fishburger67 Posted July 13, 2015 Author Posted July 13, 2015 That is exactly what it does. Look first at it with Tes5Edit to get the ids. I think they are all like sla_desire and the magic affects apply a "perk" for a while depending on arousal that reduces your ability to learn Sorry a bit OT here, ban I pick your brains a little more on this. I'll need to get a bit more into the detailed workings of spell effects in CK, but the question that came to mind is would there be any problems with effects stacking properly. Say for example I create a "Slow Learner" spell which slows down learning by 50% would the SLA 5% arousal effect simply get added or would they calculate sequentially according to load order (e.g. 50% reduction then a further 5% reduction of the product) or would it simply ignore one of them? I actually have no idea. My suspicion is that they are additive (because you can have stamina, etc add for multiple items for example), but I have never tested it with perks.
sila Posted July 14, 2015 Posted July 14, 2015 Does this mod not work with Matchmaker? It does not seem to lower arousal at all. If matchmaker does not work, are there other mods that make sexing a follower quick and easy? I tried Sexlab Romance but that did not work out unfortunately. Edit: I was looking into Reward Your Followers but it seems that is not compatible with AFT. Second edit: seems it was a load order issue, I moved it higher up the list and it worked.
Dooge Posted July 14, 2015 Posted July 14, 2015 Sometimes (perhaps specially after being in the MCM) it seems the update speed goes down to 0. Anyone else experienced this?
ebondream Posted July 14, 2015 Posted July 14, 2015 So how often does the game check for Exposure? When I have my character set as Exhibitionist, being naked seems to make her arousal rocket upward at about 5 points a second. Is there somewhere that can be adjusted?
fishburger67 Posted July 14, 2015 Author Posted July 14, 2015 Does this mod not work with Matchmaker? It does not seem to lower arousal at all. If matchmaker does not work, are there other mods that make sexing a follower quick and easy? I tried Sexlab Romance but that did not work out unfortunately. Edit: I was looking into Reward Your Followers but it seems that is not compatible with AFT. Second edit: seems it was a load order issue, I moved it higher up the list and it worked. Has nothing to do with matchmaker. Arousal is decreased at the conclusion of ANY sex, no matter which mod started it and increased for any observers. Sometimes (perhaps specially after being in the MCM) it seems the update speed goes down to 0. Anyone else experienced this? Should only be changeable by MCM menu. So how often does the game check for Exposure? When I have my character set as Exhibitionist, being naked seems to make her arousal rocket upward at about 5 points a second. Is there somewhere that can be adjusted? The "game" does not check for exposure. Aroused checks exposure and computes the value of the faction sla_aroused once each N seconds. N is settable in the MCM menu. Note that aroused does nothing with the value of sla_aroused. Other mods use this value for various things. For example, Sex Slaves uses this value to trigger certain scenes and dialog options.
angelboy2014 Posted July 16, 2015 Posted July 16, 2015 hello i am having a problem a ctd when farkas changes to werewolf form in bleak falls barrowi don't know what happens exactly i have moon light tales so i get ctd when he transformsi don't know what is the problem i tried to register all mods on the creatures frameworki see a message about slaScanner could someone help please here's my papyrus log edit : the game load for 5-6 seconds and ctd right after sla test is done checkingmy load order 0 0 Skyrim.esm1 1 Update.esm2 2 Unofficial Skyrim Patch.esp3 3 Dawnguard.esm4 4 Unofficial Dawnguard Patch.esp5 5 HearthFires.esm6 6 Unofficial Hearthfire Patch.esp7 7 Dragonborn.esm8 8 Unofficial Dragonborn Patch.esp9 9 Falskaar.esm10 