notmenotyou Posted February 6, 2015 Posted February 6, 2015 "don't allow config under effect of collar" checks active effects already, so it is not an issue. MCM toggle then. You just will not be able to 'unequip' it when this option is activated. Ever... Except on update, I'd wager, since you explicitly added that functionality a while back. But still, this will work nicely. Edit: Maybe a confirmation box when you want to lock yourself in while the option is active to disallow config under effect? That way people can't accidentally lock them in forever. Reloading isn't really a pain but it would still probably be welcome to not be able to miss a click and suddenly lock yourself into servitude. I mean, would be highly hilarious, but still, likely would only end up in a quick reload.
just_Gina Posted February 20, 2015 Posted February 20, 2015 Have to say that I really like this mod, especially how configurable it is. One request though, can you make it so animals can be disabled. Being jumped by my horse while my PC is running away from bandits is somewhat off putting. Do not really like horses in that way, or dogs either for that matter. I would turn off creatures in SL but then would not have other humanoids like Falmer. I did turn off the animations for horses, but made game freeze. I use the arousal setting to work-around, but not fool proof. Anyway, great mod, Thanks!
Guest Posted February 20, 2015 Posted February 20, 2015 Suggestion, is it possible to make cursed tats they block item slots for gloves, armor, boots, helmet and yewellery or make the same effect like the coursed collar?
yurik Posted February 20, 2015 Author Posted February 20, 2015 Have to say that I really like this mod, especially how configurable it is. One request though, can you make it so animals can be disabled. Being jumped by my horse while my PC is running away from bandits is somewhat off putting. Do not really like horses in that way, or dogs either for that matter. I would turn off creatures in SL but then would not have other humanoids like Falmer. I did turn off the animations for horses, but made game freeze. I use the arousal setting to work-around, but not fool proof. Anyway, great mod, Thanks! Will do in next update. Suggestion, is it possible to make cursed tats they block item slots for gloves, armor, boots, helmet and yewellery or make the same effect like the coursed collar? You can add the PetCollar ability to yourself through MCM's Maintenance option without the need to equip anything since v.4.4.0. Isn't it enough? Or do you want the feature where the tats block corresponding item slots? Like, hand tattoo punishes you for wearing gloves etc? Interesting concept, though for a separate tattoo-related / nudist mod. Thanks for the comments. I'm not playing the game and I cannot experience the mod myself, so your feedback is much appreciated
Blackness blackness is... Posted February 20, 2015 Posted February 20, 2015 here is an idea. why not add a feature where if you wear certain devious collars and you equip the pet over them it could get attached or morphed making it a double collar for extra fun. but.. i don't know how that would work with the slots from an actual modding perspective. it just might be impossible or difficult to pull of. :/
Guest Posted February 21, 2015 Posted February 21, 2015 Have to say that I really like this mod, especially how configurable it is. One request though, can you make it so animals can be disabled. Being jumped by my horse while my PC is running away from bandits is somewhat off putting. Do not really like horses in that way, or dogs either for that matter. I would turn off creatures in SL but then would not have other humanoids like Falmer. I did turn off the animations for horses, but made game freeze. I use the arousal setting to work-around, but not fool proof. Anyway, great mod, Thanks! Will do in next update. Suggestion, is it possible to make cursed tats they block item slots for gloves, armor, boots, helmet and yewellery or make the same effect like the coursed collar? You can add the PetCollar ability to yourself through MCM's Maintenance option without the need to equip anything since v.4.4.0. Isn't it enough? Or do you want the feature where the tats block corresponding item slots? Like, hand tattoo punishes you for wearing gloves etc? Interesting concept, though for a separate tattoo-related / nudist mod. Thanks for the comments. I'm not playing the game and I cannot experience the mod myself, so your feedback is much appreciated You got it^^. I´ve got more ideas for nudity mods and other stuff too. http://www.loverslab.com/topic/36749-mod-ideas-for-modder/
