sora3 Posted October 8, 2014 Posted October 8, 2014 The new version is definitely a lot better. Have you started using the C++ function yet? Or is that still in the pipeline?
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 I just installed ver. 10 according to the book. Cleaned the save and manually removed sla files. Started the game and got the info that Arousal 10 is installed and right after that, it says that SL arousal xxxx version (previous SL version) is activated too. Is that normal? Does your version using old Aroused MCM menu? ScreenShot155.jpg That is normal. I did not modify the interior code at all.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 The new version is definitely a lot better. Have you started using the C++ function yet? Or is that still in the pipeline? I am waiting on Ashal to see what they are going to do. According to him and others, they are a long way into the planning phase and they even had some mockups that they shared with me. The problem here is that there are so many mods dependent on Aroused that one has to be especially careful. As it stands now, my testing shows that Aroused Redux takes 5 seconds to scan a 1024 area and only 1.5 of that is in Papyrus. I cannot reduce the 3.4 seconds because 3 of the 3.5 is spend just waitiing and if I reduce the wait time, it fails. However, during the wait time, the papyrus engine in doing something else. So, there is only 1.5 seconds in a fairly populated cell to try and optimize, but all of that is in papyrus. I expect I can get this down to .5 seconds if I just use the Sexlab existing calls, but that is fairly major surgery that I don't want to undertake unless there is a good deal more interest (only 1200 downloads and 13 likes so far and there are hundreds of thousands of downloads for the original). As it is, it is very useful and I personally use it 100% of the time now.
RDKateran Posted October 8, 2014 Posted October 8, 2014 Okay, first, I need to point out: you really shouldn't be double/triple/quadruple posting like you are. Instead of quoting and replying to each individual post, use the Multiquote button on each post you want to reply to. That way you can make one comprehensive post replying to everyone you're conversing with. Second, my concerns: what will you do once this mod is finalized? There's a large number of Sexlab mods that use Aroused, and not all of them are being worked on, IIRC. Lover's Comfort in particular. Will you be releasing patched versions, continue development on some of them, or what? As far as the original Aroused and Lover's Comfort mods are concerned, Redneck's already given permission for people to work on them in his absence.
LTD Posted October 8, 2014 Posted October 8, 2014 I'm still in the process of testing, so I don't feel like I can say too much yet. I just overwrote the old Aroused, as suggested above since deleting scripts made a save impossible to load, and appear to have no problems. Played for a solid 4-5 hours last night (about to get going on a few more after checking forums!) without CTDs or anything more than a little hitching when loading into a new cell, but I wasn't anywhere near any of the major cities. That'll be the tell for me, with iNPC, 3DNPC and Slave Girls, there's a lot of people in those places. I'm really liking it so far, though, feels a little smoother, so expect another like from me, Fish.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 Okay, first, I need to point out: you really shouldn't be double/triple/quadruple posting like you are. Instead of quoting and replying to each individual post, use the Multiquote button on each post you want to reply to. That way you can make one comprehensive post replying to everyone you're conversing with. Second, my concerns: what will you do once this mod is finalized? There's a large number of Sexlab mods that use Aroused, and not all of them are being worked on, IIRC. Lover's Comfort in particular. Will you be releasing patched versions, continue development on some of them, or what? As far as the original Aroused and Lover's Comfort mods are concerned, Redneck's already given permission for people to work on them in his absence. Thank you for your concern about replying to each post instead of doing a multiple reply. However, I prefer to give every poster his or her own answer. In relation to your concern about Redux, I will continue developing this mod so long as there is interest (and I still have an interest as well). Redux works fine for me and my other mod (my primary focus atm) and I am happy with it as it is. On the other hand, if I get reports that it does not work with mod xyz, I am happy to work with the mod author to make sure mod xyz works with both the original and Redux. I have already made a contact with one mod author where I have a report that there is an incompatibility. I personally do not like lovers comfort and have no interest in developing it at this point. It is mostly just a want sex give me sex mod and you can get that with almost any sexlab mod you use. I am actually sick of seeing Jarl Ravenclone screw her husband through the bed when I am trying to talk to her. If you like Lover's Comfort, I'll be happy to help you fix what you think is broken. Redneck writes pretty clear code and it should not be too hard.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 I'm still in the process of testing, so I don't feel like I can say too much yet. I just overwrote the old Aroused, as suggested above since deleting scripts made a save impossible to load, and appear to have no problems. Played for a solid 4-5 hours last night (about to get going on a few more after checking forums!) without CTDs or anything more than a little hitching when loading into a new cell, but I wasn't anywhere near any of the major cities. That'll be the tell for me, with iNPC, 3DNPC and Slave Girls, there's a lot of people in those places. I'm really liking it so far, though, feels a little smoother, so expect another like from me, Fish. Thank you for your work. If you don't carry around naked followers, Redux will have close to zero impact in your system.
