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Posted

I have noticed it does forget the "Who Can Partake in the Fun" setting, it defaults back to Jailer even though it's set to Everyone in the saved and reloaded config after a reset.

 

Never bothered to report it as it's so minor.

Posted

I'm pretty sure this is something that has been brought up before, but is there any plans on adding more animations to the punishments? I always use a female jailor, and frankly, the strap-on is getting rather boring. If this is has been talked about before, could I get a link to that? 

Posted

@Inte

 

Something else I noticed, the setting that stops the pc paying guards their bounty doesn't work on the Thieves Guild bribe, it still shows (and works) as an option. Only noticed it as a guard arrested me when I was testing something else and I found I could bribe him.

Posted

@Inte

 

Something else I noticed, the setting that stops the pc paying guards their bounty doesn't work on the Thieves Guild bribe, it still shows (and works) as an option. Only noticed it as a guard arrested me when I was testing something else and I found I could bribe him.

 

I might not have included that, I'll have to check.

 

Did I hear someone mention POP 8h?

 

Don't pay attention to rumors.

 

Posted

Did I hear someone mention POP 8h?

 

If it includes what I think it might from a hint Inte dropped earlier I'm really looking forward to this one.

 

Posted

 

Did I hear someone mention POP 8h?

Don't pay attention to rumors.

But rumors are the very fuel of hope. And without hope what's the point.
Posted

 

Did I hear someone mention POP 8h?

 

If it includes what I think it might from a hint Inte dropped earlier I'm really looking forward to this one.

 

 

 

Surely you mean the integration of additional animations for rack, pillory, and so on? :ph34r: That's gonna be fun.

 

Posted

Is it possible to add waiting/sleeping interruptions while in prison? Now, one can just wait throughout her sentence almost completely without getting pilloried or raped which is not immersive. Of course one could toggle hardcore mode on, but some may found it too immersive and waiting interruptions would be a golden mean.

Posted

And, referring to eff idea, it doesn't have to be eff. It may be some other multiple followers mod, but I suppose eff is the simplest. It adds npc factions like extendedcurrentfollower002, ...003 and so on. Maybe it is possible to just copy POP fragments for vanilla current follower faction and "paste" it with eff factions? I mean with aliases and all stuff. Then, eff followers could stay in cells during the pillories.

Now these followers, follow PC in th cells and also whip her occasionally.

Posted

 

Did I hear someone mention POP 8h?

 

If it includes what I think it might from a hint Inte dropped earlier I'm really looking forward to this one.

 

 

Doubtful, sorry. :blush:

Unless you can read my mind. Can you? I am wearing my aluminium foil hat so, that would be impossible.

 

No, POP 8h just increases the bounty (when the POPBH fails) by the fee amount.

 

Surely you mean the integration of additional animations for rack, pillory, and so on? :ph34r: That's gonna be fun.

Wait, there are non ZaZ pillory animations? Can they be triggered by tags?

In POP 8h you can specify your own tags for the cell punishments (WIP).

I can extend that to the pillory punishments by adding another STRING variable that will hold the pillory tags. Not implemented, because I thought that ZaZ pillory animations were all there is and @xaz already included those.

I could also easily extend that to 'X's if those animations can be selected and played by tags.

Posted

And, referring to eff idea, it doesn't have to be eff. It may be some other multiple followers mod, but I suppose eff is the simplest. It adds npc factions like extendedcurrentfollower002, ...003 and so on. Maybe it is possible to just copy POP fragments for vanilla current follower faction and "paste" it with eff factions? I mean with aliases and all stuff. Then, eff followers could stay in cells during the pillories.

Now these followers, follow PC in th cells and also whip her occasionally.

 

They just need to have the vanilla follower flag/keyword, for POP to recognize them. As far as supporting more than one ... no.

 

Nope, not that at all :P  Something else :)

 

And it's nothing to do with that bucket I stole from Falkreath Jail :D

 

That bucket is MIA. I gave that to somebody as a reward, and now it's gone ... gone with the wind.  

 

Posted

 

 

Did I hear someone mention POP 8h?

 

If it includes what I think it might from a hint Inte dropped earlier I'm really looking forward to this one.

 

 

Doubtful, sorry. :blush:

Unless you can read my mind. Can you? I am wearing my aluminium foil hat so, that would be impossible.

