boo Posted September 7, 2016 Posted September 7, 2016 There really should be more ways for the player to interact when jailed. Right now it's almost entirely passive, but it would be nice if there was still a way to escape for example.
Rooker Posted September 7, 2016 Posted September 7, 2016 Just want to say I love this. Crime and bounties were a joke before installing PO. I both love and hate the bounty hunters. One spawned in the middle of a dragon fight in Markarth yesterday and between them they wrecked the entire guard force. Had to be 30 dead guards lying around afterward.
VirginMarie Posted September 7, 2016 Posted September 7, 2016 I found a conflict between also Prison Overhaul Patch and Shout Like a Virgin where if you have a follower and get a threesome animation or when any sex animation play with the dragonborn, the follower and npc will get stuck in an endless sex loop which with Prison overhaul prevent the quest form advancing with you're be unable to move or act form the POP effect. In the case of the dragonborn the the npc get stuck in a loop and the dragonborn can't move or the POP quest will not advance. Would you be willing to add the Shout Like a Virgin to the list of Item POP removes but if they have the anal skeleton key they keep that in there ass for jail time to let the player character have a way to use is unlocking option if unlock to help then escape? If devices are causing sexlab animations to be unable to play (due to blocking devices), instead of messing around with devices, you could either: Allow a wider range of animations to play, or Check if PC is wearing unlockable blocking device and use different animations, or Check and, not play any sexlab animations. Whip her instead... whatever
Rooker Posted September 9, 2016 Posted September 9, 2016 I managed to break it a little in my current game. A guard tried to arrest me and I fought with him until he knocked me down right next to a bandit fort. He started to have fun with me but the bandits aggroed on him in the middle of it and he popped up to fight with them. I don't know if he was set essential or just damn lucky, but he didn't seem like he could die, but he couldn't kill them either, he just kept getting knocked down. After 10-15 minutes of standing naked in the middle of the road watching this hilarity, I said screw it and used the hotkey to release the AI and just ran off. Which, I'd be happy with all that, nearly getting arrested but then escaping again, except it also wiped out the bounty in that hold. None of the guards just down the road were hostile. That bit seems a little broken. I had a little trouble getting out of the cuffs too, which is fair enough, I guess. I think I used a console command to take them off.
Inte Posted September 9, 2016 Author Posted September 9, 2016 Hmm ... . The arrest scene is set to pause during combat. In your case that would have lasted forever and ever? It's best not to use the hotkey to release the AI while in a scene, at least not without forcing the AI back. Things tend to get broken in Skyrim if you just leave in the middle of a scene, mainly idles get broken and new scenes will fail to start. The exception would be the captor's leash, but use 'Release Current AI'. With that you do not have to 'Force AI' afterwards. One workaround or proper use of the hotkey, should that scenario happen again would be, Yes, use the emergency AI release key. Go in console. Click on the guard. Run away ... far, far away. Use the hotkey and choose 'Force AI'. Go in console and with the guard still showing there, type MoveTo Player The arrest scene should resume.
Nazzzgul666 Posted September 10, 2016 Posted September 10, 2016 I have two quite general questions, never used PO much but i might change that when everybody says it's stable now. Does this patch provide any additional content or "only" bugfixes"? I've checked the changelog but everything sounded like a bugfix to me, maybe because my lack of knowledge about this mod. Are the quests/scenes different in different cities? I've never ever been imprisoned anywhere else than whiterun.
Slorm Posted September 10, 2016 Posted September 10, 2016 I have two quite general questions, never used PO much but i might change that when everybody says it's stable now. Does this patch provide any additional content or "only" bugfixes"? I've checked the changelog but everything sounded like a bugfix to me, maybe because my lack of knowledge about this mod. Are the quests/scenes different in different cities? I've never ever been imprisoned anywhere else than whiterun. There are a lot of bugfixes and yes there is lots of added content as well. Three which come immediately to mind: The Bounty Hunters which will track you down (even indoors if you set it) You can set penalties for imprisonment such as losing skill or level points You can set it so you can be arrested and have PO imprisonment for Markarth and Winterhold rather than just the vanilla imprisonment (prepare for a long walk though ) The scenes are different in that the layout of the jails are different, the arrest and initial jailer scene are the same though (as at 8g) Speaking personally this is one of those mods on my "essential to play Skyrim" list
Nazzzgul666 Posted September 10, 2016 Posted September 10, 2016 I have two quite general questions, never used PO much but i might change that when everybody says it's stable now. Does this patch provide any additional content or "only" bugfixes"? I've checked the changelog but everything sounded like a bugfix to me, maybe because my lack of knowledge about this mod. Are the quests/scenes different in different cities? I've never ever been imprisoned anywhere else than whiterun. There are a lot of bugfixes and yes there is lots of added content as well. Three which come immediately to mind: The Bounty Hunters which will track you down (even indoors if you set it) You can set penalties for imprisonment such as losing skill or level points You can set it so you can be arrested and have PO imprisonment for Markarth and Winterhold rather than just the vanilla imprisonment (prepare for a long walk though ) The scenes are different in that the layout of the jails are different, the arrest and initial jailer scene are the same though (as at 8g) Speaking personally this is one of those mods on my "essential to play Skyrim" list Since i almost never get imprisoned with or without this mod, i probably won't call it "essential" at any time. I might use different settings in dculs misogny or something, though, then it's probably the opposite Thanks for answering. *Edit: what happens with Markarths quest with this mod if not imprisoned by quest? Is it compatible with Devious Cidhna?
