Redflyingmonkey Posted July 17, 2015 Posted July 17, 2015 I just hope they don't jump back and forth with this because I really don't want to see another Fallout by Obsidian. I hope my instincts are wrong when I say that I hope they don't do this trend of Bethesda doing the eastern states and Obsidian covering the western states with an expansion like FNV. I do hope they do it though. So far vanilla FO4 looks really enjoyable (okay we didn't see much but what we've seen so far actually amounts to a pretty good foundation, and if mods follow I'm sure it'll be enjoyable anyway), and if Obsidian does what they do best, which is listening to player base and doing even better than Bethesda, FO4's Obsidian expansion if it exists will kick nuclear asses.
Sacremas Posted July 17, 2015 Posted July 17, 2015 When it comes to liking something like a game there's no right and wrong, you just like it or you don't. Millions of Minecraft fans aren't wrong just because I didn't care for it or anything. Each to his own as I said. I think it's a fair guarantee that a "New Vegas 2" (probably will have another name) is being drawn up or even worked on already, given that it sold very well, enough to get 4 expansions, and it's got a 84 Metacritic score even with all the bugs in vanilla. Don't like that, just don't buy it for fuck's sake rather than wishing it's not made, that's just immature. It's not going to affect the development time of Fallout 5 or Elder Scrolls VI diddly squat since it's another team.
Sacremas Posted July 17, 2015 Posted July 17, 2015 That being said... DEPTH. That's just bullshit, main story has way mroe depth than FO3 did (okay the whole benny thing doesn't I'll give you that any day, and that was just too long and convoluted, but other than that much better, and it's not like chasing Dad is any better). The world just had much more depth as well, the raiders actually have a story, the conflicts isn't black and white and you can support any side you want, including saying fuck all and kill every one of them and nuke both NCR and Legion territories and execute all the leaders. Companions were vastly superior, they all were interesting and had a story to be told, Fallout 3 companions were exactly as shallow as all Skyrim companions other than Serana. In comparison FO3 is a shallow 2 dollar whore with just the Brotherhood/Outcast thing coming close to any sort of involvment, and that goes fuck all anywhere, there's no way to do anything about that conflict, even the Super Mutants are pointless and the Enclave is just tacked on and borrowed from Fallout 2 and fitting in like crap. Okay, you can be a slaver and help them or free all the slaves, there's that. Don't get me wrong, I enjoyed it a lot, but I enjoyed it for the whole shooting ghouls in metro tunnels, not for any RP aspect of it. It wasn't a roleplaying game, it was a mediocre shooter with RP aspects that won out due to the whole open world thing where you can just go in any direction mostly, just like Elder Scrolls games. And that's why I'm exited about Fallout 4, because it looks to be a much better shooter, and it'll have the other timesink stuff that I'm used to with Skyrim. It's not specifically that "if you don't like New Vegas you don't like Fallout" it's more like "If you don't like New Vegas but like Fallout 3 you probably don't like RPGs, you like open world shooters." And that's fine too.
Leito86 Posted July 18, 2015 Posted July 18, 2015 http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/ People thought they killed it...but they were wrong... dun dun dun So paid modding is still alive, albeit closeted. *scurries away*
Redflyingmonkey Posted July 18, 2015 Posted July 18, 2015 They shared this "uncut" version of the E3 gameplay trailer (But really it's just the exact same video except you can hear the game sound better) Also there is this line in the V.A.T.S which says "Execute Critical" and "Abort". The hell is that for ? Executions ? Or manual critical hits ?
Guest endgameaddiction Posted July 18, 2015 Posted July 18, 2015 that video is actually old. Some of the later footage was in another video clip I saw of a review. I'm not even gonna have another battle between this. I know Fallout 3 is good and a lot of people like it. A lot of people think New Vegas was good and like it. About the monetize. Yep. it's going to happen. They are going to attempt to do it again with some more sweet words and false promises this time. What I find funny is they will do this completely leaving Valve out of the picture, and that's why I believe this whole console and bethesda.net even exist. They want to create a shopping mall for their mods so they can get a bigger cut out of it and probably still offer that "Industry Standard" shennanigans. it's just a legal definition of pyramid scheme. So many will get suckered into it and in the end will realize that it's not worth the invested time. You want to get rich off it, make 10 very very huge projects while keeping them all up-to-date and be sure to respond to all those PMs and comments to keep those smiley faces on you. And be sure not to work as a team because that 25% cut is not even worth the split. This will just push Bethesda to never make any DLCs, and I want to see once an actual mod that is the quality of a DLC by the game developers. let alone cost exactly 10USD for that matter. This means professional voice actors. I don't think someone is going to work for your mod unless you pay them for their service because you are making money and they shouldn't be offering their services without some kind of cut.
Sacremas Posted July 18, 2015 Posted July 18, 2015 I have to say that with the cinematic conversations that they're doing this time, it's clear as day they've taken a lot of inspiration from Bioware's games. DIdn't really notice it that much first time I saw it, was too exited I guess. Not the first time Bethesda takes inspiration from Bioware, Serana is basically their attempt at a companion like they do. Not a very good attempt mind you, but leagues above any other companion in Skyrim.