RDKateran Posted October 8, 2014 Posted October 8, 2014 Thank you for your concern about replying to each post instead of doing a multiple reply. However, I prefer to give every poster his or her own answer. In relation to your concern about Redux, I will continue developing this mod so long as there is interest (and I still have an interest as well). Redux works fine for me and my other mod (my primary focus atm) and I am happy with it as it is. On the other hand, if I get reports that it does not work with mod xyz, I am happy to work with the mod author to make sure mod xyz works with both the original and Redux. I have already made a contact with one mod author where I have a report that there is an incompatibility. I personally do not like lovers comfort and have no interest in developing it at this point. It is mostly just a want sex give me sex mod and you can get that with almost any sexlab mod you use. I am actually sick of seeing Jarl Ravenclone screw her husband through the bed when I am trying to talk to her. If you like Lover's Comfort, I'll be happy to help you fix what you think is broken. Redneck writes pretty clear code and it should not be too hard. Actual development of Lover's Comfort shouldn't really be needed, as AFAIK the mod is complete. All it'd really need is maintenance to ensure that the mod's coding still works with later versions of Sexlab, and this mod should it get finalized. As it stands, dislike aside the mod is fairly popular among users of Sexlab, and its author is missing for the time being, so there's no one around to make sure that it will continue working properly. As you're effectively adopting one of his mods, I was wondering if you were going to adopt the others.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 "As you're effectively adopting one of his mods, I was wondering if you were going to adopt the others." I am not really adopting his mod. I had several posters for Sex Slaves saying that they could not use it because of the Aroused dependency. Redux fixes that for them and I hope many others users can benefit as well. I took on this Aroused replacement because it is not much work and I really want to spend the bulk of my time enhancing Sex Slaves as it is fun for me personally to play and I have a lot of ideas to make it even more fun. Work on Aroused is more like going to get your hair cut. It doesn't hurt, but its not much fun either. On the other hand, maybe I'll have a look at LC one of these days as I like the married part pretty well.
zippy57 Posted October 8, 2014 Posted October 8, 2014 Thank you for your concern about replying to each post instead of doing a multiple reply. However, I prefer to give every poster his or her own answer.And it annoys the rest of us when we get twenty new post alerts in the span of five mintues and they're all you. Nothing's stopping you from giving individual answers in a single post.
zzz72w3r Posted October 8, 2014 Posted October 8, 2014 The new version is definitely a lot better. Have you started using the C++ function yet? Or is that still in the pipeline? I am waiting on Ashal to see what they are going to do. According to him and others, they are a long way into the planning phase and they even had some mockups that they shared with me. The problem here is that there are so many mods dependent on Aroused that one has to be especially careful. As it stands now, my testing shows that Aroused Redux takes 5 seconds to scan a 1024 area and only 1.5 of that is in Papyrus. I cannot reduce the 3.4 seconds because 3 of the 3.5 is spend just waitiing and if I reduce the wait time, it fails. However, during the wait time, the papyrus engine in doing something else. So, there is only 1.5 seconds in a fairly populated cell to try and optimize, but all of that is in papyrus. I expect I can get this down to .5 seconds if I just use the Sexlab existing calls, but that is fairly major surgery that I don't want to undertake unless there is a good deal more interest (only 1200 downloads and 13 likes so far and there are hundreds of thousands of downloads for the original). As it is, it is very useful and I personally use it 100% of the time now. I think probably many people like myself are still on the sideline because how your mods, for lack of a better term, marketed. It's a critical mod and with new versions coming out fast and furious we have no idea what state of completeness it is at. I hope you don't take this the wrong way but version 8, 9 10... is really not helpful for a beta. I would like to see in the OP of change log of 0.8, 0.9 etc, and most important what the author intends to accomplish in public release version 1.0. This is the primary reason I haven't had the pleasure of trying any of your mods. I simply have no idea where they are and where they are going.
