Veniat Posted June 25, 2015 Posted June 25, 2015 Do i need to play Fallout 3 before 4? It doesn't look like it from what I've seen; The Fallout games run parallel to each other rather than being direct sequels generally.
asdasd123123 Posted June 25, 2015 Posted June 25, 2015 I fear the voiced player will cause many many many mods to be messed up. You'll have to use vanilla dialogue really now so I'm not looking forward to custom companions, quests, LL mods, etc. Story? Meh Bethesda can't write, heck they make Jason Friedberg and Aaron Seltzer look good! I'm looking forward to the building, crafting, and exploring the new wasteland only. There will probably be mods that change the cinematic camera angle of the conversation, plus remove the player voice within a week or two of release. Story wise it can't hurt to optimistic? Surely they must have learned something from their last 3 games! =P In the video he claimed first person dialog was actually the norm while the whole climatic thing was just for the E3 (But still optional).
Guest endgameaddiction Posted June 26, 2015 Posted June 26, 2015 Do i need to play Fallout 3 before 4? The only link Fallout 3 has to Fallout 4 are references from the Common Wealth and a few NPCs in it. So you don't need to play Fallout 3 to understand Fallout 4. But I wouldn't doubt Boston was picked because of this. Boston is a perfect area for the next Fallout sequel.
BrashT Posted June 27, 2015 Posted June 27, 2015 I fear the voiced player will cause many many many mods to be messed up. You'll have to use vanilla dialogue really now so I'm not looking forward to custom companions, quests, LL mods, etc. Don't see the issue mod-wise, just re-use a silent voice file to keep the PC quiet (and have appropriate text responses) and/or generic PC dialogues (Okay, Sure, No, No thanks, [EXPLETIVE], ETC) at certain times. Not as lively as the rest of the game will likely be, but we'll see when the kit comes out.
Nergui Posted June 27, 2015 Posted June 27, 2015 I fear the voiced player will cause many many many mods to be messed up. You'll have to use vanilla dialogue really now so I'm not looking forward to custom companions, quests, LL mods, etc. Story? Meh Bethesda can't write, heck they make Jason Friedberg and Aaron Seltzer look good! I'm looking forward to the building, crafting, and exploring the new wasteland only. Bethesda isn't really that bad. They are really good at doing 'no right answer' type quests. Like The Pitt main quest, the Republic of Dave election or Tenpenny Tower quest in Fo3. Just look at how many forum threads exist discussing The Civil War choice in Skyrim. Bad writing doesn't have that effect.
chuckdm Posted June 29, 2015 Posted June 29, 2015 Ok so...I'm super-psyched to see Fallout 4 this year, but I gotta ask you guys a seemingly somewhat silly question: is the skill gap going to hurt modding for Fallout 4? Let me elaborate. When I say skill gap, I'm referring to the fact that Fallout 4's graphics are clearly a step or two (or 5 or whatever) above default Skyrim, and frankly better than the vast majority of heavily modded installations people run, even with ENBs and everything. I presume that most other things - scripting mostly - won't be negatively impacted by this. But really, whether it's weapons, armor, character models, or most other things that are even moddable in the whole game, people have to have a certain minimum skill with graphics to make mods for any of these games. Fallout 4's stock graphics seems so high, I am wondering if it's going to negatively impact how many mods we see, at least for the first couple of months. Am I the only person who is worried about this? I mean I really don't want Bethesda to do anything about it (because as far as I can tell, all they could do is lower the graphical quality of the stock game, and I don't want that for sure) but I am still worried about this. Anyhow...still psyched to see the game finally release. Been waiting for this longer than Starcraft 2 (mostly because I never really cared that much about Starcraft, heh) so I'm happy to see it finally arrive.
Guest endgameaddiction Posted June 29, 2015 Posted June 29, 2015 On the contrary. Graphics depends on the game engine. 2k hires textures do not look the same on Fallout 3 as they do on Skyrim. The only impact is people with low end machines like me who are pretty much going to be left out unless I set the game to low quality in game settings, and to me that is just complete pointless. Therefor I'm hoping to build a new powerful machine in the future. The only way modding may have an impact with Fallout 4 depends the direction Bethesda goes with it. Are we going to be limited to an extent, or are we going to still have that whole freedom we've always had with Fallout from the previous two games by Bethesda? If we have the same problem as Skyrim where custom animations can't simply be put in this will hurt many people and will require a program like FNIS to generate animations. It's not impossible. The question is anyone out there willing to do it? We don't have as many animations as Skyrim so this may have a negative impact all together, but who knows. These are all speculations and what not, what we do know is Fallout 4 looks extremely good and the amount of new content it has, makes it far more above than the last previous sequels. In that aspect I have no doubt that Fallout 4 will deliver that. It's impossible to tell what is going to happen right now. Perhaps as months go by and more is revealed and talked about, we'll see what the stance is. But nothing will be determined until the game and the GECK is in the hands of the modders to see what we can and can't do.
