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Posted

Hey Inte, thanks for your great mods, I'd like to switch to SE version but I can't find the relevant mods of yours in SE sections, can you please share the info about when will your mods be available for SE?

txn

Posted

I keep getting a message on startup that the Skyrim Utility Mod is the wrong version (supposedly ver. 0.00) to use this mod. I've already updated Skyrim Utility Mod and all its dependencies to the latest version. What's going on?

Posted
2 hours ago, HermausMoron said:

I keep getting a message on startup that the Skyrim Utility Mod is the wrong version (supposedly ver. 0.00) to use this mod. I've already updated Skyrim Utility Mod and all its dependencies to the latest version. What's going on?

Never saw that, but I would check first:

 

> check again if all your Inte mods are the right version (newest versions are v150 + v450)

> don't forget the SUM UIextended patch if you installed that (and don't forget to remove old versions of that patch)

> have SUM below of all esm in LO

> use the newest SD+

> Have PapyrusUtil 3.3 installed (overwrite all)

 

 

Also did you update SUM on a running game?

Depending how old your last SUM version was you might need to create a clean save first... uh the horror

  • 3 weeks later...
Posted

OK, I have patches, SD and cages installed. I got enslaved by the wolves near Riverwood when it was 8pm they tried to put me in the cage in reverwood and got themselves killed by the guards....is it intentional that creatures such as wolves will try to put you into a cage overnight or is this a bug?

Posted
On 5/24/2020 at 8:22 PM, pnutz78 said:

OK, I have patches, SD and cages installed. I got enslaved by the wolves near Riverwood when it was 8pm they tried to put me in the cage in reverwood and got themselves killed by the guards....is it intentional that creatures such as wolves will try to put you into a cage overnight or is this a bug?

It's the revenge of the caged wolfs!

(I see that too on my game, I like it, if the creature gets killed on they way even better ?)

 

 

On 5/25/2020 at 3:39 PM, Sucker343 said:

weird problem. during animation sdqp_enslavement put armbinder on orgasm and multiple notification on top of each other. 

I think you make it very hard for Inte to understand what you are reporting o.o

(SDpatches doesn't add DDs after sex if that is what your asking?)

 

 

@Inte remind me again what should happen if the Owner can't find a cage, but also can't find a bed in a dungeon ?

(didn't had a bedroll with me at that time ?)

Posted
On 5/4/2020 at 11:43 AM, arusnex said:

Hey Inte, thanks for your great mods, I'd like to switch to SE version but I can't find the relevant mods of yours in SE sections, can you please share the info about when will your mods be available for SE?

txn

I don't do SE atm. 

Posted
On 6/1/2020 at 5:22 AM, Dawndrake said:

Why does SD+ page say it is not compatible by SDP? Should I not install SDP?

Like I've mentioned before, the latest SDP does seem to work just fine with SD+, perhaps @DeepBlueFrog thinks otherwise? 

Posted
On 5/30/2020 at 11:11 AM, donttouchmethere said:

@Inte remind me again what should happen if the Owner can't find a cage, but also can't find a bed in a dungeon ?

(didn't had a bedroll with me at that time ?)

 

8 minutes ago, Inte said:

If no cage is found, the master will leash the slave and will start looking for a bed.

  • If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. 
  • If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. 

 

Posted
15 minutes ago, donttouchmethere said:

The warning on the SD+ page is still for your older 2044 patch.

I see. Perhaps I should remove that patch? 

Posted
6 hours ago, Inte said:

If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. 

AH!

It's not a bug, it's a feature ?

I was worried that I broke something.

 

How about to make the Owner follow the slave in search of a bed if non is around.

This is mainly interesting if the bed/cage is only one cell change away, like with the cages you added to taverns and cities.

Posted
On 6/8/2020 at 8:53 AM, donttouchmethere said:

It's not a bug, it's a feature

That should be on a t-shirt. :classic_happy:

  • 2 weeks later...
Posted
On 6/8/2020 at 8:42 AM, Inte said:

I see. Perhaps I should remove that patch?

If you remove that patch and DBF doesn't remove the warning the confusion will be perfect! ?

Maybe give that patch it's own download page?

You invested so much time into it and it remains interesting for setups with older DD versions.

 

On 6/8/2020 at 8:41 AM, Inte said:

(possibly freezing in place)

AH! Just now saw that in game.

Well, I tried to debug the hell out of that poor NPC, but now that I read your comment again I understand that it's "normal".

 

Btw: SUM's "AI" hotkey seems to do EXACTLY the same as ZAP release player AI control?

I also found the hidden "debug NPC AI" in SUM => tried to use that on the stuck SDpatches NPC, after it was still stuck after removing AI control from the PC.