germanicus Posted October 8, 2014 Posted October 8, 2014 All I can say is - this mod works great so far. Played Skyrim more then 4 hours in the row and have no single problem. Arousal is behaving as it should. Thank you Fishburger.
nyctophilia Posted October 8, 2014 Posted October 8, 2014 Hey Fishburger, I really appreciate you taking the time to adapt the original Sexlab Aroused so that we who enjoy your SexLab Sex Slaves mod have an alternative to use. After all, it's not a replacement. I don't think anybody would truly expect you to update/optimize/improve existing mods that are either abandoned or you have permission to work on unless that was something you really wanted to do. I also appreciate the fact that you post individual responses to problems/questions. Of course it would be easier to multi-quote them into a single post, but some people whose native language is not English might be confused by the conglomeration. Anyway, keep thinking outside the box.
Guest Posted October 8, 2014 Posted October 8, 2014 @ w3r6zz72z so your problem are the numbers? @fishburger67 thanks for this mod. papyrus is a fragile child. every little discharge is helping.
shinji72 Posted October 8, 2014 Posted October 8, 2014 I'm going to try this soon... Regarding the apparent lack of attention, problem is that users are going to download XY mod, and the requirement will point it the old aroused. Apart from the few (well, maybe not that few) LL aficionados, there are not many ways people could now discover this mod, unless the big mods start updating they requirement section. Btw, I too don't use the multiquote reply feature. Never thought could be such a problem!
zzz72w3r Posted October 8, 2014 Posted October 8, 2014 @ w3r6zz72z so your problem are the numbers? @fishburger67 thanks for this mod. papyrus is a fragile child. every little discharge is helping. @yps - I am going to assume you are not being facetious because otherwise it would be counterproductive. I don't think I need to explain the importance of presenting numbers in proper context on a site full of adults so I will focus simply on how a naming system of 0.1-1.1 can be perceived very differently from 1-11. Both are increments of 11 but they are not the same at all. 0.1-1.1 tells me that there is a progression with some sort of completeness at 1.0 so I naturally will seek out what that milestone means. 1-11 is a continuous progression with no logical interruption. It can mean that this thing is still a WIP or that each stage is a self containing completeness. In the context of mod reference this creates confusion. There is a reason that programers are taught not to use this naming scheme first day in class. Am I capable or interested to use fishburger's mods? Of course I am but I was directly answering fish's concern that so far not enough interests have been shown on this particular mod based on the number of downloads and approvals.
Storms of Superior Posted October 8, 2014 Posted October 8, 2014 Ok, so I tried Sexlab Aroused Redux last night like I said I would, but I won't bother posting the Papyrus log; there are no off-the-wall errors that have anything to do with it in the test log. Some good things that happened: the chop in the script processing that interferes with gameplay is mostly gone; what remains can be ignored, and play can be normal. There is no more freezing while scripts are processed. Populated areas such as cities are a pleasure to visit now. DD applied smoothly, quickly, and without incident with Deviously Cursed Loot. What is better than that is that they ALL came off the way they were meant to come off according to the use of DD keys; no console removal was necessary. I don't know if SAR had anything to do with it, but coincidence seems highly unlikely. Other issues I had last night include the upgrade to Sexlab 1.59c; I don't know if this had anything to do with SAR, but, in using Aradia UNP Kato Outfit, and during my character's first visit to Sanguine's Dreamworld, I found it impossible to equip both the Kato skirt and the Kato bra simultaneously as was intended. Not only did this affect my PC, but it also affected any of my followers that were dressed similarly, and it seems that the default piece of clothing to be removed was the skirt. SAR is a work of excellence, and I believe that the bulk of the community will come to use SAR as a replacement for SL Aroused. Good job, and keep up the good work.
