Kendo 2 Posted July 19, 2015 Posted July 19, 2015 Yeah, I've had that too. I've also gotten slo-mo-killcam where the arrow passes through them and does no damage. Skyrim is the first game TES game where I've played an archer. In Oblvion I was always a tank with destruction magic so I don't know if the arow thing is a skyrim phenom or not. I know that in FO3 I never experienced anything like that with firearms and bullets, but FO3 didn't use the Creation Engine. There's really no telling what FO4 will do or how it will behave. Expect the worst and hope for the best.
thelordofroses Posted July 19, 2015 Posted July 19, 2015 Yeah, I've had that too. I've also gotten slo-mo-killcam where the arrow passes through them and does no damage. Skyrim is the first game TES game where I've played an archer. In Oblvion I was always a tank with destruction magic so I don't know if the arow thing is a skyrim phenom or not. I know that in FO3 I never experienced anything like that with firearms and bullets, but FO3 didn't use the Creation Engine. There's really no telling what FO4 will do or how it will behave. Expect the worst and hope for the best. for oblivion i did archer ( compared to skyrim archer it's improved but a little dumbed down so a +2 versus a +4) and it is a skyrim phenomenon. i have no knowledge of Fo3 outside the little gameplay i did on the 360 . i skip the hope part and just fully expect the worse so that way i am only happy when my expectations are dashed and i evade the shattered hopes ( albeit shattered hope is wonderful for poisoning an arrow's tip as it drains all the life,joy,and happiness of the victim. probably works the same for bullets too.)
LaEspada Posted July 20, 2015 Posted July 20, 2015 Yeah, I've had that too. I've also gotten slo-mo-killcam where the arrow passes through them and does no damage. Skyrim is the first game TES game where I've played an archer. In Oblvion I was always a tank with destruction magic so I don't know if the arow thing is a skyrim phenom or not. I know that in FO3 I never experienced anything like that with firearms and bullets, but FO3 didn't use the Creation Engine. There's really no telling what FO4 will do or how it will behave. Expect the worst and hope for the best. for oblivion i did archer ( compared to skyrim archer it's improved but a little dumbed down so a +2 versus a +4) and it is a skyrim phenomenon. i have no knowledge of Fo3 outside the little gameplay i did on the 360 . i skip the hope part and just fully expect the worse so that way i am only happy when my expectations are dashed and i evade the shattered hopes ( albeit shattered hope is wonderful for poisoning an arrow's tip as it drains all the life,joy,and happiness of the victim. probably works the same for bullets too.) Ranged Killcams are the worst thing I have ever experience in Skyrim.... I use Violens to turn them off. Dont' even get me started on the VATS system in Fallout...
Guest Vendayn Posted July 20, 2015 Posted July 20, 2015 Fallout 4 will have paid mods, as I fully expected http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/
BruceWayne Posted July 20, 2015 Author Posted July 20, 2015 Not sure how well my English skills are but Wrapping up our interview, Hines said you shouldn't expect to see Skyrim's paid mod system return anytime soon. That's in part because Bethesda has a little project you may have heard of called Fallout 4 keeping the developer busy ahead of its November release date. and "Honestly, [we have] bigger fish to fry right now than sorting that out." doesn't mean Fallout 4 will have paid mods
Kendo 2 Posted July 20, 2015 Posted July 20, 2015 @BruceWayne "any time soon" could be four months from now, or the same day the FO4 Geck is released and Bethesda.net goes on line. I have other suspicions but I'm keeping them quiet. I've talked with DocSax some about what might happen in the future, but I'm not saying anything publicly since I don't want certain someones or certain sites having advanced insight. Let'm keep churning and burning.
ferrousae Posted July 20, 2015 Posted July 20, 2015 @BruceWayne "any time soon" could be four months from now, or the same day the FO4 Geck is released and Bethesda.net goes on line. I have other suspicions but I'm keeping them quiet. I've talked with DocSax some about what might happen in the future, but I'm not saying anything publicly since I don't want certain someones or certain sites having advanced insight. Let'm keep churning and burning. Wait, how is that helpful? Though it's speculation regardless~
BruceWayne Posted July 20, 2015 Author Posted July 20, 2015 I honestly don't care any more. If they're going to do it, they're going to do it. Better they do it right away, then some half-assed attempt halfway through. I just find it funny how any of these statements are immediately interpreted as "paid mods" confirmed, while there is literally no word about that in the whole article, which is basically just a summary for the Skyrim mod debacle.