a Wyrmstooth.esp11 b ApachiiHair.esm12 c ApachiiHairFemales.esm13 d ApachiiHairMales.esm14 e AzarHair.esm15 f OblivionHairPackAIO.esm16 10 CLARALUX - More and Brighter Lights.esm17 11 EFFCore.esm18 12 Evil Lair of Hydra.esm19 13 hdtHighHeel.esm20 14 JSwords.esm21 15 Schlongs of Skyrim - Core.esm22 16 SexLab.esm23 17 SexLabAroused.esm24 18 SGHairPackBase.esm25 19 SkyrimBordersDisabled.esm26 1a SkyMoMod.esm27 1b ZaZAnimationPack.esm28 1c Devious Devices - Assets.esm29 1d CreatureFramework.esm30 1e RSkyrimChildren.esm31 1f Devious Devices - Integration.esm32 20 Devious Devices - Expansion.esm33 21 SerialStrip.esp34 22 CompanionArissa.esm35 23 daymoyl.esm36 24 LevelersTower.esm37 25 Additional Player Voices for Skyrim.esp38 26 Auto Unequip Ammo.esp39 27 FISS.esp40 28 Loadout.esp41 29 SexLabMatchMaker.esp42 2a SexLabNudeCreatures.esp43 2b JSwords_Load_Screens.esp44 2c RaceMenu.esp45 2d RaceMenuPlugin.esp46 2e towConversation.esp47 2f UIExtensions.esp48 30 AddItemMenu.esp49 31 vAutosaveManager.esp50 32 SkyUI.esp51 33 BlitzConsoleCommandsMCM.esp52 34 hmkLockOn.esp53 35 elegantvampirearmor.esp54 36 InigoPerkPointGiver.esp55 37 LingerieSetCBBE3_2ByNausicaa.esp56 38 TERAArmors_CBBE.esp57 39 Schlongs of Skyrim.esp58 3a SOS - VectorPlexus Regular Addon.esp59 3b dD - Enhanced Blood Main.esp60 3c dD-Dragonborn-Dawnguard-EBT Patch.esp61 3d TimingIsEverything.esp62 3e UnreadBooksGlow.esp63 3f DVA - Dynamic Vampire Appearance.esp64 40 BloodthirstVampireFeeding.esp65 41 Vampire Sight.esp66 42 Werewolves.esp67 43 SmartCast_1_0.esp68 44 ShowRaceMenuAlternative.esp69 45 Skill Config.esp70 46 Brows.esp71 47 Grimoa_83WillowsDreadlocks_Nonreplacing.esp72 48 SGEyebrows.esp73 49 SGHairPackAIO.esp74 4a TheEyesOfBeauty.esp75 4b The Eyes Of Beauty - Elves Edition.esp76 4c BHWarPaints.esp77 4d RaceMenuOverlayCompilation - CBBE.esp78 4e JKs Skyrim.esp79 4f 3DNPC.esp80 50 MiasLair.esp81 51 Immersive Citizens - AI Overhaul.esp82 52 Wintermyst - Enchantments of Skyrim.esp83 53 Immersive Jewelry.esp84 54 Followers.esp85 55 HDT Stuff.esp86 56 Devious Devices - For the Masses II.esp87 57 Guard Dialogue Overhaul.esp88 58 VioLens.esp89 59 AdvancedKillMoves.esp90 5a SSv2.esp91 5b EFFDialogue.esp92 5c Blaze Of Eventide.esp93 5d KS Hairdo's.esp94 5e LovelyHairstylesCE.esp95 5f SexLabNudeCreaturesDB.esp96 60 SexLabNudeCreaturesDG.esp97 61 Helgen Reborn.esp98 62 Undeath.esp99 63 Breezehome_Fully_Upgradable.esp100 64 Ebonvale.esp101 65 SD Cages.esp102 66 Shadow Remover.esp103 67 Thunderchild - Epic Shout Package.esp104 68 Remodeled Armors - Outfits.esp105 69 FoxClub.esp106 6a SexLab_DibellaCult.esp107 6b RealisticNeeds - Merged.esp108 6c Captured Dreams.esp109 6d Better Vampires.esp110 6e Cum Shot Brothel.esp111 6f HentaiCreatures.esp112 70 Vampire and Werewolf Potion.esp113 71 marriagemod - alpha v3.esp114 72 EMCompViljaSkyrim.esp115 73 animal_mansion.esp116 74 SexLabSkoomaWhore.esp117 75 TradeBarter.esp118 76 BellyachesNewDragonSpecies.esp119 77 PonyTailClub.esp120 78 SexLab Beastess.esp121 79 AliciaPainSlut.esp122 7a BecomeKingofSkyrim.esp123 7b Point The Way.esp124 7c UniqueBorderGates-All.esp125 7d DeviousRegulations.esp126 7e JSwordsDistributionBalancePlugin.esp127 7f CerwidenCompanion.esp128 80 Automatic_Crossbow_Collection_EN.esp129 81 RayeksEnd.esp130 82 SexLabWorkingGirl.esp131 83 specializedfollowers.esp132 84 Marriable Serana.esp133 85 Spousetocustomhome.esp134 86 CharacterMakingExtender.esp135 87 dD - Realistic Ragdoll Force - Realistic.esp136 88 Facelight.esp137 89 PetCollar.esp138 8a Apropos.esp139 8b CrimeDecay.esp140 8c FreckleMania.esp141 8d HDTTailsEquipable.esp142 8e IndividualizedShoutCooldowns.esp143 8f Insignificant Object Remover.esp144 90 JContainers-optional_installation_validator.esp145 91 MarryMe.esp146 92 RaceMenuMorphsCBBE.esp147 93 RaceMenuPluginXPMSE.esp148 94 SexLabFuck'EmUp.esp149 95 SexLabGenderChange.esp150 96 slaTestMod.esp151 97 SlaveTats.esp152 98 TrueEyes.esp153 99 EFEEBR.esp154 9a NonSexLabAnimationPack.esp155 9b Aradia Devious