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jbezorg

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  1. I'm traveling now. I'll take a looks as soon as I can
  2. I always wanted to play V before the Montage. Now, I found 2 options to do so. I am trying out Live The Montage. It gives you free range of NS. There are some bugs but I haven't found anything game breaking (yet). Some encounter areas are empty and the concrete barriers from the Watson lockdown are still blocking the road (police are gone). Live The Montage https://www.nexusmods.com/cyberpunk2077/mods/28858 Prolonged Prologue https://www.nexusmods.com/cyberpunk2077/mods/23368
  3. There's 2 versions now. The original with 3D animations and a new one with video scenes. I got both versions working. It was a bit of a PITA to do so. There's a limited number of animations in both. https://www.nexusmods.com/cyberpunk2077/mods/30145
  4. Anyone try this? https://www.nexusmods.com/cyberpunk2077/mods/31612?tab=description
  5. Dedra's Jobs of Night City - Joytoy has been updated and moved here. https://www.nexusmods.com/cyberpunk2077/mods/30145
  6. You may want to consider using ReSaver (Nexus). It will let you purge mods from a save and find/remove unattached script instances that are left running after a mod has been removed.
  7. The parasite that comes with the original mod is CBBE. Generate the body using that. The addon tentacles that come later may be an issue though if you enable this mods parasite options.
  8. Thank you! What body are you using? The bodyslide that comes with my mod is for Fusion Girl.
  9. Wait until he waits by the locker the next day. See if that works.
  10. Check the Devious Device NG settings in the MCM under contraptions.
  11. A suggestion. The relic puzzle in the Midden Dark and the dremora pirate named Velehk Sain under the Collage of Winterhold could be a interesting trap
  12. This mod just starts Commonwealth Slavers. You still have to make sure you meet all the requirements of Commonwealth Slavers mod to run it so if you've done something that would prevent it from doing so then a bad end will probably fail.
  13. Instructions for the escape game are with DM3 and DDNG. The only exception is Predator's Dwemer Device in the Dwemer Museum. That starts the DDNG game immediately and uses the settings in DDNG to determine difficulty. Since this is frequently asked. First, make sure the escape games are enabled and configured how you like in DDNG & DM3 before you leave the starting room. DM3 escape game In short: A modified % chance each key press with a cooldown. DM3 setting determine the what and the how. Basically, the keypress is a die roll with modifiers that you have some minor capability to manage. DDNG escape game In short: A more complex character sequence guessing & memory game. The only randomness is in the character sequence and in the length of the keypress to get success/fail feedback. Except for the Predator's Dwemer Device, you have to go through the normal DDNG escape dialog boxes and select "Struggle" to start the game. There is a code consisting of characters "W", "S", "A", and "D" of a length randomly determined based on the DDNG settings. Select one of the keys and hold it until you get a visual and audio cue of success or failure Success: a positive vocalization like "yes!" and a green expanding circle on a random body part. You can move onto the next guess. Failure: a negative vocalization like an annoyed moan and a red explosion of "curse characters" ("# ! @ & $...."). You still have the same escape code but you have to restart at the beginning of the sequence so I hope you memorized or wrote down the keys you've tried. Crit Failure: a negative vocalization like an annoyed moan and a purple explosion of "curse characters". The escape code can be regenerated and you'll have to start completely over and/or the length of the escape code can be increased by one.
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