bytion Posted May 21, 2016 Share Posted May 21, 2016 So far all, table, pole. LOAD ORDER: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 SexLab.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 hdtHighHeel.esm 10 a CreatureFramework.esm 11 b ApachiiHair.esm 12 c HighResTexturePack01.esp 13 d HighResTexturePack02.esp 14 e HighResTexturePack03.esp 15 f FNIS.esp 16 10 SkyUI.esp 17 11 dD - Realistic Ragdoll Force - Realistic.esp 18 12 chargenexport.esp 19 13 FNISSexyMove.esp 20 14 Mighty Beasts - Werewolf.esp 21 15 Schlongs of Skyrim.esp 22 16 SOS - Smurf Average Addon.esp 23 17 Armored Bikini - UNPB BBP.esp 24 18 Neila_follower.esp 25 19 Meara_follower.esp 26 1a EvelyneFollower.esp 27 1b NewmillerPiercings3.esp 28 1c NewmillerPiercings2.esp 29 1d TemptressVixen.esp 30 1e AnellaFollower.esp 31 1f TwinSildaril.esp 32 20 junofollower.esp 33 21 Anutha.esp 34 22 ArurunHumanFollower.esp 35 23 Jahiya.esp 36 24 VioLens.esp 37 25 Gwelda Red Riding Hood.esp 38 26 AmazingFollowerTweaks.esp 39 27 KS Hairdos - HDT.esp 40 28 RaceMenuMorphsUUNP.esp 41 29 KillerNPCSEX.esp 42 2a TrueEyes.esp 43 2b Finnia.esp 44 2c Kanna_Follower_01.esp 45 2d Leiyane Follower.esp 46 2e RosaFollower.esp 47 2f SchoolgirlOutfit.esp 48 30 Sunniva.esp 49 31 RaceMenu.esp 50 32 RaceMenuPlugin.esp 51 33 XPMSE.esp 52 34 MoreNastyCritters.esp 53 35 SexLabNudeCreatures.esp 54 36 SexLabNudeCreaturesDB.esp 55 37 SexLabNudeCreaturesDG.esp 56 38 High Level Enemies.esp 57 39 High Level Enemies - Dawnguard.esp 58 3a High Level Enemies - Dragonborn.esp 59 3b High Level Enemies - Falskaar.esp 60 3c dD - Enhanced Blood Main.esp 61 3d Improved Combat Sounds v2.2.esp 62 3e dD-Dragonborn-Dawnguard-EBT Patch.esp 63 3f dD-Reduced Splatter Size.esp 64 40 dD-Reduced Wound Size.esp 65 41 Vamp.esp 66 42 Supergirl Armor.esp 67 43 Craftable_Hair_groin.esp 68 44 SexLabDefeat.esp 69 45 SLAnimLoader.esp 70 46 rosarmor.esp 71 47 SLALAnimObj.esp 72 48 Kendra - Female Follower.esp 73 49 Nona_Follower_01.esp 74 4a SV.esp 75 4b Nila.esp if all of them not working,reinstall the funnybiz object mod and SLAL animation pack, run FNIS, then load a save before you use this mod,register the animation and reapply Json data. That seemed work but now it really messed up my Defeat Mod, now NPCs kill all my followers instead of stopping at bleed out or knock ed down to assault. Tried using Defeat reconfigure and cleanup but still not working right. Sorry, that's beyond me now, I don't use defeat myself but this doesn't sound like a animation problem anymore. Link to comment
WCSC Posted May 21, 2016 Share Posted May 21, 2016 thanks for your help on the objects! So far all, table, pole. LOAD ORDER: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 Falskaar.esm7 7 SexLab.esm8 8 Schlongs of Skyrim - Core.esm9 9 hdtHighHeel.esm10 a CreatureFramework.esm11 b ApachiiHair.esm12 c HighResTexturePack01.esp13 d HighResTexturePack02.esp14 e HighResTexturePack03.esp15 f FNIS.esp16 10 SkyUI.esp17 11 dD - Realistic Ragdoll Force - Realistic.esp18 12 chargenexport.esp19 13 FNISSexyMove.esp20 14 Mighty Beasts - Werewolf.esp21 15 Schlongs of Skyrim.esp22 16 SOS - Smurf Average Addon.esp23 17 Armored Bikini - UNPB BBP.esp24 18 Neila_follower.esp25 19 Meara_follower.esp26 1a EvelyneFollower.esp27 1b NewmillerPiercings3.esp28 1c NewmillerPiercings2.esp29 1d TemptressVixen.esp30 1e AnellaFollower.esp31 1f TwinSildaril.esp32 20 junofollower.esp33 21 Anutha.esp34 22 ArurunHumanFollower.esp35 23 Jahiya.esp36 24 VioLens.esp37 25 Gwelda Red Riding Hood.esp38 26 AmazingFollowerTweaks.esp39 27 KS Hairdos - HDT.esp40 28 RaceMenuMorphsUUNP.esp41 29 KillerNPCSEX.esp42 2a TrueEyes.esp43 2b Finnia.esp44 2c Kanna_Follower_01.esp45 2d Leiyane Follower.esp46 2e RosaFollower.esp47 2f SchoolgirlOutfit.esp48 30 Sunniva.esp49 31 RaceMenu.esp50 32 RaceMenuPlugin.esp51 33 XPMSE.esp52 34 MoreNastyCritters.esp53 35 SexLabNudeCreatures.esp54 36 SexLabNudeCreaturesDB.esp55 37 SexLabNudeCreaturesDG.esp56 38 High Level Enemies.esp57 39 High Level Enemies - Dawnguard.esp58 3a High Level Enemies - Dragonborn.esp59 3b High Level Enemies - Falskaar.esp60 3c dD - Enhanced Blood Main.esp61 3d Improved Combat Sounds v2.2.esp62 3e dD-Dragonborn-Dawnguard-EBT Patch.esp63 3f dD-Reduced Splatter Size.esp64 40 dD-Reduced Wound Size.esp65 41 Vamp.esp66 42 Supergirl Armor.esp67 43 Craftable_Hair_groin.esp68 44 SexLabDefeat.esp69 45 SLAnimLoader.esp70 46 rosarmor.esp71 47 SLALAnimObj.esp72 48 Kendra - Female Follower.esp73 49 Nona_Follower_01.esp74 4a SV.esp75 4b Nila.esp if all of them not working,reinstall the funnybiz object mod and SLAL animation pack, run FNIS, then load a save before you use this mod,register the animation and reapply Json data. That seemed work but now it really messed up my Defeat Mod, now NPCs kill all my followers instead of stopping at bleed out or knock ed down to assault. Tried using Defeat reconfigure and cleanup but still not working right. Sorry, that's beyond me now, I don't use defeat myself but this doesn't sound like a animation problem anymore. Link to comment