darkfender666 Posted February 21, 2015 Posted February 21, 2015 The new pet spell is awesome it solved the problem of the collar having problems with necklaces
darkfender666 Posted February 28, 2015 Posted February 28, 2015 well i'd need to ask something.. I figured out that per collar doesn t work on some followers like Elf Milf, chantez (and all the series using the same base that makes a lot) and so on. Any idea why? I have EFF also but when i target them Pet Collar recruit doesn t even see them, and if i have a collar/spell equipped on main char it continue saying "you feel lonely"
halieslade Posted March 5, 2015 Posted March 5, 2015 First, thank you so much for this mod. I just discovered it this morning and rushed to install it. My character is submissive, and as a stealth archer I always avoid having any followers in Skyrim. She's a loner for a reason. But I wanted the Pet Collar for the scan functionality so she can invite NPCs within range to have sex with her. I'm using SC07SexLabRandomAttack as well, which sets a timer for random NPCs raping her if they're within range, but haven't found any conflicts yet. Maybe they're redundant, I'll keep using this combo until it becomes obvious that there's a problem. Anyway --- the reason I'm posting. Upon putting on a PetCollar, I began seeing the message "You are lonely". Took me a minute to figure out where that's coming from and then I saw that there's no MCM option to turn the message off. I don't have a follower and don't want one -- haven't encountered an NPC who wanted to dominate me yet but in the meantime I find the message to be somewhat distracting. It'd be cool to have an optional quest for a submissive player to find herself a master who would command her to do things she perhaps didn't like, maybe involving theft from other NPCs or having sex with partners he chooses. That would make this the coolest DD mod ever, in my book
notmenotyou Posted March 5, 2015 Posted March 5, 2015 First, thank you so much for this mod. I just discovered it this morning and rushed to install it. My character is submissive, and as a stealth archer I always avoid having any followers in Skyrim. She's a loner for a reason. But I wanted the Pet Collar for the scan functionality so she can invite NPCs within range to have sex with her. I'm using SC07SexLabRandomAttack as well, which sets a timer for random NPCs raping her if they're within range, but haven't found any conflicts yet. Maybe they're redundant, I'll keep using this combo until it becomes obvious that there's a problem. Anyway --- the reason I'm posting. Upon putting on a PetCollar, I began seeing the message "You are lonely". Took me a minute to figure out where that's coming from and then I saw that there's no MCM option to turn the message off. I don't have a follower and don't want one -- haven't encountered an NPC who wanted to dominate me yet but in the meantime I find the message to be somewhat distracting. It'd be cool to have an optional quest for a submissive player to find herself a master who would command her to do things she perhaps didn't like, maybe involving theft from other NPCs or having sex with partners he chooses. That would make this the coolest DD mod ever, in my book PetCollar only works if you have a follower (whether creature or human doesn't matter), if you want random people to approach you then you should check out Deviously Enslaved, they have an option that people will approach your character and demand sex, if you're collared or nude.
