Inte Posted September 11, 2016 Author Share Posted September 11, 2016 I've gotten a little bit of wonky behavior. This is a new save started since my last post. ... snip ... Jail under Windhelm: I ctd every time I try to save after a punishment scene. Also, it's *really* dark in there, even with Gopher's night vision active. No ENBs and just using Claralux for lighting. (/edit: I mean the POP jail, not the standard Windhelm jail) If you CTD after a SexLab scene try resetting SexLab animations. As far as it being too dark in there - try the switch on the wall. The jailor does an awful lot of just standing around when he's supposed to be starting a scene. I'm using "fast foward" and wait a lot to get him moving. That's probably related to pathing, try moving the jailer to the PC, there is an option in PO MCM. ... snip ... I'm seeing a few bounty hunters who aren't hostile or trying to arrest me in some places, particularly near Whiterun. They're just sandboxing in place and won't talk to me. I have large bounties in nearly every hold (because of an alt start mod). Those were intentional for immersion, but are removed in POP 8h. Defeat is fighting with it a little. I fight the bounty hunters, it's not in my nature to just surrender. If I lose, Death Alternative triggers Defeat, but POP is also trying to arrest me at the same time and I'm getting two different scenes trying to run animations at the same time. I think if you added an OnBleedout trigger for Death Alternative with a higher priority than Defeat, it would sort this out, at least for Death Alternative users. /edit: Also, SL Defeat will bypass PO if the option for guards arresting after a defeat is checked (I forget the exact option, I think it's on the Player As Victim page). Defeat users need to uncheck that. You can change priorities in DA based on your preference. Just set PO to a higher priority in DA, than Defeat. Link to comment
Black714 Posted September 13, 2016 Share Posted September 13, 2016 Does it Support For Devious Device Enslaved Continue and Old Devious Regulation Mods ? because I Fix come Slot and Bug Via MCM. but I Got Problem when Player Across Castle Dour during Civil war Quest, because Chastity belt is unlocked. if I adding Keyword zad_BlockGeneric into the Regulation Belt, it will make your mods error or something? Link to comment
darkfender666 Posted September 13, 2016 Share Posted September 13, 2016 So i had to reinstall everything short time ago and now i have this issue that appeared some time ago also and never knew what caused it. Pillory and character size doesn t match during PO. any idea? I have latest XP skeleton installed Link to comment
Rooker Posted September 13, 2016 Share Posted September 13, 2016 Oops. Didn't notice a light switch. I've just switched it to use Vanilla arrests anyway. That was too frustrating. You can change priorities in DA based on your preference. Just set PO to a higher priority in DA, than Defeat. I mean for Death Alternative Bleedout. It has some PO options for Blackout already, but none for Bleedout, which is where DA triggers Defeat in the middle of an arrest. For now I'll try to remember to hit the hotkey to disable Defeat when I see a bounty hunter, but it's hard to do anything when an NPC forcegreets then immediately swings a sword. Link to comment
Kethrian Posted September 14, 2016 Share Posted September 14, 2016 Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo? Link to comment
Newbie2015 Posted September 14, 2016 Share Posted September 14, 2016 Hi. Any future plans to add golden shower as a punishment? Link to comment
romualda5 Posted September 14, 2016 Share Posted September 14, 2016 Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo? ??? Where ? Link to comment
bicobus Posted September 14, 2016 Share Posted September 14, 2016 In the changelog, it's even a warning! Maybe someone forgot to release something? Link to comment
Inte Posted September 14, 2016 Author Share Posted September 14, 2016 Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo? No, not a typo. DDe 2.36 release was delayed by the sudden addition of some forbidden DDs. In the changelog, it's even a warning! Maybe someone forgot to release something? I wander who? Hi. Any future plans to add golden shower as a punishment? Nope. Link to comment
Dapper Dan Pomade Posted September 14, 2016 Share Posted September 14, 2016 Do you still need DDe if you don't use Devious Devices in your game? Link to comment