Kendo 2 Posted July 20, 2015 Posted July 20, 2015 I'll participate in paid modding, but not at a 25/75 split. MutherFUCK industry standard. I might get a wild hair and charge for the whole damn mod (minus the Bethesda esp) and there is dick-all they can do about it. My content behind a pay wall, their content for free. I'll charge whatever-the-hell I want for original meshes and textures. FUCK Bethesda and their meaningless vehicle to get my work into their game. I can make meshes and textures work with anything. BUT there is no inkling of paid modding being anything other that what it was; a failure. There isn't any proof other than what Bethesda feeds the public, and a supposition on gamespot doesn't rate anyway.
tazdotnet Posted July 21, 2015 Posted July 21, 2015 since we are on the subject of paid mods, there is a way I feel Bethesda could have done it that would not have pissed so many people off first: not limited to just steam - I refuse to get mods from steam period second: modders get 95% no less valve gets 1% for use of the payment system beth gets 2% and the site the mod is bought from gets 2% third: donations only - the person buying the mod decides what to pay down to the last cent, I currently have $16 and some change on my steam account and buying mods would be a great way to zero it out. on a site like nexus it really isn't currently convenient to donate because the donation button is hidden and you have to use some outside payment system to donate AND it has to be in set amounts - my $16 and some change does me no good if I want to leave $15 in the account after donating because of the donation amounts - nevermind that steam money is no good for donating on nexus anyway not likely that beth will ever be smart enough to do such a thing but I can dream can't I?...
Kendo 2 Posted July 21, 2015 Posted July 21, 2015 Well, this post about paid modding ended up being a lot longer than I thought it would be. Feel free to ignore it, since paid modding isn't a reality. Dark0ne can't do paid mods because of the liability, also he would have to pay taxes on the interest since the member funds would have to be held in demand accounts, all pooled into one central account (that would be in his name since Blacktree Gaming/Nexus LLC isn't styled as a proper corporation). Then there is the trust issue. Does anyone in their right mind trust Dark0ne, or trust him with their MONEY? For all we know, Steam might be out of the paid modding picture. Bethesda.net. Me being Zenimax, I wouldn't give Steam a cut of or any level of control over paid modding. I would do it myself on Bethesda.net. Each modder would have their own store front and I would take a third (33.3%) of all net profits. How the paid modders deal with BethsdaBucks would be their own problem, but I would only recongnize payouts to PayPal or other reputable providers. And I wouldn't operate Bethesda.net as a game discussion board or forum. It would be ran as a for-profit business, like 3DPoser or Renderosity. The forum side to things could be handled on the Official Bethesda Forums, or on new Bethesda.net forums. No matter the forum, it would be separate from modder store fronts. Dark0ne and his staff's Nexus wankery wouldn't fly in an environment like that. No one would tolerate it. I would set a minimun mod price; a price that would cover the finance charges for dealing with transfering funds and my 33.3%. My profit margin would have to be at least 25%. So if if hosting and transfers cost me $5.00, the minimum price a modder could ask for would be $10.00. The price to the downloader would be $15.80, rounded up to $16.00. (My third off of the top is $3.30, and $2.50 for the transfer fee means the modder still gets his $10.00. That 20 extra cents is MINE. Not only would this drive up the market, but it would also guarentee mod quality to some extent. People are not going to pay $16.00 for shitty Nexus-style fake retextures, ENB settings, or bland follower NPCs. The farther up modders go in minimum asking price, the larger the profit margin since fee transfers are based on the number of transactions, not the cash amounts. All of the paid modders' funds would be held in demand accounts that I would keep the interest on, since Zenimax is a huge corporation with the capital to back it. Being how I am, that interest would pooled and used as prize money and bonus payouts to modders, as well as site expenses. '1,000 downloads and no valid user complaints? Here's a check for $100.00.' Mod competitions would also drive up mod quality. If the purse is $500.00 for a contest, people will partcipate and they will make the best mods they can. Judging the mods would be easy; invite the devs who made the game to play them in closed sessions and their feedback would determine the winner. Do it blind, where the testers don't know who made what mod. It wouldn't be a FaceBook popularity contest or other internet stupidity and there would be no way to fix the outcome. The best mod wins, period. These competions would also mean modders are getting exposure to the corporation itself. This could lead to modders actually landing a job with Bethesda. Anything is possible. Also, FO4 would be the last Bethesda game Steam gets sole distributorship for. That contract would not be renewed for future game releases and all product activation and licensing would be done through Bethesda.net. Steam would no longer be needed.
windpl Posted July 21, 2015 Posted July 21, 2015 Now that wall of text of yours just made me realised that working paid mod system will drive away people from adult moding.
