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Posted

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

Posted

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

 

It also depends on the phase your character is currently in.

Some phases have a very low chance to get your character pregnant, so I guess you were just unlucky.

The Information tab in the MCM can tell you more about this and also has a very handy button to just impregnate your character without any intercourse (in case you want to produce another Jesus).

 

Posted

Umh, i have a question, which is not clear to me....will the baby grow into a child? Or will he/she remain a baby no matter what?
And if so....how much time will it take? Also....is it possible to name the baby?

Posted

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

 

Usualy pregnancy will occure before/ right after Ovulation phase started (sperm take ~5 day IRL to reach the ovule wich is represented in this mod)

Umh, i have a question, which is not clear to me....will the baby grow into a child? Or will he/she remain a baby no matter what?

And if so....how much time will it take? Also....is it possible to name the baby?

 

"Q: Will the childs grow to an adult?

A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff."

 

Maybe with Jaxon renamer you can rename actor, didn't tried though

 

Item don't grow into actors

Posted

 

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

 

Usualy pregnancy will occure before/ right after Ovulation phase started (sperm take ~5 day IRL to reach the ovule wich is represented in this mod)

Umh, i have a question, which is not clear to me....will the baby grow into a child? Or will he/she remain a baby no matter what?

And if so....how much time will it take? Also....is it possible to name the baby?

 

"Q: Will the childs grow to an adult?

A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff."

Yeah, but i meant if it grows into a child, not  into an adult....

 

On BeeingFemale blog, in the august 2015 entry, it says: - Growing into a child

 

 

Posted

 

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

 

It also depends on the phase your character is currently in.

Some phases have a very low chance to get your character pregnant, so I guess you were just unlucky.

The Information tab in the MCM can tell you more about this and also has a very handy button to just impregnate your character without any intercourse (in case you want to produce another Jesus).

 

 

 

Hmm, the pregnancy chance was showing 90+ percent, but I'll test it again now that I'm more awake. Was pretty tired last night.

 

 

So, I installed this on a test profile. I always thought it was weird nobody in Skyrim ever had babies.

 

Tried to test its functionality on a female PC. Set chance to be impregnanted by follower AND spouse to 100 percent, got married, force them repeatedly to sleep in the bed beside my test character. I get "so and so came inside you" message but still no preggers PC.

 

I really don't so much care whether a PC can get impregnated, I'd just like to know it's functioning and that I'd eventually run into preggers NPCs + NPCs with babies etc. Since impregnating a PC doesn't seem to be working, though, I'm not feeling good that the rest is. Any insight? I'm using 2.7.2 patch 5 released here in this thread.

 

EDIT: I should specify I'm not using Sexlab. I know it's not a hard dependency, but is it a soft one? Uh. No innuendo intended. xD

 

Usualy pregnancy will occure before/ right after Ovulation phase started (sperm take ~5 day IRL to reach the ovule wich is represented in this mod)

 

 

Hmm, maybe that was the problem then.

 

Thank you both.

Posted

Ha you did sort of, I just turned your page title into a link, and it retained the colour.

Just being lazy and cutting/pasting your description, to be honest.

You could have used this link: Mod support

I keep it up to date and it shows all the version of the mods I support.

 

Apparently links only get colored if you do it like this:

[url=www.something.com][color=#123456]test[/color][/url]
This doesn't work:

[color=#123456][url=www.something.com]test[/url][/color]
That's why I only found out now.
Posted

 

Ha you did sort of, I just turned your page title into a link, and it retained the colour.

Just being lazy and cutting/pasting your description, to be honest.

You could have used this link: Mod support

I keep it up to date and it shows all the version of the mods I support.

 

Apparently links only get colored if you do it like this:

[url=www.something.com][color=#123456]test[/color][/url]
This doesn't work:

[color=#123456][url=www.something.com]test[/url][/color]
That's why I only found out now.

 

I learned most of my BB code by looking at how others have done things, that makes sense as your failed examples colour is then overwritten by the links, while correct example colours the link text itself, and thus overwrites the link.

 

I did it by accident, and liked the result, so kept it in the post, the other way to learn new things.

 

As for the list you linked to very useful, but I was using the Download page, not the support forum.

Plus the one I copied also had direct links to the added patches and the author's pages, which I thought useful for the advice I was giving, to a newish LL user.

 

 

Posted

I learned most of my BB code by looking at how others have done things, that makes sense as your failed examples colour is then overwritten by the links, while correct example colours the link text itself, and thus overwrites the link.

 

I did it by accident, and liked the result, so kept it in the post, the other way to learn new things.

 

As for the list you linked to very useful, but I was using the Download page, not the support forum.

Plus the one I copied also had direct links to the added patches and the author's pages, which I thought useful for the advice I was giving, to a newish LL user.

And now I have a nicely colored signature thanks to you :D

 

I thought coloring links just wasn't possible, the more you know :)

 

The mods that need patches, link directly to the patches instead of the mod page, on the post I linked.