It didn't do anything to free the owner from her extreme cage affinity.

The good old "wait till morning" saved the day tho.

Still feels like a sub optimal solution (or I have an sub-optimal play-style if it comes to "being enslaved"), there is just not enough possible control for the player or at least any influence on the situation. While POP can get away with full control over the player, SDpatches doesn't.

The reason: the location and situation changed constantly if SD+ enslaved, while POP has a constant environment (city and jail).

 

I experiment too much around ?

SDpatches is great to create clusterfucks without any option to prevent it from triggering if the timing is bad.

Alternatively I could just stop trying to do quests while enslaved ?

It's just... SD+ doesn't feel like a mod that supports staying on one spot for too long, because it has not enough interaction with the owner (other than spamming the screen full of feedback messages).

Need to rethink my odd "enslaved and doing quest and timing" tactics ?

 

I know I know, DBF's fault, because you would have to overwrite SD+ to have a greater influence of the cage scene with SDpatches. ?

  • 2 weeks later...
Posted
On 6/23/2020 at 4:28 AM, donttouchmethere said:

Maybe give that patch it's own download page?

I don't think anybody is using that anymore. 

 

On 6/23/2020 at 4:28 AM, donttouchmethere said:

Still feels like a sub optimal solution

More like an unfinished solution. Not sure what to have the master do. 

 

On 6/23/2020 at 4:28 AM, donttouchmethere said:

While POP can get away with full control over the player, SDpatches doesn't.

The reason: the location and situation changed constantly if SD+ enslaved,

Do you remember where and how SDP failed?  I am yet to get stuck with SDP. 

 

On 6/23/2020 at 4:28 AM, donttouchmethere said:

It's just... SD+ doesn't feel like a mod that supports staying on one spot for too long, because it has not enough interaction with the owner (other than spamming the screen full of feedback messages).

Doesn't master go to sleep at night?  

Posted
6 hours ago, Inte said:

Do you remember where and how SDP failed?  I am yet to get stuck with SDP. 

 

6 hours ago, Inte said:

Doesn't master go to sleep at night?  

What happens most of the time:

Bed is near => owner goes to sleep and PC in ZAP pose

Cage is near => owner puts PC into the cage and goes to sleep somewhere else

Cages is near but also has a bed, while no other bed close by => owner puts PC into the cage, but also follows to sleep in the cage => PC locked in cage and in ZAP pose

 

 

What else can happen:

  • bed is close by => owner gets up every time after preparing to sleep
    • this can repeat the whole night
    • this repeats a few times until PC gets locked into ZAP pose and owner sleeps
  • no bed in the same cell => SDpatches scene "follow me" starts
    • Owner searches the whole night for a bed (freezes in place for the whole night) => that's the moment I which I could take over control and pull the owner to a cell with a bed or cage or both
      • Alternative: Owner drops an bedroll himself and goes to sleep. The mod "Go to sleep addon" does that well. Every follower that has no bed will spawn an invisible one to go to sleep if PC goes to bed. SDpatches could do the same, just the other way around.
    • PC drops a bedroll => sometimes it works if done early => Owner goes to bed and PC locked in ZAP pose
      • This isn't so easy if PC controls are locked. There could be even a scene that the owner demands the PC to build a Camp if Campfire is installed, or SDpatches find it's own solution by adding a bedroll to the owner. The slave doesn't deserve a bedroll anyways right? ^^
      • SLS has an interesting solution too. If the PC knocks at a NPCs door and wants to sleep there for a night the NPC gives the PC a bedroll to be placed somewhere (while bound in an armbinder, you can't trust those player controlled characters). SDpatches could do that the other way around. The owner gives the PC a  bedroll to be placed anywhere, just the Owner uses it instead of the PC. PC will be locked in ZAP animation.
  • no bed or cage in the cell but in the next cell
    • that's when I wish I had a bit more control, only one cell change to give SDpatches a chance to make it do what it can do best: lock PC in a cage!
      • POP does a good thing with giving the PC a bit control to solve issues with stairs for example. On the other hand POP is a pro in teleporting the PC to the right place if he lags behind. SDpatches does that too if owner found a cage (mostly).
      • a visit in Taverns while enslaved cries for moving just one cell to the outside to use the added cages
      • a visit in a city cries to do one cell change to get the PC into one of the added cages outside => propably not needed because the owner finds some place to sleep inside cities => wait why did you move the cages in front of a city instead of adding the inside of a city (compatibility issues with city overhauls? Since when do you care? o.o)
Posted
7 hours ago, Inte said:

I don't think anybody is using that anymore. 

Move it to a blog page and remove it from the SDpatches page and drop DBF a line to remove his warning.