Swanky Posted June 29, 2015 Posted June 29, 2015 For the most part, I think people will iron out all the small bugs left over. Big games always have those, especially bethesda games. Some of the skyrim content might get ported over, with it being the same engine and all I think some of the people might mod FO4 as well, like Nuska doing all those great head variants for Oblivion / Fallout. You might not see big graphical overhauls on day 1, but eventually you will see changes, new weather systems, removing the blue tint and so on. Contentwise it will take months and months and that's okay. Creative processes are among the slowest (on a cosmic scale at least). Thinking of something along the lines of Boulder Dome and SomeGuySeries here. Might even get more complicated with the build system. Still, way too early to say anything. We don't know anything yet and that's among the changes made to the Creation Engine, much less about the size and mechanics of the game. Guess people will have to learn to walk again before they fly - or even run.
tazdotnet Posted June 29, 2015 Posted June 29, 2015 the graphics quality of a game is not just dependent on the engine and resolution or the textures, fallout 4 will be using direct x 11 since it's not gonna be on 360, just that alone is enough to make the skyrim engine look like a new game rather than a game from the xp generation a properly done low res texture can look a lot better than a skyrim hi res texture pack texture because beth cut so many corners and made a ton of mistakes the graphics style in the fallout and elder scrolls IPs are a little different too so the direct comparison does not really work overall the update to 64bit and direct x 11 will make game machines be able to do so much more graphically with less memory overhead than the direct x 9 32bit garbage beth tried to pass as a "modern" game engine for skyrim - 64bit will allow us to get away from the 4GB memory limit as well as speeding up code on Intel CPUs (64bit code runs faster on Intel CPUs than 32bit code does)
ferrousae Posted July 1, 2015 Posted July 1, 2015 So how do I go about offering my writing skills for future Fallout 4 modders? I'm noob level at coding, but do writing for a living, and I'd love to use some teamwork to make some badass mods for this game.
jzc136 Posted July 1, 2015 Posted July 1, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?
ferrousae Posted July 1, 2015 Posted July 1, 2015 Write some basic ideas/plotd and see if anyone is interested in making them? I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~
l33tMan Posted July 1, 2015 Posted July 1, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~ Remember Moriarty's saloon in Megaton and Joana in Gomorrah?When sex life gets re-implemented by the LL community, the player could get the option to work as a "refreshment" in some saloon in Boston. For that we could use a story involving an unfavorable position for the player or de facto slavery, maybe some side story to get the player through a restricted area if the bar where the player will... work... would be behind a quest-related barrier, so as to remove the necessity to become a skilled gun(wo)man, since that would be totally unimmersive for a prostitute playthrough
ferrousae Posted July 2, 2015 Posted July 2, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~ Remember Moriarty's saloon in Megaton and Joana in Gomorrah?When sex life gets re-implemented by the LL community, the player could get the option to work as a "refreshment" in some saloon in Boston. For that we could use a story involving an unfavorable position for the player or de facto slavery, maybe some side story to get the player through a restricted area if the bar where the player will... work... would be behind a quest-related barrier, so as to remove the necessity to become a skilled gun(wo)man, since that would be totally unimmersive for a prostitute playthrough So a total alternate play through? Well in that case, one might as well take advantage of the settlement system. Companions could be your hired gun / bodyguard as you go from prostitute to criminal kingpin of the Boston region. You win by taking over (one way or another), which could even have its own epilogues.
