jzc136 Posted July 25, 2015 Posted July 25, 2015 Well I missed the demo. But here's some info. Â "You can romance your human companions regardless of gender." Less restrictions means more possibilities, I like it. Â "... there are pre-defined mouth movements that correspond to letters and syllables." Oohoho I can't be the only one who sees just how awesome this can be for modding,specially for sex mods.
BruceWayne Posted July 25, 2015 Author Posted July 25, 2015 "... there are pre-defined mouth movements that correspond to letters and syllables." Oohoho I can't be the only one who sees just how awesome this can be for modding,specially for sex mods. Â I hate to break it to you, but it has always been this way since Oblivion.
banshe Posted July 26, 2015 Posted July 26, 2015 That I recall, Howard specifically said they have "Armor overlays" during the Bethesda's e3 presentation. I'll look up the presentation video for the exact moment he says that after I post and edit it into the post, but what I think he meant is that you'd have a 'skin tight layer' armor like the vault 111 jump suit, for instance, which covers the whole body, and then you could add armor that wasn't of the same layer on top of it, and gain the benefit of both. Now as he spoke that, the video also showed the player individually selecting and equipping armor pieces corresponding to the usual slots we're familiar with (Arms, legs, torso) so that might also mean we'll get both a layer system, as well as a slot system for armor. No more going naked inside a power armor (as the video footage has already shown). Â Speaking of naked inside a power armor, I imagine power armors will become harder to loot, since you basically have to pry them open and rip the dead person from inside them. Maybe instead they'll let you scavenge parts from it to take home to put it on your own power armor? Â Second thought regarding power armor + Armor layers: Samus Aran. That is all. Â -Edit-: <- As promised, that moment where Howard both mentions and the video shows the "layered armor system".
Darkening Demise Posted July 26, 2015 Posted July 26, 2015 So we will be able to romance our human companions no matter our gender...hmm Bioware much? Well that sucks, this may be hinting we don't get variety of companions. Must be the "Stupid dog!" and humans only. Sad they don't want us to bow chicka wow wow with a ghoul or super mutant, must not like squishy or no genital types. The adult modding just got a bit more interesting for FO4 with this Bioware like direction with the generic NPCs with unique names-I mean characters....well Bethesda characters at least. :3
banshe Posted July 27, 2015 Posted July 27, 2015 I don't think that means we'll have no variety in companions. I mean not every companion must be romance-able, we already know of two who aren't humans: Dog and Mr. Handy (Cant recall his name) and I think they're pretty awesome companions. I also don't see an issue with having a ghoul for romance. Raul was a pretty neat character, although I imagine he might've not been interested, not because of ghoul but because of his character.
Guest endgameaddiction Posted July 27, 2015 Posted July 27, 2015 Codsworth is the handyman robot. Â I don't expect much in romance when it comes to Bethesda, but I am glad it is out there. And I am glad you can establish a romance with the same and opposite sex. That kind of diversity needs to exist in every kind of game now. And if you can romance with robots I don't have a problem with that. imagine being able to romance a cyborg or android type of character? I can see this not happening for animals because that's just pushing it for them. But it leaves room for modders to come in and do the beasiality romance if they wish to. For those who are into that kind of stuff. Â Obviously the modders will have a better approach in love/romantic style mods. And it opens up room for sex mods, indeed. Hopefully in a much more passionate way instead of "hey, bend over" and plow her away. Though, it all depends on the dialogue or the voice actor/actress stepping up to the plate to do such thing. But having that 4 option short dialogue it only leaves room for such short sex lines. Unless you have a pretty unlimited amount of text you can input into the dialogue on screen, this is where the problem will arise. Â I am hoping we get a male and female android style follower available to recruit. And I know if not, someone somewhere is bound to make a DOA mod like for it. It's all a matter of time.
banshe Posted July 27, 2015 Posted July 27, 2015 I do like the idea of androids, and given we've seen androids in Fallout 3 who belonged to the Commonwealth faction, I'd say androids in FO4 are very much assured. Not sure about them as companions though. You're right though, what Bethesda doesn't put in, the modding community will, be it android romance or even bestiality. We can take a look at the dozen or so Skyrim mods with companions that have detailed quest lines, many leading up to romance, with some even going as far as having the ability of romance entirely dependent on the way that said quest lines are solved. In a game that freedom to explore different things is the norm, I think that's awesome. I do share concerns towards the 'dialogue wheel', shall we call it, or 'dialogue square' because as far we know its just four options per turn of the conversation? But we'll have to wait and see how the finished product goes. Â As for voice, I've seen a lot of concerns regarding that but I don't see why people just can't use the silent mods and adapt them to the player as well. I don't imagine it'll be that much different, and it forgoes the need for voice actors for everything.