vampiredelavega Posted May 22, 2016 Share Posted May 22, 2016 This mod is amazing, many thanks to the creator, always wanted something like this in my game. Two questions. I have both your animation replacers and sleep assault installed but everytime i tried necroing a dead npc or a sleeping npc, they would always suddenly stand up and say something before my character ****s them. The sex animation plays afterwards with no problem, it's just the beginning part. Anyone know if there is a way to prevent this from happening? As it preventing them from suddenly standing up or even saying anything since they are suppose to be unconscious or dead. I apologize if there was a solution to this already but i couldn't find it. Thanks in advance. Link to comment
Funnybizness Posted May 22, 2016 Author Share Posted May 22, 2016 This mod is amazing, many thanks to the creator, always wanted something like this in my game. Two questions. I have both your animation replacers and sleep assault installed but everytime i tried necroing a dead npc or a sleeping npc, they would always suddenly stand up and say something before my character ****s them. The sex animation plays afterwards with no problem, it's just the beginning part. Anyone know if there is a way to prevent this from happening? As it preventing them from suddenly standing up or even saying anything since they are suppose to be unconscious or dead. I apologize if there was a solution to this already but i couldn't find it. Thanks in advance. Do you use sexlab defeat? I use the necro option from that and the body stays on the ground. Link to comment
AlberichMX Posted May 23, 2016 Share Posted May 23, 2016 Just posting to say that your animations are awesome Funnybizness. As someone who likes to play as a dominant male PC your animations are a godsend. It is a shame that there are so few mods that can be used in my style of play but you really help a lot with your animations!. I'm sure that you are going to make even more awesome animations in the future, keep it up buddy! Link to comment
Novian Posted May 23, 2016 Share Posted May 23, 2016 Hey so im really confused with all this, im new but i wanted to try this mod, i had it all installed property im pretty sure, i can see all the opinions in game and in SL, but how do i actually do the animiations? i dont know how to trigger them >.<, is it like a spell or a menu somewhere? Link to comment
Funnybizness Posted May 23, 2016 Author Share Posted May 23, 2016 Just posting to say that your animations are awesome Funnybizness. As someone who likes to play as a dominant male PC your animations are a godsend. It is a shame that there are so few mods that can be used in my style of play but you really help a lot with your animations!. I'm sure that you are going to make even more awesome animations in the future, keep it up buddy!Wow thank you Alberich! I am very happy to hear that you are enjoying the animations. As a player I myself do love to dominate NPCs that cross my path so I know what you mean lol stay brutal Hey so im really confused with all this, im new but i wanted to try this mod, i had it all installed property im pretty sure, i can see all the opinions in game and in SL, but how do i actually do the animiations? i dont know how to trigger them >.<, is it like a spell or a menu somewhere?Yes you need a separate mod to active sexlab animations. Try the sexlab index here on LL it has all the mods you can use to start sex scenes. You will find Sexlab matchmaker by Ashal and Sexlab defeat by Goubo and many others Link to comment
