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Posts
12810 -
Joined
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Last visited
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Days Won
28
Contact Methods
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Discord
https://discord.gg/jzHRjBcr7z
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Website
https://deepbluefrog.tumblr.com/
Profile Information
- Sanguine's little helper
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Gender
He/Him
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Location
Oblivion
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Interests
Adult gaming, Elder Scrolls Lore, Storytelling, Body transformation, Mind control, Parasites, Hentai, Unique followers and NPCs
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Bio
I visited Sanguine's grove once and never really left.
Recent Profile Visitors
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The Sisterhood of Dibella SE (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
This conversion isn't using the latest chnages I made in January. Up to you to decide if you prefer to have OStim or a few bug fixes. -
The Sisterhood of Dibella SE (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
For OStim, I am not going to do a patch for each of my mods. Instead, what I am planning to do is move the sexlab calls in my mods to a separate script and then make an OStim version of that script once. Still a lot of work to do. -
Thanks. After some digging, it seems there was a conflict between Babo dialogues, CBPC and SexLab all fighting for control of the cursor target. That lead to stack dumps in Papyrus.log, which explains why it worked for some animations and not others. I don't think it had anything to do with the animations themselves. I am looking into that next.
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After a decade of near zero issues with SexLab, I am running into a game breaking issue: I ran FNIS and Pandora. All good there. Registered animations with SLAL. SexLab is starting fine. Most animations are working fine. On many animations, SexLab just hangs. NPC and players do not undress. They just stand there. First person view is just floating. Sometimes, Load is greyed out in the System menu (sometimes not). No input is recognized. The Next animation is not doing anything. No output in the console either I am thinking a conflict with some mod I added recently. Not sure what though. Any thoughts about what I can do to troubleshoot this?
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I have been stuck on that one for a while because it is a freeze, not a crash, and there were no logs to analyze. But since, there is a new tool called The Watcher, specifically designed for freezes. I have already used it to some one freeze on sleep I had that turned out to be related to the Naked NPC fix mod, at least in my tests. I haven't had that particular freeze after I disabled it. I still suspect an issue with the time counter for parasite events created a backlog of events to process when you wake up. I will be in a much better place to troubleshoot that next time I reach that point in my tests of Parasites.
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There was one but I believe it was mainly on LE (not sure about SE) and there were issues with the animations.
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The Sisterhood of Dibella SE (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
Thanks for the reports. I will take a look at what she does exactly and fix her. I just checked her wit h NPC Plugin Chooser and she is indeed edited by Sisterhood. That will make it easier to track her down in the mod. -
The Sisterhood of Dibella SE (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
Hard to tell since Id don't have that version anymore. Maybe some else can confirm. A basic rule of thumb is to put the mod near the end of your load order. For my own tests, I place my mods after the bashed_patch if you are using Wrye Bash for merging records. Here is what the end of my load order looks like: -
Sanguine Debauchery (SD+) (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
Do you still have a collar on?- 18742 replies
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SkyrimLL/DeepBlueFrog mods conversion to SSE
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
If I remember well, I placed a Nord necklace next to the Warrior Stone as a fallback in case the stone is not available or replaced with a different effect. I will make sure it is more clearly marked next time I play it. -
Sanguine Debauchery SE (SD+) (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
I almost ripped my hair out at some [point because SKSE would not recognized for version locked game but it turned out it was a windows 11 permission issue on some files. -
SexLab Stories (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
If you mean talking to him in relationship to ELLE's quest, -
Sanguine Debauchery SE (SD+) (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework SE
Sorry to hear that. I was on my way to do that and upgrade everything to the latest version when I found out Devious Devices won't be compatible for a long time, so I ended up forcing a downgrade and keeping my original mess to build on. I also took the occasion to ditch ENB and go to Community Shaders and things seem to be holding so far. -
The Sisterhood of Dibella LE (January 2025)
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
I am planning to make quest items available through dialogues as the main improvement. It is too easy to lose those items between physics and location overhauls. Not sure what was the problem with installation. There aren't a lot of dependencies and the mod is pretty much drop in and play. The main thing to remember is to keep it as low as possible in the load order because of the replacer for Fjotra. As for gliding on the ground, that's unfortunately a side effect of moving with bindings on. That can be mitigated by installing OAR animations that recognize bindings but I don't have a proper list for that yet. -
SkyrimLL/DeepBlueFrog mods conversion to SSE
DeepBlueFrog replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
That's fine. I will just rename the link.