Delzaron Posted June 12, 2015 Author Posted June 12, 2015 No Setstage a1rbegin 90 100, 110, 120 you will get controls at 120 I modified the quest for version 0.3... let me begins the Rats in the wall part.
Strathi123 Posted June 12, 2015 Posted June 12, 2015 No Setstage a1rbegin 90 100, 110, 120 you will get controls at 120 I modified the quest for version 0.3... let me begins the Rats in the wall part. thx it works :-)
Delzaron Posted June 14, 2015 Author Posted June 14, 2015 In this mod, it's just a slave. And a Breton, not a cute elf. But one time I planned to reconstruct the very good Bravil underworld... but now, if I do this, it should be included in Skyrim corruption project. And it's not a priority.
dsfargeg222 Posted June 14, 2015 Posted June 14, 2015 Carnifina leads me to bedroom, then does nothing.
Delzaron Posted June 15, 2015 Author Posted June 15, 2015 I made some tests yesterday... The ravenous part have still some bugs. I hope it will be fixed for a release this night.
Guest Long John Posted June 17, 2015 Posted June 17, 2015 May be a good idea if it isn't already present in ZAZ and/or used to have the master every so often check for items not given by them. Then take those items. It should help to keep the slave compliant and/or submissive.
Delzaron Posted June 17, 2015 Author Posted June 17, 2015 It could be nice... you know the slavery period in this mod is very short but you idea is still good. Particulary for creating a script which could be nice for more longer mods. I will try to do it.
MilitantKilla Posted June 17, 2015 Posted June 17, 2015 Dude, I love your quest mods. you've got some good ideas. Cant wait to see how they turn out
dokdoh9 Posted June 18, 2015 Posted June 18, 2015 I have put the 35 meat pieces in the cellar but carnicia doesn't have any new dialogue
chrigel Posted June 18, 2015 Posted June 18, 2015 My first order of Vampiers is the killing of two stendhar. The man stands at the gate of Rifton next to a guard !!!!!! Is this a joke or intended?Can I use the cheat "kill"? Edit: I tried something. the guy can not kill you!
Delzaron Posted June 18, 2015 Author Posted June 18, 2015 I have put the 35 meat pieces in the cellar but carnicia doesn't have any new dialogue The vent didnt work ? I created a dialogue for Carnificina in version 0.4, when you get the meat... My first order of Vampiers is the killing of two stendhar. The man stands at the gate of Rifton next to a guard !!!!!! Is this a joke or intended? Can I use the cheat "kill"? Edit: I tried something. the guy can not kill you! It was intended... but i will send him farer than the city gate... Othor is anot good in combat, so no problems to kill him....
chrigel Posted June 18, 2015 Posted June 18, 2015 I have put the 35 meat pieces in the cellar but carnicia doesn't have any new dialogue The vent didnt work ? I created a dialogue for Carnificina in version 0.4, when you get the meat... My first order of Vampiers is the killing of two stendhar. The man stands at the gate of Rifton next to a guard !!!!!! Is this a joke or intended? Can I use the cheat "kill"? Edit: I tried something. the guy can not kill you! It was intended... but i will send him farer than the city gate... Othor is anot good in combat, so no problems to kill him.... Many thanks. That he is not very good in the fight, I've noticed, but he did not want to die with me, his life bar has filled again as he lay on the ground.
Delzaron Posted June 18, 2015 Author Posted June 18, 2015 Its the Death alternative bug ? Othor is set unessential at this stage, so it be killable easely (after you talked to him, of course !)
chrigel Posted June 18, 2015 Posted June 18, 2015 Its the Death alternative bug ? Othor is set unessential at this stage, so it be killable easely (after you talked to him, of course !) I've spoken to him before the fight, I could give him only the question as with the other people. He replied that he can not help it! He does not know himself apparently. Then I forge crept around him lure archery with a. He has gone after the fight to the ground, but so funny shone, I have continued to beat him but that did not help. I would not have to talk to him? Sorry for my bad english
Delzaron Posted June 18, 2015 Author Posted June 18, 2015 It's not the good question... Othor have a special dialogue,; but you need tko tqalk to other people of Tamriel and Riften. At a time, they will tell you where is Othor. At this point, you will get a "do you remember me" topic.
chrigel Posted June 18, 2015 Posted June 18, 2015 It's not the good question... Othor have a special dialogue,; but you need tko tqalk to other people of Tamriel and Riften. At a time, they will tell you where is Othor. At this point, you will get a "do you remember me" topic. Thank you for the quick response, then I start yet at times, am not well.