yurik Posted March 5, 2015 Author Posted March 5, 2015 well i'd need to ask something.. I figured out that per collar doesn t work on some followers like Elf Milf, chantez (and all the series using the same base that makes a lot) and so on. Any idea why? I have EFF also but when i target them Pet Collar recruit doesn t even see them, and if i have a collar/spell equipped on main char it continue saying "you feel lonely" Seems that these followers are not in "good enough" relationship with you. I added this check to disable the possibility to recruit hostile actors: Actor crosshairActor = Game.GetCurrentCrosshairRef() as Actor if crosshairActor && crosshairActor.GetRelationshipRank(playerRef) >=0 if crosshairActor.IsInFaction(currentFollowerFaction) AddTextOptionST("ForceUnrecruit", "Force Unrecruit", crosshairActor.GetDisplayName(), OPTION_FLAG_NONE) else AddTextOptionST("ForceRecruit", "Force Recruit", crosshairActor.GetDisplayName(), OPTION_FLAG_NONE) endif else AddTextOptionST("ForceRecruit", "Force Recruit", "No or Incorrect Target", OPTION_FLAG_DISABLED) endif Your listed followers must be ignoring the default relationship system. Here I've changed the crosshairActor.GetRelationshipRank(playerRef) >=0 check to !crosshairActor.IsHostileToActor(playerRef), please check if it fixes the issue. I'll add it into the next update if it does (coming at this weekend for sure). File goes into the Data/Scripts/ folder: PetCollarConfigScript.pex
halieslade Posted March 5, 2015 Posted March 5, 2015 First, thank you so much for this mod. I just discovered it this morning and rushed to install it. My character is submissive, and as a stealth archer I always avoid having any followers in Skyrim. She's a loner for a reason. But I wanted the Pet Collar for the scan functionality so she can invite NPCs within range to have sex with her. I'm using SC07SexLabRandomAttack as well, which sets a timer for random NPCs raping her if they're within range, but haven't found any conflicts yet. Maybe they're redundant, I'll keep using this combo until it becomes obvious that there's a problem. Anyway --- the reason I'm posting. Upon putting on a PetCollar, I began seeing the message "You are lonely". Took me a minute to figure out where that's coming from and then I saw that there's no MCM option to turn the message off. I don't have a follower and don't want one -- haven't encountered an NPC who wanted to dominate me yet but in the meantime I find the message to be somewhat distracting. It'd be cool to have an optional quest for a submissive player to find herself a master who would command her to do things she perhaps didn't like, maybe involving theft from other NPCs or having sex with partners he chooses. That would make this the coolest DD mod ever, in my book PetCollar only works if you have a follower (whether creature or human doesn't matter), if you want random people to approach you then you should check out Deviously Enslaved, they have an option that people will approach your character and demand sex, if you're collared or nude. RandomAttack allows NPCs to rape me at unexpected moments (have to turn it off if I'm going to start an important quest segment or it breaks dialog) without enslaving me. Working Girl allows NPCs to proposition me and I was hoping Pet Collar would increase the propositions/rapes without adding more than the minimum Devious Devices/Assets/Integration mods. I've been very reluctant to activate any slavery mods after my first encounter with Devious. I was captured and gang raped by bandits, which was what I was after, but then they slapped arm binders and a blindfold on me and left me in the middle of the wilderness. Couldn't fast travel, couldn't run blind very far, couldn't break free and was killed by a roaming giant after he, too, raped me. Since then I've been very relucant to use the full Devious features -- right now I have DD set on no theft, easy to escape, etc. I'm a chicken I downloaded the mod you recommended. We'll see how I like it. I just started using Working Girl and I think I may like it more than I did Radiant Prostitution or TDF but we'll see. I like that NPCs can ask for sex and I'm extremely cheap Thanks for the tip. Just played with Devious Slavery for about an hour and I think I've found my new favorite Devious mod
darkfender666 Posted March 6, 2015 Posted March 6, 2015 well i'd need to ask something.. I figured out that per collar doesn t work on some followers like Elf Milf, chantez (and all the series using the same base that makes a lot) and so on. Any idea why? I have EFF also but when i target them Pet Collar recruit doesn t even see them, and if i have a collar/spell equipped on main char it continue saying "you feel lonely" Seems that these followers are not in "good enough" relationship with you. I added this check to disable the possibility to recruit hostile actors: Actor crosshairActor = Game.GetCurrentCrosshairRef() as Actor if crosshairActor && crosshairActor.GetRelationshipRank(playerRef) >=0 if crosshairActor.IsInFaction(currentFollowerFaction) AddTextOptionST("ForceUnrecruit", "Force