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Posted

true but aleast make the brews less obvius and add "risk" to looting which is i seeking because i notice i domt even need buy potions because i found alot on dead bodies. Btw i am on heavy process of moding my game, the drugs and  brews now are illegal and cant be buyed or selled from  any merchant but Khajit caravaners or drug dealers.

Posted

true but aleast make the brews less obvius and add "risk" to looting which is i seeking because i notice i domt even need buy potions because i found alot on dead bodies. Btw i am on heavy process of moding my game, the drugs and  brews now are illegal and cant be buyed or selled from  any merchant but Khajit caravaners or drug dealers.

 

What do you mean by illegal? Like stolen? And how did you do that?

Posted

An interesting interaction between this mod and Prison Overhaul when you are at a high addiction rate.  Every time I was taken out of my cell and would enter the city proper, a guard would come and tell me to leave within the hour.  Now of course this was not possible as I was in the process of being lead to a pillory or being paraded in the streets.  This would generally lead to my bounty increasing by 50 and thus my prison term would be expanded.  Depending on how much of your bounty is removed per day of prison, this could lead to a much longer prison sentence than initially expected.  I'm trying to decide if I like it or if there should be some kind of code to detect when you are imprisoned already and turn off the "addicts are treated as scum" functionality temporarily.   :s

Posted

 

true but aleast make the brews less obvius and add "risk" to looting which is i seeking because i notice i domt even need buy potions because i found alot on dead bodies. Btw i am on heavy process of moding my game, the drugs and  brews now are illegal and cant be buyed or selled from  any merchant but Khajit caravaners or drug dealers.

 

What do you mean by illegal? Like stolen? And how did you do that?

 

 

Check this mod http://www.nexusmods.com/skyrim/mods/16715/?. I am still not one modder but i am giving my first steps. I dont touched the CK yet ( i still afriiad use it ) bui more or less i lknow how use TES5edit and last days i learned alot.

 

Well what  SME - Skyrim Medieval Economy do is assign new keywords to faccions and objets. By example the skooma had the keyword VendorItemIllegal [KYWD:17018DA1] and VendorItemDrug [KYWD:17011584] ( you need remove the potion keyword )  and i assing that keywords to drug dealers and  khajit caravaner and far understand ( i dont test it alot yet in practique ) the skooma only will be selled ( if you assigne to merchant contaniter ) and buyed  by the drug dealer. Any other merchant dont had the keyword dont will accept it,  will be like tryimg sell food to one blacksmith.

 

Well i hope this is understable my english is limited ( i not native speaker ) and i dont even know how use the CK by now i am only editing other people work with TES5edit and "borrowing" ideas.

Posted

What are the exact criteria for the brothel?

None. Just go to Mixwater Mill and talk to Gilfre.

 

Or offer your body to a dealer when on stage 5 in any pool.

Posted

A new version is up!

 

The main new features are changes to the visual effects and the brothel.

 

The visual effects don't stack with effects of the same kind anymore which enhences the view a lot. Also all visual and drug effects are removed when sleeping. (Unfortunately not when waiting, due to technical limits).

The brothel is now gone, and has been replaced with independent red-light districts in every hold. You an be hooker or customer completly independent from your addiction.

Posted

A new version is up!

 

The main new features are changes to the visual effects and the brothel.

 

The visual effects don't stack with effects of the same kind anymore which reduces the view a lot. Also all visual and drug effects are removed when sleeping. (Unfortunately not when waiting, due to technical limits).

The brothel is now gone, and has been replaced with independent red-light districts in every hold. You an be hooker or customer completly independent from your addiction.

 

lol - nicely timed sir. Was just FNIS'ing up for a new build - after adding new armor sets and Lootifying, (and going for lunch). So might as well pop the new version of this while I'm at it now it's here :shy: (I look forward to figuratively being spat upon by the locals)

Posted

A new version is up!

 

The main new features are changes to the visual effects and the brothel.

 

The visual effects don't stack with effects of the same kind anymore which reduces the view a lot. Also all visual and drug effects are removed when sleeping. (Unfortunately not when waiting, due to technical limits).

The brothel is now gone, and has been replaced with independent red-light districts in every hold. You an be hooker or customer completly independent from your addiction.

 

 

WooHoo! More drops of the funny drinks. Thanks so much.

 

post-329415-0-44466800-1430325775_thumb.jpg   post-329415-0-12686000-1430325789_thumb.jpg

Posted

The pimps are so polite. I was expecting some "get your cockhole in line..." they all telling me i'm beautiful and shit. ahh shux.

Posted

Thanks for this, I love it, I use it with both high addiction as female going brotherl style and as low addiction as a male with potions with side effects.

Posted

The pimps are so polite. I was expecting some "get your cockhole in line..." they all telling me i'm beautiful and shit. ahh shux.

Chill man, it took me nearly 50 hours to set this crap up... creative dialouge wasnt my priority. And actually you re volunteering, they get a cut, it's realistic that pimp thry to keep their girls cheered up.

Posted

I added some screenshots of the exact locations of the red-light districts to the OP and added a line I forgot about the pimps. You can try to get more than a 80% share by persuation. If you success you get 90%, but on failure only 70%. I also made the dialouge so that's hard to notice what happened.

Posted

I added some screenshots of the exact locations of the red-light districts to the OP and added a line I forgot about the pimps. You can try to get more than a 80% share by persuation. If you success you get 90%, but on failure only 70%. I also made the dialouge so that's hard to notice what happened.

