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Posted

 

sent skyrimll the request.  We'll see.  Hope you can do something along this line even if he refuses.

 

It is definitely doable.

The code would look something like this:

; check for the storageUtil value of 'sanguineBlessings' (visits to Dreamworld) 

If (StorageUtil.GetIntValue( Game.GetPlayer() , "_SD_iSanguineBlessings") <1 )
     SendModEvent(“SDDreamworldPull", 10)
else
     SendModEvent(“SDDreamworldPull", 15)
Endif

You can find more details for mod integration with SD in this page:

 

https://github.com/SkyrimLL/SDPlus/wiki/For-Modders

 

Oh and let me know if you do add integration.

I am keeping a list of mods calling SD events.

 

 

Ok, But i need somehting :

 

I need to check if the SD is installed, like I done for simple slavery event in FTD :

Function SlaveSoldPath()

    If Quest.GetQuest("SimpleSlavery")

        sendModEvent("SSLV Entry")

        aFTD4Begin.setstage(105)

    else

        MovePlayerCarriage()

    EndIf

EndFunction

 

In Ravenous, it will be :

If SD is detected -> Dreamworld

If SD is not detected -> kill player

Guest Long John
Posted

@Delzaron and/or skyrimll - Another alternative could be player cooks up to 50% alive. Above 50% gradually heads towards death.

 

Cooking complete - dies and at least on a fake level and become as a ghost (possibly a double). Gets to watch the consumption unable to interact (leave the area) eventually Sanguine whisks the female player character's spirit away. Which results in the call to SD+ (go to Dreamworld by the pull).

 

Revival in the Sanguine's realm of pocket dimension of Dreamworld.

Posted

@Delzaron and/or skyrimll - Another alternative could be player cooks up to 50% alive. Above 50% gradually heads towards death.

 

Cooking complete - dies and at least one a fake level and become as a ghost (possibly a double). Gets to watch the consumption unable to interact (leave the area) eventually Sanguine whisks the female player character's spirit away. Which results in the call to SD+ (go to Dreamworld by the pull).

 

Revival in the Sanguine's realm of pocket dimension of Dreamworld.

 

Yes, but it's very difficult to made...

 

I dont know how to double a character.

 

It's means to set the player character on the spit roast and NPC, spot an NPC just near, and add a ghost spell on it.

 

And play the script for teleporting that ghost player into the small world...

 

Guest Long John
Posted

@Delzaron - I think at least zaira and/or skyrimll may have used that method for some of their scene. Zaira may have used it possibly in the hanging scene of Maria Eden (in some form). The hanging resource may or may not be using duplicates on some level.

 

If it is possible and allowable (if the author doesn't mind or permission is granted) checkout the scripting for the appropriate scenes in the mods and the resource.

 

The spirt of the player would at some point be replaced by the PC which is resurrected.

Posted

@Delzaron - I think at least zaira and/or skyrimll may have used that method for some of their scene. Zaira may have used it possibly in the hanging scene of Maria Eden (in some form). The hanging resource may or may not be using duplicates on some level.

 

If it is possible and allowable (if the author doesn't mind or permission is granted) checkout the scripting for the appropriate scenes in the mods and the resource.

 

The spirt of the player would at some point be replaced by the PC which is resurrected.

 

I wrote a message to Skyrimll about SD event...

 

Posted

I haven't had a chance to try the PC dolcett version yet.  Looking forward to it.

Thanks for trying this.  Many players have asked for something like this in the past, but no one has done it, until now.  

The PC watching herself being consumed, at least laid out on the dinner table with diners seated, before SD dreamworld, or alternate scene, would be a masterful stroke.

PS.  If you can, add skin texture for realism. That perfect golden brown medium well, or reddish medium rare :dodgy:  

Posted

I haven't had a chance to try the PC dolcett version yet.  Looking forward to it.

Thanks for trying this.  Many players have asked for something like this in the past, but no one has done it, until now.  

The PC watching herself being consumed, at least laid out on the dinner table with diners seated, before SD dreamworld, or alternate scene, would be a masterful stroke.

PS.  If you can, add skin texture for realism. That perfect golden brown medium well, or reddish medium rare :dodgy:  

 

Yes, but my skills dont include textures manipulation... and that kind of scenes are very difficult to make : the furniture glitch is not far !

