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rydin

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    He/Him
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    United Kingdom
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    Still noob of a modder/animator. f(',...,')f

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  1. Sorry for any posts showing up from me on your feeds. Went through to fix some spelling mistakes. Just reviewing and trying to improve my writing overall. I will get back to updates soon. Just been really busy. 🥴

  2. The SexLab Framework (SLF) is an impressive piece of kit, built and developed over several years by a team of developers here on the forum. Recently, that same framework has been branched off and enhanced further with the development of SexLab P+ (SLP+). Having taken the initiative to upgrade to Skyrim 1.6.1170, I dived into using this patch to see the changes it brings to this fantastic framework. One of the features that comes with SexLab P+ is the SexLab Scene Builder (SLSB), a tool used to convert the files for animations into the new format that SLP+ uses. This tool can help assemble key variables defining how animations should run. Packed with a visual interface to help build the scenes, it can help modders and users who want a little bit more control over their animations put packs together to meet their personal needs in the game. As someone who was a little overwhelmed at first with the tool and found no guide that helped me understand how the files were made or edited, I played around until I got to grips with it. In doing so, I wanted to put a small guide together (that I will expand over time as I use more) on how to use it to help anyone else looking to get their hands dirty. I'll share what I know and update it as I learn more or if the tool gets further updates. While this guide came about due to my need as a player who has a male/male playthrough and needing to edit the default conversions file kindly offered to get that set up and animations to run, this can be used by anyone wanting to get a better handle on the SLSB tool and how to edit and export the files within. Before starting, you will need to visit the Citadel Discord server (link on the SexLab P+ mod description page) and get the tool and the Automated SLSB Conversions. This guide assumes that you use Mod Organizer 2 to manage your mods, but if you don't or use another mod manager, always make sure to have backups. SETUP FIRST TIME VIEW FILE STRUCTURE To be added/continued...
  3. If you are still having issues, can you post your mod list/load order?
  4. That's interesting. My only guess would be there's something in the coding of Skyrim DLLs that isn't in the FO games? I haven't done enough coding yet to delve into DLL structures and such, but I wish you luck on your upgrade. You're moving further than me in terms of updates, so hopefully, it pans out without losing any faves or too much jiggling about. 👍
  5. Thanks for sharing this mod. It will come in real handy when doing tests as everything is in a neat and hand place!
  6. I mean, i appreciate your thoughts, and I will double check, but there are a handful of mods where the SKSE plugin on was versions up to 1130, and I'll a little reluctant to go through the work of checking 30+ SKSE DLLs for a second time to see what has 1170 comparable versions. Might be something to think about. ☺️
  7. Some of the mods in my set up have only gone up to 1130, so going all the way to 1170 would mean a reduced game play for me. Are you suggesting I use the most recent CK? Would that work if I remained on version 1130 for gaming purpose? Not sure if there'd be a compatibility issue. I remember having a nightmare in December after we first went to 1130, and CK crashing as it didn't match the 640 version I rolled back to. I mean if it works, then yeah, I guess it would be best in that respect. If not, I'll hold out and likely do the same process to move to 1279, taking the lessons from my current upgrade experience to the next.
  8. I've been nervous about Skyrim upgrades since December 2023. I'm sure I'm not the only person who tried to play Skyrim after that dreaded unexpected patch day, only to find out every DLL was reporting as out of date or having issues. I remember deleting my game and re-installing it from scratch, then making a 1.6.640 version backup just in case Skyrim attempted to upgrade again. And it did, but I escaped that. I originally wrote this around March 2024 with my original thoughts and experiences below on upgrading to 1.6.1130 but I've made the leap in July 2024 to move to 1.6.1170. My main reason for pausing the upgrade was due to the Untarnished UI for 21:9 resolutions breaking and not having updates to fix the squish at the time as well as some mods only having limited 1.6.1170 support. Now that they have been updated, I've decided to move forward. My thoughts about that experience are archived below under the spoiler tab only for my own reference. This isn't my first rodeo into upgrading Skyrim. I wish I could be confident it would be the last but I doubt that is the situation either. Don't get me wrong: for such an old game, I'm happy that there are some QoL improvements made for it, and it still has such an active and passionate modding community surrounding it that I enjoy playing my (very small) part in. But with upgrades come a number of mods that need adjustments