aqqh Posted June 19, 2015 Posted June 19, 2015 v4 - after becoming a slave and walking to the cross a1rbegin stops at stage 90.No idea what is supposed to setstage 100. console did the trick. - a1rmeat quest setplayerfetch function got stuck. guess it might work better if you use some aliases to add spells and such. Function SetPlayerFetch() playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) ;items got removed so the function itself started Playerref.removefromfaction(zbfFactionSlave) ;this could be done by clearing playerslave alias Playerref.addspell(a1RFetchAbilitySpell, abVerbose = True) ;and this could be done by filling playerfetch alias Playerref.addspell(DiseaseSanguinareVampiris, abVerbose = True) Playerref.addperk(Da11Cannibalism) a1RFetch_Dependance.start() Playerref.equipitem(a1RWitchArmor) Playerref.equipitem(a1RWitchBoots) Playerref.equipitem(a1RWitchGauntlets) EndFunction not sure at which point exactly it got stuck - i did not receive witch set so i guess it was those addspell / perk lines. No errors in the log. - Function CheckMeat() If a1RMeatCellarREF.getitemcount(a1RHumanMeat) == 35 self.Setstage(20) EndIf Endfunction change it to >= 35 - got couple of papyrus errors [06/19/2015 - 01:08:32AM] ERROR: Cannot cast from None to sslbaseanimation[] [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 235 [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34 [sexLabQuestFramework (0A000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339 .a1RDiag_SlaveSeduceScript.Fragment_0() - "a1RDiag_SlaveSeduceScript.psc" Line 12 this was when i seduced a riften guard to lure him into the shop - seems like wrong tag or something [06/19/2015 - 01:14:01AM] ERROR: (0004582A): cannot disable an object with an enable state parent. [ (0004582A)].Actor.Disable() - "<native>" Line ? [None].a1RDismenCorpsesEffectScript.OnEffectStart() - "a1RDismenCorpsesEffectScript.psc" Line 6 Riften Guard did not disable after he died on the roast. Most likely because of this. You can failsafe this by running moveto function on those corpses to some storage cell [06/19/2015 - 01:14:01AM] ERROR: Cannot place a None object [ (0004582A)].Actor.PlaceAtMe() - "<native>" Line ? [None].a1RDismenCorpsesEffectScript.OnEffectStart() - "a1RDismenCorpsesEffectScript.psc" Line 17 You got unfilled property for a1RHumanLiver in a1RDismenCorpsesEffectScript - hence it throws errors about none objects [06/19/2015 - 01:18:24AM] ERROR: (00000014): Actor param is not dead so actor cannot start cannibal on the actor. [ (9E0016F0)].Actor.StartCannibal() - "<native>" Line ? [a1RMeat (9E002ED0)].QF_a1RMeatHarvest_03002ED0.Fragment_3() - "QF_a1RMeatHarvest_03002ED0.psc" Line 37
Delzaron Posted June 19, 2015 Author Posted June 19, 2015 Thanks for your help ! - after becoming a slave and walking to the cross a1rbegin stops at stage 90.No idea what is supposed to setstage 100. console did the trick. I think the problem is tne event script linked to the cross.... - a1rmeat quest setplayerfetch function got stuck. guess it might work better if you use some aliases to add spells and such. Function SetPlayerFetch() playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) ;items got removed so the function itself started Playerref.removefromfaction(zbfFactionSlave) ;this could be done by clearing playerslave alias Playerref.addspell(a1RFetchAbilitySpell, abVerbose = True) ;and this could be done by filling playerfetch alias Playerref.addspell(DiseaseSanguinareVampiris, abVerbose = True) Playerref.addperk(Da11Cannibalism) a1RFetch_Dependance.start() Playerref.equipitem(a1RWitchArmor) Playerref.equipitem(a1RWitchBoots) Playerref.equipitem(a1RWitchGauntlets)EndFunction Maybe the quest start ? A game.getplqyer() could solve the problem ? Function CheckMeat() If a1RMeatCellarREF.getitemcount(a1RHumanMeat) == 35 self.Setstage(20) EndIfEndfunction change it to >= 35 Already tried... its not compile if i put >= - got couple of papyrus errors [06/19/2015 - 01:08:32AM] ERROR: Cannot cast from None to sslbaseanimation[] [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 235 [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34 [sexLabQuestFramework (0A000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339 .a1RDiag_SlaveSeduceScript.Fragment_0() - "a1RDiag_SlaveSeduceScript.psc" Line 12 this was when i seduced a riften guard to lure him into the shop - seems like wrong tag or something I see... can you give me again the script for quick sexlab scene ? Maybe my script is too complicated (iused lot of tags) [06/19/2015 - 01:14:01AM] ERROR: (0004582A): cannot disable an object with an