 

Lovelily seedy looking pictures. (Makes my views look like a family friendly Nintendo game).

 

Posted

I added some screenshots of the exact locations of the red-light districts to the OP and added a line I forgot about the pimps. You can try to get more than a 80% share by persuation. If you success you get 90%, but on failure only 70%. I also made the dialouge so that's hard to notice what happened.

 

The only one I would have a small suggestion about would be Windhelm. Mainly because of the temptures while useing Frostfall. My thought is maybe move them into the Cornerclub in the Grey Quarter, the reasoning behind that being that it is a more "shady" part of town.

Posted

thank you for the addition guffel. I like the new districts.

 

a humble suggestion: could you add one or two (red) lights? That would boost the atmosphere at night

 

i tested whiterun and riften, and it seems a bit slow. my toon only served two customers in a night shift. 

The customers entering the city, wakling slowly to the girls, having fun, leaving the town slowly. Sometimes there are only two or three customers for four girls, an no new customers will enter the city before the last left it. so, you can say, that its good roleplaying  :-) but i dont know if this is the intention.

 

Anyway - i like your mod a lot

 

 

 

 

Posted

The drug bottles look awesome now, they fit very well together with this mod;

http://www.nexusmods.com/skyrim/mods/18799/?

 

They bottle textures are there for some time now^^ But the mod you posted is also good looking :)

 

 

The only one I would have a small suggestion about would be Windhelm. Mainly because of the temptures while useing Frostfall. My thought is maybe move them into the Cornerclub in the Grey Quarter, the reasoning behind that being that it is a more "shady" part of town.

 

 

What you say makes sense. I'm not really in the mood to see this mod again soon - but I'll probably change that, sometime.

 

thank you for the addition guffel. I like the new districts.

 

a humble suggestion: could you add one or two (red) lights? That would boost the atmosphere at night

 

i tested whiterun and riften, and it seems a bit slow. my toon only served two customers in a night shift. 

The customers entering the city, wakling slowly to the girls, having fun, leaving the town slowly. Sometimes there are only two or three customers for four girls, an no new customers will enter the city before the last left it. so, you can say, that its good roleplaying  :-) but i dont know if this is the intention.

 

Anyway - i like your mod a lot

 

Red lights, holy idea! Why didn't i came up with that? ^^ Would be easy. Yeah, next update :)

 

I already made the players customers faster, but I didn't want to have horny men rushing though the town to the whores. But you should be able to get more than 2 customers. That is a technical issue i guess, to trigger the next one stay some meter away of the other girls and get closer after your last customer has left. I'll look for a permanent solution for that to make everything more efficent.

Posted

Bit of an immersion breaker for me, the Solitude whores got serviced with a lot of horny soldiers. Stormcloak soldiers, in uniform, walking past Castle Dour... Any way of forcing Imperials in Solitude and Stormcloaks in Windhelm?

Posted

Bit of an immersion breaker for me, the Solitude whores got serviced with a lot of horny soldiers. Stormcloak soldiers, in uniform, walking past Castle Dour... Any way of forcing Imperials in Solitude and Stormcloaks in Windhelm?

 

Another funny part of that being, that I saw a Bandit in Whiterun. I guess he finaly paid off his bounty.

Posted

Bit of an immersion breaker for me, the Solitude whores got serviced with a lot of horny soldiers. Stormcloak soldiers, in uniform, walking past Castle Dour... Any way of forcing Imperials in Solitude and Stormcloaks in Windhelm?

 

Do you really think they aren't allowed in Solitude? Like being attacked on sight? I mean if they're peaceful, they might be allowed to pass through.

 

 

Bit of an immersion breaker for me, the Solitude whores got serviced with a lot of horny soldiers. Stormcloak soldiers, in uniform, walking past Castle Dour... Any way of forcing Imperials in Solitude and Stormcloaks in Windhelm?

 

Another funny part of that being, that I saw a Bandit in Whiterun. I guess he finaly paid off his bounty.

 

 

And then he gets a new one for bilking a hooker :D

Posted

Err, yeah, lore says they get killed on sight, most mods that touch on any such subject put things like impaled stormcloaks outside Solitude, bunch of naked Stormcloak prisoners in ZAZ gear being marched up to castle dour, etc. So yeah, kinda immersion breaking. I actually thought initially they were Civil War Overhaul's attempt to stage an assault on Solitude or assassination attempt on Elisif, so I was running after them to murder them when I found they were essential.

 

On the other hand entirely, the PC won't get murdered by wandering into either city with either uniform after having become a reknowned war hero, so there's that. Of course then there's mods that fixes that...

Posted

Err, yeah, lore says they get killed on sight, most mods that touch on any such subject put things like impaled stormcloaks outside Solitude, bunch of naked Stormcloak prisoners in ZAZ gear being marched up to castle dour, etc. So yeah, kinda immersion breaking. I actually thought initially they were Civil War Overhaul's attempt to stage an assault on Solitude or assassination attempt on Elisif, so I was running after them to murder them when I found they were essential.

 

On the other hand entirely, the PC won't get murdered by wandering into either city with either uniform after having become a reknowned war hero, so there's that. Of course then there's mods that fixes that...

 

What you say makes sense. I saw such mods, too. I think I can do somethink about that. But next to Solitude or Windhelm no other city has problem with soldiers? If that isn't the case I just replace all soldiers with somethink diffrent.

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