Expansion.esp156 9c DeviouslyHelpless.esp157 9d SexLab-AmorousAdventures.esp158 9e ARDX - Map Markers Collection.esp159 9f SOS - Shop.esp160 a0 CLARALUX - LightAdjuster - Medium Lights and Radius.esp161 a1 Phenderix's Magic Evolved.esp162 a2 R18pn - lingerie Set.esp163 a3 Draconic Bloodline.esp164 a4 Devious Deviants.esp165 a5 FNISspells.esp166 a6 daymoyl_DawnguardAddon.esp167 a7 Sweet&Sexy Lingerie.esp168 a8 Darklilith.esp169 a9 Extended Encounters.esp170 aa sextoys-calyps-2.esp171 ab Vampirelordroyal.esp172 ac Armors.esp173 ad Follower Map Markers - Merged.esp174 ae WerewolfMastery.esp175 af isilNarsil.esp176 b0 UndergroundBathhouse - Merged.esp177 b1 IslandFastTravel.esp178 b2 vMYC_MeetYourCharacters.esp179 b3 Apocalypse - The Spell Package.esp180 b4 JaxonzUtilities.esp181 b5 My Home Is Your Home.esp182 b6 ForgottenMagic_Redone.esp183 b7 LustmordVampireArmor.esp184 b8 Quick Start - Skip the Opening Sequence.esp185 b9 BVandRB_Formlist.esp186 ba DeviousDevice - More Devious Quest.esp187 bb Deviously Enslaved.esp188 bc falskaarbabes.esp189 bd 3dnpcbabes.esp190 be wyrmstoothbabes.esp191 bf AutoHarvest2.esp192 c0 Fast Respawn 72 Hours 1.2.esp193 c1 RaceMenu - Norse Tattoos.esp194 c2 AK_RM_PubicStyles_All_In_One.esp195 c3 RutahTattooPack.esp196 c4 Faction Crossbows.esp197 c5 SexualizedBlaze.esp198 c6 MoreNastyCritters.esp199 c7 dc-untamed-000.esp200 c8 DragonPlateBrazen.esp201 c9 SkyComplete - Merged.esp202 ca Flying Mods.esp203 cb RSChildren_CompleteUSKP.esp204 cc NPC_Overhaul_V_1_.esp205 cd UNO - NPC Overhaul.esp206 ce UNO - Dragonborn.esp207 cf UNO - Dawnguard FIXED.esp208 d0 Bijin Warmaidens.esp209 d1 Bijin Wives.esp210 d2 Seductress Serana.esp211 d3 CS_TagNTrack.esp212 d4 Piercings for CBBE.esp213 d5 SpellTomeResurrectDead.esp214 d6 SMIM - Merged Lite.esp Papyrus.0.log Papyrus.0.log
jpee1965 Posted July 16, 2015 Posted July 16, 2015 Hello! I downloaded v16.7 and installed... my game still thinks it's running v 15. I followed the installation directions a couple of times... still registers MCM v 15. Any ideas? Thanks chaps! You probably installed the loose version and then installed the bsa. Loose files override the bsa. Remove the mod, delete the loose files (sla*) and then reinstall or install the new loose version. Can somebody please tell me where to look for these SLA.* files? I checked SEQ and there is nothing there related to SLA. EDIT: Ok I checked the SCRIPTS folder and there are none of those files listed. I'm going to uninstall the BSA and install the loose files.... EDIT: Loaded the loose files. Works now. NAILED IT!
fishburger67 Posted July 16, 2015 Author Posted July 16, 2015 hello i am having a problem a ctd when farkas changes to werewolf form in bleak falls barrow i don't know what happens exactly i have moon light tales so i get ctd when he transforms i don't know what is the problem i tried to register all mods on the creatures framework i see a message about slaScanner could someone help please here's my papyrus log edit : the game load for 5-6 seconds and ctd right after sla test is done checking my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b ApachiiHair.esm 12 c ApachiiHairFemales.esm 13 d ApachiiHairMales.esm 14 e AzarHair.esm 15 f OblivionHairPackAIO.esm 16 10 CLARALUX - More and Brighter Lights.esm 17 11 EFFCore.esm 18 12 Evil Lair of Hydra.esm 19 13 hdtHighHeel.esm 20 14 JSwords.esm 21 15 Schlongs of Skyrim - Core.esm 22 16 SexLab.esm 23 17 SexLabAroused.esm 24 18 SGHairPackBase.esm 25 19 SkyrimBordersDisabled.esm 26 1a SkyMoMod.esm 27 1b ZaZAnimationPack.esm 28 1c Devious Devices - Assets.esm 29 1d CreatureFramework.esm 30 1e RSkyrimChildren.esm 31 1f Devious Devices - Integration.esm 32 20 Devious Devices - Expansion.esm 33 21 SerialStrip.esp 34 22 CompanionArissa.esm 35 23 daymoyl.esm 36 24 LevelersTower.esm 37 25 Additional Player Voices for Skyrim.esp 38 26 Auto Unequip Ammo.esp 39 27 FISS.esp 40 28 Loadout.esp 41 29 SexLabMatchMaker.esp 42 2a SexLabNudeCreatures.esp 43 2b JSwords_Load_Screens.esp 