to get them to support a new version for those who upgrade but keep comparability for those who don't for their own reasons. I was one of those who didn't want to move forward on upgrades for wanting to hang on to older mods that don't have full support on upgraded versions, including some of those that don't require a game update but still use older elements such as those that don't use high poly heads or updated body skeletons. Even though those mods were far and few between, they were enough to stop me. But there is also an opportunity to try alternatives or even new mods on an upgrade, and that temptation is what caught me to try this for the third time. My 1.6.640 is now stashed away as Skyrim Archive Edition. I've set up my Mod Organizer with a profile to load this entire install safely without any impact on what I'm going to do next. A complete fresh install for Special Edition, with a copy of my previous mods folder set up for 1.6.1170 profile before going through each one and seeing what needs an update to support the newer version. BRAVE NEW PLUGINS Upgrading has given me the excuse to swap out ENB and use ReShade to take a look at Community Shaders and other effects as an alternative. This has helped with speed on load times, as well as an easier UI for changing shaders on the fly. It also allows me to try alternatives to Schlongs Of Skyrim and use The New Gentleman, and the Highly Improved Male Body Overhaul (HIMBO). While I was worried that this would conflict with Ethereal Elven Overhaul (I got a merge face clipping for two types of heads with some odd texture/shader clipping, and this mod is important for me as my main character is a Bosmer, whom I'm attached to), some load order arrangement seems to have resolved that for now. We'll see how that goes. While I will miss Bjorn and the Morning Wood (I might be able to install that separately, I didn't check), it's time to try something new. I'll add more to this over the course of the journey. PERSONAL NOTES These are mostly for myself, but some of the changes in the mods I used required a couple of edits to mods. I took the liberty of telling my inner voice to hush while I went and took the time to learn the methods of using the more technical tools like xEdit5 and such to better my modding skills/experience. With that in mind, I made some basic notes of what I did in case I have to return to it, but sharing them if, in the instance, someone might learn something from them, so feel free to look at them.
  9. Done... sorry it took so long. https://www.loverslab.com/files/file/32669-rydin-underwear-for-men-pack-se/
  10. Hi! I never knew this existed! I've used SPIDs in some of my personal mods, so I could probably take a look and implement some. Leave it with me, and thanks for commenting and sharing the suggestion!
  11. I'm looking forward to looking into this. I had a very similar idea for a personal mod, though I don't have the skills to implement it just yet (working on it). Thank you for sharing your work!
  12. Rydin Underwear for Men Pack SE View File This is the SE version. For the LE version, go here. ABOUT Adds various lore-fitting underwear for males which can be crafted at a tanning rack. It's a port of my LE mod, so there aren't any new additions or changes at this time. REQUIREMENTS None, though Schlongs of Skyrim is the recommended body mod to use. FEEDBACK I have just ported this to SE, so feedback is welcomed. I don't have much planned for this apart from cleaning up some internal files and perhaps some texture enhancements INSTALLATION Either drag and drop or use a mod installer of your choice. COMPATIBILITY Likely not compatible with Shape Atlas for Men (SAM) but has not been tested. It may not be compatible with other body types, but it can be considered in the future. PERMISSION You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate is appreciated. Make sure to credit those listed below aswell. FAQ Here are some frequently asked questions: SCREENSHOTS Here are some screenshots of the included underwear thus far: CREDIT Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh. Imperator3 for the cloth texture. CHANGE LOG Submitter rydin Submitted 03/22/2024 Category Adult Mods Requires Regular Edition Compatible No
  13. Version 1.0

    764 downloads

    This is the SE version. For the LE version, go here. ABOUT Adds various lore-fitting underwear for males which can be crafted at a tanning rack. It's a port of my LE mod, so there aren't any new additions or changes at this time. REQUIREMENTS None, though Schlongs of Skyrim is the recommended body mod to use. FEEDBACK I have just ported this to SE, so feedback is welcomed. I don't have much planned for this apart from cleaning up some internal files and perhaps some texture enhancements INSTALLATION Either drag and drop or use a mod installer of your choice. COMPATIBILITY Likely not compatible with Shape Atlas for Men (SAM) but has not been tested. It may not be compatible with other body types, but it can be considered in the future. PERMISSION You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate is appreciated. Make sure to credit those listed below aswell. FAQ Here are some frequently asked questions: SCREENSHOTS Here are some screenshots of the included underwear thus far: CREDIT Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh. Imperator3 for the cloth texture. CHANGE LOG
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