Guest endgameaddiction Posted July 21, 2015 Posted July 21, 2015 since we are on the subject of paid mods, there is a way I feel Bethesda could have done it that would not have pissed so many people off first: not limited to just steam - I refuse to get mods from steam period second: modders get 95% no less valve gets 1% for use of the payment system beth gets 2% and the site the mod is bought from gets 2% third: donations only - the person buying the mod decides what to pay down to the last cent, I currently have $16 and some change on my steam account and buying mods would be a great way to zero it out. on a site like nexus it really isn't currently convenient to donate because the donation button is hidden and you have to use some outside payment system to donate AND it has to be in set amounts - my $16 and some change does me no good if I want to leave $15 in the account after donating because of the donation amounts - nevermind that steam money is no good for donating on nexus anyway not likely that beth will ever be smart enough to do such a thing but I can dream can't I?... I agree about STEAM. Though, I don't care about it enough to get pissed off. What ever they decide to do with the cut is their problem and the modder. Lets not be too greedy. I would go for 75% modder 25% bethesda. If it wasn't for Bethesda's tool one cannot mod it to begin with, let alone earn a "living" off of it, so they deserve a little more than 5%. Notice I didn't include Valve, that's because if this follows through, Valve is out of the picture. Or I would assume it to be that way because mods would be controlled under Bethesda,net and really it makes it pointless having mods distributed over other sites if you are going to receive a profit off of it. I don't think Bethesda would very much like the idea mods being on Valve instead of Bethesda.net and people are purchasing them from STEAM instead giving them less profit because of shareholders. Donations have been a thing for a long time. Bethesda doesn't care about donations. They want money. They don't care about the modder and what they get. So long as Bethesda is making profit off your mod, that's all that matters to them. Donations do not count in that circle because donations are looked upon one's hard work and Bethesda didn't put any effort into the mod. Monetizing mods ensures they get a cut out of something they had no part of except providing the tools. Also, donations vary by what ever you decide to donate to the author. If Bethesda was to be a part of that donation you can donate 1USD and it would probably go 50/50. And this is IF one decides to donate. Having it up for sale removing donation ensures they are going to make a profit once you click that confirm button to buy and download. If this follows through don't expect a donation button to exist for Fallout 4. They may allow modders to upload their work outside of Bethesda.net for free, but I don't think donations would be something they will allow. Again, it doesn't ensure money towards Bethesda and they only care about money out of this whole system. Bethesda isn't stupid. Corporations do this crap all the time. Always find a way to make more money out of every little thing. This isn't something they've thought up over night. Nexus has been around for a long time and I'm sure they've had their eye on it over the past few years and realizing that it's a potential profit for them. Bravo to D0 for trying to be the big boy in the mod scene. But I'm sure he doesn't care either, he thought he was slick enough to not get caught participating in receiving a small percentage of it. Funny if Chesko wouldn't have found and said something, Dark0ne would of kept it a secret until it really went official. The whole practice was straight up setup. Surprise and attack. Bethesda, Valve nor Dark0ne (Nexus) had the decency to tell anyone beforehand. Not sure why people didn't even come down on Nexus, but all those little Nexus fanboys are all hanging on Robins nuts like ornaments. They believe anything and everything he says. Valve is out of the picture. There is no affiliation with Valve whatsoever. And I personally feel this Bethesda.net was implemented for that very same reason. Bethesda doesn't need Valve to put this monetize into place. Why split it three ways when they can earn more? For right now, it's just speculations. But we know Pete Hines and his team wants to push this forward except this time, they do have a larger advantage. And if people got suckered into DRM and still comply with it while buying games with DRM integrated, you can bet that people will settle for this system. I really don't care anymore. I won't have any affiliations with monetized mods. Thankfully (for various reasons) I have no intention to ever upload any mods anywhere anymore so I do not have to worry about someone making money off something I do. I can only imagine the amount of modders who are on the same side as me no longer supporting mod communities because they fear to have their work stolen. I look forward to affiliating with them in some private community where we can all share work back and forth. Which is also a good thing too. If this is set in stone in the future, I'm more than likely going to start learning scripts and other areas I've avoided so that I don't need to rely on mods that require them.
DFSL Posted July 22, 2015 Posted July 22, 2015 Don't you people love Gamebryo's rough edges? http://www.eurogamer.net/articles/2015-07-22-you-wore-fallout-3s-metro-on-your-head
Captain Cobra Posted July 22, 2015 Posted July 22, 2015 Tricks like that are bretty common in the industry.