44 2c RaceMenu.esp 45 2d RaceMenuPlugin.esp 46 2e towConversation.esp 47 2f UIExtensions.esp 48 30 AddItemMenu.esp 49 31 vAutosaveManager.esp 50 32 SkyUI.esp 51 33 BlitzConsoleCommandsMCM.esp 52 34 hmkLockOn.esp 53 35 elegantvampirearmor.esp 54 36 InigoPerkPointGiver.esp 55 37 LingerieSetCBBE3_2ByNausicaa.esp 56 38 TERAArmors_CBBE.esp 57 39 Schlongs of Skyrim.esp 58 3a SOS - VectorPlexus Regular Addon.esp 59 3b dD - Enhanced Blood Main.esp 60 3c dD-Dragonborn-Dawnguard-EBT Patch.esp 61 3d TimingIsEverything.esp 62 3e UnreadBooksGlow.esp 63 3f DVA - Dynamic Vampire Appearance.esp 64 40 BloodthirstVampireFeeding.esp 65 41 Vampire Sight.esp 66 42 Werewolves.esp 67 43 SmartCast_1_0.esp 68 44 ShowRaceMenuAlternative.esp 69 45 Skill Config.esp 70 46 Brows.esp 71 47 Grimoa_83WillowsDreadlocks_Nonreplacing.esp 72 48 SGEyebrows.esp 73 49 SGHairPackAIO.esp 74 4a TheEyesOfBeauty.esp 75 4b The Eyes Of Beauty - Elves Edition.esp 76 4c BHWarPaints.esp 77 4d RaceMenuOverlayCompilation - CBBE.esp 78 4e JKs Skyrim.esp 79 4f 3DNPC.esp 80 50 MiasLair.esp 81 51 Immersive Citizens - AI Overhaul.esp 82 52 Wintermyst - Enchantments of Skyrim.esp 83 53 Immersive Jewelry.esp 84 54 Followers.esp 85 55 HDT Stuff.esp 86 56 Devious Devices - For the Masses II.esp 87 57 Guard Dialogue Overhaul.esp 88 58 VioLens.esp 89 59 AdvancedKillMoves.esp 90 5a SSv2.esp 91 5b EFFDialogue.esp 92 5c Blaze Of Eventide.esp 93 5d KS Hairdo's.esp 94 5e LovelyHairstylesCE.esp 95 5f SexLabNudeCreaturesDB.esp 96 60 SexLabNudeCreaturesDG.esp 97 61 Helgen Reborn.esp 98 62 Undeath.esp 99 63 Breezehome_Fully_Upgradable.esp 100 64 Ebonvale.esp 101 65 SD Cages.esp 102 66 Shadow Remover.esp 103 67 Thunderchild - Epic Shout Package.esp 104 68 Remodeled Armors - Outfits.esp 105 69 FoxClub.esp 106 6a SexLab_DibellaCult.esp 107 6b RealisticNeeds - Merged.esp 108 6c Captured Dreams.esp 109 6d Better Vampires.esp 110 6e Cum Shot Brothel.esp 111 6f HentaiCreatures.esp 112 70 Vampire and Werewolf Potion.esp 113 71 marriagemod - alpha v3.esp 114 72 EMCompViljaSkyrim.esp 115 73 animal_mansion.esp 116 74 SexLabSkoomaWhore.esp 117 75 TradeBarter.esp 118 76 BellyachesNewDragonSpecies.esp 119 77 PonyTailClub.esp 120 78 SexLab Beastess.esp 121 79 AliciaPainSlut.esp 122 7a BecomeKingofSkyrim.esp 123 7b Point The Way.esp 124 7c UniqueBorderGates-All.esp 125 7d DeviousRegulations.esp 126 7e JSwordsDistributionBalancePlugin.esp 127 7f CerwidenCompanion.esp 128 80 Automatic_Crossbow_Collection_EN.esp 129 81 RayeksEnd.esp 130 82 SexLabWorkingGirl.esp 131 83 specializedfollowers.esp 132 84 Marriable Serana.esp 133 85 Spousetocustomhome.esp 134 86 CharacterMakingExtender.esp 135 87 dD - Realistic Ragdoll Force - Realistic.esp 136 88 Facelight.esp 137 89 PetCollar.esp 138 8a Apropos.esp 139 8b CrimeDecay.esp 140 8c FreckleMania.esp 141 8d HDTTailsEquipable.esp 142 8e IndividualizedShoutCooldowns.esp 143 8f Insignificant Object Remover.esp 144 90 JContainers-optional_installation_validator.esp 145 91 MarryMe.esp 146 92 RaceMenuMorphsCBBE.esp 147 93 RaceMenuPluginXPMSE.esp 148 94 SexLabFuck'EmUp.esp 149 95 SexLabGenderChange.esp 150 96 slaTestMod.esp 151 97 SlaveTats.esp 152 98 TrueEyes.esp 153 99 EFEEBR.esp 154 9a NonSexLabAnimationPack.esp 155 9b Aradia Devious Expansion.esp 156 9c DeviouslyHelpless.esp 157 9d SexLab-AmorousAdventures.esp 158 9e ARDX - Map Markers Collection.esp 159 9f SOS - Shop.esp 160 a0 CLARALUX - LightAdjuster - Medium Lights and Radius.esp 161 a1 Phenderix's Magic Evolved.esp 162 a2 R18pn - lingerie Set.esp 163 a3 Draconic Bloodline.esp 164 a4 Devious Deviants.esp 165 a5 FNISspells.esp 166 a6 daymoyl_DawnguardAddon.esp 167 a7 Sweet&Sexy Lingerie.esp 168 a8 Darklilith.esp 169 a9 Extended Encounters.esp 170 aa sextoys-calyps-2.esp 171 ab Vampirelordroyal.esp 172 ac Armors.esp 173 ad Follower Map Markers - Merged.esp 174 ae WerewolfMastery.esp 175 af isilNarsil.esp 176 b0 UndergroundBathhouse - Merged.esp 177 b1 IslandFastTravel.esp 178 b2 vMYC_MeetYourCharacters.esp 179 b3 Apocalypse - The Spell