted March 18, 2017 Posted March 18, 2017 Okay, so I have Vigilance as my companion, I set him essential and he has the pet collar effect on him from the Pet Collar Mod. My issues are as follows: 1- I'm getting snippets of missing dialogue with Thaena and that snooty bard. 2- When I ask Vigilance to fuck me while in the Animal Mansion he approaches me and my game freezes. I DO NOT HAVE NSAP as I have the latest version of Sexlab Framework and the NSAP page says it's redundant. Please tell me what I have to do to get this mod working smoothly... NSAP afaik isn't completly redundant and by no means sexlab is enough. Many animations from there are in different SLAL packs. However, if a mod tells you that something is an requirement, get it. No exclusions. Wouldn't installing NSAP give me dozens of outdated copies of animations already included in the framework thus causing more issues and wasting tons of animation slots? Or would NSAP's animations overwrite them? To be honest, if I could install it with minimal to zero issues in the framework I would. I do miss a lot of the animations that NSAP provides that are sorely missing in the framework... You know what? I'll get it anyway and see what happens. Afaik not a single animation from NSAP is included in sexlab. Redundant means nothing else than most of them are avaivable in SLAL packages. But there you can decide what you install additionally and even if you add those packages, you don't need to register all animations included. And you don't need to register all in NSAP either. Until you do, sexlab won't "know" them, so it won't count for the limit of the framework. The worst part is that it will count for the FNIS limit which is something like 8k... but if you break that, there's still FNIS XXL to go up to 12k.
JesusKreist Posted March 18, 2017 Posted March 18, 2017 You did notice the difference between "1.60.2" and "1.62" did you? Animal Mansion is pretty much outdated sadly and when mixing versions you can expect weirdness. It is possible Animal Mansion Plus works flawlessly with the actual version of Sexlab Framework but it is by no means guaranteed. "1.60.2" and "1.62" for which mod exactly? And what kinds of differences are there between them? I'm currently using AnimalMansionPlusNS_1.0 ONLY with SexlabFramework_v162_Full. [snip] Animal Mansion Plus is confirmed working with Sexlab Framework 1.60.2 and that version of the framework is roundabout 1 1/2 years old know. It is possible (and for the most part viable) that Animal Mansion does work with Sexlab Framework 1.62 but it is under no circumstance guaranteed that it fully will. There were a number of features included/changed in the versions of the framework after 1.60.2 which Animal Mansion Plus simply does not know about and when one of these features are meant to be executed AMP will get confused and is likely to try correcting this "error". There is no viable way around this albeit one. Fuck vigilance outside the mansion and not inside.
h3llonearth Posted March 18, 2017 Posted March 18, 2017 You did notice the difference between "1.60.2" and "1.62" did you? Animal Mansion is pretty much outdated sadly and when mixing versions you can expect weirdness. It is possible Animal Mansion Plus works flawlessly with the actual version of Sexlab Framework but it is by no means guaranteed. "1.60.2" and "1.62" for which mod exactly? And what kinds of differences are there between them? I'm currently using AnimalMansionPlusNS_1.0 ONLY with SexlabFramework_v162_Full. [snip] Animal Mansion Plus is confirmed working with Sexlab Framework 1.60.2 and that version of the framework is roundabout 1 1/2 years old know. It is possible (and for the most part viable) that Animal Mansion does work with Sexlab Framework 1.62 but it is under no circumstance guaranteed that it fully will. There were a number of features included/changed in the versions of the framework after 1.60.2 which Animal Mansion Plus simply does not know about and when one of these features are meant to be executed AMP will get confused and is likely to try correcting this "error". There is no viable way around this albeit one. Fuck vigilance outside the mansion and not inside. Understood, thank you.