bytion Posted May 23, 2016 Share Posted May 23, 2016 Hey so im really confused with all this, im new but i wanted to try this mod, i had it all installed property im pretty sure, i can see all the opinions in game and in SL, but how do i actually do the animiations? i dont know how to trigger them >.<, is it like a spell or a menu somewhere?Yes you need a separate mod to active sexlab animations. Try the sexlab index here on LL it has all the mods you can use to start sex scenes. You will find Sexlab matchmaker by Ashal and Sexlab defeat by Goubo and many others Try Matchmaker+sexlab tool, some ppl use sexlab Defeat instead, it already has a basic animation selector like Sexlab tool, so it also works. Link to comment
redrustred Posted May 23, 2016 Share Posted May 23, 2016 Hey dude, awesome work with the animations. Just need to report, the funnybizness draugr missionary alignment is off, by quite a lot. Have you considered doing more female aggressor animations? I'm loving your Male/creature animations, really not a lot of them around. Link to comment
Vithiss Posted May 23, 2016 Share Posted May 23, 2016 Greetings, I just updated to the new multi-pack system and wanted to say thanks to both Funnybizness and bytion for sharing. Oh, and great stuff, too - to you both. Link to comment
vampiredelavega Posted May 23, 2016 Share Posted May 23, 2016 This mod is amazing, many thanks to the creator, always wanted something like this in my game. Two questions. I have both your animation replacers and sleep assault installed but everytime i tried necroing a dead npc or a sleeping npc, they would always suddenly stand up and say something before my character ****s them. The sex animation plays afterwards with no problem, it's just the beginning part. Anyone know if there is a way to prevent this from happening? As it preventing them from suddenly standing up or even saying anything since they are suppose to be unconscious or dead. I apologize if there was a solution to this already but i couldn't find it. Thanks in advance. Do you use sexlab defeat? I use the necro option from that and the body stays on the ground. I have Skyrim SexLab - Sex Animation Framework v1.61b by Ashal Sexlab Defeat 5.3.4 by GoubO, Sleeping necrophilia and sleep assault 0.8.2 by Buggypage And i also downloaded FunnyBizness's Animation and Forerunner 414'sFunnyBiz SLAL Pack and dragged all the necro replacer animation to my data folder to overwrite whatever was there after i have installed the above. I can't seem to find the necro option in the defeat MCM section. I looked at all the settings which are general setting, animation setting, player/follower aggressor, player as victim, player post assault, and NPC vs NPC but i couldn't find the necro option anywhere. I'm still new to this whole thing lol. And not sure if this would make it easier for you or someone else to help me but i only want the necro rape and sleeping rape ones animation ones to appear, i don't need any other sex animation to play since my char is only going to be raping a unconscious,sleeping, or dead npc in my game, Basically all the ones that makes it so that the npc is limb and looks like she or he is unconscious or dead lol. And i also want to prevent a unconscious/dead npc from doing that quick standing up animation in the beginning before the rape animation starts. Link to comment
Dovahkiil Posted May 24, 2016 Share Posted May 24, 2016 Sorry to ask this, but I can't really figure it out and haven't seen, really, a clear answer anywhere. How do I replace animations? I've been using the SLAL pack so far and since it falls behind and there are animations I want to try out I'd rather just replace the ones I have. What folder do they go in, etc.? Link to comment
bytion Posted May 24, 2016 Share Posted May 24, 2016 Sorry to ask this, but I can't really figure it out and haven't seen, really, a clear answer anywhere. How do I replace animations? I've been using the SLAL pack so far and since it falls behind and there are animations I want to try out I'd rather just replace the ones I have. What folder do they go in, etc.? I don't think my SLAL packs for FunnyBiz's animations have been "falling behind", all version are now in sync with latest versions. Maybe FunnyBiz should update the download page a bit , I have seen people keep asking this, I even made a link in my sign...... Link to comment