Package.esp 180 b4 JaxonzUtilities.esp 181 b5 My Home Is Your Home.esp 182 b6 ForgottenMagic_Redone.esp 183 b7 LustmordVampireArmor.esp 184 b8 Quick Start - Skip the Opening Sequence.esp 185 b9 BVandRB_Formlist.esp 186 ba DeviousDevice - More Devious Quest.esp 187 bb Deviously Enslaved.esp 188 bc falskaarbabes.esp 189 bd 3dnpcbabes.esp 190 be wyrmstoothbabes.esp 191 bf AutoHarvest2.esp 192 c0 Fast Respawn 72 Hours 1.2.esp 193 c1 RaceMenu - Norse Tattoos.esp 194 c2 AK_RM_PubicStyles_All_In_One.esp 195 c3 RutahTattooPack.esp 196 c4 Faction Crossbows.esp 197 c5 SexualizedBlaze.esp 198 c6 MoreNastyCritters.esp 199 c7 dc-untamed-000.esp 200 c8 DragonPlateBrazen.esp 201 c9 SkyComplete - Merged.esp 202 ca Flying Mods.esp 203 cb RSChildren_CompleteUSKP.esp 204 cc NPC_Overhaul_V_1_.esp 205 cd UNO - NPC Overhaul.esp 206 ce UNO - Dragonborn.esp 207 cf UNO - Dawnguard FIXED.esp 208 d0 Bijin Warmaidens.esp 209 d1 Bijin Wives.esp 210 d2 Seductress Serana.esp 211 d3 CS_TagNTrack.esp 212 d4 Piercings for CBBE.esp 213 d5 SpellTomeResurrectDead.esp 214 d6 SMIM - Merged Lite.esp I took a brief look at your log. You are not having stack dumps, so that is a good thing. You issue is most likely going to be papyrus overload. It could be because of orphaned scripts left over from mods you uninstalled as I see some evidence of that. As a first step, I would run SaveTool.exe on it to see if that fixes things. Its quick and easy. If that does not help, I would post on this forum http://www.loverslab.com/topic/43043-skyrim-modding-guide/ and ask for guidance on your mod load. I do not see any of the known big papyrus users, but then again, I don't recognize 80% of the mods you have loaded. What I can tell you fore sure is that even though Redux is the last thing in you papyrus log, it will not be your issue. Writing that message in your log is the last thing it does before exiting.
angelboy2014 Posted July 17, 2015 Posted July 17, 2015 Does this mod not work with Matchmaker? It does not seem to lower arousal at all. If matchmaker does not work, are there other mods that make sexing a follower quick and easy? I tried Sexlab Romance but that did not work out unfortunately. Edit: I was looking into Reward Your Followers but it seems that is not compatible with AFT. Second edit: seems it was a load order issue, I moved it higher up the list and it worked. Has nothing to do with matchmaker. Arousal is decreased at the conclusion of ANY sex, no matter which mod started it and increased for any observers. Sometimes (perhaps specially after being in the MCM) it seems the update speed goes down to 0. Anyone else experienced this? Should only be changeable by MCM menu. So how often does the game check for Exposure? When I have my character set as Exhibitionist, being naked seems to make her arousal rocket upward at about 5 points a second. Is there somewhere that can be adjusted? The "game" does not check for exposure. Aroused checks exposure and computes the value of the faction sla_aroused once each N seconds. N is settable in the MCM menu. Note that aroused does nothing with the value of sla_aroused. Other mods use this value for various things. For example, Sex Slaves uses this value to trigger certain scenes and dialog options. i was able to fix the problem removing live another life , ponytail club , fox club i was two questions though does sort masters , clean masters via Tes5edit does any damage to the mods installed or the game and how d i know if there's 2 cells edit the same location , thanks i am sorry but those questions i can't find an answer anywhere so i decided maybe a pro modder know the answer
D_ManXX2 Posted July 17, 2015 Posted July 17, 2015 Does anyone know how to setup this mod correctly in mcm ?? The problem i have now is somehow whenever there are nudes actors wondering around this mod goes beserk and turns arousel to 100 % is there a way to turn exposere down a bit ?? i also have mods like sex slaves by hydrogen witch wonder around everywhere naked.
