panthercom Posted July 9, 2015 Posted July 9, 2015 I have never been able to get through the opening scenes of OWB, where the scientists drone on and on, without falling asleep. I thought the voice acting had some high points in New Vegas, like Kris Kristoffersen's part, but I liked the 50's kitsch voice styles of Fallout 3 better.
Kidaen Posted July 9, 2015 Posted July 9, 2015 Well, it's called resource allocation. They won't put more money that's needed somewhere else just because they have an extra to spend (Skyrim sold incredibly well). And I'm not sure I understand your second point, because showing us the game's mechanics was pretty much the whole Fallout 4 segment of Bethesda's E3. Another thing to consider is that more money and more people doesn't mean a better game. Workflow is a lot more important than team size when it comes to major studios, so even if they had the desire to put "more" behind other parts of the game, doing so wouldn't have actually added as much "more".
Kendo 2 Posted July 9, 2015 Posted July 9, 2015 None of this about a voiced protagonist or resource allocation matters. We're going to get what we get and there's no use in debating the finer points of things WE had nothing to do with or no control over. It's pointless and all we can do is hope for the best.
Sacremas Posted July 9, 2015 Posted July 9, 2015 One thing that I think is a guarantee that we have to be ready for is that aside from the whole settlement building and possibly inventory system, the whole game WILL be a lot more simplistic. The only places we can expect to see innovation over Fallout 3 in terms of gameplay will be the FPS aspect, this will be much more of a FPS game and action game. And I'm okay with that, a FPS action RPG with a okay story and some RPG details like stats and inventory sounds perfect to me. But basically don't expect it to be much deeper an RPG than say Deus Ex Human Revolution. But of course thanks to the wonders of mods we're also guaranteed that if this is the case later mods will expand on the RPG aspect, like popular mods for Fallout 3 often expanded on the shooter aspect. Oh we'll definetly see a few A World of Pain and Warzones style mods, but modders have a wonderful tendency of filling out the blanks and putting in things that should have been there that Bethesda never got to. Y'know, like sex.
Sacremas Posted July 9, 2015 Posted July 9, 2015 Here's a new Howard interview as well; http://www.gameinformer.com/b/news/archive/2015/07/04/todd-howard-wxplains-how-skyrim-bugs-should-improve-fallout-4s-wasteland.aspx “I think we’ve gotten way better there,” he says. “For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that." #4stringPapyrusConfirmed.
Kendo 2 Posted July 9, 2015 Posted July 9, 2015 ...but modders have a wonderful tendency of filling out the blanks and putting in things that should have been there that Bethesda never got to. Y'know, like sex. I have to wonder if there will be stock hookers like Nova.
wulfgear09 Posted July 9, 2015 Posted July 9, 2015 ...but modders have a wonderful tendency of filling out the blanks and putting in things that should have been there that Bethesda never got to. Y'know, like sex. I have to wonder if there will be stock hookers like Nova. Well it is the oldest living professional !
jxm Posted July 10, 2015 Posted July 10, 2015 Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me. That kind of discussion comes up all the time with games like this. Last time I amused myself in sucha discussion was when Dragon Age Inquisition came out last year, and even had 2 (!) different voice-actors per gender! Which in my book was great... Personally, my opinion is: Elder Scrolls and Fallout always get punched for their weak storylines and weak support-characters/NPCs. But how can you tell an immersive story if your main char never really participates in the conversation, or loudly stands up to the villain and tells him to piss off, or confesses her love to Hero-NPC No. 2? Dragon Age Origins might be the counter-argument here, but then: If I could have the voice-actors from Inquisition to go back and voice all teh dialogue of Origins, I'd pay extra for that...because for me its simply non-immersive if everyone is talking but my own char - and everyone's pretending she did talk. So weird. But I guess its a matter of taste...(which I only wrote to discourage angry responses - my real thoughts on the matter are: Everyone having a different opinion than mine is stupid and should be banned from the internet! Ha!)