Katzumi Posted May 24, 2016 Share Posted May 24, 2016 Sorry to ask this, but I can't really figure it out and haven't seen, really, a clear answer anywhere. How do I replace animations? I've been using the SLAL pack so far and since it falls behind and there are animations I want to try out I'd rather just replace the ones I have. What folder do they go in, etc.? I don't think my SLAL packs for FunnyBiz's animations have been "falling behind", all version are now in sync with latest versions. Maybe FunnyBiz should update the download page a bit , I have seen people keep asking this, I even made a link in my sign...... I tried it the same way you did, at long last i opened a complete separate Download for the Anubs pack, because it was easier to find for the People and maintain for me. Link to comment
Funnybizness Posted May 24, 2016 Author Share Posted May 24, 2016 Sorry to ask this, but I can't really figure it out and haven't seen, really, a clear answer anywhere. How do I replace animations? I've been using the SLAL pack so far and since it falls behind and there are animations I want to try out I'd rather just replace the ones I have. What folder do they go in, etc.? I don't think my SLAL packs for FunnyBiz's animations have been "falling behind", all version are now in sync with latest versions. Maybe FunnyBiz should update the download page a bit , I have seen people keep asking this, I even made a link in my sign...... Sorry I have been really busy but I will update the main page soon lol Link to comment
D_ManXX2 Posted May 24, 2016 Share Posted May 24, 2016 funny you may need to check your main page it got all garbled text now. not sure what happened to it. Link to comment
Heppai Posted May 24, 2016 Share Posted May 24, 2016 Hey FunnyBizness, Here is a quote I got from Fore about what I've been trying to do. What are you doing to make this mod work that I apparently am getting wrong? I hate to be a bother, but for a noob like me when it comes to modding, there isn't much directions on what to do in situations like this. Am I asking the right questions? How are you installing injured animations? I'll take help from anyone here as well. Thanks! Quote Heppai wrote:fore, on 19 May 2016 - 04:47 AM, said: In response to post #37873220. Spoiler Tutorials? Not that I know of.Can you script? Becasue that's what you need.You need to be more specific if you want a serious response. "certain events" can be everything. ANd FNIS is certainly not an "everything" tool. Thank you for responding!! I mean for FunnyBizness' animation mod. He uses injured animations that I think would go really well when injured. However, my goal is to better understand how this works. How can I incorporate injured status with an animation? Furthermore, the animation isnt even working when it click it to activate in MCM, even after I numbered it as suggested. If this involves scripting then I may already be out of my league. FunnyBizness makes it sound like anyone can do it. Lol. You cannot "incorporate injured status with an animation". The behaviors call the bleedout animations (that's what you supposedly understand as injured) when the appropriate status is detected. In order to use new bleedout animations you have to modify behaviors, and that's pretty tough stuff. And bleedout animations cannot be used with PCEA2, or it's underlying FNIS "Alternate Animations" functionality. Because of Skyrim scripting limitations I had to restrict myself to the most necessary animations, and bleedout wasn't part of it. Link to comment
Wodhanaz Posted May 24, 2016 Share Posted May 24, 2016 How can I install this in NMM or manual? Would be nice if you could help me. Thank you. Link to comment
Heppai Posted May 25, 2016 Share Posted May 25, 2016 How can I install this in NMM or manual? Would be nice if you could help me. Thank you. Installing in NMM is simple (The Green "+" Button) in the top left corner. Just click the ADD button and it installs then you have to activate. Manually, just copy and paste/drag and drop from the extracted files. Link to comment
Dovahkiil Posted May 25, 2016 Share Posted May 25, 2016 Sorry to ask this, but I can't really figure it out and haven't seen, really, a clear answer anywhere. How do I replace animations? I've been using the SLAL pack so far and since it falls behind and there are animations I want to try out I'd rather just replace the ones I have. What folder do they go in, etc.? I don't think my SLAL packs for FunnyBiz's animations have been "falling behind", all version are now in sync with latest versions. Maybe FunnyBiz should update the download page a bit , I have seen people keep asking this, I even made a link in my sign...... Oh! Pfft, yeah, doubtful I would've found that. Lol, I feel dumb for asking though, even so. Thanks! Link to comment
