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Rooker

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  1. Is there an updated version of this for AAF somewhere? All I can find is "Autonomy Enhanced," which seems to have vanished? And RSE, which I tried briefly but was way more stuff than what I wanted. Crap. Nevermind. Found it like 5 seconds after I posted this.
  2. Rooker

    Hurricane Michael

    I made it. The electricity didn't.
  3. Rooker

    Hurricane Michael

    Anybody got a pool float or rubber duck they could lend me for a couple days? It's getting pretty damp around here.
  4. Rooker

    Hurricane Michael

    Pass the bottle
  5. Rooker

    Hurricane Michael

    So, who's in its way? I'm in Georgia, near Vidalia. The eye should pass not too far away to the west of me on Thursday.
  6. I'm seeing some ugly stuttering, particularly of the mouse cursor, when I load FO3 with ENB installed. I've tried the older version that comes with standalone ENBoost and the newest 322 binary and it happens either way. If I remove the ENB files, no stuttering whatsoever. I don't have a preset, I just wanted ENBoost. I've tried changing every single setting one at a time in enblocal.ini and nothing helps. I also have the stutter remover mod. I played New Vegas recently with an ENB (same binaries) and it worked fine with some tweaking. Tried using the same enblocal.ini from that and it didn't make any difference. Graphics card is GTX 1050 Ti with latest driver. Windows 10 1803.
  7. I forgot to mention earlier... Some bugs in Defeat that it would be great if they weren't repeated in its replacement: Conjured/resurrected creatures/NPCs need to be excluded as aggressors and victims. With Defeat, I can't conjure a Dremora lord and have NPC vs NPC turned on because the horny bastard tries to bang everything in sight. When an NPC is knocked down but the scene doesn't start for some reason, other nearby NPCs sometimes attack that NPC for no apparent reason. My guess is Defeat is screwing up faction relations in an attempt to stop combat and backfiring.
  8. Definitely Defeat. If someone could just make it not crash when a scene is interrupted, I'd be very happy. Put me down for Kidnapped too. Nice idea, implemented poorly.
  9. Honestly, I'd be happy if someone just updated Defeat so it doesn't crash every time a scene gets interrupted. It's the only reason my Skyrim ever crashes any more. Things I'd like in a mod like this: Multiple follower support. My favorite thing now is to bring like 5 followers into a tough dungeon and everybody gets beat down and abused by the enemy. Related: one of the things that annoys me about Defeat is how I'll get knocked down, then my followers, then most of the enemies surround me and ignore the followers. All these helpless girls on the ground and the enemies are just standing around me waiting for sloppy seconds? Spread the love around ffs. Ability to easily disable all animations/scenes with chosen creatures. Draugr and Falmer are fine, but horse and dragon porn isn't my thing and I don't like spending an hour hunting down every individual animation to toggle it off. A tie-in with Simple Slavery. And optionally, having the enemies tie me/followers up and keep us around until we can escape before they do send us off to Simple Slavery. A quick "end all queued scenes" function. When I've had my fun, I just want to get back to playing the game normally and not fight with the mod to make it stop running. Stalker / ambushers. NPCs who ambush you and try to drag you off to a nearby bandit camp or something if they beat you. SL Kidnapped does this, but in a ridiculous way where NPCs just appear out of nowhere and knock your lvl80 superwarrior down in one hit. NPC vs NPC. NPCs fight each other whether I'm around or not. No reason why bandits shouldn't snatch some unarmored merchant wandering by their camp to have fun with them, whether I'm involved or not. Guard support. By which I mean if a guard defeats you, first they assault you and then arrest you after. Then they (and other prisoners) have their fun with you in jail too. Soldier support. Like, if you're a Stormcloak and get defeated by Imperial soldiers, they assault you, then you fade out and wake up in Solitude's prison. Or maybe tied up in the nearest military camp as entertainment for the troops. Surrender. Just a hotkey so I can surrender without 20 bandits chopping on me for five minutes. Capture. Where you can tie up an enemy in bleedout and throw them in a bag, just like in Defeat. I always just toggle immortal mode (TIM) when I start playing. Other than DAYMOYL, I've yet to find an alternate death-type feature in any mod that works correctly. And I refuse to ever run DAYMOYL again, because it's a bloated mess that just fights with my other mods. Also, please god no minigames. Just make it based on health and/or stamina and/or bleedout. Those are already supported by Sexlab creature support. Defeat triggers them. Some of the animation loader (SLAL) packs have extra animations for them.
  10. Remove activation text. About 8/10 times a Defeat scene starts, my cursor happens to pass over an NPC for a picosecond and the stupid "Press E to talk to <whoever>" is stuck on the display until the scene is over.
  11. Rooker

    Witcher 3- Not Mod Worthy?

