Jump to content

Recommended Posts

Posted

I did install the latest RS from Gullu and this spam my Papyrus. It did actually go up to 15 gig.

 

 

[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Array index 17759021 is out of range (0-127)

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Array index 17759022 is out of range (0-127)

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Array index 17759023 is out of range (0-127)

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?

[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call

stack:

    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546

    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

 

 

 

hmm, sry about that..  :s  looks like the addon manager thing.

did you try to enable/disable any addons in the mcm? might be the cause for the log spam.

 

from what addon were you updating? the original Rs addon or did you have the fix i uploaded some time ago? the fix esp is no longer needed, because it basically does the same thing. could also lead to some "funny" results.. maybe a clean save without the addon would help. but if i remember correctly, i was able to update a save directly somehow.

also remember to rebuilt your PatchusMaximus if you use PerMa. 

Posted (edited)

 

I did install the latest RS from Gullu and this spam my Papyrus. It did actually go up to 15 gig.

 

 

[09/22/2016 - 05:48:29AM] snip

 

 

 

hmm, sry about that..  :s  looks like the addon manager thing.

did you try to enable/disable any addons in the mcm? might be the cause for the log spam.

 

from what addon were you updating? the original Rs addon or did you have the fix i uploaded some time ago? the fix esp is no longer needed, because it basically does the same thing. could also lead to some "funny" results.. maybe a clean save without the addon would help. but if i remember correctly, i was able to update a save directly somehow.

also remember to rebuilt your PatchusMaximus if you use PerMa. 

 

 

Np ;)

I was thinking about that, it can be that to. I have not done anything more then remove the plugin and rollback the saves.

I think I did made one serious error, since I have that fix. that is why I did not edit the post. Good warning to others.

 

To your question about if I did try to turn of any plugin, yes, I was also trying to turn off the mothers hunger since that part is partial not compatible whit Ineed.

Did write one post about it.

 

To be clear so all know, who dont know about what we are talking about.

 

Yes I did use the original plugin by Milz for 2.7.2, Gullu:s fix, and Gullu:s latest update to Milz plugin and fix at the same time. Mo did not give any more issues whit them only that some of the nif files from the fix was overwrited and Milz plugin was redundant so I did not react on the fact that the only file was the esp following in the fix was the only file that MO did allow to be used.

You know that sometimes, when you only want to play, you simply dont see stuff that you normal see :P Brain meltdown?

 

God to know about Perma, I dont use it, but other do use it.

And now back to check my daughters Skyrim and fix that.

Oh and I will install it again and correct my mistake. Dont think it will happen again, If it do I will let you know and give you the information you need.

It can be some random flux strange Skyrim, you know issue that happens to all and no one know what is going on and what is conflicting.

 

Thanks again for the update.

 

Need to add that I also use the other plugin for animals and stuff.

And Sleepy_souls Bfap1.3

Edited by Uncle64
Posted

@Gullu

Did try again and it was that brain meltdown error, now it is working. And no errors.

 

Cant still turn off some of the addons but that is not that big issue.

Posted

I allowed female sperm effect in Framework, but BF doesn't recognize it. It's sure there is sperm effect after sex, but no cum in vagina, and no messages. I don't know what script prevents 'being pregnant by female'.. Tried to find out in MCM but found no solution. I asked this question long time ago, some people answered to me, but it was never solved.

Posted

I allowed female sperm effect in Framework, but BF doesn't recognize it. It's sure there is sperm effect after sex, but no cum in vagina, and no messages. I don't know what script prevents 'being pregnant by female'.. Tried to find out in MCM but found no solution. I asked this question long time ago, some people answered to me, but it was never solved.

 

Turned on lesbian sperm in the sexlab framework MCm menu?

 

Maybe that's the issue

Posted

A couple of things.

 

I have Slaverun Reloaded, and the enforcer is having "boy" wanting to fuck a slave. I believe the children made with this mod is somehow not tagged correctly, though they never actually go through the animations and my game crashes when this is happening.

 

The Hungry thing is a problem, need to limit the food ate to so many times a day. (Three for each meal, or have hunger effects get checked only on certain times of the day, like 0800, 1100 and 1800)

 

Pregnant NPC's do not do the animation for the birthing process.

 

 

Thank you again for such an immersive and excellent mod.

Posted

Hungry is one issue, it is silly when one npc have eaten one leg of goat roast, and 2 min after they eat one more time. That happens all the time if you have Ineed and npc support.

Posted

Love what you've done with the mod and I was loling when I saw the "Go Away!" buff. But is it possible to put a slider in the MCM to control the buffs/ debuffs? My bow damage is going from around 20 points of damage to 200 points of damage from that buff and I'm one shotting enemies on Legendary. 

Posted

I'm getting a ctd after fast travel. The papyrus looks like it's clogged up with stuff from this mod. Here's a link to a pastebin of just a tiny fraction of one papyrus from about 30 seconds of play right before the crash. This started shortly after the above mentioned pms cycle that led to the high damage outputs. 

http://pastebin.com/kVvkStuu

Posted

I'm getting a ctd after fast travel. The papyrus looks like it's clogged up with stuff from this mod. Here's a link to a pastebin of just a tiny fraction of one papyrus from about 30 seconds of play right before the crash. This started shortly after the above mentioned pms cycle that led to the high damage outputs. 