For now, player is spitted, and roasted... and player dies.

So, now there is a choice : palyer is roasting, faint, and awake in dreamworld...

 

So, no player with golden brown skin on a table... for the moment at least.

 

The other problem is it's abort all the mod !

Posted

I figured it might be difficult.  Oh well, thanks for considering it.  Maybe someone, someday, will be able to completely satisfy the dolcett fans. (there are more of us than you might imagine) 

Posted

For the skin color effect, one possibility is to check out spell effects with transparent textures. Sort of like what the blushing mod does or the sexlab cum layer (with a different layer of course). 

 

You can also take a look at the falmer glow effect I am using in SD+. I applied a glowing procedural texture to cover the player with blue goo... different parameters could make the player's skin look darker red and charred. 

 

Posted

I figured it might be difficult.  Oh well, thanks for considering it.  Maybe someone, someday, will be able to completely satisfy the dolcett fans. (there are more of us than you might imagine) 

I hope too, i made the best I can, but I'm a telented modder like aqqh or Skyrimll.

 

For the skin color effect, one possibility is to check out spell effects with transparent textures. Sort of like what the blushing mod does or the sexlab cum layer (with a different layer of course). 

 

You can also take a look at the falmer glow effect I am using in SD+. I applied a glowing procedural texture to cover the player with blue goo... different parameters could make the player's skin look darker red and charred. 

I will check that... thanks !

 

I could not find info on this but is this mod female only ?? i tried playing with male character but it still treated player like it was female.

Yes, it's female only.

Dolcett pigs are only female.

Posted

Probably already asked/noticed but, in case ...

 

Something that I need to be explained for Version 1.0:

 

- The "scripts" folder contains a lot of PEX files (that's right), another folder called "source" (that's right too) but also a lot of PSC files (these are the source of the pex ones. Why they are in the same folder of Pex ones and so then duplicated in the source folder?).

 

- About above: the PEX files are 183, the PSC files are 187. There is a difference of 4. Why?

Posted

Probably already asked/noticed but, in case ...

 

Something that I need to be explained for Version 1.0:

 

- The "scripts" folder contains a lot of PEX files (that's right), another folder called "source" (that's right too) but also a lot of PSC files (these are the source of the pex ones. Why they are in the same folder of Pex ones and so then duplicated in the source folder?).

 

- About above: the PEX files are 183, the PSC files are 187. There is a difference of 4. Why?

 

It's due to windows copy paste...

Now, windows 10 dont make the mistake.

The PCS in the source folder are the good ones. The ones in the script folder can be deleted (I just forget to do that for Ravenous)

Posted

Hi Delzaron. YHM (You have mail)

 

If you want some textures so that a woman can show off her crispy golden goodness as she cooks then let me know what body you are using (CBBE, UNP, etc) and I’m happy to make something to fit.

 

<><><> 

 

I understand the logic of using Sanguine's Debauchery as a way of keeping the player alive after being cooked however that requires having SD+, Death Alternative and Devious Devices as dependencies. Aside from forcing the player to use that ecosystem of mods regardless of whether it conflicts with their chosen body type, mods or preferences, it also forces you as the author of Ravenous to ensure that your mod is fully compatible and kept up to date with SD+, DA, DD, etc.

 

That seems to be a very complex solution to the problem, plus I have no idea how being locked away in a chastity device would help Namira's chosen to practice her art ;)

 

An alternative would be the concept of 'Namira's Pact'. The idea is that after a player is cooked the leftovers from the meal are thrown out and Namira, as the Goddess of rot and decay, visits the rubbish tip where the remains of her disciple were discarded and brings them back to life.

 

Aside from being lore friendly it should make the code easier because as far as the game is concerned the player never dies. It's a simple fade to black, some text explaining to the player what's happening, transport to the rubbish tip, apply 'lie down' command then fade from black back in to the game again. It also provides lore that can explain why a player is still concious while they are being carved for the table.

 

I’ve already developed quite a lot of lore around this kind of situation so if you need a hand with dialogue or text then feel free to ask.

 

Posted

Hi Delzaron. YHM (You have mail)

 

If you want some textures so that a woman can show off her crispy golden goodness as she cooks then let me know what body you are using (CBBE, UNP, etc) and I’m happy to make something to fit.