Unrecruit", crosshairActor.GetDisplayName(), OPTION_FLAG_NONE) else AddTextOptionST("ForceRecruit", "Force Recruit", crosshairActor.GetDisplayName(), OPTION_FLAG_NONE) endif else AddTextOptionST("ForceRecruit", "Force Recruit", "No or Incorrect Target", OPTION_FLAG_DISABLED) endif Your listed followers must be ignoring the default relationship system. Here I've changed the crosshairActor.GetRelationshipRank(playerRef) >=0 check to !crosshairActor.IsHostileToActor(playerRef), please check if it fixes the issue. I'll add it into the next update if it does (coming at this weekend for sure). File goes into the Data/Scripts/ folder: PetCollarConfigScript.pex you are awesome unfortunately it didn t fix it. Follower is seen as recruited by pet collar but still get the message. Tried to recruit via dialogue Tried to recruit via pet collar MCM Tried to recruit via EFF I will test and provide papyrus soon
yurik Posted March 7, 2015 Author Posted March 7, 2015 No need, thanks, I've already fixed it. The problem was in a unique non-playable and apparently non-SexLab-supported race, which placed some followers into 'creature' category (non-playable actors with high disposition towards the player). Now 'CurrentFollowerFaction' followers are prioritized before player creatures. I hope it will not bring other bugs
darkfender666 Posted March 7, 2015 Posted March 7, 2015 Already tried most of the problematic followers and it works perfectly good job
Yuni Posted March 7, 2015 Posted March 7, 2015 I'm not... ENTIRELY sure it's your mod doing this, but I felt it was worth mentioning this. On my latest playthrough, I managed to break J'zargo by making him immortal. I THINK it's Pet's Blessing. Maybe it had something to do with teleporting him around using Extensible Follower Framework, or has to do with force-recruiting him using it, but his HP just spirals upwards until it maxes out at the HP maximum that the game is willing to give him. He ends up with 101058 hitpoints, approximately, and it rockets back up at hundreds per second if I use 'resurrect' to reset him. Even if I turn off pet's blessing.Maybe it was updating with Pet's Blessing in place, or the fucktoy effect on my character, or... something. If I play again I'll post the script log. It's been overwritten since i last poked at J'zargo.
yurik Posted March 7, 2015 Author Posted March 7, 2015 If it's Pet's Blessing, the script log will be of no help The buff's duration is limited though, so I'd suggest you to turn this feature off for 2 hours of real time (give him a vacation) and see if it falls off. Thanks for the report, I'll look into this.
darkfender666 Posted March 7, 2015 Posted March 7, 2015 Similar thing happened to me also with a custom follower But i have lot of followers and i change them often (i use just 1) didn't thougt it could be pet collar buff, if it happens again i'll try to get papyrus.
matekun Posted March 7, 2015 Posted March 7, 2015 Just found this mod so haven't tested yet and maybe this is already implemented,but I want to suggest some kind of random activation of the collar,that way you never know when and for how long the effect will be active.That can catch any player offguard in the worst times
Yuni Posted March 14, 2015 Posted March 14, 2015 If it's Pet's Blessing, the script log will be of no help The buff's duration is limited though, so I'd suggest you to turn this feature off for 2 hours of real time (give him a vacation) and see if it falls off. Thanks for the report, I'll look into this. Thank you for your hard work. c: You make a fantastic mod and have even added some of my suggestions. I know it's not easy work, and your fanbase (including me) appreciates it.
NickyA Posted March 21, 2015 Posted March 21, 2015 I'm still getting the whole "You feel lonely," message despite having a follower. Force-following is also giving me some problems, in the sense that my followers don't.. well, follow me. They just keep doing their pre-programed actions.
darkfender666 Posted March 22, 2015 Posted March 22, 2015 @NickyA did you update to latest version?I did and all was fixed.. i use many different followers and none gave me problems after last update.
NickyA Posted March 22, 2015 Posted March 22, 2015 @darkfender666 Yes, I did. I'm also having a lot of other problems with my game that aren't related to the Pet Collar mod so there might be something wrong with my game that isn't related to it. I'm reinstalling vanilla and modding it again just to be safe. *Edit* ... Now every time I try to fast travel my game crashes. I'm just going to try and reinstall everything from scratch.
Anonymous Posted April 13, 2015 Posted April 13, 2015 The "Unburdened" buff is really wacky working. MCM option doesn't do jack. Sprinting randomly turns the buff on and off. You sprint once, you outrun a horse. You sprint the next second and you are back to your normal speed. Sprint once more, again faster than a horse. Also, it increases non-sprint movement speed, despite what the description says.
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