Coopervane Posted October 8, 2014 Posted October 8, 2014 but that is fairly major surgery that I don't want to undertake unless there is a good deal more interest (only 1200 downloads and 13 likes so far and there are hundreds of thousands of downloads for the original). Don't let that fool you, the average user is not going to download a WIP replacement framework untill they are told "it's safe, it's better, and you need to download this now to play mods". That's just how it goes, you need the big mods onboard, and then the users will follow. But of course, dependant mods will need a good reason to link to this instead of the origional framework, assurances that it's stable and working, and gets the job done. So basically, just stay the course, keep improving it, let it proove itself, potentially add in some stuff modders will want that the old framework doesen't have, that sort of thing. I already made the DD team aware of this framework, and there's cautious interest in it. A better optimized Aroused? That sounds very good! But Aroused does work and this is still very new, so.. yeah, people want to see where this is headed before jumping on it.
Srende Posted October 8, 2014 Posted October 8, 2014 I haven't tried this yet, but a suggestion: have a way to modify actor arousal without making the mod a hard requirement by using modevents. The ModEvent script in the latest versions of SKSE allows building modevents with arbitrary arguments, so those shouldn't be limiting like the old SendModEvent that had fixed arguments. For example you could have a receiving event something like this: RegisterForModEvent("eventname", "ModifyArousal") Event ModifyArousal(Form act, float val) Actor a = act as Actor ; Magic EndEvent Then other mods could simply send a modevent to modify the value, without making it a requirement: int eid = ModEvent.Create("eventname") ModEvent.PushForm(eid, actor) ModEvent.PushFloat(eid, 3.5) ModEvent.Send(eid) And possibly a float based version of the old modify function to allow more fine-grained adjustment. I think aroused was originally based only on factions which store the rank as int, but since it now uses papyrusutil to store the values internally as float (while updating the faction also), it would be a welcome addition. I assume this updates the faction as well?
pinky6225 Posted October 8, 2014 Posted October 8, 2014 Okay, first, I need to point out: you really shouldn't be double/triple/quadruple posting like you are. Instead of quoting and replying to each individual post, use the Multiquote button on each post you want to reply to. That way you can make one comprehensive post replying to everyone you're conversing with. Second, my concerns: what will you do once this mod is finalized? There's a large number of Sexlab mods that use Aroused, and not all of them are being worked on, IIRC. Lover's Comfort in particular. Will you be releasing patched versions, continue development on some of them, or what? As far as the original Aroused and Lover's Comfort mods are concerned, Redneck's already given permission for people to work on them in his absence. Thank you for your concern about replying to each post instead of doing a multiple reply. However, I prefer to give every poster his or her own answer. In relation to your concern about Redux, I will continue developing this mod so long as there is interest (and I still have an interest as well). Redux works fine for me and my other mod (my primary focus atm) and I am happy with it as it is. On the other hand, if I get reports that it does not work with mod xyz, I am happy to work with the mod author to make sure mod xyz works with both the original and Redux. I have already made a contact with one mod author where I have a report that there is an incompatibility. I personally do not like lovers comfort and have no interest in developing it at this point. It is mostly just a want sex give me sex mod and you can get that with almost any sexlab mod you use. I am actually sick of seeing Jarl Ravenclone screw her husband through the bed when I am trying to talk to her. If you like Lover's Comfort, I'll be happy to help you fix what you think is broken. Redneck writes pretty clear code and it should not be too hard. Fishburger67 I'd strongly recommend ignoring people that bitch about your posting method, its your mod and its your mod thread so post how you like, if they have a problem with that they can always leave the thread @ w3r6zz72z so your problem are the numbers? @fishburger67 thanks for this mod. papyrus is a fragile child. every little discharge is helping. @yps - I am going to assume you are not being facetious because otherwise it would be counterproductive. I don't think I need to explain the importance of presenting numbers in proper context on a site full of adults so I will focus simply on how a naming system of 0.1-1.1 can be perceived very differently from 1-11. Both are increments of 11 but they are not the same at all. 0.1-1.1 tells me that there is a progression with some sort of completeness at 1.0 so I naturally will seek out what that milestone means. 1-11 is a continuous progression with no logical interruption. It can mean that this thing is still a WIP or that each stage is a self containing completeness. In the context of mod reference this creates confusion. There is a reason that programers are taught not to use this naming scheme first day in class. Am I capable or interested to use fishburger's mods? Of course I am but I was directly answering fish's concern that so far not enough interests have been shown on this particular mod based on the number of downloads and approvals. Would you not learn exactly what your speaking about via the mod description page in much greater detail so really whether he calls it 0.000001 or 1 it makes no difference in the grand scheme of things Also which mods are complete? Every mod i've seen on this site is either continuously being improved/updated or has been abandoned so please direct me to the "complete" mods where the author has said it is complete and will work with every possible configuration and future update of any dependancies Yes i can wait. P.S. Cheers for the update, will try it now
ttpt Posted October 8, 2014 Posted October 8, 2014 There's also the fact that regular aroused works perfectly fine for other people and cause no CTDs, such is my situation. But I'm definitely keeping an eye on this, to see if it's actually just a more optimized version of aroused and see if it there's no reported incompatibility on mods that relied on aroused. If I were to start a new game I'd definitely install this version, but as it is I have no real incentive to do so.