swmas Posted March 18, 2017 Posted March 18, 2017 You did notice the difference between "1.60.2" and "1.62" did you? Animal Mansion is pretty much outdated sadly and when mixing versions you can expect weirdness. It is possible Animal Mansion Plus works flawlessly with the actual version of Sexlab Framework but it is by no means guaranteed. "1.60.2" and "1.62" for which mod exactly? And what kinds of differences are there between them? I'm currently using AnimalMansionPlusNS_1.0 ONLY with SexlabFramework_v162_Full. [snip] Animal Mansion Plus is confirmed working with Sexlab Framework 1.60.2 and that version of the framework is roundabout 1 1/2 years old know. It is possible (and for the most part viable) that Animal Mansion does work with Sexlab Framework 1.62 but it is under no circumstance guaranteed that it fully will. There were a number of features included/changed in the versions of the framework after 1.60.2 which Animal Mansion Plus simply does not know about and when one of these features are meant to be executed AMP will get confused and is likely to try correcting this "error". There is no viable way around this albeit one. Fuck vigilance outside the mansion and not inside. Understood, thank you. I have the newest sexlab, nsap, mnc and slal installed, Animal Mansion works great.
JesusKreist Posted March 18, 2017 Posted March 18, 2017 Animal Mansion Plus is confirmed working with Sexlab Framework 1.60.2 and that version of the framework is roundabout 1 1/2 years old know. It is possible (and for the most part viable) that Animal Mansion does work with Sexlab Framework 1.62 but it is under no circumstance guaranteed that it fully will. [snip] Understood, thank you. I have the newest sexlab, nsap, mnc and slal installed, Animal Mansion works great. But apparently you did not carefully read so I marked the main words from the answer bold and red. What h3llonearth experienced is a special case and he did stuff which is out of the ordinary for this mod, stuff that usually applies is not bound to work on absolutely EVERY occasion.
swmas Posted March 18, 2017 Posted March 18, 2017 Animal Mansion Plus is confirmed working with Sexlab Framework 1.60.2 and that version of the framework is roundabout 1 1/2 years old know. It is possible (and for the most part viable) that Animal Mansion does work with Sexlab Framework 1.62 but it is under no circumstance guaranteed that it fully will. [snip] Understood, thank you. I have the newest sexlab, nsap, mnc and slal installed, Animal Mansion works great. But apparently you did not carefully read so I marked the main words from the answer bold and red. What h3llonearth experienced is a special case and he did stuff which is out of the ordinary for this mod, stuff that usually applies is not bound to work on absolutely EVERY occasion. No, I read it and it tells me that you don't actually have Animal mansion installed and don't know what you're talking about.
swmas Posted March 18, 2017 Posted March 18, 2017 Read maybe. Understood no. Do you have Animal mansion plus installed? If you do, my bad but that post looked to me like the usual douche "no updated in a while, mod no work" mentality. Which is why people use the redux version instead of this. The redux version actually has a check for the Add item mod and stops working if you have it, wtf?
sharonasbar12 Posted March 18, 2017 Posted March 18, 2017 I really miss using this mod, but I can't seem to figure the werewolf scenes. They lock up the game. I know it's not your mod. I can't get past Dustman's cairn either when farkas turns back. He turns kills the silverblood, goes to open the gate, the gate starts to come up then freezes. Anyone have input on this problem?
JesusKreist Posted March 18, 2017 Posted March 18, 2017 Read maybe. Understood no. Do you have Animal mansion plus installed? If you do, my bad but that post looked to me like the usual douche "no updated in a while, mod no work" mentality. Which is why people use the redux version instead of this. The redux version actually has a check for the Add item mod and stops working if you have it, wtf? Seeing a "shitpost" and directly assuming the poster has no grasb of the matter is ... unwise. For the matter at hand no I do not have Animal Mansion Plus installed. I do not even have Skyrim installed. Right now that is. Not every person in the world has enough space on his/her hard drive to have multiple Terrabyte of Software constantly installed. But I do not understand what in hell this could have to do with the answer I gave above.
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