Redflyingmonkey Posted July 18, 2015 Posted July 18, 2015 that video is actually old. Some of the later footage was in another video clip I saw of a review. Dunno man, it was uploaded yesterday, I think the footage you saw was the one with Todd's comment and the promotional music over it. On a side note, loving the guns sounds, even the laser musket feels very satisfying
Sacremas Posted July 18, 2015 Posted July 18, 2015 A New York based Fallout would be awesome! To me some of the best parts of Fallout 3 was downtown DC and the like, and a much bigger with more open world and less loading screens version of that would be something.
afa Posted July 18, 2015 Posted July 18, 2015 Serana was an ok companion in the story, but a nightmare to work with for modding. "True" Fallout "died" when it switch from isometric, when FO3 release. FO:NV is a better playing game in terms of mechanics, but it is not a "main line" FO game. Never got into either one of them. The chaotic nature of the world is just too janky at times. Spent more time on NV since it had more sex mods Paid mod is as usual...wait and see. CK probably won't release for a while, worthwhile mods will take even longer than that. It'll give much time to wait and see how that plays out. Worse comes to worse, no FO4 for me, which is really no big deal.
Kaz Aanh Posted July 18, 2015 Posted July 18, 2015 I remember that Todd was saying that there will be a advanced economy system for Skyrim cities/villages. Like if you sell more wood in the X village prices of the arrows will drop. Skyrim has infinite quests , Fallout 3 has 200 or 300 endings and every mountain can be climbed on. I like Toddie but I don't fully trust him.
Redflyingmonkey Posted July 18, 2015 Posted July 18, 2015 That many endings I would expect from Mass Effect though. INSTEAD YOU GET THREE ! BECAUSE GLORY TO CTHULU
Coopervane Posted July 18, 2015 Posted July 18, 2015 Aren't different game endings achived just by changing the background colour though? We could have tons of them, easilly!
DocClox Posted July 18, 2015 Posted July 18, 2015 I like Toddie but I don't fully trust him. Well, it's that time in the release cycle, isn't it? Right now someone could publish research showing that Fallout 4 would lead to actual nuclear war , and Todd Howard would hold a press conference saying how this was wonderful and that they made it that way on purpose because it will really add to the sense of immersion. I pretty much ignore everything he says these days. I have done ever since he tried to spin the dumbed-down interface in Skyrim as "now improved with added stupid"
Kendo 2 Posted July 18, 2015 Posted July 18, 2015 I pretty much ignore everything he says these days. I have done ever since he tried to spin the dumbed-down interface in Skyrim as "now improved with added stupid" I'm glad they kept SPECIAL for FO4. The lack of stats in Skyrim just put me off and the vanilla interface (along with the map) sucks. I am glad they took the perk tree concept and are using that for FO4. Being able to build a character with a specific goal is nice. I'm also glad they ditched the Skyrim Mr.Potatohead chargen (hate it). My only modding concern at this point is the mesh format they'll be using and if they kept body scaling (ye gods I hope not).
Sacremas Posted July 18, 2015 Posted July 18, 2015 Note the Body option, I'm afraid that's probably scaling. Little other reason to put in a Body option otherwise.
Guest endgameaddiction Posted July 18, 2015 Posted July 18, 2015 I do like the perk tree in Skyrim myself and I'm glad this was implemented. It's just a much better way to define your character how you want him/her to be. The old perk system is in the past. It was decent imo (IMO!). But the level system was just very old. Gaining a bonus in both health and assault points was just overpowered too quickly. I like how races are handled. I wanted to do a NPC overhaul in GECK doing a similar approach with races, but for each unique NPC to give them their very own appearance. It's just too much of a hassle. But with CK it's much better because you don't need to do all that extra work creating custom races when you have Head Parts, Armor Addon and Texture Set. Those three would be the extra work done to give them their own look without having to do that custom race and apply the custom meshes and textures to that specific race. I just find it more smoother to do it the way it's done in CK, so I hope that GECK for FO4 will have a lot of the same features as CK but still have that face editing in GECK. I'm pretty sure face morphing in game will have a limit to how far you can go. And it's going to require a ECE/RM like mod to extend the limitation but also maybe include extra features for more options.
Guest Posted July 18, 2015 Posted July 18, 2015 At first I was unsure I would get this game but now I am excited but I am gonna wait for an extra 2 to 3 years for all the good mods (including lovers lab to come along too.)
Kendo 2 Posted July 18, 2015 Posted July 18, 2015 Body scaling is cool, and so is Eskimo shit. Body Scaling = getting everything right on one mesh and then restarting from scratch and getting it right AGAIN. The same derp PLAYURZ who want that pointless body scaling shit are inconsiderate to body mesh modders (you know, the people who make the body mods everyone wants and uses and outfits that go with them). Okay, if players think that lame body scaling shit is cool then so is typing out a complicated script TWICE; and so is doing massive cell edits TWICE; and so is doing anything aspect of modding the game TWICE...and all for the sake of clueless players who want a gimmick and don't have an inkling as to what modding is. I seriously regret handing out advice and helping some players when I see posts giddily gloating over a bullshit game mechanic that makes modding harder than it needs to be. Yeah, good luck getting help from me in the future. DICK.