For example SexLab Hentai Pregnancy links directly to patch V1.19a and Beeing Female links directly to Bane Master's patch 5.

Posted

I'm not sure whether this was fixed in 2.7 fix 2 since they first post does not state this, however using version 2.7 I am experiencing a massive damage boost whenever I am in a menstruation cycle. This is most probably due to the "GO AWAY" Perk not working as intended - most likely doubling your damage output rather than adding 10%. Would there be an easy way around this until this is fixed, or can I upgrade safely midgame to a version that has this fix already implemented?

Posted

Just a request - is it possible to create a plugin, or adapt Being Female somehow so it can work with the OSex animation framework?

Yes, the author said this back in February

 

"About the 0Sex Mod.... this is something the modder needs to do.

He just needs to raise 1 single command when the sex scene is done, or the orgasm even should be called:

MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID())

or

FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID())

 

I was thinking of adding it myself, but then I saw that ceo took the orgasms out of osex for the moment, so I was gonna wait until they put them back in, whenever that is.

Posted

I'm not sure whether this was fixed in 2.7 fix 2 since they first post does not state this, however using version 2.7 I am experiencing a massive damage boost whenever I am in a menstruation cycle. This is most probably due to the "GO AWAY" Perk not working as intended - most likely doubling your damage output rather than adding 10%. Would there be an easy way around this until this is fixed, or can I upgrade safely midgame to a version that has this fix already implemented?

 

I'll try to find time to have a look at GO AWAY at the weekend.   It's probably a similar error to the Mothers Rage effect which was increasing damage by  20x instead of 20%.

Posted

Hello i have a question. What is BeeingFemale animations? In the main menu mod i can include them, but in the System tab i have written that is not compatible with animations and that animations 0\1. Please tell me where i can fing these animations.

Posted

Hello i have a question. What is BeeingFemale animations? In the main menu mod i can include them, but in the System tab i have written that is not compatible with animations and that animations 0\1. Please tell me where i can fing these animations.

 

The animations are there, try to refresh your plugins, and update your npc:s. Dont reset them. Only update them.

 

Do you have Bane_masters small fix?

 

You find it in this post.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1664147

 

Dont forget to run Fnis, and always clean out the old Fnis generated files first.

Posted

 

Hello i have a question. What is BeeingFemale animations? In the main menu mod i can include them, but in the System tab i have written that is not compatible with animations and that animations 0\1. Please tell me where i can fing these animations.

 

The animations are there, try to refresh your plugins, and update your npc:s. Dont reset them. Only update them.

 

Do you have Bane_masters small fix?

 

You find it in this post.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1664147

 

Dont forget to run Fnis, and always clean out the old Fnis generated files first.

 

 

Thanks, the update helped.

 

Posted (edited)

Bane Master this actually spams my Papyrus.

 

I play as one male, new game, lvl 2. All starts after picking up one female follower Sofia at the stable and Ineed started up. And she is not pregnant.

And no other in the game.

All this starts when I do get inside Whiterun.

And CTD after some time.

 

[None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:48AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:48AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:49AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:50AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:58AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:58AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:33:59AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?
    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153
[09/10/2016 - 05:34:00AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

Edited by Uncle64
Posted

Bane Master this actually spams my Papyrus.

 

I play as one male, new game, lvl 2. All starts after picking up one female follower Sofia at the stable and Ineed started up. And she is not pregnant.

And no other in the game.

All this starts when I do get inside Whiterun.

And CTD after some time.

 

[None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:48AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:48AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:49AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:50AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:58AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:58AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:33:59AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

    [None].FWAbilityBeeingBase.Dispel() - "<native>" Line ?

    [None].FWAbilityBeeingFemale.OnEffectFinish() - "FWAbilityBeeingFemale.psc" Line 153

[09/10/2016 - 05:34:00AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

 

I've not looked at the Player is male scenario really up until now - I will have a quick look for an obvious fix along with the "LEave me alone" thing tomorrow.

Posted

Ok. It seems like there are some error in the male part, since you cant use Sleapy_souls BFAP spells and heal baby on your spouse etc.

Have tried to look in the script files but cant find anything. due lack of script skill. :(

Did find some other stuff in the *.esp

But that is posted already here, Milz could not fix it.

Posted
BeeingFemale 2.7.2 Patch V06

 

This version includes the previous patches plus some additional fixes by qotsafan and myself 

  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab  detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp 
  • Tampons will now only be automatically added to the inventory of NPCs 
  • Fixed virility and sperm survival profile save bug  identified  by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated  beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%
 

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally. 

 


If you open he MCM after a load and the menu  is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message.  If this happens save the game and then load the new save and it should release.


 

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

BeeingFemale 2.7.2 Patch V06.7z

Posted

I hope that Milz will be able to use and include the fixes of the patch in his next release.  Anyone have any word on how he is doing and where his talents are being directed to?

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