ebondream Posted July 17, 2015 Posted July 17, 2015 Does anyone know how to setup this mod correctly in mcm ?? The problem i have now is somehow whenever there are nudes actors wondering around this mod goes beserk and turns arousel to 100 % is there a way to turn exposere down a bit ?? i also have mods like sex slaves by hydrogen witch wonder around everywhere naked. My problem was that in the MCM Settings, "Cell scan frequency seconds" was set to 0 for some reason. I set it to the default number (120) and the speed of arousal change seems much more sensible now.
fishburger67 Posted July 17, 2015 Author Posted July 17, 2015 Does this mod not work with Matchmaker? It does not seem to lower arousal at all. If matchmaker does not work, are there other mods that make sexing a follower quick and easy? I tried Sexlab Romance but that did not work out unfortunately. Edit: I was looking into Reward Your Followers but it seems that is not compatible with AFT. Second edit: seems it was a load order issue, I moved it higher up the list and it worked. Has nothing to do with matchmaker. Arousal is decreased at the conclusion of ANY sex, no matter which mod started it and increased for any observers. Sometimes (perhaps specially after being in the MCM) it seems the update speed goes down to 0. Anyone else experienced this? Should only be changeable by MCM menu. So how often does the game check for Exposure? When I have my character set as Exhibitionist, being naked seems to make her arousal rocket upward at about 5 points a second. Is there somewhere that can be adjusted? The "game" does not check for exposure. Aroused checks exposure and computes the value of the faction sla_aroused once each N seconds. N is settable in the MCM menu. Note that aroused does nothing with the value of sla_aroused. Other mods use this value for various things. For example, Sex Slaves uses this value to trigger certain scenes and dialog options. i was able to fix the problem removing live another life , ponytail club , fox club i was two questions though does sort masters , clean masters via Tes5edit does any damage to the mods installed or the game and how d i know if there's 2 cells edit the same location , thanks i am sorry but those questions i can't find an answer anywhere so i decided maybe a pro modder know the answer Can't imagine that Live another life can cause any problems. I use it myself. As for the other two, I have no idea. Sorting and cleaning masters should have not impact, but I would clean then individually. Don't understand your question about 2 cell edits of the same location unless you are referring to two mods changing the same cell. In this case, the last change in the mod load order wins and it's cell change will be in your game. There are ways to make a patch though where both edits happen. Does anyone know how to setup this mod correctly in mcm ?? The problem i have now is somehow whenever there are nudes actors wondering around this mod goes beserk and turns arousel to 100 % is there a way to turn exposere down a bit ?? i also have mods like sex slaves by hydrogen witch wonder around everywhere naked. Clicking the defaults is a reasonable way to run. Make sure cell scans is set to some value > 30 seconds unless you are playing around. The default 120 works for me and results in a very low papyrus impact for Aroused. Does anyone know how to setup this mod correctly in mcm ?? The problem i have now is somehow whenever there are nudes actors wondering around this mod goes beserk and turns arousel to 100 % is there a way to turn exposere down a bit ?? i also have mods like sex slaves by hydrogen witch wonder around everywhere naked. My problem was that in the MCM Settings, "Cell scan frequency seconds" was set to 0 for some reason. I set it to the default number (120) and the speed of arousal change seems much more sensible now. Having cell scans set to 0 means continuous. It should only happen if you force it that way. If anyone is able to reproduce a circumstance where it gets set to 0 without you manually changing it, I will fix that problem instantly.
swmas Posted July 17, 2015 Posted July 17, 2015 Having cell scans set to 0 means continuous. It should only happen if you force it that way. If anyone is able to reproduce a circumstance where it gets set to 0 without you manually changing it, I will fix that problem instantly. Starting a new game, it randomly defaults to 0. I start new games a lot and 90% of the time cell scan is 0 by default. If I change it to something else it stays there just fine. I usually max it. I don't have an alternate start mod.