 

http://pastebin.com/kVvkStuu

 

Question. Do you have RS children and did make the same error as I did when adding the latest patch for RS?

 

Check one page back and look for my and Gullu:s conversation.

 

 

Posted

I haven't been able to find if the "male virility bar never fills back up" issue has been resolved yet - anyone know if that's been fixed / and/or what the most common issue or conflict was?

 

I've got the latest version of BF and the most recently posted patch from this thread, putting them into a clean save at the end of my load order and nada.  My poor dragonborn is functionally impotent  :blush:

 

 

Posted

I haven't been able to find if the "male virility bar never fills back up" issue has been resolved yet - anyone know if that's been fixed / and/or what the most common issue or conflict was?

 

I've got the latest version of BF and the most recently posted patch from this thread, putting them into a clean save at the end of my load order and nada.  My poor dragonborn is functionally impotent  :blush:

 

Run LOOT and make sure that you have all other mods that your need and it should work.

B-F should not be the last mod you load.

It will not work if you do that.

 

And make sure that you install your mods in correct order. You simply cant throw them in and hope it works.

Posted

 

I haven't been able to find if the "male virility bar never fills back up" issue has been resolved yet - anyone know if that's been fixed / and/or what the most common issue or conflict was?

 

I've got the latest version of BF and the most recently posted patch from this thread, putting them into a clean save at the end of my load order and nada.  My poor dragonborn is functionally impotent  :blush:

 

Run LOOT and make sure that you have all other mods that your need and it should work.

B-F should not be the last mod you load.

It will not work if you do that.

 

And make sure that you install your mods in correct order. You simply cant throw them in and hope it works.

 

 

First, thanks a lot for the advice.

 

Right after I made the post I tried over and did my best to do what you were advising, moving B-F much further up my load order and re-installing components and pre-requisites on a clean save in what seemed like a proper order.  I always use LOOT and FNIS after removal or addition of any mod normally, anyhow.

 

After a little more testing it actually works perfectly as long as I leave the virility at the default 24 hours, even tested all the way to a pregnancy for my character's wife to birth.  Belly scaling and everything worked as advertised.  The game did develop a persistent crash on load if I was in the same cell during the birth, but barring that the baby apparel item spawned and was stable thereafter.

 

So the only problem i'm having is if I set the virility to any value other than default (also tested).  Any value other than default results in zero (apparent) virility replenishment over time.

 

It's totally usable now, I suppose, but i'm a little OCD about these things.  Is there a common conflict I can try to track down first, or an ini somewhere I might have missed that I can edit to effect some change?  Looking through it casually I haven't noticed anything.

 

So if you know of a common problem, I'd be all ears!  If it's gonna take pouring through a bunch of papyrus logs or somesuch, nevermind and thanks for the help so far.

Posted

 

I'm getting a ctd after fast travel. The papyrus looks like it's clogged up with stuff from this mod. Here's a link to a pastebin of just a tiny fraction of one papyrus from about 30 seconds of play right before the crash. This started shortly after the above mentioned pms cycle that led to the high damage outputs. 

 

http://pastebin.com/kVvkStuu

 

Question. Do you have RS children and did make the same error as I did when adding the latest patch for RS?

 

Check one page back and look for my and Gullu:s conversation.

 

 

No, I don't have RS Children installed. I am using GirlofInnocence and am using the head nif (and maybe dds for textures) from the maria rose follower for my character. But I think that shouldn't cause those problems, should it? That's only specific to my character, not npcs. 

Posted

So, i didn't get it....does the baby item turn into a child actor? And if so, after how much time?

 

Not in my experience, you need ti change the option to "spawn actor"; although I'm thinking of changing it back to spawning items since not really caring for the child actors.

 

Posted

 

So, i didn't get it....does the baby item turn into a child actor? And if so, after how much time?

 

Not in my experience, you need ti change the option to "spawn actor"; although I'm thinking of changing it back to spawning items since not really caring for the child actors.

 

 

 

Well, i didn't even notice there was such an option....will have to look into it!

 

Thanks for the answer!

Posted

For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.


For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

Posted

For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

 

Download and install TESVedit.

Load your game in it and if it crashes it will (in most cases)  why it crashes

Posted

 

BeeingFemale 2.7.2 Patch V06
 
This version includes the previous patches plus some additional fixes by qotsafan and myself 
  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab  detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp 
  • Tampons will now only be automatically added to the inventory of NPCs 
  • Fixed virility and sperm survival profile save bug  identified  by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated  beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%
 
As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally. 
 
If you open he MCM after a load and the menu  is still setting up close all menus and wait a short while and it should complete.
 
On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message.  If this happens save the game and then load the new save and it should release.
 
As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

 

Still getting crashes,  probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:11PM]

Posted

 

BeeingFemale 2.7.2 Patch V06

This version includes the previous patches plus some additional fixes by qotsafan and myself

  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp
  • Tampons will now only be automatically added to the inventory of NPCs
  • Fixed virility and sperm survival profile save bug identified by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally.

 

If you open he MCM after a load and the menu is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message. If this happens save the game and then load the new save and it should release.

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

Still getting crashes, probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:11PM]

 

Was this a new game or adding the patch to an existing game?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...