zippy57 Posted October 8, 2014 Posted October 8, 2014 the average user is not going to download a WIP replacement framework untill they are told "it's safe, it's better, and you need to download this now to play mods"That's funny. Good joke. I wish you were correct, but sadly you're not. I'd strongly recommend ignoring people that bitch about your posting method, its your mod and its your mod thread so post how you like, if they have a problem with that they can always leave the threadAh yes, the tried-and-true method of deflecting criticism by telling anyone who criticizes you to get out. You know if you don't like seeing people "bitch" about posting methods you could always... leave the thread. See what I did there? Every mod i've seen on this site is either continuously being improved/updated or has been abandoned so please direct me to the "complete" mods where the author has said it is complete and will work with every possible configuration and future update of any dependanciesYou clearly don't understand the concept of "complete" when referring to software. Regarding the actual mod, it seems to work okay. A bit of a delay on startup but that seems normal. I've never had any issues stemming from the original Aroused so I'm holding onto it for now but the new version seems to be playing nice with everything and working as intended, though I didn't test it for an extended period.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 There's also the fact that regular aroused works perfectly fine for other people and cause no CTDs, such is my situation. But I'm definitely keeping an eye on this, to see if it's actually just a more optimized version of aroused and see if it there's no reported incompatibility on mods that relied on aroused. If I were to start a new game I'd definitely install this version, but as it is I have no real incentive to do so. @ttpt if the old aroused works for you, you are better off keeping it. There is always a risk of updating a mod. This mod is probably not for people like you who have no trouble with the old one. However, there is no compatibility problem as this mod uses EXACTLY the same algorithms as the original. It just does the scanning in a different way that reduces the papyrus impact by an order of magnitude or better.
fishburger67 Posted October 8, 2014 Author Posted October 8, 2014 @germanicus @Jaco @yps @shinji72 @GitcheGumee @Coopervane @pinky6225 Thank you all for the kind words. I fully intend on keeping this up to date and solving any problems that are presented to me. @zippy57 I welcome your input flattering or not. Good debate is always useful and I never take anything personally. the average user is not going to download a WIP replacement framework untill they are told "it's safe, it's better, and you need to download this now to play mods I must say that I agree with this statement from my perspective. I myself am not going to download a WIP mod unless it is really compelling to me. : Regarding the actual mod, it seems to work okay. A bit of a delay on startup but that seems normal. I've never had any issues stemming from the original Aroused so I'm holding onto it for now but the new version seems to be playing nice with everything and working as intended, though I didn't test it for an extended period. The delay on startup is intentional. If you have a look at the timestamps in your papyrus log, there are oodles of mods doing startup stuff at game load time. To avoid CTDs on save game loads, I intentionally delay my stuff for a small bit.
Shadowscale Posted October 8, 2014 Posted October 8, 2014 I noticed blowjobs doesn't cause your arousal to go to 0 when receiving. Other than that flawless job.
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