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Fallout 4! In like 4 1/2 months, its real.


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Posted

Can anyone confirm if F4 will have wooded areas?

 

Second or third to ask, and we don't know yet.

 

Don't you have enough of that in Skyrim?

Guest endgameaddiction
Posted

Yes, we'll have areas with foliage. It's not gonna be the same slide show as New Vegas or Fallout 3. It was acceptable in Fallout 3 because it was their first approach at making a Fallout game. I think after all the years of working on Fallout 4 and the success with Skyrim, it would make sense that we get to see the Skyrim team doing the work. Just looking at what we saw is really impressive.

Posted

I think they said the map is bigger than FO3's, which would make it significantly bigger than Skyrim's map, which is tiny in comparison.

Guest endgameaddiction
Posted

Apparently it is. Skyrim just seems bigger because it has hills to go up and down instead of mostly flat terrain. This is where I think Skyrim team focused on. Of course other areas, but Skyrim did have a prosperous open world that felt really huge without feeling like an ongoing slideshow of the same jibberish.

Posted

Fooled me, I remember tripping over location marker every other steps in FO3, reminds me of Oblivion here is this long lost shrine...50 feet away from town.

Posted

I understand his point. It is the experience of the game and traveling and "perception" of size is way more important than just dimentions. It allows for more activities and feeling that you are there in a real world. The no loading is a great thing provided that the cells that we have are truly big enough and the load breaks are smart enough to not break the feel of the game. It is really impossible to give someone a true feeling of the game.

 

Now that  I have more than 2000 hours on various versions of Fallout 3 and well more than 1000 (can't count all of them just guessing likely more.. much more :blush: ). When you leave to explore.. it starts to feel smaller because you know all the little nooks and crannies. The game starts to shrink. I remember getting lost so many times with FO3 and FNV and even Skyrim but now it is like walking to the local store. Dam I need to find a new game to regain that experience. I hope I can get this for a gift this November.. :D I have followed the steadfast rule of not paying full price for any game since FO3 and hope I don't break it this November 10th.. Fingers crossed.

Guest endgameaddiction
Posted

I want the concept arts for wallpapers sizes. All the one's I seen look really great art work. Even some as load screens for my Fallout 3.

Posted

Most Fallout Nukes from what we've seen before have been relatively tiny things, basically dirty bombs. Equate them to a few tons of TNT basically, but with a lot more radiation than you'd expect and in massive numbers. It wasn't the bomb's explosion that caused the devastation, it was the radiation and the (dun dun DUN) fallout and what came later over the following 200 years. Everything died, climate shifted a few times, and you're left with that.

Posted
 

* I hated listed dialogues if you clicked on one it inevitably went to the wrong dialogue choice unless you were using a console controller.

 

That's not an argument in favour of voice-versus-silent, or even having dialogs in a list-box, that's just a bug that Bethesda should have fixed, but never bothered to. Yeah it sucked, because it's a bug, and bugs suck.

 

There's also no saying you won't get similar problems in Fo4, because Bethesda don't do very good PC ports... they just don't.. so it may have it's very own annoying problems with the new system on PC.

 

 

Because the new system doesn't sound very appealing? Having ranked perks.. sneak was listed as one so i would see it as a safe guess that all the skills have been made into perks. So now on level up i will need to pick pointless boring perks and not only once but multiple times..

 
It looks as though instead of fixing the downfalls of skyrims skill/perk system they just got rid of skills..

 

Yeah i have to agree with this.

 

I recently tried playing Fo3 again, i didn't make it especially far because that game still crashes like a Mofo, and that eventually wittled down my enjoyment of trying to play it, but one thing really stuck out to me as i did:

 

I was actually excited to level up in Fo3! Having just come from Skyrim, that rather supriced me..

 

 

Leveling up in Skyrim is just dull, everything in that game is decided by perks, which means that you constantly have to take boring passive stat-boost perks just to break even, and stay competitive with the stronger enemies the game spawns at higher levels. It's really rare that you get to choose a perk in Skyrim that you're actually excited about, that actually offers you new ways to play the game, most of it really is just boring passives that you HAVE to take before you can get to the good stuff. It's dull.

 

In Fo3, every time i level up a felt like my char was getting better, i had all these skill points to use, so there was constantly something i was working twords, always tough choices to make on how many points to spend where, and then at the end, i got to choose a perk too! And many of them were more interesting than just "swords do 20% more damage".

 

 

The point-buy system in Fo3 has it's own problems, the whole 25-50-75-100 barrier on things like lockpick and hacking was pretty bad for instance. But that said, i think it was overall better than what they did with Skyrim, because that was just boring, and i hope they don't just copy over the Skyrim system to Fo4. 