Kendo 2 Posted July 27, 2015 Posted July 27, 2015 There are vanilla 'Synth' npcs in FO4. Â My wild guess is they are sent to kill the player by the Commonwealth. Â If there are vanilla synth androids then there will be player made synth followers as soon as the FO4 GECK is released.
l33tMan Posted July 27, 2015 Posted July 27, 2015 What I think is that Beth is always trying to pass rating with as few listed content descriptors ("bad stuff") as possible. What's important in my opinion is not that Beth creates these damn-near-perfect romances, but delivers an open-ended storyline where the player could role-play any kind of person with the help of a few mods. They should probably create a few romance-enabled NPCs to the extent of their ability, so the framework nescessary for better romance mods and LL sex mods would be available to build on.
Kuunkulta Posted July 30, 2015 Posted July 30, 2015 Not sure if anyone's posted this yet, but here's a pretty interesting analysis of the gameplay footage:  https://www.youtube.com/watch?v=ccNSB5FLaHA This is utterly offtopic and inappropriate but using mobile version of the site, the title of that video is cut-off just perfect! Considering androids, I just hope they have unique models/race with some of the mechanics showing (terminator damage textures?)
banshe Posted July 31, 2015 Posted July 31, 2015  Not sure if anyone's posted this yet, but here's a pretty interesting analysis of the gameplay footage:  This is utterly offtopic and inappropriate but using mobile version of the site, the title of that video is cut-off just perfect! Considering androids, I just hope they have unique models/race with some of the mechanics showing (terminator damage textures?)   "Inappropriate"? >_>  That aside, about the android race damage commentary, I don't remember FO3 much, but did the android there explode or bleed like a normal human? Â
Kendo 2 Posted July 31, 2015 Posted July 31, 2015 That aside, about the android race damage commentary, I don't remember FO3 much, but did the android there explode or bleed like a normal human? Yes. Â They were normal human NPCs as far as dismemberment, gore parts, destruction scripts, ect. Â Shot, chopped or stabbed and they behaved like anyone else.
Kuunkulta Posted July 31, 2015 Posted July 31, 2015    Not sure if anyone's posted this yet, but here's a pretty interesting analysis of the gameplay footage:  https://www.youtube.com/watch?v=ccNSB5FLaHA This is utterly offtopic and inappropriate but using mobile version of the site, the title of that video is cut-off just perfect! Considering androids, I just hope they have unique models/race with some of the mechanics showing (terminator damage textures?) "Inappropriate"? >_> That aside, about the android race damage commentary, I don't remember FO3 much, but did the android there explode or bleed like a normal human? Kendo beat me to it, behind the scenes the androids in FO3 were regular human npcs.
jzc136 Posted July 31, 2015 Posted July 31, 2015 I just hope they have unique models/race with some of the mechanics showing (terminator damage textures?) Even if they aren't there, it "shouldn't" be to hard to mod, considering how they now have armor layers.
l33tMan Posted August 1, 2015 Posted August 1, 2015 Completely unrelated to the latest posts -> throwback to the questions about airships: Â Anyone remember Fallout Tactics? There was a Brotherhood expedition that traveled eastward on airships, but got torn apart in a storm. The flagship (I think it was... It was a damn long time ago) crashed on the outskirts of Chicago. The crappy situation the survivors found themselves in brought them to accept all kinds of folk into their ranks including ghouls; they also abandoned the old Brotherhood maxims and became something like a hegemony in the area after defeating all opposition in the region capable of presenting a threat. I think it would be interesting to see or at least hear about their progress, much like I would like to see how The Pitt would prosper with Ashur finding a cure. To me, these factions seem to be the right roots for stalinist dictatorships focusing on the benefit of the society with utter disregard for the individual citizen, though their leaders face significant opposition despite their noble ultimate goal. Â This all brings a few questions that I'd like to find answers for: - What of the Pitt? In FO3, Ashur made bold statements about surrounding wastelands envying The Pitt's steel and might. - Is the Chicago chapter of the Brotherhood some kind of state now? Are they a wasteland utopia sustained by extreme military oppression? - Where does the Boston chapter trace its roots to? Are they part of the lost expedition, a detachment from the D.C.-bound expedition, or some completely new chapter? Seeing the Brohood as hostile in the trailer makes me assume they follow the west coast (asshole) rules and oaths, so for now I think they are probably in contact with the western elders (which means I'm probably going to screw them over. Owyn's Brotherhood only good Brotherhood (aaand maybe the Chicago chapter, but their fate is unknown to me)). - There are supermutants in Boston. How many FEV depos are there throughout the U.S. (with Canada annexed)? Are we ever going to face something different? At least super mutants with a radically different physiology? Perfected humans (improved END, AGL, PER) or humans with more profound gender dimorphism (bulking 2m tall men and tiny, ultra feminine 1.6m women with heavy STR penalties compared to their male counterparts)? Â These ideas are what is slowly forming into glimpses of a fanfiction series of novels I could write (over the next few years), but I'd much rather see these questions answered by the Fallout games, the source of proper canon stories and myths.