fishburger67 Posted July 17, 2015 Author Posted July 17, 2015 Having cell scans set to 0 means continuous. It should only happen if you force it that way. If anyone is able to reproduce a circumstance where it gets set to 0 without you manually changing it, I will fix that problem instantly. Starting a new game, it randomly defaults to 0. I start new games a lot and 90% of the time cell scan is 0 by default. If I change it to something else it stays there just fine. I usually max it. I don't have an alternate start mod. Thank you sir, I'll check that out
fishburger67 Posted July 17, 2015 Author Posted July 17, 2015 Version 17 is Available This version fixes a problem where if you start a new game and open the MCM menu and do not set the cell scan frequency, it might get set to zero. This is a very minor change and only affects new games. Nothing will have changed for existing games.
xTrogdorx Posted July 18, 2015 Posted July 18, 2015 I've been using v16 and I've been having a problem where creatures don't become aroused, because their sexuality defaults to "use sexlab default", and for whatever reason that defaults to male. And so since I'm playing a female character, I have to go through the process of targeting the creature, going into Aroused, Puppet Master, and set gender preference to female, every time. Only then will the creature become aroused in my character's presence and things like SLAC will trigger. I don't know if this is a problem with Aroused, or Sexlab, or what?
koshisan Posted July 19, 2015 Posted July 19, 2015 Hi, i have a strange problem with the Time Rate - If i check status it has very low values (0.006326 for example). If I try to adjust manually with the mcm menu, it goes down again to the previous value by itself - its just a matter of seconds. I see from the description, that Time Rate is meant to decrease by itself over time, but this fast? Tried so far: New installation of mod with cleaned save - no difference Is there a way to supply debug information? Thanks
Shadowscale Posted July 19, 2015 Posted July 19, 2015 I've noticed in slamainscr.psc, line 456. That the masturbate key ignores what you tell Sexlab your gender is over your Papyrus gender. By changing that from If (PlayerRef.GetLeveledActorBase().GetSex() == 0) to If (SexLab.GetGender(PlayerRef) == 0) will then make it to whatever you set your Sexlab gender to thats done by other mods. Edit: Credit goes to Yukashi for helping me figure out how to do it.
fishburger67 Posted July 20, 2015 Author Posted July 20, 2015 Hi, i have a strange problem with the Time Rate - If i check status it has very low values (0.006326 for example). If I try to adjust manually with the mcm menu, it goes down again to the previous value by itself - its just a matter of seconds. I see from the description, that Time Rate is meant to decrease by itself over time, but this fast? Tried so far: New installation of mod with cleaned save - no difference Is there a way to supply debug information? Thanks The only possible problem is if cell scan frequency is too low. Most likely case is that an external dependent mod is changing it. I post in papyrus log every time I make a change and it should be like ever 2 minutes. If it is being changed in between the cell scans, something else is doing it. I've noticed in slamainscr.psc, line 456. That the masturbate key ignores what you tell Sexlab your gender is over your Papyrus gender. By changing that from If (PlayerRef.GetLeveledActorBase().GetSex() == 0) to If (SexLab.GetGender(PlayerRef) == 0) will then make it to whatever you set your Sexlab gender to thats done by other mods. Edit: Credit goes to Yukashi for helping me figure out how to do it. This is a very easy change to make and I was just about to do it, However, because Aroused is used by so many other mods, I decided to leave it alone. Perhaps in the future, I'll make an MCM menu option which defaults to the way it is now.
smashly Posted July 21, 2015 Posted July 21, 2015 Hi and thank you for your revision of Aroused Redux.I notice in the Description you mention that a mod was dumping papyrus spam because it was calling the old slaUtilScr for directly accessing GetActorArousal() (which obviously slaUtilScr is redundant in Redux and kept for backwards compatibility).And you offered the testmod in your downloads to resolve the issue.Is there any negative repercussion if I just change the property in a mod that uses the above method?eg: set old mod property to use slaFrameworkScr instead to call GetActorArousal().Or is just plain better off just to query the Aroused faction rank on an actor instead.(I'd imagine it would be quicker if the 3rd party mod queries the faction then to call GetActorArousal(), but that was only a guess as I've tried both methods but I haven't benched either method at this point)Currently I'm editing SL Attraction (and adding some other attractiveness evaluations) to bring it up to speed with Aroused ReduxSorry for the n00b q's, but just thought I'd ask.
Sailing Rebel Posted July 21, 2015 Posted July 21, 2015 Hi and thank you for your revision of Aroused Redux. I notice in the Description you mention that a mod was dumping papyrus spam because it was calling the old slaUtilScr for directly accessing GetActorArousal() (which obviously slaUtilScr is redundant in Redux and kept for backwards compatibility). And you offered the testmod in your downloads to resolve the issue. Is there any negative repercussion if I just change the property in a mod that uses the above method? eg: set old mod property to use slaFrameworkScr instead to call GetActorArousal(). Or is just plain better off just to query the Aroused faction rank on an actor instead. (I'd imagine it would be quicker if the 3rd party mod queries the faction then to call GetActorArousal(), but that was only a guess as I've tried both methods but I haven't benched either method at this point) Always use the faction, it's a thousand times faster. Calling GetActorArousal() actually triggers a cascade of status checks, performs the arousal calculations and then updates the faction rank.