BrashT Posted July 2, 2015 Posted July 2, 2015 I've been tossing some ideas around since E3, doing a little world-building for a quest mod. Just a little something-something that takes the player out of Boston and plants them somewhere else. . .only problem is I have no actual 'questline' planned out, its mostly just area information, character information, and a few ideas based on what we've seen so far.I've got the basic coding skills to make part of it work, at least in theory on the assumption that it won't be much different than what we had in Skyrim. . .I just hope there's an implemented way to manipulate meshes/textures in the creation kit somehow. . .
l33tMan Posted July 2, 2015 Posted July 2, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~ Remember Moriarty's saloon in Megaton and Joana in Gomorrah?When sex life gets re-implemented by the LL community, the player could get the option to work as a "refreshment" in some saloon in Boston. For that we could use a story involving an unfavorable position for the player or de facto slavery, maybe some side story to get the player through a restricted area if the bar where the player will... work... would be behind a quest-related barrier, so as to remove the necessity to become a skilled gun(wo)man, since that would be totally unimmersive for a prostitute playthrough So a total alternate play through? Well in that case, one might as well take advantage of the settlement system. Companions could be your hired gun / bodyguard as you go from prostitute to criminal kingpin of the Boston region. You win by taking over (one way or another), which could even have its own epilogues. cheap prostitute -> better prostitute -> mafia member -> mafia family boss -> Boston ruler ... Kinda reminds me of the story about a chinese prostitute owning an army of sailors. I was thinking more like this way: You start off as a female character in the world, you don't know how to handle yourself much. You just barely get by, food and ammo's tight. To get supplies, you sell yourself to a caravan you meet. With them, you pass into inner Boston. Things start branching out here: either become a cheap hooker on the streets, or serve in a saloon/bar. As you work your way towards recognition as a professional (a tally system for various acts would keep track of whether you are cheap or a high-level courtesan), you'll get new jobs - invitations to provide "refreshment" in higher society events, becoming filthy rich, but risking a lot with the depraved rich men.
tazdotnet Posted July 3, 2015 Posted July 3, 2015 with the way they showed building a settlement it makes me wonder if they made major changes to the nav mesh system they used for NPCs to know where they can move, in skyrim the way the structures were put together any which way would get in the way of the navmesh that has to be finalized in the CK making NPCs collide with stuff and not be able to path properly. the video also makes it look like there will not be a loading screen between the outside and inside of a building so it makes me think they put a lot of effort into that but it is curious that you have to build in designated sites rather than just anywhere you want... maybe something to do with the bandit attacks they talked about... I wonder how much they re-imagined other than what they showed... I doubt they changed tech for the UI as they have to get their money's worth before the suits will ok using something else. havoc will most likely be there (eso has it) as they really have no reason to change, although they could use more of havok's power (havoc was kinda wasted on skyrim, there is sooo much havoc can do that is not in skyrim). fallout 4 has to use DX11 and 64bit because that is what xbone uses and Beth is allergic to doing extra work to make a dead OS work (die XP DIE!!!) they are not making it for xbox 360 (xbox 360 and windows XP are stuck at DX9) either so it's safe to assume XP has no chance with beth games going forward... dx12 is not out yet and would be too soon to make a game for it, I haven't looked to see the full difference DX12 makes but I know it's supposed to be closer to the metal than DX11. DX10 was supposed to be closer to the metal than DX9 but closer to the metal means more code the game developer has to write to make the game.
thelordofroses Posted July 3, 2015 Posted July 3, 2015 Fallout never interested me i only played a little of morrowind(oblivion was my entry into elder scrolls) spent years playing oblivion and later skyrim. after playing skyrim for a while i thought id try the fallout games so i started with fallout 3 and hated it, then later i tried new vegas couldn't get into it, then i see the trailer for fallout 4 and for some bizarre my mind went in the words of the police girl "Fuck the hell yesss" then i see the showcase thing and see all the customization options and my brain exploded figuratively simply because building custom stuff is one of my favorite things to do in games( part of why my favorite game is dark cloud 2) then a thought occurred to me. weapon customization? power armor customization? piece by piece armor? making your own buildings and town? this is going to be awesome! wait .... mods...///brain explosion///further details are lost///. Then i bought new vegas for the pc and with the help of a couple mods ( just beat main story today thus why i'm even here ) i actually enjoyed playing it despite some of the odd faction things going on ( and the rampant freezing despite mod fixes). on a more personal note i play a energy weapon using smart doctor scientist that kills from the shadows( who's also a robot). so when mods come out in the future while having sex mods would be nice im hoping more for mods that add more energy/sci-fi things to all the customization options available in the game. slimmer,sleeker,deadlier,faster,sexier,glowier, power armor is just amazing to think of. now for F4S (fall four sex somewhat clever but also not at all i place my bets on this for a name) given the start with the baby being based on Howard and Nora it seems like pregnancy mods could be given a small boost to their utility. if the world is as open and as big as it's claimed to be i can see many ways this can be used to add surprise sex events to the game ( or you know just make a big city filled with debauchery seems like the simpler idea) the "grab" attacks that the deathclaw and bloodbug used in the trailer i can see somehow that they could be converted or adjusted into sexual assault attacks in mid battle. as for the large customization options i can see modded guns that fire nuclear dildos ,power armor with options for toys,bondage, and chastity, and special bdsm building options and or furniture. for the pipboy someone already stated the idea of videos and games. and all this goes without saying that tamer options are clearly available such as a lovingly crafted companion quest filled with love,romance, and giant monsters.