Slorm Posted September 10, 2016 Posted September 10, 2016 Since i almost never get imprisoned with or without this mod, i probably won't call it "essential" at any time. I might use different settings in dculs misogny or something, though, then it's probably the opposite Thanks for answering. *Edit: what happens with Markarths quest with this mod if not imprisoned by quest? Is it compatible with Devious Cidhna? I get arrested a lot as I start the game with LAL and use Skyrim Bound to set a bounty of 950 in every hold, oh and I have Taxes of the Nine Holds so if I don't pay my taxes they get added to the Hold bounty as well. Devious Cidhna works fine as well, as the Markarth arrest uses a different place for your sentence.so it's an actual improvement over the vanilla. I've never tried having a bounty and being arrested on completing the Forsworn Conspiracy, I would assume the vanilla scripts would kick in as in a normal game, perhaps Inte may have more info though.
bicobus Posted September 10, 2016 Posted September 10, 2016 The only black point with devious cidhna, IMHO, is that it's expecting you to be "friendly" to the Forsworns while I want to kill them all. By default, PO do not handle arrests in both markarth and windhelm because of the vanilla quests linked to the arrest. If you choose to be arrested through PO, then the quests won't start. If you intent to do forsworn conspiracy, I'd suggest to disable PO for markarth for the duration of the quest.
Slorm Posted September 10, 2016 Posted September 10, 2016 That's odd as I've never disabled PO arrests for Markarth and never had a problem with Cidhna (bounty was at 0 though so maybe that made a difference)
bicobus Posted September 10, 2016 Posted September 10, 2016 It's disabled by default and require the user to tick "Use PO in <localtion>" for both markarth and windhelm.
bicobus Posted September 10, 2016 Posted September 10, 2016 Well if everything work fine with it enabled, all the better then I don't tend to get arrested, because I don't have the time. But from what I understand, PO should put you in another location than the mines right? IIRC it was the jailer's home.
Slorm Posted September 10, 2016 Posted September 10, 2016 Yes that's right, you get taken to the Jailers place in Windhelm
Dapper Dan Pomade Posted September 10, 2016 Posted September 10, 2016 Why is Windhelm special? I tend to avoid that depressing ass city so I've never gotten arrested there. I understand Markarth, and Winterhold because The Chill is pointless, but I didn't know Windhelm was different too.
Slorm Posted September 10, 2016 Posted September 10, 2016 Why is Windhelm special? I tend to avoid that depressing ass city so I've never gotten arrested there. I understand Markarth, and Winterhold because The Chill is pointless, but I didn't know Windhelm was different too. There's nothing special as such about Windhelm, it has it's own prison that functions normally if you get arrested there. It just happens to be where Inte put the entrance/exit to the Jailers Place, but it could have been sited anywhere within reason I guess
Dapper Dan Pomade Posted September 10, 2016 Posted September 10, 2016 Why is Windhelm special? I tend to avoid that depressing ass city so I've never gotten arrested there. I understand Markarth, and Winterhold because The Chill is pointless, but I didn't know Windhelm was different too. There's nothing special as such about Windhelm, it has it's own prison that functions normally if you get arrested there. It just happens to be where Inte put the entrance/exit to the Jailers Place, but it could have been sited anywhere within reason I guess Ah, okay. Yeah, I found that place by accident once. A different quest took me to the Windhelm jail for something, and the quest markers had me go through the Jailer's place instead of just going through the castle. That was weird.
Slorm Posted September 10, 2016 Posted September 10, 2016 Bug Report Both of these at Dawnstar Jail: 1/ This one is fairly rare but I've seen it before. At the end of one of the whipping scenes (I think it's the one where the pc is speadeagled in an X shape with chains from floor and ceiling) the pc is rooted to the floor and cannot move. I've tried the usual, resetting ZAP, releasing AI and save and reload but she stays stuck in place. Even TCL doesn't work so the only workaround is to load an earlier save. 2/ After an oral sex punishment the pc is between the guard and the cell door so when the guard moves forward he pushes the pc out of the cell when then closes. Workaround is to use TCL so the pc can get back into the cell.