Punga Posted September 14, 2016 Share Posted September 14, 2016 Finally, a POP update. I mean thanks for the update. Especially the ninja arrest feature. What about DDe 2.36? Is that in a secret location? Do you still need DDe if you don't use Devious Devices in your game? I don't think you do. Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo? No, not a typo. DDe 2.36 release was delayed by the sudden addition of some forbidden DDs. In the changelog, it's even a warning! Maybe someone forgot to release something? I wander who? Hi. Any future plans to add golden shower as a punishment? Nope. Who indeed. Link to comment
Punga Posted September 14, 2016 Share Posted September 14, 2016 Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo?I like your avatar pic, can I see more? Link to comment
TCPolecat Posted September 14, 2016 Share Posted September 14, 2016 Fairly dramatic problem in this patch, I fear. using the "F" key constantly brings up a "For emergencies only!" dialog, and asks me to chose from some options. the "F" key is by default the key you use to swap between first and 3rd person perspectives in Skyrim (which I use frequently: 3rd person for melee combat, 1st for ranged combat). if this keybinding is intentional, please move it to another key? Link to comment
LazyBoot Posted September 14, 2016 Share Posted September 14, 2016 Fairly dramatic problem in this patch, I fear. using the "F" key constantly brings up a "For emergencies only!" dialog, and asks me to chose from some options. the "F" key is by default the key you use to swap between first and 3rd person perspectives in Skyrim (which I use frequently: 3rd person for melee combat, 1st for ranged combat). if this keybinding is intentional, please move it to another key? There's an option in the mod menu to change the key, I think. But I do agree that having the default the same as a default game key is a bit inconvenient. Link to comment
Inte Posted September 14, 2016 Author Share Posted September 14, 2016 Fairly dramatic problem in this patch, I fear. using the "F" key constantly brings up a "For emergencies only!" dialog, and asks me to chose from some options. the "F" key is by default the key you use to swap between first and 3rd person perspectives in Skyrim (which I use frequently: 3rd person for melee combat, 1st for ranged combat). if this keybinding is intentional, please move it to another key? Had no idea, I use the mouse wheel to switch between 1st and 3rd views. Way more convenient also because you can zoom in and out at the same time. @LazyBoot is correct though, you can reassign the key in the POP MCM. Do you still need DDe if you don't use Devious Devices in your game? @Punga is correct, POP does not require DDe if you do not use devious devices in your game. Link to comment
Slorm Posted September 14, 2016 Share Posted September 14, 2016 Can't wait to try this out, thanks for adding the bounties Inte Link to comment
TCPolecat Posted September 14, 2016 Share Posted September 14, 2016 Fairly dramatic problem in this patch, I fear. using the "F" key constantly brings up a "For emergencies only!" dialog, and asks me to chose from some options. the "F" key is by default the key you use to swap between first and 3rd person perspectives in Skyrim (which I use frequently: 3rd person for melee combat, 1st for ranged combat). if this keybinding is intentional, please move it to another key? Had no idea, I use the mouse wheel to switch between 1st and 3rd views. Way more convenient also because you can zoom in and out at the same time. @LazyBoot is correct though, you can reassign the key in the POP MCM. Do you still need DDe if you don't use Devious Devices in your game? @Punga is correct, POP does not require DDe if you do not use devious devices in your game. I found it. Sorry, I didn't see it when I looked the first time. My apologies, user error. Link to comment
Inte Posted September 14, 2016 Author Share Posted September 14, 2016 Can't wait to try this out, thanks for adding the bounties Inte NP. Let me know how it works, I haven't tasted it much. Fairly dramatic problem in this patch, I fear. using the "F" key constantly brings up a "For emergencies only!" dialog, and asks me to chose from some options. the "F" key is by default the key you use to swap between first and 3rd person perspectives in Skyrim (which I use frequently: 3rd person for melee combat, 1st for ranged combat). if this keybinding is intentional, please move it to another key? Had no idea, I use the mouse wheel to switch between 1st and 3rd views. Way more convenient also because you can zoom in and out at the same time. @LazyBoot is correct though, you can reassign the key in the POP MCM. Do you still need DDe if you don't use Devious Devices in your game? @Punga is correct, POP does not require DDe if you do not use devious devices in your game. I found it. Sorry, I didn't see it when I looked the first time. My apologies, user error. NP, and understandable. The MCM is getting fairly big. Link to comment