ferrousae Posted July 4, 2015 Posted July 4, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~ Remember Moriarty's saloon in Megaton and Joana in Gomorrah?When sex life gets re-implemented by the LL community, the player could get the option to work as a "refreshment" in some saloon in Boston. For that we could use a story involving an unfavorable position for the player or de facto slavery, maybe some side story to get the player through a restricted area if the bar where the player will... work... would be behind a quest-related barrier, so as to remove the necessity to become a skilled gun(wo)man, since that would be totally unimmersive for a prostitute playthrough So a total alternate play through? Well in that case, one might as well take advantage of the settlement system. Companions could be your hired gun / bodyguard as you go from prostitute to criminal kingpin of the Boston region. You win by taking over (one way or another), which could even have its own epilogues. cheap prostitute -> better prostitute -> mafia member -> mafia family boss -> Boston ruler ... Kinda reminds me of the story about a chinese prostitute owning an army of sailors. I was thinking more like this way: You start off as a female character in the world, you don't know how to handle yourself much. You just barely get by, food and ammo's tight. To get supplies, you sell yourself to a caravan you meet. With them, you pass into inner Boston. Things start branching out here: either become a cheap hooker on the streets, or serve in a saloon/bar. As you work your way towards recognition as a professional (a tally system for various acts would keep track of whether you are cheap or a high-level courtesan), you'll get new jobs - invitations to provide "refreshment" in higher society events, becoming filthy rich, but risking a lot with the depraved rich men. What would the endgame be, though? I can see all kinds of tasks one would go through along the way to become a 'higher class' of prostitute, but don't see where things would ultimately go in that scenario.
l33tMan Posted July 4, 2015 Posted July 4, 2015 Write some basic ideas/plotd and see if anyone is interested in making them?I won't have many story ideas until after the game is out, but will do! I'm also happy to write out other people's ideas, though~ Remember Moriarty's saloon in Megaton and Joana in Gomorrah?When sex life gets re-implemented by the LL community, the player could get the option to work as a "refreshment" in some saloon in Boston. For that we could use a story involving an unfavorable position for the player or de facto slavery, maybe some side story to get the player through a restricted area if the bar where the player will... work... would be behind a quest-related barrier, so as to remove the necessity to become a skilled gun(wo)man, since that would be totally unimmersive for a prostitute playthrough So a total alternate play through? Well in that case, one might as well take advantage of the settlement system. Companions could be your hired gun / bodyguard as you go from prostitute to criminal kingpin of the Boston region. You win by taking over (one way or another), which could even have its own epilogues. cheap prostitute -> better prostitute -> mafia member -> mafia family boss -> Boston ruler ... Kinda reminds me of the story about a chinese prostitute owning an army of sailors. I was thinking more like this way: You start off as a female character in the world, you don't know how to handle yourself much. You just barely get by, food and ammo's tight. To get supplies, you sell yourself to a caravan you meet. With them, you pass into inner Boston. Things start branching out here: either become a cheap hooker on the streets, or serve in a saloon/bar. As you work your way towards recognition as a professional (a tally system for various acts would keep track of whether you are cheap or a high-level courtesan), you'll get new jobs - invitations to provide "refreshment" in higher society events, becoming filthy rich, but risking a lot with the depraved rich men. What would the endgame be, though? I can see all kinds of tasks one would go through along the way to become a 'higher class' of prostitute, but don't see where things would ultimately go in that scenario. In a playthrough not centered around having a gun in your hands but rather "hardwood" in the "fireplace", one should not expect a spectacular final battle like slaying Alduin, claiming Hoover Dam, or wiping out the Enclave in the east (twice), naturally. And lets keep in mind that there are people that can clock in a spectacular one hundred hours into a single playthrough without reaching the end of the main quest and thus ending the game. The story of a prostitute rising in the ranks would offer a lot of opportunity to lay traps for horny players to trigger setback events. There would also be plenty of dead branches in the questline that would lead to what we used to call "false endings" back in the days of S.T.A.L.K.E.R. False