    It's a damn shame, because that's a game that should have great mods by now, but like you said, the actual content is pretty lacking. Mostly it's just Big Boobed Yennefer/Triss/Ciri and some minor tweaks to the UI. It probably didn't help that every single patch to the game somehow broke compatibility with the majority of existing mods. Kind of like the chaos we're going through in Fallout 4 / Skyrim SE modding now, thanks to Bethesda's Creation Club and their constant horse armor updates. The modding tool for W3 is ridiculous. I just wanted to add a line of dialogue to every quest involving Yennefer that would let me skip past all her content (I can't stand that woman). In Skyrim, that would be half an hour's work at most. In W3? I had no idea what I was looking at or even where to begin. Links to tutorials are broken, what info I can find seems outdated and no longer true. I gave up.
  12. Do they still download gigs of crap from the Creation Club whenever you update or did they fix that at some point? I've never permitted it up to update past 1.9, so I've never had the Creation Club installed. I'd like to finally update and try out the MCM and some of the mods that have come out using it, but stealing my bandwidth to store gigs of garbage I don't want on my SSD is absolutely a deal breaker.
  13. Okay, got to messing around with stuff and I think this is being caused by the new graphics driver. In the driver settings, I was forcing vsync on the "Fast" setting, which makes it run without vsync while discarding frames beyond the monitor's refresh rate. Started changing it to other settings and it's still messed up, but now it's messed up in slightly different ways! Now instead of flickering on and off, I get a scanline effect, like when you see TV footage of an old CRT monitor that looks like lines rolling down the screen. I've tried it with every possible combination of vsync on, off, fast, adaptive, half adaptive, switched to application-controlled and turned on Skyrim's vsync in skyrim.ini, turned it back off and tried forcing it in enblocal.ini. Different results each time, but still not working correctly. It looks like somehow, the enb and the graphics driver are both trying to run Skyrim at different refresh rates and are cocking it all up.
  14. Yeah, I downloaded and ran the DX9 installer right off and it didn't help anything. No GeForce Experience either. I tried to use it once and it demanded I sign up an account and give nvidia personal info so I promptly uninstalled it. Not going through all that just for some driver tweaks I can learn from google.
  15. Last week, I went on an update spree and now Skyrim (classic) is screwed up. When I launch Skyrim in Fullscreen with an ENB (319 binary), a) it takes 3x longer to get to the load file menu than with no ENB and b) it flickers very quickly between a perfectly rendered Skyrim and a black screen. As it continues loading, It's like it's switching between a static image and the stuff that's actually supposed to be displayed, like it's two different windows fighting to be shown at the same time. If I set Skyrim to borderless window in enblocal, it works fine, but still takes longer to load up. I updated Windows 10 from ver 1511 to ver 1803 so I could get the bug fix for DirectX9 VRAM. I disabled the new Game Mode thing. I tried setting tesv.exe to run in Windows 7 compatibility and also tried disabling "full screen optimization," but it just crashes when I do that. Skyrim is not running in \program files\ (it's on an SSD separate from Windows). Steam Overlay is disabled. Happens whether Fraps is running or not. I disabled Nvidia's Ansel, which Skyrim doesn't support anyway. No other overlays that I know of. I've tried it with and without the CrashFixes plugin. I tried reinstalling DirectX9 components from Microsoft in case the update deleted something, but that didn't help anything. I also updated my graphics driver at the same time (GeForce 10 series, 398.11), so that could also be the problem. I can't roll back for some reason, so I'd have to download a different driver if that's the problem. Before I go through all that, does anybody happen to know what's going on? Before all this updating, it was working perfectly and smooth as silk. Update: Okay, got to messing around with stuff and I think this is being caused by the new graphics driver. In the driver settings, I was forcing vsync on the "Fast" setting, which makes it run without vsync while discarding frames beyond the monitor's refresh rate. Started changing it to other settings and it's still messed up, but now it's messed up in slightly different ways! Now instead of flickering on and off, I get a scanline effect, like when you see TV footage of an old CRT monitor that looks like lines rolling down the screen. I've tried it with every possible combination of vsync on, off, fast, adaptive, half adaptive, switched to application-controlled and turned on Skyrim's vsync in skyrim.ini, turned it back off and tried forcing it in enblocal.ini. Different results each time, but still not working correctly. It looks like somehow, the enb and the graphics driver are both trying to run Skyrim at different refresh rates and are cocking it all up. Here's my enblocal. It's Rudy ENB, if that makes any difference.
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