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Posted

 

 

The new version 0.9.6 seems to have a conflicting script with Captured Dreams (ski_playerloadgamealias.pex). Which one should be used?

NEITHER! ski_playerloadgamealias.pex comes from the Skyui mod and these mods have both included it only by accident.

 

 

hello this error was pointed out to me too in my log was just wondering if i need to do something to fix it or if its ok to let it go? ty ty im trying this out for the first time today i love the idea of it. ill attach my log file too. i guess its not the same error but he said the slsw errors are from this one.

 

If that script exists in any mod other than the Skyui mod then delete it from those other mod(s). Only the one that comes with Skyui should be running.

Posted

I've noticed that When I'm told to leave an inn or pay up.  If i choose the payment option and don't have enough gold, they will still say that I can stay.  It seems like there is a missing check to see if I actually have the gold to pay.

Posted

I've noticed that When I'm told to leave an inn or pay up.  If i choose the payment option and don't have enough gold, they will still say that I can stay.  It seems like there is a missing check to see if I actually have the gold to pay.

That's intresting... It's tecnically a simple bribe. In the wiki it said the vanilla scripts will take care of anything else. I assumed that you can't even choose the option without having the money.

Posted

 

Possible idea, but I don't know how easy/hard this would be to implement.

Junkies often steal stuff to feed their habit. Perhaps some of the Skooma Dealers will accept stolen goods, but at a terrible discount. If the PC could fence the goods for 100gp at their speechcraft level/perks if they knew a fence, maybe the dealer only offers 10gp. The PC would need to steal a lot of goods to get another hit, with the attendant risk of getting caught/jailed. Also, when the guards start hassling the PC at addiction level 4, maybe they check inventory also and would find stolen goods, again with jail as a likely result.

 

Thats nearly impossible. I can make the dealers to be a fence but anything else would require changes in the trading system and effect every trader.

 

I wonder... the "allure" perk makes traders of a specific gender give a 10% discount.

So could a perk be constructed to force this specific trader to give a -80% discount or something?

 

getisid would need to be done for every specific skooma dealer... Are they part of a faction (getinfaction) or a class (getisclass) that can be used as a condition instead?

 

EDIT: I have to say, I'm loving the brews! I just installed a bunch of new mods, and at first I thought they were just a new item from another mod, but it turns out they're addictive... and I didn't even know! That was one of the most fun in Skyrim I've had for quite a while. Keep it up!  :D  :D

I like the new drop rates too... but I wonder if it's possible to tweak them to be just slightly higher? Not nearly as high as they were set for testing, but just a bit?

Posted

 

 

 

The new version 0.9.6 seems to have a conflicting script with Captured Dreams (ski_playerloadgamealias.pex). Which one should be used?

NEITHER! ski_playerloadgamealias.pex comes from the Skyui mod and these mods have both included it only by accident.

 

 

hello this error was pointed out to me too in my log was just wondering if i need to do something to fix it or if its ok to let it go? ty ty im trying this out for the first time today i love the idea of it. ill attach my log file too. i guess its not the same error but he said the slsw errors are from this one.

 

If that script exists in any mod other than the Skyui mod then delete it from those other mod(s). Only the one that comes with Skyui should be running.

 

ok ty ty

Posted

I'd like to see the brews being dropped, perhaps, a bit higher.  The rest of the drugs seem to be okay so far, but I'm still finding enough potions that I don't even really consider the brews at this point.  Perhaps if the brews were a bit higher in potency than their potion counterparts ("they may be addictive, but they damn sure work" factor) I could see catching players up with 'em.

 

As it is, my main character has yet to really use the brews, as the potion drop rate is high enough to keep one rather well alive.

 

Alternatively, making them cheaper and better than standard health potions (my reference point) would be a nice, easy lead-in.  Sure, you'll gain an extra 10 health for using a brew, and sure it's less expensive (even by 10 gold), but do you really know what you're doing to yourself?

 

If brews then took the common placing among bandits over potions, it'd further the situation.  They're robbing merchant caravans.  Odds of finding real health potions in a large quantity after a fight?  Maybe enough to heal the bandits the first time.  But all these ingredients are so tempting...  So a few bandits make a few brews, they're found to be as good or better, and they've got plenty after their last job.

 

I know, I've rambled on a bit.  Just slightly bugs me that it's hard to find the brews compared to potions, and that, if I see the numbers correctly, they do exactly the same as a health potion.  And yes, I know they're cheaper, it's just the annoyance factor.  I've made some personal changes (raised the benefits by 10 points each for the brews) to hopefully see if that balances them a little.  Or imbalances them in the way I want (the easy hook versus the simple caution.  "Why use this when this other thing does the exact same thing, and everyone uses these?")