 

No, POP 8h just increases the bounty (when the POPBH fails) by the fee amount.

 

Surely you mean the integration of additional animations for rack, pillory, and so on? :ph34r: That's gonna be fun.

Wait, there are non ZaZ pillory animations? Can they be triggered by tags?

In POP 8h you can specify your own tags for the cell punishments (WIP).

I can extend that to the pillory punishments by adding another STRING variable that will hold the pillory tags. Not implemented, because I thought that ZaZ pillory animations were all there is and @xaz already included those.

I could also easily extend that to 'X's if those animations can be selected and played by tags.

 

 

Leito and Funnybizness have both done Pillory animations. Funny's also done a couple torture rack animations that are quite good.

 

Posted

 

 

 

 

Surely you mean the integration of additional animations for rack, pillory, and so on? :ph34r: That's gonna be fun.

Wait, there are non ZaZ pillory animations? Can they be triggered by tags?

In POP 8h you can specify your own tags for the cell punishments (WIP).

I can extend that to the pillory punishments by adding another STRING variable that will hold the pillory tags. Not implemented, because I thought that ZaZ pillory animations were all there is and @xaz already included those.

I could also easily extend that to 'X's if those animations can be selected and played by tags.

 

 

Leito and Funnybizness have both done Pillory animations. Funny's also done a couple torture rack animations that are quite good.

 

 

 

Yeppers, those. About triggering by tags ... dunno. Hope so.

 

 

Posted

 

 

Doubtful, sorry. :blush:

Unless you can read my mind. Can you? I am wearing my aluminium foil hat so, that would be impossible.

 

No, POP 8h just increases the bounty (when the POPBH fails) by the fee amount.

 

Ahh never mind, I was hoping it might be the random bounties we talked about earlier. Maybe later.

 

Posted

I started a new game with all my mods up to date.

I have PO_033fix and your latest POP_8g.

sometimes, when i load a save, POP resetting randomly and at top left-corner on the screen, appear "upgrading POP 8g..." etc.... 

 

is this normal?

 

thanks in advance.

cheers

 

S.

 

I can confirm this happening sometimes too. I still need time to investigate.

Posted

Likely not the place to request this, but is there any chance of an update or a side mod where you can get NPC's to be prisoners?

 

maybe you arrest can arrest them yourself or have a config option to have events where NPCs get arrested at random. I think it would be fun to be on the other side of the pillory and jail cell for a change.

Posted

Likely not the place to request this, but is there any chance of an update or a side mod where you can get NPC's to be prisoners?

 

maybe you arrest can arrest them yourself or have a config option to have events where NPCs get arrested at random. I think it would be fun to be on the other side of the pillory and jail cell for a change.

You may want to take a look at paradise halls.
Posted

I'm having an issue with 8g. Everything works as it should guards arrest and the jailer works, except crowds don't show in the pillory, and guards don't enter the cell when in prison.

Also crowds don't chase my toon when the parade scenario is active. I had it working with 8e but had to rebuild my sys.  Not sure if my load order is the issue, but this is with a new save. Crowds are enabled in the mcm. Here is my load order. I activated trace in the debug mcm but I don't know where it is stored. Any help would be appreciated.

 

I am always blown away by the creativity on this site.  When everything works, it works well. An example was when my toon was defeated by reklings. With SL Defeat, they were having their way with her. With spectator crowds ultra, guards showed up and wanted to join in.  A fight ensued then the guards killed the reklings, and continued having fun with my poor dragonborn.  When they were finished, they arrested her through DA which started the vanilla arrest. She quickly unlocked the cell door with the one lockpick provided, running past every guard in solitude until she got stopped at the main gate. The guards there told her she was under arrest. Since she was surrounded she gave up, then POP took over and she was marched back to jail, starting the PO scenarios.  

 

Everything worked like clockwork, but now the crowds don't show up as described above. :s

 

Thanks.

 

 

Load Order.txt

Posted

The pillory is an AP idle, not an actual pillory. See if resetting/reinstalling AP fixes it.

 

There is an option in the POP MCM to toggle the payment of fines.

 

 

Posted

'Everyone' should work for well ... everyone, including the guards. I suggest moving POP to last in the load order and see what happens.

AP i.e. ZaZ AP 6.1

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