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Fallout 4! In like 4 1/2 months, its real.


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Posted

:heart: YEAH.  :heart:

 

I HOPE she got a voice role for FO4; her along with Jan Johns (Clover/Trinnie) and Karen Carborne ((Crimson/Nova) from FO3.

Posted

Has a TES or Fallout ever had a voiced Protagonist? I guess new ideas aren't as wanted as I thought. If they had not spent the money on voice actors I wonder where else they could of saved money, maybe leave the engine as it was so new innovations couldn't hinder the game further. I do wonder though just how a voiced protagonist ruins a game.

TES has had a voiced protagonist before. Cyrus was voiced in Redguard. Personally, I don't see how a voiced protagonist has a negative impact on the game, but people who don't like it should be able to replace the voice files for the protag with silent ones quite easily.

Posted

Oh too bad. Would have been nice to keep in mind a purty little number when hearing her lines. I mean look who Bioware gave us as voiced protagonist female for Dragon Age Inquisition.

 

2144417-alixwiltonregan.jpg

 

I mean like... wait, what?

 

I tried to find a picture of Courney Taylor, but yeah there's a pornstar (ex WWE diva) with that name, and I don't think it's the same one.

 

Former-WWE-Divas-image-former-wwe-divas-

 

But if it is... we migth want to get together a fund to make her do the sexlab voice over.

Posted

I agree, 37 is way too young for Milf types.

Wait, whaat?

Regular Dude Algebra:

Hawt and > 40 with kid(s) = MILF.

Hawt and < 40 with kid(s) = mom/stripper.

post-66546-0-64942300-1436321340_thumb.jpg

Both of these equations don't take into account moms and MILFS with multiple kids from multiple men.  That delves into the realm of non-Euclidean geometry with the dreaded 'professional single mom' variable.

 

 

 

And if Corri wants me to beat your ass for calling her a MILF...I WILL.  :lol:

Posted

My definiton of MILF got stuck somewhere in Stiffler's Mom and never got enough oxygen to develope full consciousness. So now I just use it literally.

 

ANyway, PORN Guy's calculations is this; 18-25= teen, 26+ = MILF. Yeah that damn age is going lower every fucking year, I mean I saw a fucking 22 year old get advertised as a Milf. At this rate I reckon that fifty years from now they're milfs somewhere around graduating kindergarden.

 

Mainstream (if you could call it that) calculations is this = 18+18= 36, she was legal when she got pregnant and now her son's friends are legal too to fuck her. Que Naughty America scene. This shit writes itself.

Posted

We got who we got though.  :-/  Hopefully the writing is better than what we had to suffer through with New Vegas and Skyrim.  On the subject of voice acting, I HOPE there is more variety this go-round.  One thing that always irked me about Bethesda games is hearing two NPCs with the same voice carrying on a conversation.

Posted

I actually like the writing in new vegas. a lot of variety to chose from between the perks skills and S.P.E.C.I.A.L it really did change the dialogue up, at least for me it did. skyrim on the other hand was just awful. 

Posted

I actually like the writing in new vegas. a lot of variety to chose from between the perks skills and S.P.E.C.I.A.L it really did change the dialogue up, at least for me it did. skyrim on the other hand was just awful. 

New Vegas was Obsidian, not Bethsoft. Bethsoft hasn't had good dialogue since the Morrowind days.
Posted

Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me.

Posted

Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me.

 

Imagine the amount of money they could have plowed into other aspects of the game if they hadn't spent it on 13K unnecessary lines of dialog for each protagonist gender. Just saying like.

 

Also this isn't a film. Potentially hundreds of hours are going to be plowed into it. So it would be nice to know some aspects of its mechanics before release so people can plan out, (if worthwhile), their following months calendars.

 

Posted

IMO, the whole 'voiced protagonist dilema' is a case of 'worrying about the wrong thing'.  If there is 13k worth of voice files for the player and it is a NEW feature the devs pumped a lot of time into making it run smoothly.  Bethesda is a corporation and they aren't in to wasting money, especially after ElderScrollsOnLine.  My guess would be they hired extra team members just to deal with that one aspect of the game, or they did a division of labor and that's all one team worked on and it probably had a big budget.  It is a 'first' for a FO game and I doubt they'd accept it being flawed.  As for them wasting time and resources on it when they could have been adding something else, we'll just have to wait and see.