Funnybizness Posted May 25, 2016 Author Share Posted May 25, 2016 Hey FunnyBizness, Here is a quote I got from Fore about what I've been trying to do. What are you doing to make this mod work that I apparently am getting wrong? I hate to be a bother, but for a noob like me when it comes to modding, there isn't much directions on what to do in situations like this. Am I asking the right questions? How are you installing injured animations? I'll take help from anyone here as well. Thanks! Quote Heppai wrote: fore, on 19 May 2016 - 04:47 AM, said: In response to post #37873220. Spoiler Tutorials? Not that I know of. Can you script? Becasue that's what you need. You need to be more specific if you want a serious response. "certain events" can be everything. ANd FNIS is certainly not an "everything" tool. Thank you for responding!!I mean for FunnyBizness' animation mod. He uses injured animations that I think would go really well when injured. However, my goal is to better understand how this works. How can I incorporate injured status with an animation? Furthermore, the animation isnt even working when it click it to activate in MCM, even after I numbered it as suggested. If this involves scripting then I may already be out of my league. FunnyBizness makes it sound like anyone can do it. Lol. You cannot "incorporate injured status with an animation". The behaviors call the bleedout animations (that's what you supposedly understand as injured) when the appropriate status is detected. In order to use new bleedout animations you have to modify behaviors, and that's pretty tough stuff. And bleedout animations cannot be used with PCEA2, or it's underlying FNIS "Alternate Animations" functionality. Because of Skyrim scripting limitations I had to restrict myself to the most necessary animations, and bleedout wasn't part of it. Sorry I have been reallyyy busy but I will try and explain...ok in one of the many folders that FNIS PCEA 2 come with you will find animations (for example 1h_idle or 2h_WalkForward) I simply renamed my injured animations to match those names. So injuredwalkforward.hkx I renamed to walkforward.hkx and overwrote the one in the folder that had the animation in it for PCEA 2 then whenever I want I can just go into mcm and enable them. Remember to run FNIS! Link to comment
bytion Posted May 25, 2016 Share Posted May 25, 2016 Hey FunnyBizness, Here is a quote I got from Fore about what I've been trying to do. What are you doing to make this mod work that I apparently am getting wrong? I hate to be a bother, but for a noob like me when it comes to modding, there isn't much directions on what to do in situations like this. Am I asking the right questions? How are you installing injured animations? I'll take help from anyone here as well. Thanks! Quote Heppai wrote: fore, on 19 May 2016 - 04:47 AM, said: In response to post #37873220. Spoiler Tutorials? Not that I know of. Can you script? Becasue that's what you need. You need to be more specific if you want a serious response. "certain events" can be everything. ANd FNIS is certainly not an "everything" tool. Thank you for responding!!I mean for FunnyBizness' animation mod. He uses injured animations that I think would go really well when injured. However, my goal is to better understand how this works. How can I incorporate injured status with an animation? Furthermore, the animation isnt even working when it click it to activate in MCM, even after I numbered it as suggested. If this involves scripting then I may already be out of my league. FunnyBizness makes it sound like anyone can do it. Lol. You cannot "incorporate injured status with an animation". The behaviors call the bleedout animations (that's what you supposedly understand as injured) when the appropriate status is detected. In order to use new bleedout animations you have to modify behaviors, and that's pretty tough stuff. And bleedout animations cannot be used with PCEA2, or it's underlying FNIS "Alternate Animations" functionality. Because of Skyrim scripting limitations I had to restrict myself to the most necessary animations, and bleedout wasn't part of it. Sorry I have been reallyyy busy but I will try and explain...ok in one of the many folders that FNIS PCEA 2 come with you will find animations (for example 1h_idle or 2h_WalkForward) I simply renamed my injured animations to match those names. So injuredwalkforward.hkx I renamed to walkforward.hkx and overwrote the one in the folder that had the animation in it for PCEA 2 then whenever I want I can just go into mcm and enable them. Remember to run FNIS! This is why injured animations isn't a big idea in Skyrim, I think in fallout games, they are more useful, and "cover yourself animation" is also drawn little notice in Skyrim because there is no armor break system in skyrim anymore. The only thing new in Skyrim is the killmove system, but that one is also so hard to make and setup in games, I haven't seen anyone able to make a really working killmove mod. Link to comment