Kendo 2 Posted July 24, 2015 Posted July 24, 2015 http://www.ign.com/articles/2015/07/24/quakecon-2015-new-fallout-4-demo-shown-at-quakecon-2015 So is the new demo today or tomorrow? The announcement states today but the schedule shows tomorrow at 2pm est. Am confused. I THINK there will be a live feed here: http://www.denofgeek.us/games/quakecon/247894/quakecon-2015-live-stream
Kendo 2 Posted July 24, 2015 Posted July 24, 2015 It was a 15 minute presenation and there's no official footage up yet. If someone comes across the official release or even a lame leak taken on a phone please post a link.
Guest endgameaddiction Posted July 24, 2015 Posted July 24, 2015 Well I missed the demo. But here's some info. Looks like there will be some kind of romance with the PC and companions. Guessing it's going to be like Skyrim.
DoctaSax Posted July 24, 2015 Posted July 24, 2015 Well I missed the demo. But here's some info. Looks like there will be some kind of romance with the PC and companions. Guessing it's going to be like Skyrim. Let's hope not "Oh, I see you're wearing an amulet. Let's get married, play house, and raise kids we weren't allowed to make the old-fashioned way."
banshe Posted July 24, 2015 Posted July 24, 2015 On that Quake-con info, YongYea posted a video with information regarding it apparently shared by IGN's Live Blog. Aside from the romancing every companion and the perk stuff that's mentioned in that link endgameaddiction shared, there's also mention of the skill system being done away with, replaced by the bigger perk system. I'm not sure how I feel about that. On one hand I felt skills were blatantly arbitrary to the point of not making much sense ("You have 24 skill points in security, can't open this lock. You have one more point in security, now you can!"), but on the other hand I'm weary of Bethesda making changes to the leveling system and character development. (See: Morrowing -> Oblivion -> Skyrim). Here is the video if anyone wants to see:
youngfool Posted July 25, 2015 Posted July 25, 2015 it was awesome to see they finally added weapon and heavy armor modifications which also adds to visual variation, but the trailer didnt display similar mods for normal armor/cloth, do you guys reckon that they will be included in the game as well? maybe it was so obvious thats going to be part of the game they just didnt bother include it in the trailer? i know i will be sooooooooo disappointed if they doesnt.
Kendo 2 Posted July 25, 2015 Posted July 25, 2015 Think Howard said FO4 would have a piece armor system (head, torso, right arm, left arm, right leg, left leg). That could be done for Skyrim or even FO3 right now. Nothing more than mesh part swaps using existing body slots. I think it would be reasonable to assume any FO4 clothing/armor can be enhanced or changed with different armor parts. From what I saw in one clip, the Lone Wanderer was wearing the vault suit but it had a different sleeve than the typical armored vault suit we all know. It looked like a raider armor sleeve to me.
Guest endgameaddiction Posted July 25, 2015 Posted July 25, 2015 More armor slots will be nice. If we can equip a piece for each leg, we can certainly see easier mashup pieces. I just hope we can get a body replacer with no neck seam. it's time to dish out neak seams. It's been going on for far far too long.
youngfool Posted July 25, 2015 Posted July 25, 2015 Think Howard said FO4 would have a piece armor system (head, torso, right arm, left arm, right leg, left leg). That could be done for Skyrim or even FO3 right now. Nothing more than mesh part swaps using existing body slots. I think it would be reasonable to assume any FO4 clothing/armor can be enhanced or changed with different armor parts. From what I saw in one clip, the Lone Wanderer was wearing the vault suit but it had a different sleeve than the typical armored vault suit we all know. It looked like a raider armor sleeve to me. Yes i noticed the change of his vault suit from plain to semi armoured as well, i pray to thor that you are right. More armor slots will be nice. If we can equip a piece for each leg, we can certainly see easier mashup pieces. I just hope we can get a body replacer with no neck seam. it's time to dish out neak seams. It's been going on for far far too long. yes, more body armour slots would be highly pleasant, i just cant wait to see all the naughty things modders going to be create. =]
Loogie Posted July 25, 2015 Posted July 25, 2015 it was awesome to see they finally added weapon and heavy armor modifications which also adds to visual variation, but the trailer didnt display similar mods for normal armor/cloth, do you guys reckon that they will be included in the game as well? maybe it was so obvious thats going to be part of the game they just didnt bother include it in the trailer? i know i will be sooooooooo disappointed if they doesnt. The impression I got was you had a base outfit, like a vault suit, and then layered armor in body slots on top of that. I haven't seen any indication either way if the base outfits can also be armor that you pile more armor on top of.
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