special Posted September 14, 2016 Share Posted September 14, 2016 BUG REPORT (v33 8h): Fast Travel no longer works on ONCE or ALWAYS EDIT: Sorry, yes it does, the new delay is just a lot longer than I was expecting, at least 2 min for me. Link to comment
Inte Posted September 15, 2016 Author Share Posted September 15, 2016 Hmm, 2 min is a bit much, I was shooting for one minute max. I am registering for an update every 6.6 sec 5 times, and it takes me just about 40 sec max to teleport. Link to comment
Kethrian Posted September 15, 2016 Share Posted September 15, 2016 Main page says you need DDe 2.36 for the newest patch. How do I get that, when DDe is only at 2.33? Or was it just a typo?I like your avatar pic, can I see more? Sure. It's a commission I bought from Hizzacked (hizzacked.xxx) https://shanachan.org/fetish/src/1424579827272.jpg Link to comment
boo Posted September 15, 2016 Share Posted September 15, 2016 Looks like many of the MCM options do not save properly when you leave the tab and come back. For example, use POP animations does not save and stays false. Link to comment
Volutari Posted September 15, 2016 Share Posted September 15, 2016 I finally did clean sweep of mods and am playing again after close to a year- Incredible work POP is astounding now. I've found Prisons and Pillory very robust now, no pun intended. Hell even the dialogue is better. I'm really looking forward to seeing everything. A few queries to help me along- Dawnstar and Morthal are, and always have been shitholes. Shitholes I will be marched to thanks to the awesome Taxes of the Nine recommendation above. Are there any mods that add such lofty luxuries as shops that do not conflict with pillory and jail changes in POP? I've arrest fee's to pay on top of taxes. Do PO Bounty hunters (could not be more impressed with those) leave you alone for Captured Dreams stuff? Or am I better off setting a high bounty threshold to give CD time to do its scenes? Oh and which mods ensure a smooth capture if you fight back? Currently I'm getting killed. and I did rather want to see the new violent crimes penalties such as cuffs in cell. I am looking through the various capture mods for POP patches fixes but peoples recommendations would be very welcome. Link to comment
4nk8r Posted September 15, 2016 Share Posted September 15, 2016 Could just be a strange issue for me, but my Dragonborn and Dawnguard expansions are in a different order in my load vs how they are in this plugin, so I typically use TESVEdit to sort masters in the plugin after an update. On 8H, I get an "assertion failure" when sorting. If I try a 2nd time without reloading TESVEdit, it appears to work without error, but breaks the plugin (Skyrim CTD at menu). I manually edited the load order with TESVEdit vs selecting the "sort masters" option and didn't get any errors when saving, so it doesn't appear to be a file permission issue. It's the first time I've had this problem. I've been doing this process regularly after every update of POP patches. Here is the error message, in case it might mean something. date/time : 2016-09-14, 01:08:04, 856mscomputer name : QUANTUMuser name : ctzenoperating system : Windows 10 x64 build 14393system language : Englishsystem up time : 27 minutes 7 secondsprogram up time : 46 secondsprocessors : 8x Intel® Core i7 CPU 960 @ 3.20GHzphysical memory : 45396/49143 MB (free/total)free disk space : (C:) 295.53 GB (D:) 404.59 GBdisplay mode : 3840x2160, 32 bitprocess id : $16a8allocated memory : 741.31 MBlargest free block : 1.99 GBexecutable : TES5Edit.exeexec. date/time : 2016-03-22 03:17version : 3.1.3.0compiled with : Delphi XEmadExcept version : 4.0.12callstack crc : $f8e5698c, $19c0da1a, $0c1a02c3exception number : 1exception class : EAssertionFailedexception message : Assertion failure (D:\Projects\TES5Edit\wbDefinitionsTES5.pas, line 2212). main thread ($ff8):00a46288 +1f8 TES5Edit.exe wbDefinitionsTES5 2213 +32 wbNVNMParentDecider00775603 +013 TES5Edit.exe wbInterface 12880 +1 TwbUnionDef.Decide007bfd66 +04a TES5Edit.exe wbImplementation 14173 +4 UnionDoInit007c006a +036 TES5Edit.exe wbImplementation 14231 +7 TwbUnion.Init00796aa7 +08b TES5Edit.exe wbImplementation 3961 +12 TwbContainer.DoInit007c0184 +038 TES5Edit.exe wbImplementation 14257 +3 TwbUnion.MasterIndicesUpdated0079831b +083 TES5Edit.exe wbImplementation 4499 +6 TwbContainer.MasterIndicesUpdated007af7fa +04a TES5Edit.exe wbImplementation 9927 +8 TwbSubRecord.MasterIndicesUpdated0079831b +083 TES5Edit.exe wbImplementation 4499 +6 TwbContainer.MasterIndicesUpdated007a5c8a +132 TES5Edit.exe wbImplementation 7682 +33 TwbMainRecord.MasterIndicesUpdated0079831b +083 