enable state parent. [ (0004582A)].Actor.Disable() - "<native>" Line ? [None].a1RDismenCorpsesEffectScript.OnEffectStart() - "a1RDismenCorpsesEffectScript.psc" Line 6 Riften Guard did not disable after he died on the roast. Most likely because of this. You can failsafe this by running moveto function on those corpses to some storage cell I agree, a moveto could be fine, just after the disable. In the WI bodies cell for exemple. [06/19/2015 - 01:14:01AM] ERROR: Cannot place a None object [ (0004582A)].Actor.PlaceAtMe() - "<native>" Line ? [None].a1RDismenCorpsesEffectScript.OnEffectStart() - "a1RDismenCorpsesEffectScript.psc" Line 17 You got unfilled property for a1RHumanLiver in a1RDismenCorpsesEffectScript - hence it throws errors about none objects Strange... [06/19/2015 - 01:18:24AM] ERROR: (00000014): Actor param is not dead so actor cannot start cannibal on the actor. [ (9E0016F0)].Actor.StartCannibal() - "<native>" Line ? [a1RMeat (9E002ED0)].QF_a1RMeatHarvest_03002ED0.Fragment_3() - "QF_a1RMeatHarvest_03002ED0.psc" Line 37 Its was supposed to be Carnificina action on player. Other thins : i tried to continue Ravena quest in AFS by myself... its not works well, but it can work with console.... and I found a very small MCM in another mod. I will try to add it for the next version. To other people : Do you have some suggestions about Ravenous mod ? like content, etc... the Namira cult part is not already done (i sended my text for correction before creating the quest), but maybe the Carnificina part of the mod could be improved.
aqqh Posted June 19, 2015 Posted June 19, 2015 - after becoming a slave and walking to the cross a1rbegin stops at stage 90.No idea what is supposed to setstage 100. console did the trick. I think the problem is tne event script linked to the cross.... you could attach a script to cross alias with Event OnActivate(ObjectReference akActionRef) if akActionRef == game.getplayer() if a1rbegin.getstage() == 90 a1rbegin.setstage(100) or attached to player alias. Event OnSit(ObjectReference akFurniture) if akFurniture == CrossProperty if a1rbegin.getstage() == 90 a1rbegin.setstage(100) - a1rmeat quest setplayerfetch function got stuck. guess it might work better if you use some aliases to add spells and such. Function SetPlayerFetch() playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) ;items got removed so the function itself started Playerref.removefromfaction(zbfFactionSlave) ;this could be done by clearing playerslave alias Playerref.addspell(a1RFetchAbilitySpell, abVerbose = True) ;and this could be done by filling playerfetch alias Playerref.addspell(DiseaseSanguinareVampiris, abVerbose = True) Playerref.addperk(Da11Cannibalism) a1RFetch_Dependance.start() Playerref.equipitem(a1RWitchArmor) Playerref.equipitem(a1RWitchBoots) Playerref.equipitem(a1RWitchGauntlets) EndFunction Maybe the quest start ? A game.getplqyer() could solve the problem ? not sure what happened there. PlayerRef property had to be fine as this line playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) worked as it should. i didnt check further on. guess is would have to run it again and check if those spells were added or if a1RFetch_Dependance started. Function CheckMeat() If a1RMeatCellarREF.getitemcount(a1RHumanMeat) == 35 self.Setstage(20) EndIf Endfunction change it to >= 35 Already tried... its not compile if i put >= Strange this should compile with no problems Function CheckMeat() If a1RMeatCellarREF.getitemcount(a1RHumanMeat) >= 35 self.Setstage(20) EndIf Endfunction - got couple of papyrus errors [06/19/2015 - 01:08:32AM] ERROR: Cannot cast from None to sslbaseanimation[] [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 235 [sexLabQuestAnimations (0A0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34 [sexLabQuestFramework (0A000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339 .a1RDiag_SlaveSeduceScript.Fragment_0() - "a1RDiag_SlaveSeduceScript.psc" Line 12 this was when i seduced a riften guard to lure him into the shop - seems like wrong tag or something I see... can you give me again the script for quick sexlab scene ? Maybe my script is too complicated (iused lot of tags) too many tags at once. if you do it like this GetAnimationsByTags(2, "oral,anal,vaginal") then sexlab looks for an animation that has all 3 of them. And there is no such animation - well, at least for 2 actors... guess there are some foursomes that have all 3... you can try something like GetAnimationsByTags(2, "oral,anal,vaginal", false) this way it would look for an animation that is oral OR vaginal OR anal not oral AND vaginal AND anal.