 

<><><> 

 

I understand the logic of using Sanguine's Debauchery as a way of keeping the player alive after being cooked however that requires having SD+, Death Alternative and Devious Devices as dependencies. Aside from forcing the player to use that ecosystem of mods regardless of whether it conflicts with their chosen body type, mods or preferences, it also forces you as the author of Ravenous to ensure that your mod is fully compatible and kept up to date with SD+, DA, DD, etc.

 

That seems to be a very complex solution to the problem, plus I have no idea how being locked away in a chastity device would help Namira's chosen to practice her art ;)

 

An alternative would be the concept of 'Namira's Pact'. The idea is that after a player is cooked the leftovers from the meal are thrown out and Namira, as the Goddess of rot and decay, visits the rubbish tip where the remains of her disciple were discarded and brings them back to life.

 

Aside from being lore friendly it should make the code easier because as far as the game is concerned the player never dies. It's a simple fade to black, some text explaining to the player what's happening, transport to the rubbish tip, apply 'lie down' command then fade from black back in to the game again. It also provides lore that can explain why a player is still concious while they are being carved for the table.

 

I’ve already developed quite a lot of lore around this kind of situation so if you need a hand with dialogue or text then feel free to ask.

I use CBBE bodies for all my mods... but textures should work wiht other bodies meshes, no ?

 

SD is optionnal, like I done in FTD for simple slavery :

If you have simple slavery, player will be sold on that market

If not, player will have a cart accident on the orad to that market.

 

For Ravenous, if you have SD, player will awake in Sanguine dreamworld

If not, player will die.

On the spit rorast for now, make a scene with the player on the table is a bit difficult... spcially, it's need some "clothes" (amputated, open belly with guts rmeoved, etc...) I cant do.

 

Now that's a tasty morsel.  UPN

 

attachicon.gifUPN of course.jpg

Yes, it's charred...

Posted

I'm with Lurdan.

Even if optional, the SD+ dependency is needed to have the player revive. If not, a reload of a previous savegame. Boring and dead-end way.

But SD+ is heavy and requires DD and DDi that are heavy too (a lot). Not for cheap machines like mine, just to say.

 

Some notes:

  • Othor walks as a female. Maya walks as a male. Both are flagged as "opposite gender animations" and this is not good.
  • Carnificina places herself on the player's path to the wheel (choice to be victim) and the quest is stuck forever. Using console and "pushactoraway" solves the problem but there is a need to check relative positions.
  • Completing "Taste of Death" before starting Ravenous gives to Eola the dialogue to start the quest "Find Sizma" but the quest, in fact, doesn't start (no journal, no markers).
  • Talking with some people in Riften leads to talk with Maya but she doesn't have lines about Sizma. Indeed, accepting Maya's request makes both quest "Investigating" and "find Simza" to start together. A bit of chaos.
  • Carnificina doesn't recognize if Player wears the Ring of Namira (as I did). It would be nice to have some connection.
  • The "go to sleep hanged at the X cross" should be automatic, with a forced Ai to walk in for the player and not a specific action. Immersion break. Maybe the scene doesn't start?
  • In the choice to be "menù" for Carnificina, there is no sound at all by the "roasting" player. It would be nice to have some cries, at least.
Posted

 

I'm with Lurdan.

Even if optional, the SD+ dependency is needed to have the player revive. If not, a reload of a previous savegame. Boring and dead-end way.

But SD+ is heavy and requires DD and DDi that are heavy too (a lot). Not for cheap machines like mine, just to say.

 

Some notes:

  • Othor walks as a female. Maya walks as a male. Both are flagged as "opposite gender animations" and this is not good.
  • Carnificina places herself on the player's path to the wheel (choice to be victim) and the quest is stuck forever. Using console and "pushactoraway" solves the problem but there is a need to check relative positions.
  • Completing "Taste of Death" before starting Ravenous gives to Eola the dialogue to start the quest "Find Sizma" but the quest, in fact, doesn't start (no journal, no markers).
  • Talking with some people in Riften leads to talk with Maya but she doesn't have lines about Sizma. Indeed, accepting Maya's request makes both quest "Investigating" and "find Simza" to start together. A bit of chaos.
  • Carnificina doesn't recognize if Player wears the Ring of Namira (as I did). It would be nice to have some connection.
  • The "go to sleep hanged at the X cross" should be automatic, with a forced Ai to walk in for the player and not a specific action. Immersion break. Maybe the scene doesn't start?
  • In the choice to be "menù" for Carnificina, there is no sound at all by the "roasting" player. It would be nice to have some cries, at least.