Kendo 2 Posted August 1, 2015 Posted August 1, 2015 I think the DC Brotherhood and Lyon's Pride are in FO4. By the looks of things and the way Todd Howard blows off New Vegas without mention, the old Obsdian take on the Brotherhood is being canned or ignored.
Beard of Socrates Posted August 2, 2015 Posted August 2, 2015 I think the DC Brotherhood and Lyon's Pride are in FO4. By the looks of things and the way Todd Howard blows off New Vegas without mention, the old Obsdian take on the Brotherhood is being canned or ignored. Â I don't think they're disregarding the Mojave BOS, it's just their not applicable to the game currently. Lyon's faction strays from the core values that the West had, leaving only the minor outcast faction being true BOS members, which probably don't even have a role in FO4
BruceWayne Posted August 2, 2015 Author Posted August 2, 2015 I actually like the idea that the Brotherhood isn't all the same everywhere you go. It's not really operating like a global organization, so they will naturally deviate from their core in different parts of the Wasteland. Â What disappointed me about the BoS in FO3 though, was that they never traditionally were the "lawful good" types. If they were helping outsiders, it always had some self-serving purpose and wasn't pure altruism. I don't think it was a bad decision on Beth's part or that it was totally unbelievable, it was just a little on the nose. To be fair, as were many things in FO3. Â That's why in my eyes, the Outcast are more or less the "real" BoS in the Capital Wasteland. If the FO4 combat trailer is anything to go by, you're going to fight the BoS or a splinter group of them, so I'm interested to see what direction they take with them this time around.
JerseyWalrus Posted August 6, 2015 Posted August 6, 2015 I believe that factions wouldn't exactly stay to their core beliefs the further they go out from their jurisdiction. We see this in New Vegas with the NCR and Legion. They're both much different than reported by people who've been in their land of jurisdiction, they're more brutal and controversial. We see this especially in Fallout 3, with Lyon's BoS. They went SUPER far from the High Elders' grasp, and thus, was easier to stray from their core beliefs since they're not restricted by the Man.  I hope this BoS in Fallout 4 is another splinter group. There's been theories that these Brotherhood are ones from the Core Region (Fallout Tactics BoS) and in that game, they're both more tolerant of mutants, but also way, way more brutal than even the Western Brotherhood. It's going to be interesting to discover all this.
l33tMan Posted August 6, 2015 Posted August 6, 2015 My question-slash-speculaion was more about the origin of the Boston chapter, as there were at least two big expeditions headed east sent by the western elders as far as I know.If they are a splinter of the D.C. expedition, they probably had to secede from Lyon's chapter sometime after passing The Pitt to head for Boston without having to bump into "the heretic Lyons", and the dodgy way Rotchild spoke of the chapter's history makes this plausible.However, Boston BoS has airships and the only expedition known of through the lore of the released games is the lost expedition, whose survivors who crashed near Chicago became the most tolerant yet most brutal splinter of the BoS. Their bloody campaign against the factions of Boston was righteous and they stopped what could become The Master2 (or 3), but they are pretty much Caesar's Legion without the crucifying and the unnecessary decorations. By that I mean - if the hostile BoS members seen in Boston are part of the Chicago splinter faction, we're all f-ed... but they could be one of the other airships caught in the storm, so they could be their own faction.Anyway, a simple "third expedition" explanation would quite simply smite this whole speculation down. Â What kind of disappointed me was the reintroduction of the green Super Mutant. I understand that it's an established faction, just as the Enclave is, but I'd like to see, in some Fallout game in the future, that the original FEV strain that created The Master's master race, whose remnants still roam California, and which was also distributed to Vault 87, wasn't the peak of its development.Scientists could have had continued the work in some bunker somewhere and improved the strain, just like President Eden altered the FEV to kill mutated life, then they could have released it into some Vault to slowly turn a population of a thousand people into a perfected race with traits that the scientists desired to satisfy their vision (as I mentioned: alpha people, strict patriarchal society with heavy gender dimorphism, genetically-hardened mutation-resistan people etc.).Or just actually intelligent Super Mutants (compensated with a very low success rate of transformation) - even that would be a big change.
BruceWayne Posted August 6, 2015 Author Posted August 6, 2015 https://twitter.com/BethesdaStudios/status/629340621459877888    To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.
ChancellorKremlin Posted August 6, 2015 Posted August 6, 2015  https://twitter.com/BethesdaStudios/status/629340621459877888    To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.   Not sure what to make of that. I'm curious as to what kind of post-game content they plan on including, besides the obvious DLCs that is. As for playing and levelling, does that mean enemies will scale then? Because scaling enemies really suck. Â
BruceWayne Posted August 6, 2015 Author Posted August 6, 2015 I guess that you could still build your settlements and have stuff like radiant quests for Skyrim.Â
BruceWayne Posted August 6, 2015 Author Posted August 6, 2015 I didn't like that the game ended either. Granted, I stopped all the other Beth games when I finished the main quest and played a new character instead. I think the level cap was worse though.
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