chrigel Posted June 19, 2015 Posted June 19, 2015 To other people : Do you have some suggestions about Ravenous mod ? like content, etc... the Namira cult part is not already done (i sended my text for correction before creating the quest), but maybe the Carnificina part of the mod could be improved. Would it be possible to make the Avatar the Daedric Namira Priestess (maybe get a special robe / armor?) . The then in the cities trailers (Maybe also from the "high society", then perhaps customers of the shop are) recruited and built near small shrines where they perform sacrificial rituals with these supporters. But that's probably all too crazy and complicated.
aqqh Posted June 19, 2015 Posted June 19, 2015 - a1rmeat quest setplayerfetch function got stuck. guess it might work better if you use some aliases to add spells and such. Function SetPlayerFetch() playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) ;items got removed so the function itself started Playerref.removefromfaction(zbfFactionSlave) ;this could be done by clearing playerslave alias Playerref.addspell(a1RFetchAbilitySpell, abVerbose = True) ;and this could be done by filling playerfetch alias Playerref.addspell(DiseaseSanguinareVampiris, abVerbose = True) Playerref.addperk(Da11Cannibalism) a1RFetch_Dependance.start() Playerref.equipitem(a1RWitchArmor) Playerref.equipitem(a1RWitchBoots) Playerref.equipitem(a1RWitchGauntlets) EndFunction Maybe the quest start ? A game.getplqyer() could solve the problem ? not sure what happened there. PlayerRef property had to be fine as this line playerref.RemoveAllItems(alias_playeritemchest.getreference(), true, true) worked as it should. i didnt check further on. guess is would have to run it again and check if those spells were added or if a1RFetch_Dependance started. ah i get it... you got those utility.wait(800) on that a1RFetch_Dependance so it doesnt get stuck... it just waits those 800 seconds to pass before it would do anything. its quite bad tbh - whole quest wont be doing anything than just wait for those to pass you would have to replace that with RegisterForUpdates. so Add this to quest fragment script Function a1FDRegister(int time) RegisterForSingleUpdate(time) EndFunction like this then in stage 0, 10, 20 etc replace those Utility.wait(800) sestage(xx) with a1FDRegister(800) now attach anew script to your quest like this Scriptname a1RFetch_DependanceScr extends Quest Event OnUpdate() int stage == getstage() Setstage(stage+10) EndEvent it should be doing the same thing but without blocking papyrus activity. also as i get it you want this quest to repeatedly control hunger debuffs? you will need to select "allow repeated stages" in "quest data" tab. when you reset a quest that has "start game enabled" unselected then it goes back to its default state - which means it would deactivate. you would need to create your own function to reset quest Function a1FDReset() UnregisterForUpdate() Reset() Start() EndFunction then replace reset() with a1FDreset() everywhere. To other people : Do you have some suggestions about Ravenous mod ? like content, etc... the Namira cult part is not already done (i sended my text for correction before creating the quest), but maybe the Carnificina part of the mod could be improved. getting more people involved into worship of namirra. lets say you would start with some of riften townsfolk - maybe with beggars so they would gather information for you. then normal folk - for example you would turn those living in the bunkhouse into Namirra worshippers. then merchants - that food merchant especially. then you would corrupt the jarls court. once you would have a steward under your control it could be that Carni and player would get a silent permission to set up your own human farm. There is a abandoned mine in the rift - not needed for anything in vanilla game. Its called Lost Prospect Mine. Perfect place to herd your meat slaves. Lets say that you would be unofficially allowed to capture all bandits, enemy soldiers etc as slaves and do with them what you want.
Delzaron Posted June 19, 2015 Author Posted June 19, 2015 Event OnUpdate() int stage == getstage() Setstage(stage+10) EndEvent Starting 1 compile threads for 1 files... Compiling "a1RFetch_DependanceScr"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\a1RFetch_DependanceScr.psc(4,11): no viable alternative at input '==' C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\a1RFetch_DependanceScr.psc(4,11): required (...)+ loop did not match anything at input '==' No output generated for a1RFetch_DependanceScr, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on a1RFetch_DependanceScr Doesnt work... but i suceed to made the >= compiling properly. getting more people involved into worship of namirra. lets say you would start with some of riften townsfolk - maybe with beggars so they would gather information for you. then normal folk - for example you would turn those living in the bunkhouse into Namirra worshippers. then merchants - that food merchant especially. then you would corrupt the jarls court. once you would have a steward under your control it could be that Carni and player would get a silent permission to set up your own human farm. There is a abandoned mine in the rift - not needed for anything in vanilla game. Its called Lost Prospect Mine. Perfect place to herd your meat slaves. Lets say that you would be unofficially allowed to capture all bandits, enemy soldiers etc as slaves and do with them what you want. Could be nice... So, we will get two farms in this mod : the reach Namira worshipers farm, and Carnificina farm (for now she can only store four NPC).
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