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Posted

Is this SLALanimobject.esp compatible with anub SLALanimobject.esp?

 

It should overwrite the anub's one, because I just simply take anub's esp and add rack info in it, so it should be compatible with his mod for now.

Posted

Here is the new update, it takes me a bit more time to finish as I am a noob in animobject related stuff.

 

Thanks rydin helping me out, now it will show the fuck Rack correctly, please make sure you load the SLALanimobject.esp after the animloader.esp, and don't let it get overwrited by other packs' esp.

 

attachicon.gifSLAL FunnyBizPack HumanAnimations v16.6.7z

OMG! thank you Bytion  :heart:

Posted

Hey everyone I present to you the "TortureRackMissionary" and "NecroSavageDoggy" animations! They are in V16.6 and I hope you enjoy them! Stay Brutal! :lol: \m/

 

Previews

TortureRackMissionary

attachicon.gifezgif.com-video-to-gif(151).gif

 

 

 

NecroSavageDoggy

attachicon.gifezgif.com-video-to-gif(148).gif

 

 

 

Nice (specially the on with the rack), but how you trigger it in game ?

 

Posted

 

Hey everyone I present to you the "TortureRackMissionary" and "NecroSavageDoggy" animations! They are in V16.6 and I hope you enjoy them! Stay Brutal! :lol: \m/

 

Previews

TortureRackMissionary

attachicon.gifezgif.com-video-to-gif(151).gif

 

 

 

NecroSavageDoggy

attachicon.gifezgif.com-video-to-gif(148).gif

 

 

 

Nice (specially the on with the rack), but how you trigger it in game ?

 

 

 

Sexlab animloader to load my pack, and enable the ones you want in MCM menu, the rest is up to you, you can use match maker or other mod to trigger them.

Guest Shashankie
Posted

So much Thanks for Rack Animation............

Posted

 

For some reason, the "sexdoll" animations aren't showing up on my lists.

 

Lol your name! :lol:  Ok do you mean the SexAnimLoader MCM or sexlab MCM? If you mean sexlab mcm make sure you hit register after selecting "SexDoll" in SexLabAnimLoader MCM :) 

 

 

 

I meant in SexAnimLoader. Most of the things on the list show up, but nothing with that tag.

 

Posted

 

 

Having a problem with furniture not showing up, what did I do wrong?

 

you have the SLAL v1.3 ? http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

SL v1.60 HotFix2 or SL v1.61b ?

 

and JContainers..? http://www.loverslab.com/files/file/563-jcontainers/

 

Have all three.

SL1.6b

SLAL 1.3

JContainers 3.3 Alpha

 

 

 I deleted and updated the animations to the newest and the furniture disappeared.

 

 

Which one with furniture not showing up, could you give me the name?

 

and have you load the SLALanimobject.esp in the right order?

Posted

Torture rack is a genial idea! How about doing some X-cross anims next? :)

Posted

 

 

 

Having a problem with furniture not showing up, what did I do wrong?

 

you have the SLAL v1.3 ? http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

SL v1.60 HotFix2 or SL v1.61b ?

 

and JContainers..? http://www.loverslab.com/files/file/563-jcontainers/

 

Have all three.

SL1.6b

SLAL 1.3

JContainers 3.3 Alpha

 

 

 I deleted and updated the animations to the newest and the furniture disappeared.

 

 

Which one with furniture not showing up, could you give me the name?

 

and have you load the SLALanimobject.esp in the right order?

 

 

Same problem. Have everything and SLALanimobject.esp loaded right after SLALanimationloader.

 

Posted

Ok I have been trying to hold back from being too BRUTAL...I think I have to release this aggression through an animation I am naming "SerbianDoggystyle" if anyone knows the necro snuff film I am referring to then know that I did not copy any scenes exactly as they looked. The name just...fits. lol you'll see. I will also release two more scenes which are a surprise for Shinji72 and another that I promised but never got to lol Stay brutal everyone ^_^

 

I must be doing something wrong then or missing something...

 

 

By the way, thank you for being awesome. Your mod is what I've been missing all this time! And your responsiveness is unmatched!

Thank you lol try reading the documentation for FNIS PCEA 2 I had to read it to figure everything out :)

 

No problem, I love seeing active modders for Skyrim! That FNIS PCEA2 seems a little complicated. It talks about changing behavior files and triggers which I have no experience in. Was it hard for you to figure out?

Posted

 

 

 

Having a problem with furniture not showing up, what did I do wrong?

 

you have the SLAL v1.3 ? http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

SL v1.60 HotFix2 or SL v1.61b ?

 

and JContainers..? http://www.loverslab.com/files/file/563-jcontainers/

 

Have all three.

SL1.6b

SLAL 1.3

JContainers 3.3 Alpha

 

 

 I deleted and updated the animations to the newest and the furniture disappeared.

 

 

Which one with furniture not showing up, could you give me the name?

 

and have you load the SLALanimobject.esp in the right order?

 

LoL, what SLALanimobject.esp?

 

I don't remember having this before, does it come with the animation file or is this something different?

Posted

Due to the craziness and hard work of the FunnyBiz, I am facing a serious problem in packing, the animation list is too long for loader handle it as a single pack(over 125).

 

So I have to split the human pack even more, here is some options I need some inputs.

 

1,one idea ppl gives me is put Necro and Sleep in one pack, the rest in another, right now basically 3/5 of FB's animation belong to Necro or Sleep.

 

2,Simply put pack 1, pack 2, once a pack reach 125 animation.........it's easy to manage and less confuse.

 

3,Put 3 way and furniture related animations in one pack and rest in another, this will cut down esp depends and other problem.

 

So which option you like?

Posted

Due to the craziness and hard work of the FunnyBiz, I am facing a serious problem in packing, the animation list is too long for loader handle it as a single pack(over 125).

 

So I have to split the human pack even more, here is some options I need some inputs.

 

1,one idea ppl gives me is put Necro and Sleep in one pack, the rest in another, right now basically 3/5 of FB's animation belong to Necro or Sleep.

 

2,Simply put pack 1, pack 2, once a pack reach 125 animation.........it's easy to manage and less confuse.

 

3,Put 3 way and furniture related animations in one pack and rest in another, this will cut down esp depends and other problem.

 

So which option you like?

 

I feel bad bc I'm about to drop two more surprise furniture animations and you're working hard to make sure they all fit lol :lol: well I thank you for keeping the mod alive! I don't know about anyone else but I choose option 2 :sleepy:

Posted

Due to the craziness and hard work of the FunnyBiz, I am facing a serious problem in packing, the animation list is too long for loader handle it as a single pack(over 125).

 

So I have to split the human pack even more, here is some options I need some inputs.

 

1,one idea ppl gives me is put Necro and Sleep in one pack, the rest in another, right now basically 3/5 of FB's animation belong to Necro or Sleep.

 

2,Simply put pack 1, pack 2, once a pack reach 125 animation.........it's easy to manage and less confuse.

 

3,Put 3 way and furniture related animations in one pack and rest in another, this will cut down esp depends and other problem.

 

So which option you like?

 

One vote for option 1.

 

Or 1b, necro+sleep in one pack, furniture in one pack, beasts in one pack, rest in another.

 

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