 

 

Bad ends dont bother me...(I made several for TID and FTD, as player punishment)

 

Othor and Maya walks... I dont know, I never touched that...

 

Carnficina... yes, can be anoying.

 

Ok, that's a bug : Maybe it's just the objective...

 

It's a conditionnal problem, again.

 

Yes, thje ring of Namira can be good to be recognized

 

Yes, the scene doesn't start, it's why I talk to the player to do it.

 

I knwo how to use mucis (FTD, TID, Haunted House are full of musics), but not sounds... maybe Xluxlu can help, but he's busy...

 

Posted

The last Skyrimll made.

 

Alright. Then I am covered on that end and need to find out why my character is not sent to the SD+ DreamWorld upon chosing to be Carnificias meal. (For me, the scene fades to black, then returns to normal with my char just standing there, but I have no control over it. Only way for me then is to reload.)

Posted

Regarding textures:

 

I've spent this evening getting photoshop to play nicely with dds files, which was interesting as both Adobe and Nvidia have decided they don't want to provide native support for dds files in photoshop CC ?!? (Also Adobe really need an equivalent of private browsing, or at least a button for 'no I don't want to upload this picture of a roasting wood elf to my public library'.)

 

Anyway, having looked at what's involved I'm going to put an estimate of about two weeks on creating textures as I've decided to go back to school on this one and work my way through Goujosamma's comprehensive texturing tutorial first. Hopefully by then my unfortunate character Lesow will look more like she's been on a spit roast and less like she's caught some horrible disease:

post-362424-0-49567400-1453244259_thumb.jpg

(it's a picture of roast chicken stretched over the female1.dds in case you were wondering, which you probably weren't)

 

Once finished I plan on having four stages.

- You're looking a bit red there dear.

- Turning brown but still some way to go.

- Browning up nicely.

- Mmmm, that looks delicious.

 

At the moment I'm making them as retextures of the CBBE body but once they're done you're welcome to have them in whatever format if that is useful to you, transparent layer to put over skin, texture including skin or whatever.

 

<><><>

 

Regarding audio.

 

I've got a few plans with this for my own mod but could knock something up for you if you want me to? I was thinking this sample of a pug with a cold could be pitched up a bit to sound more human and with some fire crackling noises would go well with a spit roast.

 

I understand you've got enough on your plate so as with the textures, if you want them I'll make something for you otherwise I'll eventually figure out a way to implement them myself.

Posted

Regarding textures:

 

I've spent this evening getting photoshop to play nicely with dds files, which was interesting as both Adobe and Nvidia have decided they don't want to provide native support for dds files in photoshop CC ?!? (Also Adobe really need an equivalent of private browsing, or at least a button for 'no I don't want to upload this picture of a roasting wood elf to my public library'.)

 

Anyway, having looked at what's involved I'm going to put an estimate of about two weeks on creating textures as I've decided to go back to school on this one and work my way through Goujosamma's comprehensive texturing tutorial first. Hopefully by then my unfortunate character Lesow will look more like she's been on a spit roast and less like she's caught some horrible disease:

attachicon.gifScreenShot3.jpg

(it's a picture of roast chicken stretched over the female1.dds in case you were wondering, which you probably weren't)

 

Once finished I plan on having four stages.

- You're looking a bit red there dear.

- Turning brown but still some way to go.

- Browning up nicely.

- Mmmm, that looks delicious.

 

At the moment I'm making them as retextures of the CBBE body but once they're done you're welcome to have them in whatever format if that is useful to you, transparent layer to put over skin, texture including skin or whatever.

 

<><><>

 

Regarding audio.

 

I've got a few plans with this for my own mod but could knock something up for you if you want me to? I was thinking this sample of a pug with a cold could be pitched up a bit to sound more human and with some fire crackling noises would go well with a spit roast.

 

I understand you've got enough on your plate so as with the textures, if you want them I'll make something for you otherwise I'll eventually figure out a way to implement them myself.

 

That's good, but a problem remains :

 

There is a command to aplly textures on player body ?

 

We could do that by aplying armors... (mesche = CBBE body, texture = your textures, so 4 armor).

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