LazyBoot Posted January 2, 2018 Posted January 2, 2018 3 hours ago, mace42 said: I have a dream  Or rather a question  Is there any way to mod the Ebonite catsuit so that it makes my character appear dressed? I'm getting feed up on all - "you are naked" .... It's really simple if you know even just a little about the creation kit or tes5edit. All that should be needed is to add a keyword (ClothingBody [KYWD:000A8657]* I think should work). Though considering the amount of different coloured catsuits added, it could be somewhat tedious.  On the other hand, it can also be solved using something like the No Naked Comments mod to just remove the comments completely. *I originally listed the wrong keyword ("ArmorClothing"), I've edited in the correct one.
El_Duderino Posted January 2, 2018 Posted January 2, 2018 8 minutes ago, LazyBoot said: 1 hour ago, mace42 said: I have a dream  Or rather a question  Is there any way to mod the Ebonite catsuit so that it makes my character appear dressed? I'm getting feed up on all - "you are naked" .... It's really simple if you know even just a little about the creation kit or tes5edit. All that should be needed is to add a keyword ("ArmorClothing" I think should work). Though considering the amount of different coloured catsuits added, it could be somewhat tedious.  On the other hand, it can also be solved using something like the No Naked Comments mod to just remove the comments completely. What LazyBoot said.  One thing to keep in mind though about adding the keyword is that this might conflict with devious/SL mods that check the player's "clothed" state, like those slave collars that require you to be naked or the like. I suppose many of them check for the presence of those very keywords on the slot 32 armor when checking if the player is naked or clothed.
LazyBoot Posted January 2, 2018 Posted January 2, 2018 39 minutes ago, El_Duderino said: What LazyBoot said. Â One thing to keep in mind though about adding the keyword is that this might conflict with devious/SL mods that check the player's "clothed" state, like those slave collars that require you to be naked or the like. I suppose many of them check for the presence of those very keywords on the slot 32 armor when checking if the player is naked or clothed. That's true, and another reason to go for the second option I listed. It also happens to be the option I personally use
mace42 Posted January 2, 2018 Posted January 2, 2018 1 hour ago, LazyBoot said: It's really simple if you know even just a little about the creation kit or tes5edit. All that should be needed is to add a keyword ("ArmorClothing" I think should work). Though considering the amount of different coloured catsuits added, it could be somewhat tedious.  On the other hand, it can also be solved using something like the No Naked Comments mod to just remove the comments completely. I will try armorClothing first (I only use one catsuit so it's manageable
LazyBoot Posted January 2, 2018 Posted January 2, 2018 2 minutes ago, mace42 said: I will try armorClothing first (I only use one catsuit so it's manageable Just keep in mind what El_Duderino, and most mods do NOT check your health if they are punishing for wearing clothing.
LazyBoot Posted January 2, 2018 Posted January 2, 2018 1 hour ago, El_Duderino said: I suppose many of them check for the presence of those very keywords on the slot 32 armor when checking if the player is naked or clothed. If the way cursed loot does it (and probably the way I would do it myself) is anything to go by, I think most don't even bother looking at the slot and instead just does player.WornHasKeyword(ClothingBody)*  * "player" and "ClothingBody" obviously filled as properties or variables in this example.
LazyBoot Posted January 2, 2018 Posted January 2, 2018 22 minutes ago, mace42 said: Nope. Still seen as naked I just checked the quest that handles those comments, turns out I listed the wrong keyword. It's looking for ClothingBody [KYWD:000A8657], not ArmorClothing. Sorry. Also I edited my other posts to use the right keyword.
Laura Posted January 3, 2018 Posted January 3, 2018 Hey DD team, Â Thanks for all the hard work. Â Are you planning to make the legbindings from the straitjacket a standalone device? You already have the animations from the extreme hobbledress you could use. That would be awesome. Â
AVS Posted January 3, 2018 Posted January 3, 2018 On 12/18/2017 at 4:03 PM, El_Duderino said: Do you have the GagSFX mod installed? I think it is needed for gag sounds during sex scenes now that Zaz AP is no longer linked to by DD.  Are there any options besides GagSFX? I just installed it so I could finally get around to recreating the gagged follower I had in my immediately pre-DD4 game, and, well... I am not a fan.  Honestly, something that just straight-up restores the pre-v4 sounds and, quite especially, the follower behavior would be ideal. It seems like post-update followers completely ignore the gag and chat away as usual unless the player is also gagged, at which point they finally shut up. Since I play dom and mostly use DD to decorate my followers, that doesn't really work for me.  And since I went through the trouble of refitting a helmet to work over DD gags specifically to enhance that interaction, having it get borked up like this is just a bit irksome.Â
Calashaur Posted January 3, 2018 Posted January 3, 2018 On 2017-12-31 at 8:19 AM, El_Duderino said: Hi,  Did you check if you're using the latest version of AddItemMenu? One of the latest updates of that mod changed how many entries will get displayed on "containers" (mods) with hundreds of items in them before it creates the "page 1", "page 2", etc. breaks when accessing the mod. DDx has grown so large that it exceeds AddItemMenu's page break limit and it's possible that an older version of AIM (with the much larger page break limit) can cause your game to crash when loading such a large inventory.  If updating doesn't work, check your Data\SKSE\Plugins\ folder and tweak the number of allowed container contents in the AddItemMenu2.ini file (ContainerSize=...), you might also want to set the QuantitySetting for Armor and Misc to 1 if they aren't already.  Thanks! Updating AddItemMenu worked.  Feeling kinda stupid  right now because I hastily checked the version I had and was sure it was up to date before posting. Â
sanpoku Posted January 6, 2018 Posted January 6, 2018 Hi . Is there a way to get DDx 3.3. I accidentally overwrote my version with 4.0 without being actually ready for it. DDi 3.3 was still available but i cannot seem to find DDx 3.3
LazyBoot Posted January 6, 2018 Posted January 6, 2018 12 hours ago, sanpoku said: Hi . Is there a way to get DDx 3.3. I accidentally overwrote my version with 4.0 without being actually ready for it. DDi 3.3 was still available but i cannot seem to find DDx 3.3 The last version of DDx was 2.0c, if I recall.