Nixea Posted July 10, 2015 Posted July 10, 2015 Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me. That kind of discussion comes up all the time with games like this. Last time I amused myself in sucha discussion was when Dragon Age Inquisition came out last year, and even had 2 (!) different voice-actors per gender! Which in my book was great... Personally, my opinion is: Elder Scrolls and Fallout always get punched for their weak storylines and weak support-characters/NPCs. But how can you tell an immersive story if your main char never really participates in the conversation, or loudly stands up to the villain and tells him to piss off, or confesses her love to Hero-NPC No. 2? Dragon Age Origins might be the counter-argument here, but then: If I could have the voice-actors from Inquisition to go back and voice all teh dialogue of Origins, I'd pay extra for that...because for me its simply non-immersive if everyone is talking but my own char - and everyone's pretending she did talk. So weird. But I guess its a matter of taste...(which I only wrote to discourage angry responses - my real thoughts on the matter are: Everyone having a different opinion than mine is stupid and should be banned from the internet! Ha!) Yeah well, I just learned to appreciate different things for different reasons. I like both Origins and Inquisition, and I suspect I'll like Fallout 4 and the rest in a similar vein. And ofc, whoever disagrees with me is a smelly butt. And you hit the spot in the usual criticism in Bethesda, that the storyline and the NPC's can get weak. Now we see an attempt to rectify that with a focus on storytelling, for which I can hardly wait to see the results of.
Guest endgameaddiction Posted July 10, 2015 Posted July 10, 2015 Considering that the protagonist has like 13k lines of dialog per gender and that modding is likely to make it to consoles relatively soon, I'm not sure why people are in such a fuss over the "loss of immersion". If a voiced protagonist bothers them so much, just replace their recorded voice files by blank ones. Possibly rewrite the responses to what they actually say if the UI can be made to fit that much text too. Why people are so cynical and pessimist about features of a game that are being kept intentionally obscure is beyond me. That kind of discussion comes up all the time with games like this. Last time I amused myself in sucha discussion was when Dragon Age Inquisition came out last year, and even had 2 (!) different voice-actors per gender! Which in my book was great... Personally, my opinion is: Elder Scrolls and Fallout always get punched for their weak storylines and weak support-characters/NPCs. But how can you tell an immersive story if your main char never really participates in the conversation, or loudly stands up to the villain and tells him to piss off, or confesses her love to Hero-NPC No. 2? Dragon Age Origins might be the counter-argument here, but then: If I could have the voice-actors from Inquisition to go back and voice all teh dialogue of Origins, I'd pay extra for that...because for me its simply non-immersive if everyone is talking but my own char - and everyone's pretending she did talk. So weird. But I guess its a matter of taste...(which I only wrote to discourage angry responses - my real thoughts on the matter are: Everyone having a different opinion than mine is stupid and should be banned from the internet! Ha!) Yeah well, I just learned to appreciate different things for different reasons. I like both Origins and Inquisition, and I suspect I'll like Fallout 4 and the rest in a similar vein. And ofc, whoever disagrees with me is a smelly butt. And you hit the spot in the usual criticism in Bethesda, that the storyline and the NPC's can get weak. Now we see an attempt to rectify that with a focus on storytelling, for which I can hardly wait to see the results of. I don't think the voice acting is going to ruin my Fallout 4 experience as well because once I'm actually done playing the game, I'll move on to modding it and I won't have the need to interact with NPCs thus almost avoiding VA completely. Unless I use sex mods, but the way I see it, It'll probably be just silent dialogues with no actual lip sync. And I can live with that. The short dialogue choices is what I find the hard part for modding. And it will require hiring VAs to come in and fill in the blank, or it will require some audio editing with the dialogues. Involving some cutting and pasting words, and even then, it still blocks you from actually saying what you want your character to say. But on the positive side, I have no problem welcoming a voiced protagonist to the game. I wish they would of just kept the dialogue tree while letting us choose the line we want the protagonist to say out loud. That would of been a much more helpful solution for the modding community.
blabba Posted July 11, 2015 Posted July 11, 2015 Anybody know anything about the engine? From the E3 video, my following conclusions: 1. Creation Engine 2.0 is gonna be largely exactly the same model wise, maybe a few new blocks to parse 2. They got rid of FaceGen so no more .tri files (this would be nice) 3. They are still likely using Havok as their animation/physics engine :/
Guest endgameaddiction Posted July 11, 2015 Posted July 11, 2015 It's based off the Creation Engine for next gen. Fallout 4 is the new gen for Beth game. TES6 is going to be on a new engine. Maybe. You never know. They might end up using an updated Creation Engine from FO4. That would be so fucked up. lol
Kendo 2 Posted July 11, 2015 Posted July 11, 2015 I've been looking for system requirements and information on the engine. Nothing solid anywhere that I can find. My best guess would be if a rig can handle Skyrim it can handle FO4. The only thing I've seen that somewhat concerns me is when Howard talked about 'dynamic lighting', whatever-the-hell-that-is. Light sources cast shadows and that is nothing new for a Bethesda game. Maybe by 'dynamic' he meant light sources won't shine through walls and other solid objects. THAT would be an improvement. I'm curious about the engine and what types of file formats they'll be using. I HOPE they use nifs for the meshes. That will make things a lot easier for the guys over at sourceforge and niftools. I also hope they have a vanilla nude female body stashed in the BSAs like they did for FO3 and Skyrim. That puts us one step closer to having body replacers.
