Inte Posted August 21, 2016 Author Posted August 21, 2016 24k bounty? Don't worry POP 8h will suit you better, I don't want to spoil it but even exploit escapes will be almost impossible, well in HC mode only - why bother otherwise.
Marauderrr Posted August 22, 2016 Posted August 22, 2016 Make sure it was major crime. Thanks for the response, and everything is working ok...had not noticed it was an arrest for minor crime. I also was unaware that the punishments involving the prison and pillory only fire when it is for major crime. Much appreciated.
lukefz Posted August 22, 2016 Posted August 22, 2016 Bounty hunter is not force greeting, instead he just cast a spell and my PC is arrested. Is there no way to "peacefully" resolve it?
Green Tryst Posted August 22, 2016 Posted August 22, 2016 I hope there are ways to escape though not easily. When I first started playing this I still had default options and had one of those bounty hunters teleporting after me over and over. I changed into a werewolf and ran all the way from Whiterun to Dimhallow Crypt hoping the vampires would swarm the hunter but she killed all the vampires and kept coming for me. Not using the death alternative so once you refuse the 1rst time you're pretty much dead unless you can win the fight (got 3 followers + Serana right now so as long as I have my crew I can take them out so long as they don't get a chance to call in multiple reinforcements). I dropped 10 lockpicks in the castle dour cell just in case I end up in there again and want to make a break for it. Don't know if they will stay or not. I can't begin to count how many times Beirand, that Solitude blacksmith visited my pc at the pillory. I need to get revenge. Think I'll pimp his wife since I have TDF prostitution. This sounds like the beginning of an epic revenge tale on par with Aeschylus's Agamemnon.
bicobus Posted August 22, 2016 Posted August 22, 2016 Instead of TGM, just kill the damn things. Or disable them.
bicobus Posted August 23, 2016 Posted August 23, 2016 IIRC it is not possible to stop dragons from spawning once the quest is started. A workaround would be to put the player indoors during punishment in open towns instead.
Slorm Posted August 23, 2016 Posted August 23, 2016 Only other way is use a mod like Timing is Everything where you can set the number of days between random dragon spawns. It's on nexus and does a lot of other useful things as well http://www.nexusmods.com/skyrim/mods/38151/?
cloudedsun Posted August 24, 2016 Posted August 24, 2016 I'm getting stuck at the pillory, the jailer goes to I guess release my character but then stops and gets stuck. I've tried releasing the and then forcing it, but nothing. Anyone know a console or how to debug this? Sorta stuck atm in the save now. I've also tried going back on the save before the pillory, same situation.
Inte Posted August 24, 2016 Author Posted August 24, 2016 Sounds like the jailer is waiting for your punisher, look around the crowd for someone wearing a whip, then move him/her to you.
cloudedsun Posted August 25, 2016 Posted August 25, 2016 I set the punisher to jailer only. So that can't be it. I do have my follower with me. Think that might be a problem?
Green Tryst Posted August 25, 2016 Posted August 25, 2016 The mod is set up to support 1 follower, so it's probably not your follower. I ran through it with three followers, mod picked up 1 and the other two just hung out in the jail.
shiagwen Posted August 25, 2016 Posted August 25, 2016 Inte please dont forget in the next update to minimize whipping stops at 30 % health to 10% or even 5% . thanks.
bicobus Posted August 25, 2016 Posted August 25, 2016 A problem with that is it could be incompatible with Death alternative or defeat, which can trigger at low health. Correct me if I'm wrong.
Slorm Posted August 25, 2016 Posted August 25, 2016 A problem with that is it could be incompatible with Death alternative or defeat, which can trigger at low health. Correct me if I'm wrong. Yes that is right depending on setup. It also might cause a problem with DCL combat surrender as well so I don't think it would be a good idea to make it closer to the death/wound threshold. It's not clear though what shiagwen is asking for, if it's stop whipping after 5%-10% health has been used then it's not a problem.
Punga Posted August 25, 2016 Posted August 25, 2016 I think lowest whipping health threshold is configurable in the POP menu.
Slorm Posted August 26, 2016 Posted August 26, 2016 Oh right, forgot to add that to the .json file saving function, fixed in POP 8h. Thanks. Got another one for you. Looks like the setting for the Relentless Bounty Hunter toggle isn't saved either. Out of curiosity, if that's switched off how long does it take the BH's to take the pc? From memory it was quite easy to keep ahead of them all the time but it's been ages since I've played without the relentless toggle so can't really remember EDIT: Found an odd bug when I was testing something else but I have noticed it before. I pick pocketed a guard and got a bounty of 25 in Windhelm but I was arrested for major crimes. I did test also by using player.setcrimegold and that behaved normally (was then arrested for petty crimes) so seems to be an issue when caught red handed doing a crime. Major crime threshold set at 500 btw. Log attached Papyrus.0.log
Inte Posted August 26, 2016 Author Posted August 26, 2016 You are absolutely correct! Fixed in POP 8h. Keep them coming, and thanks. The POPBHs start in Whiterun, so it depends how close you are to that. It looks like it added the 25 to the arrest fees of 666, making it a major crime since you had that set to 500.