 

If people want to be pessimistic about something in the game, focus on what Bethesda fails at.  The game will probably be a bug-fest just like anything else they release, the interface will be geared to console users, etc.  That stuff is just part of playing a Bethesda game.  Normally I'm a HUGE cynic when it comes to Bethesda but I'm keeping a positive outlook for FO4.  Hopefully I won't be crushingly disappointed like I was with Skyrim.

 

Anyway, the negativity flowing around is baseless, since none of us knows anything outside of what we are being spoon fed by Bethesda.

 

One thing I would like to see is more creature diversity.  The stock number for one of their games is usually less than ten creature types.  :-/

Posted

 

Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me.

 

Imagine the amount of money they could have plowed into other aspects of the game if they hadn't spent it on 13K unnecessary lines of dialog for each protagonist gender. Just saying like.

 

Also this isn't a film. Potentially hundreds of hours are going to be plowed into it. So it would be nice to know some aspects of its mechanics before release so people can plan out, (if worthwhile), their following months calendars.

 

 

 

Well, it's called resource allocation. They won't put more money that's needed somewhere else just because they have an extra to spend (Skyrim sold incredibly well). And I'm not sure I understand your second point, because showing us the game's mechanics was pretty much the whole Fallout 4 segment of Bethesda's E3.

 

Posted

I wouldn't be surprised at all if a certain amount of those 13k lines are generic responses that can be used for mods without needing sound editing software even, just attach that specific spoken line as a response. I am very interested in seeing how quest mods will go for Fallout 4 with that in mind though.

Posted

I wouldn't be surprised at all if a certain amount of those 13k lines are generic responses that can be used for mods without needing sound editing software even, just attach that specific spoken line as a response. I am very interested in seeing how quest mods will go for Fallout 4 with that in mind though.

 

Don't forget the grunts too. If they can be taken out of context, we might have vocals for a sex mod.

Posted

Just on a personal level... I don't really see the issue with the voices. If I know this community, within a few months of Fallout 4's release we'll have an immersion mod that replaces the starting experience with something similar to "Live an Alternate Life" where you'll get plenty of choices on how to start, bondage to start in, people to be enslaved to and more importantly a revamp of the character-creation which will by default either delete the player's voice, or, allow you to substitute in voices of your own.

 

The wife and I have been heavily toying with the idea of using our expensive podcasting audio-room and setup for doing voice acting for mods in Fallout 4. Maybe put ourselves in those countless lines of dialog. Would be fun but time consuming. Haha.

Posted

We got who we got though.  :-/  Hopefully the writing is better than what we had to suffer through with New Vegas and Skyrim.  On the subject of voice acting, I HOPE there is more variety this go-round.  One thing that always irked me about Bethesda games is hearing two NPCs with the same voice carrying on a conversation.

 

I know it's subjective but I found the writing for Fallout New Vegas to be quite superior to the writing for Fallout 3. 

Posted

Isn't Oblivion the first voiced TES? The lines and voice actors were limited, even after the expansion of Skyrim it still feels a little limited after a while. Then again that's probably all game of this type. Not sure how FO4 will handle that.

Personally I don't really care much for voice acting in a Bethesda rpg style game. I might actually lean towards not having it, but in the scale of "meh" to "this is a crime against humanity", it is definitely on the meh side of things.

Posted

I know it's subjective but I found the writing for Fallout New Vegas to be quite superior to the writing for Fallout 3. 

I thought just the opposite; not for quality reasons but quantity (though the voice acting in NewVegas was a joke, IMO).  I thought NewVegas dialogue was tortuous to deal with and I found myself speed clicking through just to make it end.  One thing I discovered doing that was I didn't have to listen to or read the dialogue.  After the first branch everything boiled down and reverted back to two choices, just like any other game Bethesda distributes.  I'm not saying that FO3 had better writing, just that I wasn't subjected to pointless cicular dialogue that could have been handled with 7 spoken lines, not 27.  More of a bad thing is still bad.

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