Vioxsis Posted July 11, 2015 Posted July 11, 2015 https://youtu.be/i7QK_yEgsV0?t=4m56s At the Bethesda E3 conference he says 'dynamic volumetric lighting' which means "god rays" as well as it reacting differently to fog, smoke that sort of stuff. But what interests me is, before that he says 'features full physical based rendering' If he just mispronounced Physically as physical (heard people make this mistake a few times) meaning its using physically based rendering, if that's true I will be one happy duck.
Kendo 2 Posted July 11, 2015 Posted July 11, 2015 We were supposed to get dynamic physics in Skyrim that allowed for accumulated snow on objects in the world. He even announced it. We never got it. Instead we got mesh varaitions with a snow fx aplied to them. I gotta take everything with a grain of salt, otherwise I'll really get my hopes up. I'll just be happy to get a new game to mod, since Skyrim is goddamned dull at this point.
Luminar Posted July 11, 2015 Posted July 11, 2015 We were supposed to get dynamic physics in Skyrim that allowed for accumulated snow on objects in the world. He even announced it. We never got it. Instead we got mesh varaitions with a snow fx aplied to them. I gotta take everything with a grain of salt, otherwise I'll really get my hopes up. I'll just be happy to get a new game to mod, since Skyrim is goddamned dull at this point. Yeah, bethsoft has bullshitted us on a number of graphics claims before. I think it's reasonable to expect them to under-deliver.
Vioxsis Posted July 11, 2015 Posted July 11, 2015 reality kicking you in the nads, Your more then likely right i watched the rest of the vid and can hardly tell if its using PBR, some of it looks like it is (the puddles in particular) other stuff looks like it does but is not done right, the rest barely looks better then what's found in skyrim. It might have been added to the engine a little late and the assets have not quite been converted over yet, or the artistes are not yet comfortable with it. Probably just wishful thinking on my part though but i want the guns i make to wear a nice PBR dress when its in F4 an not a drab cube/spec map combo.
afa Posted July 11, 2015 Posted July 11, 2015 Don't know much about what the same engine means or how much they can change. But any idea of what DirectX would they have this time around? They got to be able to go beyond 9 this time right? And to me the more concerning thing of using the same engine is will it be as big of a cpu hog as it is now? Graphics and lighting can be somewhat improve through mods and enb (hopefully...), but optimization is something else.
Kendo 2 Posted July 11, 2015 Posted July 11, 2015 Yeah, Skyrim clocks my cpu at 37% when it's running. I forgot how ineffcicient Skyrim really is, even with custom optimization tweaks, surplus memory and an above specs video card. And I'm using DirectX 11 now because of other games so I have yet another hope for FO4; that it will use modern software and not shit that was cutting edge 6 years ago.
rahrahrah Posted July 11, 2015 Posted July 11, 2015 . That puts us one step closer to having body replacers. Might not need one - that "Body" button on the chargen screen - not gonna hold my breath but lets hope it's body morph's
Kendo 2 Posted July 11, 2015 Posted July 11, 2015 Might not need one - that "Body" button on the chargen screen - not gonna hold my breath but lets hope it's body morph's Let's hope NOT. Any more Bethesda antics like Skyrim's body scaling and it will be a mesh modding nightmare. Most players don't realize how much work it really is to make an outfit for Skyrim. Anyway, body morphing would require a vanilla skeleton with more than the stock 32 bones (not including the hands and fingers) they normally use. I don't see Bethesda doing Daz3D style genesis morphs for what will realistically be a console game retrofitted back to a pc game. I could be wrong, but I hope I'm right. Otherwise body modding will SUCK in FO4.
blabba Posted July 11, 2015 Posted July 11, 2015 Their face morph thing during E3 and the way they emphasized "lack of sliders" for the face creation (at least for adjusting head mesh) makes me really think that they finally dumped out FaceGen (and .tri files) for a proper head skeleton and skinning. So who knows, maybe bethesda finally hired competent animators and we'll see not a completely bare skeleton.
Kendo 2 Posted July 11, 2015 Posted July 11, 2015 Their face morph thing during E3 and the way they emphasized "lack of sliders" for the face creation (at least for adjusting head mesh) makes me really think that they finally dumped out FaceGen (and .tri files) for a proper head skeleton and skinning. If they did that, Bethesda neck seams might be a thing of the past.
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