TES5Edit.exe wbImplementation 4499 +6 TwbContainer.MasterIndicesUpdated007b6baf +013 TES5Edit.exe wbImplementation 11148 +1 TwbGroupRecord.MasterIndicesUpdated0079831b +083 TES5Edit.exe wbImplementation 4499 +6 TwbContainer.MasterIndicesUpdated00795254 +3c8 TES5Edit.exe wbImplementation 3445 +41 TwbFile.SortMasters00bdc29f +093 TES5Edit.exe frmViewMain 8966 +8 TfrmMain.mniNavSortMastersClick0052825b +0a7 TES5Edit.exe Menus TMenuItem.Click00529757 +013 TES5Edit.exe Menus TMenu.DispatchCommand0052a936 +082 TES5Edit.exe Menus TPopupList.WndProc0050cf88 +02c TES5Edit.exe Controls TWinControl.MainWndProc0052a885 +01d TES5Edit.exe Menus TPopupList.MainWndProc004c71cc +014 TES5Edit.exe Classes StdWndProc7504df5b +00b user32.dll DispatchMessageW005b44f7 +0f3 TES5Edit.exe Forms TApplication.ProcessMessage005b453a +00a TES5Edit.exe Forms TApplication.HandleMessage005b4865 +0c9 TES5Edit.exe Forms TApplication.Run00c08268 +068 TES5Edit.exe TES5Edit 86 +8 initialization77a062c2 +022 KERNEL32.DLL BaseThreadInitThunk thread $f9c:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $c48:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $fa8:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $fb4 (TWorkerThread):7580ac83 +93 KERNELBASE.dll WaitForSingleObjectEx7580abdd +0d KERNELBASE.dll WaitForSingleObject005d45ad +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute00474e47 +2b TES5Edit.exe madExcept HookedTThreadExecute004c4506 +42 TES5Edit.exe Classes ThreadProc00407588 +28 TES5Edit.exe System 1044 +0 ThreadWrapper00474d29 +0d TES5Edit.exe madExcept CallThreadProcSafe00474d93 +37 TES5Edit.exe madExcept ThreadExceptFrame77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk>> created by main thread ($ff8) at:005d4495 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create thread $1b5c:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $22e8:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $a0c:75811a2a +ea KERNELBASE.dll WaitForMultipleObjectsEx00474d29 +0d TES5Edit.exe madExcept CallThreadProcSafe00474d93 +37 TES5Edit.exe madExcept ThreadExceptFrame77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk>> created by main thread ($ff8) at:763ed523 +00 combase.dll thread $63c:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk thread $940:77a062c2 +22 KERNEL32.DLL BaseThreadInitThunk Link to comment
Slorm Posted September 15, 2016 Share Posted September 15, 2016 Inte Just a question on the DDE version, as I only ever use DDE for the jailer to remove and replace standard DD items does it actually matter to POP which version of DDE I use? EDIT: Just did some testing on the new fine system and it's looking really good so far. This was tested on a dirty update from 8g to 8h with the fine period set to 1 day. As each day clicked by I got a fine which looks to be a total of the violent and non violent fines added together in the Skyrim crime stats. It's pretty much perfect as it stands but to tidy it up it might be worth doing the following: 1/ It looks like it always applies a fine rather than having a chance of a fine slider. It might be worth adding a chance slider though of course it is possible (if unlikely) to get a 0 septim fine as it stands. With a chance slider the player never knows for sure if a fine will be applied or not rather than knowing there will pretty much always be a fine. 2/ Needs some dialogue at the bottom of the info screen to explain the difference between a fine for a violent crime and a non violent crime. From memory guards wont actively arrest for non-violent fines under 1000 (you get the "Wait I know you") but I'm not sure of the exact details. Great idea separating them out though as it gives players a choice. 3/ Spotted a typo (naughty Inte ) I think the word should be "below" rather than "bellow" - don't want the prisoners making too much noise now do we (see screenie) BTW were you able to fix Dawnstar, iirc the problem was PO remembering the last jail and walking the pc there for a pillory scene? Anyway, a really great piece of work, well done EDIT2 One last thought on fines and BH's in general. I can foresee two possible problems with "No One Escapes from Cidhna Mine" (same for Devious Cidhna as well). If the player has BH's follow player inside toggled on it would cause some problems. If a violent fine was added to the pc while in Cidhna would that cause a problem when the pc escapes into the end scene where Madanach confronts Thonar. Would that break the scene if a guard tries to arrest the pc before the battle plays out. I doubt much can be done about either except to warn players to switch off fines and BH's before doing Cidhna perhaps Link to comment
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