Posted

I like the idea of the brews but I've modified the potions in my game so much that the brews are pretty much sort of useless. Plus I don't really bother picking up any potion short of the ultimate kind at this point. My solution was to modify them so they look and act exactly like regular potions but they still have the problem in that they don't stack with vanilla potions.

 

What I'd love to see with them though, is if you can make a script that has a very small chance of triggering, so that I could attach that to every potion in the game myself.

Posted

anyway to disable the visual effects of the drug they really hurt my eyes while i am playing and i want

to experience the game the way it really looks is there a console command or something that might help disabling it

i searched the topics couldn't find any info about that , help would be appreciated , thanks

Posted

REQUEST... Quest problem...

 

Using version 0.9.7a

 

The dealer, RAJELA, in Haelga's Bunkhouse in Riften.

 

He is messing up a quest, the one where the thieves guild's ( optional ) gets you to steal the Statue of Dibella, to blackmail Helga.

 

Rejela wont leave the room, so you can steal it. He doesn't sandbox, or sleep. He just sits there all day.

 

Fixes...

 

1. Have him sit in another room or

2. Have him sleep at night or

3. Sandbox him

 

Any one of these would fix the problem, thanks... As always, loving the mod...

 

Posted

REQUEST... Quest problem...

 

Using version 0.9.7a

 

The dealer, RAJELA, in Haelga's Bunkhouse in Riften.

 

He is messing up a quest, the one where the thieves guild's ( optional ) gets you to steal the Statue of Dibella, to blackmail Helga.

 

Rejela wont leave the room, so you can steal it. He doesn't sandbox, or sleep. He just sits there all day.

 

Fixes...

 

1. Have him sit in another room or

2. Have him sleep at night or

3. Sandbox him

 

Any one of these would fix the problem, thanks... As always, loving the mod...

 

You can do what I did. After so many attempts I found out by accident that there is a bucket (or was it a basket?) somewhere close to him, I think there was a small room next to him. I placed it on top of his head and was able to steal the statue.

Posted

REQUEST... Quest problem...

 

Using version 0.9.7a

 

The dealer, RAJELA, in Haelga's Bunkhouse in Riften.

 

He is messing up a quest, the one where the thieves guild's ( optional ) gets you to steal the Statue of Dibella, to blackmail Helga.

 

Rejela wont leave the room, so you can steal it. He doesn't sandbox, or sleep. He just sits there all day.

 

Fixes...

 

1. Have him sit in another room or

2. Have him sleep at night or

3. Sandbox him

 

Any one of these would fix the problem, thanks... As always, loving the mod...

 

ok usually he should partol every 4 hours between diffrent locations.

What you can do: open console, select Rajela by left-clicking, type "disable" and hit enter, close console.

After you stole the statue open the console again and type "enable" this will bring him back since he's still selected (make sure not to click with the mouse when the console is open after you disabled him)

Posted

REQUEST... Quest problem...

 

Using version 0.9.7a

 

The dealer, RAJELA, in Haelga's Bunkhouse in Riften.

 

He is messing up a quest, the one where the thieves guild's ( optional ) gets you to steal the Statue of Dibella, to blackmail Helga.

 

Rejela wont leave the room, so you can steal it. He doesn't sandbox, or sleep. He just sits there all day.

 

Fixes...

 

1. Have him sit in another room or

2. Have him sleep at night or

3. Sandbox him

 

Any one of these would fix the problem, thanks... As always, loving the mod...

You could just drag the statue to another room, then steal it. Last I checked, the statue wasn't bolted to the table.

Posted

anyway to disable the visual effects of the drug they really hurt my eyes while i am playing and i want

to experience the game the way it really looks is there a console command or something that might help disabling it

i searched the topics couldn't find any info about that , help would be appreciated , thanks

 

yes I had to quit Playing this mod, even though I loved it's Idea, I have a condition, known as "simulator sickness" I just can not deal with the visuals, I mostly have to play in third person, which is why Bethesda game's are among my favorite ones to play.

 

  Thx U so much for this mod, but I have had to back burner it.. really hate that.  Even turning everything off in the MCM still has the long duration blur, I just wind up sick,  vomiting sick if try to play it for very long, just unable to take that.

Posted

 

anyway to disable the visual effects of the drug they really hurt my eyes while i am playing and i want

to experience the game the way it really looks is there a console command or something that might help disabling it

i searched the topics couldn't find any info about that , help would be appreciated , thanks

 

yes I had to quit Playing this mod, even though I loved it's Idea, I have a condition, known as "simulator sickness" I just can not deal with the visuals, I mostly have to play in third person, which is why Bethesda game's are among my favorite ones to play.

 

  Thx U so much for this mod, but I have had to back burner it.. really hate that.  Even turning everything off in the MCM still has the long duration blur, I just wind up sick,  vomiting sick if try to play it for very long, just unable to take that.