Wait! You have no blog? INTE! You need a blog for the antique side of Skyrim =D

 

7 hours ago, Inte said:

More like an unfinished solution. Not sure what to have the master do. 

Yeah, I though so.

If it's all about sleeping the master could spawn it's own bedroll or give the PC limited control to change cell (with a chance of clusterfuck, because SD will punish the PC for changing cell).

If the Owner says the line "No Cage near, follow me slave" it fills me with dread ?(unless I know there is a bed close by)

 

7 hours ago, Inte said:

Do you remember where and how SDP failed?  I am yet to get stuck with SDP. 

Guess defining "stuck" and "fail" wasn't my best choice of words, right?

Basically any cell without a bed that is indoors. Wilderness cells give the owner a lot more choice.

Okey last time my SD owner in SDpatches control froze in place shortly after enslavement:

Where is that Skyrim map!?

AH!

Stony Creek Cave! (don't tell me you could just add a cage there with SDcages lol)

Posted
On 7/8/2020 at 11:08 AM, donttouchmethere said:

bed is close by => owner gets up every time after preparing to sleep

  • this can repeat the whole night

 

It should only happen twice. The first time the master goes to sleep SDP ends. The second time the master goes to sleep SD+ takes over for the rest of the night. 

 

On 7/8/2020 at 11:08 AM, donttouchmethere said:

no bed in the same cell => SDpatches scene "follow me" starts

  • Owner searches the whole night for a bed (freezes in place for the whole night) => that's the moment I which I could take over control and pull the owner to a cell with a bed or cage or both
    • Alternative: Owner drops an bedroll himself and goes to sleep.

 

 

On 7/8/2020 at 11:21 AM, donttouchmethere said:

If it's all about sleeping the master could spawn it's own bedroll or give the PC limited control to change cell (with a chance of clusterfuck, because SD will punish the PC for changing cell).

Very rarely should the master freeze in place, as he has a sand-box package running*. So, him dragging his slave from chair to chair is sort-of immersive.    

 

As for dropping a bedroll, I'm not sure. I'll think about it.

 

* - Unless in an empty cell. If there is furniture around that he could use but, is instead freezing in place, it could be a bug. Let me know which cell. 

 

On 7/8/2020 at 11:21 AM, donttouchmethere said:

Stony Creek Cave! (don't tell me you could just add a cage there with SDcages lol)

Done! :classic_happy:

Not a cage, but a jail. 

 

Any other places? 

 

I'm trying to get SS+ to send me to the different places it can, the last one was the Blue Palace, enslaved by Elisif (I've added a jail there now:classic_wink:).

She showed me off to the whole court and made me listen to the mundane happenings of the court.

A Jarl's life is quite boring. :classic_happy:

 

20200710012310_1.jpg

 

Posted
5 hours ago, Inte said:

Done! :classic_happy:

Not a cage, but a jail. 

 

Any other places? 

Even better =D

Will report more on the "run"

I tend to get defeated in Stony Creek Cave ?‍♂️

 

5 hours ago, Inte said:

It should only happen twice. The first time the master goes to sleep SDP ends. The second time the master goes to sleep SD+ takes over for the rest of the night. 

Tell that my owners. Sometimes it works sometimes not.

I admit, chances are higher that it works.

 

5 hours ago, Inte said:

Blue Palace, enslaved by Elisif (I've added a jail there now:classic_wink:).

Awesome!

Elisif is one of the owners that finds her bed tho, she has enough to choose from.

Any good palace should have a jail... I think :classic_blush:

 

NDUN defeat + DEC enslavement after rape => they teleportet my PC in to Elisif slavery inclusive the zap furniture.

Yes, it takes a while to become THAT good at clusterfucks ?

(lucky strike!)

Spoiler

721299625_enb2020_06_2703_51_56_78.jpg.bd6a7510f5234b21fcaaba0d37b2a2ed.jpg

 

  • 2 weeks later...
Posted

is it true or not thaat sd+ stopped using whipping shortly after skyrimll added those reauirements you can see in the list now ? do you brought whipping back to the mod  and if so in which degree ?

thanks

  • 4 weeks later...
  • 3 weeks later...
Posted

You overdid yourself with the modification of Broken Tower Redoubt ?

I like it and the forsworn like it too to snipe my party ?

Of course I made a night picture to prevent spoilers ?

Spoiler

1419386076_enb2020_08_2203_43_55_44.jpg.2932bac3710b0a9c8ab08fcd5ddc985d.jpg

Of course the assault ended in a cosy cage for the night ?

 

Also SDpatches works with:

Captive Bandits

 

EDIT: oops I confused SDpatches topic with SDcages topic ?

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