 

 

Posted

 

 

Leveling up in Skyrim is just dull, everything in that game is decided by perks, which means that you constantly have to take boring passive stat-boost perks just to break even, and stay competitive with the stronger enemies the game spawns at higher levels. It's really rare that you get to choose a perk in Skyrim that you're actually excited about, that actually offers you new ways to play the game, most of it really is just boring passives that you HAVE to take before you can get to the good stuff. It's dull.

 

Modders will fix things like that fairly easily, such as giving you automatic perks. Here's a perk overhaul I really like that does away with all of that dull stat-boosting thing and ONLY offers interesting perks: SPERG.

Posted

Some Fallout perks are kind of meh too... all the +X to skills are straight up skill boosts that are unnecessary.

Perks, stats, and skills imo need to be somewhat independent and unique in terms of function. It is somewhat redundant for all of them to contribute to the same thing (strength to hit harder! sword skill to hit harder! sword perk to hit harder!)

I feel like the elimination of skill is a push towards that direction although perhaps a bit lazy, but it works as "can't make them all unique enough" so let's just have two of three which might not be the worst idea base on previous titles.

 

There's also the issue of permanence and building a character into a corner that should be address.

Posted

 

Can anyone confirm if F4 will have wooded areas?

 

Second or third to ask, and we don't know yet.

 

Don't you have enough of that in Skyrim?

 

Hey I was the one to ask first. I don't play games now but I will try Fallout 4 if it has forests or crowded settlements at least.

Posted
 

Modders will fix things like that fairly easily, such as giving you automatic perks. Here's a perk overhaul I really like that does away with all of that dull stat-boosting thing and ONLY offers interesting perks: SPERG.

 

I like some changes SPERG makes but not others, so it's not the one for me. I do use mods that improve this stuff atleast somewhat though, but it's a bit unfortunate that we have to fix this for them.. 

 

Some Fallout perks are kind of meh too... all the +X to skills are straight up skill boosts that are unnecessary.

Perks, stats, and skills imo need to be somewhat independent and unique in terms of function. It is somewhat redundant for all of them to contribute to the same thing (strength to hit harder! sword skill to hit harder! sword perk to hit harder!)

I feel like the elimination of skill is a push towards that direction although perhaps a bit lazy, but it works as "can't make them all unique enough" so let's just have two of three which might not be the worst idea base on previous titles.

 

There's also the issue of permanence and building a character into a corner that should be address.

 

There were definately some dull perks in Fo3, as said it had it's own problems, it was far from perfect.

 

But atleast you weren't forced to choose them, unlike Skyrim in which you have to "follow the line" to get access to perks further up, often you have to take perks in Skyrim that your Char has no use of just to get to the ones that you do want (and yes there are mods to fix this, i'm using one, but it's a problem that shoulden't have been there to begin with), and of course, since perks are the only thing that actually matters in terms of your abillities (you can have 100 skill in Two-Handed and still be awful with those weapons, unless you also maxed out the perk-tree for it), you're also forced to take those passives or you'll suck.

 

 

I think that really was a cardinal flaw of it with Skyrim, almost every time i level up in that game i'm sitting there with just one perk-point to spend, and there's 6 boring passive boosters that i still need to take to not suck. It doesen't even matter which one i spend the point on, i need all of them eventually so either is as good as the other, so yeah.. the next 6 level-ups i get i already know what i'll have to spend my points on, and they will all be boring passives. It's not untill you're high level and have the worst of the passives squared away it starts to get just a little more interesting, but by then you are bored and frustrated with the level-up mechanic, and it doesen't feel like "yay i get this new thing!" but more like "Ohh god finally! That took bloody long enough! Sheesh". It's just not fun.

 

It just felt less boring in Fo3, even though at it's core it's still just stat-boosts, you felt more in control of what you were leveling up. You weren't sitting there with just 1 point to spend, but a bunch of them, and a perk to take ontop of that, so it just felt more involving and interesting, like every levelup was a step forward for your char. In Skyrim not every levelup does that, more like most of them feels like a hurdle you just have to get past to get to the good stuff at the end.

Posted

I don't know, I may be seeing more then what's actually there but this looks pretty massive to me.

 

 

woodedFO4-3.jpg

 

 

And I'm not sure that it is, but this looks rather woodsy to me :)

 

 

woodedFO4-2.jpg

 

 

Now I realize this is concept art but the game has to start somewhere and concept art is usually pretty damn close to what you'll get in the final cut only expanded upon so I'd expect to see alot more then this narrow shot.

 

I personally don't see it as being smaller. There is no reason it isn't larger than the previous Skyrim or Fallout. It is the trend and with modern hardware, (even including the consoles) there is no reason to to go larger. It isn't much harder to create the world spaces. I am more encouraged that Todd Howard stated that you can actual walk in and through much of the areas instead of what was left of Fallout 3 with much of the areas just blocked.

 

Posted

I don't know, I may be seeing more then what's actually there but this looks pretty massive to me.