 

 

Ok I see there is a need for some people to completly diable the visual effects. I think I'll make a mcm option to turn them off. What I also noticed is that the effects add up and become stronger to early. I'll to remove the previous one each time a new one is applied so that only one of each kind is active at a time.

Posted

Thx U!

 

That would be very helpful. I do like the mod, I saw it as a way to lead the Player down a road of, Npc, vindictive, and sexual abuse, forced into act's of all kinds to full fill there addiction to the point of total humiliation, and debasement.

 

   Which in an adult digital fantasy setting would be sort of fun, and entertaining.

 

 I am very sorry about even mentioning it, as I know you must have studied, and worked hard to get the effects to work.

 

  I will look forward to the update :)

Posted
Ok I see there is a need for some people to completly diable the visual effects. I think I'll make a mcm option to turn them off.

 

Can't wait for this one to happen =3

Posted

Just a bit more patientce. I finally got all the visuals in line. They can be turned off, same effects won`t stack anymore and they can finally be slept off!

I´m currently adding some more stuff and want to get the next update online to the end of the week.

Posted

Hi Guffel,

 

Not sure if that has been reported already, but sometimes the character chooses to gulp down a drug right in the middle of a SexLab scene. It doesn't outright break it, but I'd still suggest checking for any SL animations running before triggering that. :)

Posted

Hi Guffel,

 

Not sure if that has been reported already, but sometimes the character chooses to gulp down a drug right in the middle of a SexLab scene. It doesn't outright break it, but I'd still suggest checking for any SL animations running before triggering that. :)

That sucks. This check is already included, next to a couple of others. I don't know what to do to take care of that problem. Are you using v0.9.7a ?

Posted

 

Hi Guffel,

 

Not sure if that has been reported already, but sometimes the character chooses to gulp down a drug right in the middle of a SexLab scene. It doesn't outright break it, but I'd still suggest checking for any SL animations running before triggering that. :)

That sucks. This check is already included, next to a couple of others. I don't know what to do to take care of that problem. Are you using v0.9.7a ?

 

 

Oh wait, its 0.9.7 sans the "a". If you added that check between 0.9.7 and 0.9.7a, forget that I said anything. :D

Posted

I'd like to see the brews being dropped, perhaps, a bit higher.  The rest of the drugs seem to be okay so far, but I'm still finding enough potions that I don't even really consider the brews at this point.  Perhaps if the brews were a bit higher in potency than their potion counterparts ("they may be addictive, but they damn sure work" factor) I could see catching players up with 'em.

 

As it is, my main character has yet to really use the brews, as the potion drop rate is high enough to keep one rather well alive.

 

Alternatively, making them cheaper and better than standard health potions (my reference point) would be a nice, easy lead-in.  Sure, you'll gain an extra 10 health for using a brew, and sure it's less expensive (even by 10 gold), but do you really know what you're doing to yourself?

 

If brews then took the common placing among bandits over potions, it'd further the situation.  They're robbing merchant caravans.  Odds of finding real health potions in a large quantity after a fight?  Maybe enough to heal the bandits the first time.  But all these ingredients are so tempting...  So a few bandits make a few brews, they're found to be as good or better, and they've got plenty after their last job.

 

I know, I've rambled on a bit.  Just slightly bugs me that it's hard to find the brews compared to potions, and that, if I see the numbers correctly, they do exactly the same as a health potion.  And yes, I know they're cheaper, it's just the annoyance factor.  I've made some personal changes (raised the benefits by 10 points each for the brews) to hopefully see if that balances them a little.  Or imbalances them in the way I want (the easy hook versus the simple caution.  "Why use this when this other thing does the exact same thing, and everyone uses these?")

 

 

What i do with brews is change the names with TES5edit to  be named like common potions........  now when i loot potions from dead bodies i cant know if is one "bad potion" and remove the brews from merchants ( i dont found sense the merchant sell bad pottions ). Remember kids, loot from dead  bandits corpse is bad idea, better buy it from trusty merchant.

 

Edit: Now i am thinking i will add the brews to Khajit merchants but  named like norrmal potions. That sneaky cats cant be trusted ( and like in my game them sell drugs welll is they way for get you hooked ).

Posted

 

What i do with brews is change the names with TES5edit to  be named like common potions........  now when i loot potions from dead bodies i cant know if is one "bad potion" and remove the brews from merchants ( i dont found sense the merchant sell bad pottions ). Remember kids, loot from dead  bandits corpse is bad idea, better buy it from trusty merchant.

 

I like that idea. Of course, you'd end up with two stacks of potions - one vanilla, one brew - but it'd still take some trial and error to figure out which is the bad one and which the good one.

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