Slorm Posted August 27, 2016 Posted August 27, 2016 Thanks Inte, I also found out it's not a good idea to try pick pocketing a guard to nick his weapon when the skill is only at 15 It explains why the setcrimegold works correctly as well. I've cobbled together a manual system for random bounties using Excel RANDBETWEEN() and INDEX() functions to calculate a possible random bounty between 1 - 1000. I run it before every game start/reload and it gives the amount and hold ID which I put in via the console and look away quickly so I don't know which Hold it is. It's a bit kludgy but seems to work well
Slorm Posted August 27, 2016 Posted August 27, 2016 From DCL thread Bug Report Not sure whether to report this here or in POP. I lowered the rape and uncontrollable lust to the default of 75. Uncontrollable lust fired and I was arrested by a Guard and taken to jail. On the way the arousal rape fired which made things a bit chaotic as although I used END to kill off each animation it did make the arrest rather jerky as there were 5 rapists. It didn't do any harm PO carried on finished normally. I'm assuming that control is passed to PO once the arrest option fires in DCL so I'm not sure which mod should suspend the rape I am usually trying to avoid this by suspending DCL when the character is jailed by PO, but POP is setting the relevant flag only when the character actually arrives in jail. I have no means to otherwise tell if an arrest is in progress. In other words, I can't fix this. Would it be possible to set the flag when the pc is first arrested so DCL can be suspended earlier?
Inte Posted August 27, 2016 Author Posted August 27, 2016 Yes the flag is already there.This gets set on a successful arrest. StorageUtil.SetIntValue(PlayerRef, "xpoPCArrested", 1)
Slorm Posted August 28, 2016 Posted August 28, 2016 Thanks Inte Can I pick your brains on something else I've noticed (sorry if this rambles a bit) I use an old mod by Srende called Skyrim Bound which I use to set all the hold bounties to 950 when I start a game. Looking through the scripts it looks as if anything over 900 is set to violent crime. Now here's the oddity I'm trying to get round. In my mechanical approach to random bounties I'm getting different results for the player.setcrimegold depending on whether a 950 bounty is in place. For example, say I have a bounty of 950 in Whiterun, then player.setcrimegold 200 267EA will return an updated bounty of 1150 However if there is no bounty and I use player.setcrimegold 200 267EA it correctly returns 200 but if I then player.setcrimegold 100 267EA it will just set the bounty back to 100 rather than adding it. I assume that in the first example works as it's adding 200 to non-violent bounty and summing the two together So after all that my question is, is there a way from the console to either add (rather than reset) the bounty or a way to add violent bounty? The purpose is to input the bounty without knowing which Hold it's for (by looking away and closing the console) but as I'm having to check if it's worked correctly I have to look at the output at the moment. Sorry didn't mean to write "War & Peace" sized post
Inte Posted August 28, 2016 Author Posted August 28, 2016 Usually when you use a 'set' function like, player.SetCrimeGold 200 will set the bounty to that number, ignoring what was there previously.To add to an existing value you need to use a modify function like, player.ModCrimeGold(200, True) True - is for violent crime. Although, I am not sure that this will work in console as I do not use the console much.But, what you are actually saying you want me to add that to POP? Ok, ok you've talked me into it, but I would need more details. When does the random bounty get set? (on load game, on release from jail, etc.) How does it get set? (is it a value range selectable in the MCM? Say from 0 to 10000, or just a random number within that range?) A MCM option to toggle it on or off?
Slorm Posted August 28, 2016 Posted August 28, 2016 Many thanks Inte that's brilliant 1/ Random bounty gets processed every x number of days (set in MCM) 2/ Chance of Bounty % (set in MCM) 3/ Range of bounty (low/high set in MCM) Basically the process is: 1/ Every x days a roll is made to see if the mod will fire 2/3/ If it fires a random bounty from the range will be set 4/ The bounty is applied to a Hold chosen randomly 5/ The player isn't told, so unless they check their stats they won't know about it until the BH's come a calling Here's how I'm doing it in Excel atm I run it each Sundas: A2 Chance for Bounty % (text) B2 Bounty% A3 =RANDBETWEEN(1,100) A4 =IF(A3<=B2,RANDBETWEEN(100,1000),0) A5 =IF(A4>0,INDEX(D3:D11, RANDBETWEEN(1, 9)),"0") D3 - D11 contains the Hold ID's 000267E3 00028170 00029DB0 0002816D 0002816E 0002816C 0002816B 000267EA 0002816F
HappySocks Posted August 28, 2016 Posted August 28, 2016 Hey man got a question about your mod. When teleporting player to guard (during walk to prison) my character receives blue effect on skin (like magic one, and she looks like shining asari). In console and in active effects only thing that look different after teleport is icebane effect. Is it on prison overhauls end or something is messing up on my end?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now