endings: To start off, the player could accept jobs without bargaining for a suitable pay or agree to any price lowering if a potential client haggles, eventually leading to even being demanded to provide serivces by ghouls, maybe even clients just raping the prostitute without paying. The false (bad, premature) ending would be triggered by getting gang-banged without getting paid, as the group of rapists would just brush that topic off with reasoning that the girl liked it and did it willingly for free, which might even be true. And so, a LoversLab storyteller would tell you a short wrap-up message much like "Unable to fight any longer, your life was claimed by the wasteland" in the days of the first Fallout - the PC whored herself in the dirt of Boston's lowliest streets for the rest of her life. Other false endings could be triggered by the player's failure to identify danger, ensuing enslavement, failure to escape enslavement, and death / dismemberment by someone like Cook-cook, though ending up dead should really be the last option and possible only if the player more or less deliberately gets him/herself killed. Surest way to go up the societal ladder instead of down (if you'd want to beat the game not with a vanilla ending, but an LL ending): - Don't fuck beggars or ghouls - be a bigot - Don't go cheap - Keep yourself clean - Try not to get pregnant - invest in condoms and pay a chemist to cook contraceptive instead of crystal meth - Sweet language - think of how you would like your girlfriend talk to you - claim a heart and get a better life Proper ending branches: The player would have to work his way up to get to the endings and not end up stuck doing the same job day after day at some bar. The PC would have to be an ambitious prostitute knowing her worth. Without asking for a raise at the right moments, the PC would never be promoted to a prostitute with her own chambers in the saloo; without passing the right speech checks, bribes, extortions, or sexual persuasions, or not "misplacing" some stuff and framing someone, the PC would be stuck in the saloon. Going out with a caravan would be considered as lowering and would be a setback; accepting a job from the wrong person in the wrong dark alley might lead to enslavement out of which the player would have to either escape with lockpicks or via some other method. Eventually, the player would have great regard among the highest society, stockpiles of money and access to top-of-the-line mercenaries and equipment. Fearing the prostitute's power and small private army, some boss (we need to know F4 characters first, or we might as well make our own... then a worldspace and... whole game...) would try to take you down. You'd have to kill him, and here are the muplitple possible endings: - Side with some other boss and continue to be a submissive prostitute under the protectorate of an alpha male; you lose wealth, but only get the cleanest jobs after the ending - Kill the enemy with your mercs, establish his former HQ as your own saloon where you will be the madame and the most luxurious prostitute - If having already built a small settlement somewhere, keep expanding it and make a small brothel city, guard it with your mercs from enemies and slowly drive the boss into madness. He will eventually waste all his fortune and accumulated favors trying to bring you down, and will be killed by the Boston mafia. You will be a respected businesswoman in the eyes of the mafia - Infiltrate the private life of some important character, become his wife, and have the storyteller say: enjoyed a peaceful life, took up power after husband's demise, children then took over and the family grew to be one of the most powerful ones in Boston - Lose. Now you're stuck as a luxurious prostitute at best, and can't rise to power through your pussssieee again
youngfool Posted July 5, 2015 Posted July 5, 2015 I know its not going to happen in fallout 4, but i would looooooooooove to see armor and skin (due to radiation) deterioration or mutation. hopefully the godly modding community could fulfill this dream into reality.
Mobilizer Posted July 6, 2015 Posted July 6, 2015 Fallout 4 will be my first Fallout game. Already Pre-ordered. From what I gathered it's a completely different "arc" from Fallout 3 and NV, so I hope I'm not missing anything.
thelordofroses Posted July 6, 2015 Posted July 6, 2015 Fallout 4 will be my first Fallout game. Already Pre-ordered. From what I gathered it's a completely different "arc" from Fallout 3 and NV, so I hope I'm not missing anything. and if you are missing stuff a 4 hour trip into the fallout wiki will cure you of your ails. also a thought , if we get portal mods that work with the building customization feature. and ( most likely need it for elaborate science) get a building area super sized expansion, then we spend days if not months doing stuff For Science! ( well aside from all that plasma,energy,FEV,etc going on)
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