 

 

woodedFO4-3.jpg

 

 

And I'm not sure that it is, but this looks rather woodsy to me :)

 

 

woodedFO4-2.jpg

 

 

Now I realize this is concept art but the game has to start somewhere and concept art is usually pretty damn close to what you'll get in the final cut only expanded upon so I'd expect to see alot more then this narrow shot.

Omg it would be so great if they had marshes with trees, maybe even moving ones.........with mutants living on them and gases coming from under the roots in the swamps that explode near fire, shake the tree so that the mutants or fruits fall and you can harvest them for ingredients.

Posted

Skyrim Tamriel Worldspace: 3808 x 3008 [ 119 x 94 TES4 size cells ] = 6.9km x 5.4km = 37.6 sq km = 14.5 sq miles
Oblivion Cyrodiil Worldspace: 4288 x 4128 [ 134 x 129 TES4 size cells ] = 7.7km x 7.4km = 57 sq km = 22 sq miles
Morrowind Vvardenfell World: 2688 x 2816 [ 84 x 88 TES4 size cells ] = 4.8km x 5km = 24 sq km = 9.3 sq miles
Fallout3 Wasteland Worldspace: 6304x6400 [ 197 x 200 TES4 size cells ] = 11.3km x 11.5km = 130 sq km = 50 sq miles
Fallout3 New Vegas WastelandNV: 4096x4128 [ 128 x 129 TES4 size cells ] = 7.3km x 7.4km = 54 sq km = 21 sq miles

 

So even if those mountains were flat, the Fallout 3 map was still 3.4 times as big as Skyrim's map. If you're using something like Flying Mod or have a dragon to ride, you REALLY notice that fast.

Posted

Fallout 3 may have had the largest world map, but the world was boring, empty, and lifeless. And, also an awful sequel to the Fallout series.

 

  • "I'm looking for my father, middle-aged guy. Have you seen him?"
  • The megaton quest
  • The main quest.

Hopefully, Bethesda does better this time around and accurately builds a world that reflects 200 years have past since bombs fell. Because, in Fallout 3, you get the feeling that everyone has just crawled from underneath the rocks.

 

New Vegas was better, and I'm not very optimistic in Bethesda topping it. :(

Posted

It's kinda funny that Morrowind was that small. That explains how I was able to leap from one side of the map to the other with Icarian Flight scrolls (casting Levitate at the last moment).

Guest endgameaddiction
Posted

Fallout 3 may have had the largest world map, but the world was boring, empty, and lifeless. And, also an awful sequel to the Fallout series.

 

  • "I'm looking for my father, middle-aged guy. Have you seen him?"
  • The megaton quest
  • The main quest.

Hopefully, Bethesda does better this time around and accurately builds a world that reflects 200 years have past since bombs fell. Because, in Fallout 3, you get the feeling that everyone has just crawled from underneath the rocks.

 

New Vegas was better, and I'm not very optimistic in Bethesda topping it. :(

 

Nah, Obsidian can't write for shit. They can't create a dangerous world. They are history and I'm glad because they suck.

 

Dead Money was the only worthwhile DLC. All the rest were junk.

Posted

Nah, Obsidian can't write for shit. They can't create a dangerous world. They are history and I'm glad because they suck.

 

Dead Money was the only worthwhile DLC. All the rest were junk.

 

 

They're still miles better than Bethesda's writing team. All I'm saying is New Vegas is better than FO3. And to be honest, I don't even like the new FO games anyway. We should've gotten Van Buren.

 

Obsidian's only good game, in my opinion, was Mask of the Betrayer. I never really enjoyed KOTOR2, and their Ass Effect clone was terrible.

 

They should just outsource their writing to Harebrained Schemes, because they do not suck. :)

Posted

Yeah but Mask of the Betrayer was some of the best written stuff since Planescape Torment, so that gives them a little leeway and forgiveness.

 

Alpha Protocol was... fun, but not a particularily good game. KOTOR2 had all sorts of holes in it not even excused by the rushed publishing. The other parts of NWN2 was... horribly lackluster, I couldn't force myself to finish the last DLC. But Mask of the Betrayer was the stuff of legends. I haven't played Stick of Truth but that was mainly written by the South Park guys, but a lot of folks said Pillars of Eternity was beautifully written, some of the best stuff in years.

 

New Vegas was okay, it was a lot more in touch with the style of Fallout 2 (not surprising since many of the same people worked on it) but a lot of it's plotlines fell a bit flat. Main plot is rather lacluster, leagues better than Fallout 3 but even so. Mainly I liked it for all the little stories, the companion stuff, the ghouls trying to get to the stars, the NCR sniper squad, the smaller communities. Fallout 3 may have had the more interesting world, but New Vegas had the more interesting characters. A blend of the two would be awesomesauce.

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