Coopervane Posted July 18, 2015 Posted July 18, 2015 Body scaling is cool, and so is Eskimo shit. Body Scaling = getting everything right on one mesh and then restarting from scratch and getting it right AGAIN. The same derp PLAYURZ who want that pointless body scaling shit are inconsiderate to body mesh modders (you know, the people who make the body mods everyone wants and uses and outfits that go with them). Okay, if players think that lame body scaling shit is cool then so is typing out a complicated script TWICE; and so is doing massive cell edits TWICE; and so is doing anything aspect of modding the game TWICE...and all for the sake of clueless players who want a gimmick and don't have an inkling as to what modding is. I seriously regret handing out advice and helping some players when I see posts giddily gloating over a bullshit game mechanic that makes modding harder than it needs to be. Yeah, good luck getting help from me in the future. DICK. Eh.. yes and no. If your only exposure to body-scaling has been through Skyrim, then i understand your rage against it completely, because Skyrim has, bar none, the absolute worst solution to it that i have ever seen. Using two body meshes? Bloody hell, what an absolute waste! A waste of time for both Bethesda's developers and us modders alike, and also a waste of resources, and it's not even any good! It doesen't actually allow you to customize anything, it just lets you make a char more thick or thin. This solution is so bad, such a hack, that it could only have come out of Bethesda That's not how it's usually done though, hell even ESO had the good sense to not do it this way. Normally it's done by code, just one body mesh, just one model you have to make outfits for, and the rest is code pushing and pulling vert groups by a slider, no different to how the face sliders work in Skyrim and everything else, and you don't need 50 different meshes for that stuff, just one as it's proper morphing. So yeah, if they are going to be stupid about it and use the Skyrim style dual-mesh system, then i agree, i would rather just have one shape instead. But if they have actually done it right this time, and are using actual morphs, then it could be good, and potentially eleminate the age old problem this modding community has had of there beeing 50 different and competing body standards to deal with, and you'd just need a good nude one, and then people can morph it from there to fit their tastes.
GrimReaper Posted July 18, 2015 Posted July 18, 2015 I suppose they should have one flat chested no tits no ass body for male and female with one head, one eye set, one nose, one brow set and be done with it, in fact they probably shouldn't even have a female protagonist or any way of making more them one character. then no one has to deal with anything they can't stand and not have to spend more then a few seconds in character creation or maybe do away with that as well and just have a pair of arms to hold weapons with and like silent movies make it a silent game. win - win all the way around. I know you hate it and you go full defensive when someone disagrees with you, but you're quite short-sighted here. Chances are the vanilla body will suck for FO4, because hey, it's Bethesda. All their character models are pretty ugly when not completely covered in clothes or armor. The weighting will be bad, the skeleton also. Not to mention they couldn't even be bothered to model small but important details like toes in their last games. And last but not least, the bodies will be your typical PG-13 barbie and ken dolls, ugly underwear included. So if you want some smexiness in your game, you'll have to rely on modders, as always. If they have some weird ass new bodymorph middleware in FO4 it'll make things much harder for everyone that wants to do something with the game. Just think about how the havok animation shit completely blocked any progress in regards to including new animations in Skyrim until our Lord and Savior Fore found a way around it. You don't want the same thing for something basic like character models I'd say. If FO4 shipped with high quality models, animations and armors you'd be right, but there is no indication that this will be the case. If anything, given Bethesda's record, the models will be bare bones and barely functional, as always. If you want to be stuck with that, be my guest. I'd rather have people dedicated to the beauty of the human body working on that instead of people who will look at a mediocre model and say 'Eh, that'll do' hell even ESO had the good sense to not do it this way. Just saw that and I'm saying that ESO isn't a good example because most parts of the armor were just textures painted over the body model. Things like pauldrons and boots were actual meshes, but things like chest pieces and trousers mostly weren't.
Captain Cobra Posted July 18, 2015 Posted July 18, 2015 I can't wait for Fallout 4 to have a body triangle so you have to convert for three body meshes instead of two.
Coopervane Posted July 18, 2015 Posted July 18, 2015 Just saw that and I'm saying that ESO isn't a good example because most parts of the armor were just textures painted over the body model. Things like pauldrons and boots were actual meshes, but things like chest pieces and trousers mostly weren't. Uhh.. that is supricingly bad actually.. although i suppose that sort of corner-cutting is not entire unusual in MMO's. But i woulden't use ESO as a good example of anything, rather, i was more saying "when you're getting outdone by bloomin ESO, it's time to don the Dunce cap and have a good hard think about where you fucked up. Now go stand in the corner Bethesda, and you think about what you did!"
Kendo 2 Posted July 19, 2015 Posted July 19, 2015 I'm just as opinionated as you. I wasn't talking about you.
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