Funnybizness Posted May 25, 2016 Author Share Posted May 25, 2016 Hey FunnyBizness, Here is a quote I got from Fore about what I've been trying to do. What are you doing to make this mod work that I apparently am getting wrong? I hate to be a bother, but for a noob like me when it comes to modding, there isn't much directions on what to do in situations like this. Am I asking the right questions? How are you installing injured animations? I'll take help from anyone here as well. Thanks! Quote Heppai wrote: fore, on 19 May 2016 - 04:47 AM, said: In response to post #37873220. Spoiler Tutorials? Not that I know of. Can you script? Becasue that's what you need. You need to be more specific if you want a serious response. "certain events" can be everything. ANd FNIS is certainly not an "everything" tool. Thank you for responding!!I mean for FunnyBizness' animation mod. He uses injured animations that I think would go really well when injured. However, my goal is to better understand how this works. How can I incorporate injured status with an animation? Furthermore, the animation isnt even working when it click it to activate in MCM, even after I numbered it as suggested. If this involves scripting then I may already be out of my league. FunnyBizness makes it sound like anyone can do it. Lol. You cannot "incorporate injured status with an animation". The behaviors call the bleedout animations (that's what you supposedly understand as injured) when the appropriate status is detected. In order to use new bleedout animations you have to modify behaviors, and that's pretty tough stuff. And bleedout animations cannot be used with PCEA2, or it's underlying FNIS "Alternate Animations" functionality. Because of Skyrim scripting limitations I had to restrict myself to the most necessary animations, and bleedout wasn't part of it. Sorry I have been reallyyy busy but I will try and explain...ok in one of the many folders that FNIS PCEA 2 come with you will find animations (for example 1h_idle or 2h_WalkForward) I simply renamed my injured animations to match those names. So injuredwalkforward.hkx I renamed to walkforward.hkx and overwrote the one in the folder that had the animation in it for PCEA 2 then whenever I want I can just go into mcm and enable them. Remember to run FNIS! This is why injured animations isn't a big idea in Skyrim, I think in fallout games, they are more useful, and "cover yourself animation" is also drawn little notice in Skyrim because there is no armor break system in skyrim anymore. The only thing new in Skyrim is the killmove system, but that one is also so hard to make and setup in games, I haven't seen anyone able to make a really working killmove mod. I totally agree Bytion I myself have been working on exporting killmove rape scenes for Skyrim for almost a year and still have not figured it out funny you may need to check your main page it got all garbled text now. not sure what happened to it.I know I tried updating the main page from my mobile phone and when I hit save that happened. Ugh I will try and fix it when I get a chance. Sorry about that Link to comment
Maragash Posted May 25, 2016 Share Posted May 25, 2016 Been lurking here for a while but I just wanted to say thank you for your work, Funnybizness. Now I can enjoy my alpha khajiit dovahkin bullying and abusing female NPC like he wants. Any hope for more necro animations? I must say they are my favourite so far. Link to comment
Mart0206 Posted May 25, 2016 Share Posted May 25, 2016 Hmm, sorry to bother you again. I still have the problem, that the furniture don´t show up during the animation. Could that be a problem from the ZaZ Package? The last version won´t show the furniture too if one of the ZaZ animations plays. But erverything is installed just fine. I have no idea, what´s going on. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now