smashly Posted July 21, 2015 Posted July 21, 2015 Cheers, I assumed as much when looking through aroused code and saw what GetActorArousal() invokes, queries and sets. So that just confirms what I was thinking.
fishburger67 Posted July 21, 2015 Author Posted July 21, 2015 Cheers, I assumed as much when looking through aroused code and saw what GetActorArousal() invokes, queries and sets. So that just confirms what I was thinking. Agree entirely with Sailing Rebel. Just use sla_aroused faction. It is already computed. You can also call the underlying storageUtil functions if you need to get down to the nitty gritty. Finally, there is a new ModEvent that Redux uses to increase arousal without a lot of fuss and muss. Check the sample program for details.
smashly Posted July 21, 2015 Posted July 21, 2015 Thank you for the input it's appreciated. Will be looking into the ModEvent you mentioned (saw it in the description as well). Will come in handy when I get to that part editing Attraction. Give/Take a minor pump of arousal based on attractiveness to the player or vica~versa. Still trying to knock out on expanding what attractiveness is based on eg: Eye color, voice type, beard/no beard etc. As well as making it a little more user flexible as to how it behaves configured in MCM (updated and changed layout). eg: user can select only certain or all element filtering as what to base attractiveness on. (hopefully without cluttering or bogging it down). Edit: I now see why the original author of Attraction opted for not querying the faction and using slower method of using GetActorArousal() directly (unless I'm missing something or something isn't working right on my end with Aroused). When getting Arousal from the faction when in an area you haven't been before then most the actors are not yet added to the Arousal Faction, therefore constantly returning -2 until you target them and hit the Aroused stat key. All's fine once they are in the Aroused faction. At least when calling GetActorArousal() from another mod your pretty well assured a valid return (well at least a higher percent chance of a valid Arousal return anyway), relying on the faction value just seems hit and miss in areas you haven't been and the actors are valid. Using Aroused Faction rank to get Arousal may return faster, but reality is it's slower over all due to the time length before a new area of actors actually get added to the the Aroused Faction. That's what I'm experiencing atm. Using the original way of GetActorArousal() seems to speed up the whole process of the new areas actors all being Aroused and Attraction statted basically as quick as I enter the area. (Probably at the expense of extra load on papyrus). Maybe I can just do a dynamic hybrid of the 2 methods. eg: Query Faction, if -2 then call GetActorArousal(). This way when everyone is already in the Aroused faction I'm not adding unneeded papyrus load. Trade off of being slightly slower per call but still a little quicker then waiting for new area actors to be added to Aroused Faction.
fishburger67 Posted July 21, 2015 Author Posted July 21, 2015 Thank you for the input it's appreciated. Will be looking into the ModEvent you mentioned (saw it in the description as well). Will come in handy when I get to that part editing Attraction. Give/Take a minor pump of arousal based on attractiveness to the player or vica~versa. Still trying to knock out on expanding what attractiveness is based on eg: Eye color, voice type, beard/no beard etc. As well as making it a little more user flexible as to how it behaves configured in MCM (updated and changed layout). eg: user can select only certain or all element filtering as what to base attractiveness on. (hopefully without cluttering or bogging it down). Edit: I now see why the original author of Attraction opted for not querying the faction and using slower method of using GetActorArousal() directly (unless I'm missing something or something isn't working right on my end with Aroused). When getting Arousal from the faction when in an area you haven't been before then most the actors are not yet added to the Arousal Faction, therefore constantly returning -2 until you target them and hit the Aroused stat key. All's fine once they are in the Aroused faction. At least when calling GetActorArousal() from another mod your pretty well assured a valid return (well at least a higher percent chance of a valid Arousal return anyway), relying on the faction value just seems hit and miss in areas you haven't been and the actors are valid. Using Aroused Faction rank to get Arousal may return faster, but reality is it's slower over all due to the time length before a new area of actors actually get added to the the Aroused Faction. That's what I'm experiencing atm. Using the original way of GetActorArousal() seems to speed up the whole process of the new areas actors all being Aroused and Attraction statted basically as quick as I enter the area. (Probably at the expense of extra load on papyrus). Maybe I can just do a dynamic hybrid of the 2 methods. eg: Query Faction, if -2 then call GetActorArousal(). This way when everyone is already in the Aroused faction I'm not adding unneeded papyrus load. Trade off of being slightly slower per call but still a little quicker then waiting for new area actors to be added to Aroused Faction. sla_aroused being -2 is perfectly fine in my view for npcs not yet encountered. If you intent is to compute attraction for every npc in the game to every other npc in the game, it really boils down presenting the results of attraction to the PC. Therefore, it is perfectly fine to wait till the PC gets into an area. One final note. PLEASE don't use the skse method of scanning an area as is commonly done. Use the method used by Redux or you'll end up with a papyrus hog that will kill everyones game.
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