Inte Posted September 10, 2016 Author Posted September 10, 2016 Ok. Sounds like the 'SetToVehicle(None)' function that frees the PC misfires. I'll add a Wait() and call the function again. One work around should that happen again is, in console click on any object in the room get its ID, then do a Player.MoveTo [object ID] Which prison?
Slorm Posted September 11, 2016 Posted September 11, 2016 Ok. Sounds like the 'SetToVehicle(None)' function that frees the PC misfires. I'll add a Wait() and call the function again. One work around should that happen again is, in console click on any object in the room get its ID, then do a Player.MoveTo [object ID] Which prison? Dawnstar
Rooker Posted September 11, 2016 Posted September 11, 2016 I've gotten a little bit of wonky behavior. This is a new save started since my last post. Dawnstar: The jailor walked me all the way to Whiterun to lock me in the pillory there. Possibly because that's where the bounty hunters caught me. Markarth: Using the pop arrest option instead of vanilla, the guard walked me halfway to Whiterun before I figured he must be doing something wrong, so I used fast foward. Afterward, I was released in Windhelm instead of Markarth. Jail under Windhelm: I ctd every time I try to save after a punishment scene. Also, it's *really* dark in there, even with Gopher's night vision active. No ENBs and just using Claralux for lighting. (/edit: I mean the POP jail, not the standard Windhelm jail) The jailor does an awful lot of just standing around when he's supposed to be starting a scene. I'm using "fast foward" and wait a lot to get him moving. Sexlab Defeat's "Player as victim -> Witness Intervention" option makes it sort of incompatible with the "Guards have fun before travel" option because it starts fights in the middle of cities. I'm seeing a few bounty hunters who aren't hostile or trying to arrest me in some places, particularly near Whiterun. They're just sandboxing in place and won't talk to me. I have large bounties in nearly every hold (because of an alt start mod). Defeat is fighting with it a little. I fight the bounty hunters, it's not in my nature to just surrender. If I lose, Death Alternative triggers Defeat, but POP is also trying to arrest me at the same time and I'm getting two different scenes trying to run animations at the same time. I think if you added an OnBleedout trigger for Death Alternative with a higher priority than Defeat, it would sort this out, at least for Death Alternative users. /edit: Also, SL Defeat will bypass PO if the option for guards arresting after a defeat is checked (I forget the exact option, I think it's on the Player As Victim page). Defeat users need to uncheck that.
Slorm Posted September 11, 2016 Posted September 11, 2016 I've gotten a little bit of wonky behavior. This is a new save started since my last post. Dawnstar: The jailor walked me all the way to Whiterun to lock me in the pillory there. Possibly because that's where the bounty hunters caught me. Markarth: Using the pop arrest option instead of vanilla, the guard walked me halfway to Whiterun before I figured he must be doing something wrong, so I used fast foward. Afterward, I was released in Windhelm instead of Markarth. There's a bug at Dawnstar, reset PO before using that jail and you'll be okay. I think Inte has that fixed in v8h. The PO arrest in Markarth is correct, the guard will walk you to Windhelm as that's where the Jailer's Place is. Yes, there are some problems with Defeat as the pc often gets transported away if defeated by the BH's (depending on your settings of course). I don't think Inte can do anything about that, it would need something added to Defeat to suspend the action I would guess.
Inte Posted September 11, 2016 Author Posted September 11, 2016 I've gotten a little bit of wonky behavior. This is a new save started since my last post. ... snip ... Jail under Windhelm: I ctd every time I try to save after a punishment scene. Also, it's *really* dark in there, even with Gopher's night vision active. No ENBs and just using Claralux for lighting. (/edit: I mean the POP jail, not the standard Windhelm jail) If you CTD after a SexLab scene try resetting SexLab animations. As far as it being too dark in there - try the switch on the wall. The jailor does an awful lot of just standing around when he's supposed to be starting a scene. I'm using "fast foward" and wait a lot to get him moving. That's probably related to pathing, try moving the jailer to the PC, there is an option in PO MCM. ... snip ... I'm seeing a few bounty hunters who aren't hostile or trying to arrest me in some places, particularly near Whiterun. They're just sandboxing in place and won't talk to me. I have large bounties in nearly every hold (because of an alt start mod). Those were intentional for immersion, but are removed in POP 8h. Defeat is fighting with it a little. I fight the bounty hunters, it's not in my nature to just surrender. If I lose, Death Alternative triggers Defeat, but POP is also trying to arrest me at the same time and I'm getting two different scenes trying to run animations at the same time. I think if you added an OnBleedout trigger for Death Alternative with a higher priority than Defeat, it would sort this out, at least for Death Alternative users. /edit: Also, SL Defeat will bypass PO if the option for guards arresting after a defeat is checked (I forget the exact option, I think it's on the Player As Victim page). Defeat users need to uncheck that. You can change priorities in DA based on your preference. Just set PO to a higher priority in DA, than Defeat.
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