chaimhewast Posted January 7, 2018 Posted January 7, 2018 12 minutes ago, sanpoku said: the version of devious device expansion before 4 are 3 or 3.3 my bro not 2 You're thinking of DDi's versions. DDx lagged behind DDi's versioning and was jumped up to 4.0 to match DDi's version. You can even look on the Github and see that DDx 3.x never existed.
sanpoku Posted January 7, 2018 Posted January 7, 2018 but could I have it because I do not know where I got it now pls =D
Dojo_dude Posted January 9, 2018 Posted January 9, 2018 Hmm. version 4 of this mod seems to be giving me an Out of Bounds array error with FNIS? Â Could there be included animations causing duplicates, exceeding my regular 9003 anims? Â SORRY it's Devious Integration that's causing the error!
Caldaria Machino Posted January 10, 2018 Posted January 10, 2018 If a mod savvy member could spare a moment I am in desperate need of a little bit of help:   I have a problem with several Devices after starting to mod on a new computer yesterday. I assume, they are stemming from this mod, but I am not sure. Many Clothes meshes are missing (at least the extreme hobble skirt, featured in the beginning of the "Alternate start mod" Princess Quest, and the red corset). This leaves most of the body invisible.   I did run bodysliders, and since i just started modding on this Computer everything should be up to date. It also seems like at least one of the bound animations don't appear to be working properly either, while others do. My load order, a detailed list of all installed mods, a peek in my bodysliders folder as well as two screenshots are all attached to this post. Maybe they can shed some light on the issue.   I am completely at my wits end, and have no idea what the root of the problem could be. Help would be greatly appreciated.  Spoiler   Spoiler   Spoiler   Spoiler   Spoiler Â
godscat Posted January 10, 2018 Posted January 10, 2018 I getting some problem with negative effects of all type of boots / like none of them slow me down, and ankle chains give me in debuffs : Sneak penalty < missing name > I tried disable SLIF / replace zaz 7.0 scripts / disable DFW - nothing change, even in fresh start. Any ideas ? Load order done by LOOT
WhoEvenAmI Posted January 11, 2018 Posted January 11, 2018 I'm having a problem with this mod. All of the items in it are wither missing textures, or they make characters' bodies disappear. Any help would be appreciated.
SleepyJim Posted January 11, 2018 Posted January 11, 2018 6 hours ago, WhoEvenAmI said: I'm having a problem with this mod. All of the items in it are wither missing textures, or they make characters' bodies disappear. Any help would be appreciated. Not sure about the missing textures, but the bodies disappearing sounds like a case of the meshes not having been successfully built in Bodyslide. Try having a look through this guide to see if you've done everything. Â https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/
godscat Posted January 11, 2018 Posted January 11, 2018 9 hours ago, WhoEvenAmI said: I'm having a problem with this mod. All of the items in it are wither missing textures, or they make characters' bodies disappear. Any help would be appreciated. Use bodyslide to make meshes of all armors. CalentineTools > bodyslide > DDx group > check TriFiles > build
pbthbthbth Posted January 14, 2018 Posted January 14, 2018 On 12/28/2017 at 7:56 PM, Shion11 said: i already brought this up, but just to make sure this issue is being looked at, i posted screenshots to my post on the integration support forums    Just thought I'd mention this since I'm having the same issue -- not sure if this will be the same on your end, but it only does that for me when it first gets equipped. Once the area reloaded (when I left and came back, or presumably - though I haven't tested this specifically yet - use the wait/sleep function a sufficient number of hours. Also I haven't checked this on followers yet, but in that case I would assume it would fix itself as soon as you fast traveled anywhere) the hand textures were no longer visible. If nothing else, that might be useful information if and when this gets worked on some more, but for now, hopefully it's a quick fix for you or anyone else with this issue: just leave (and come back, when applicable) and it *should* go away.
Shion11 Posted January 14, 2018 Posted January 14, 2018 are blindfolds able to be jammed? i've tried to jam all the gear possible and i can't get it to jam no matter what
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