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Alternate Perspective - In the Midden
jbezorg replied to jbezorg's topic in Downloads - SexLab Framework SE
Instructions for the escape game are with DM3 and DDNG. The only exception is Predator's Dwemer Device in the Dwemer Museum. That starts the DDNG game immediately and uses the settings in DDNG to determine difficulty. Since this is frequently asked. First, make sure the escape games are enabled and configured how you like in DDNG & DM3 before you leave the starting room. DM3 escape game In short: A modified % chance each key press with a cooldown. DM3 setting determine the what and the how. Basically, the keypress is a die roll with modifiers that you have some minor capability to manage. DDNG escape game In short: A more complex character sequence guessing & memory game. The only randomness is in the character sequence and in the length of the keypress to get success/fail feedback. Except for the Predator's Dwemer Device, you have to go through the normal DDNG escape dialog boxes and select "Struggle" to start the game. There is a code consisting of characters "W", "S", "A", and "D" of a length randomly determined based on the DDNG settings. Select one of the keys and hold it until you get a visual and audio cue of success or failure Success: a positive vocalization like "yes!" and a green expanding circle on a random body part. You can move onto the next guess. Failure: a negative vocalization like an annoyed moan and a red explosion of "curse characters" ("# ! @ & $...."). You still have the same escape code but you have to restart at the beginning of the sequence so I hope you memorized or wrote down the keys you've tried. Crit Failure: a negative vocalization like an annoyed moan and a purple explosion of "curse characters". The escape code can be regenerated and you'll have to start completely over and/or the length of the escape code can be increased by one.- 63 replies
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Alternate Perspective - In the Midden
jbezorg replied to jbezorg's topic in Downloads - SexLab Framework SE
From the mod description. "Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold." Alternatively you can choose not to install the gate add-on and escape through the midden.- 63 replies
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Alternate Perspective - In the Midden
jbezorg replied to jbezorg's topic in Downloads - SexLab Framework SE
Do you have a mod that changes the midden? Once you escape, if you can, use getpos and setpos in console to set the proper position. Then send me the XYZ coordinates and provide the name of the mod (if any) that altered to position of the atronach forge I can make a correction.- 63 replies
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I don't create mods with specific outcomes in mind. I generally set up a situation with NPCs having a specific motive and let whatever combination of events created by whatever load order you have in combination with my mod play out however it happens. I never liked killing the player. That was the intention behind the original Sanguine's Debauchtery before Deepbluefrog took over authorship of it. I still hold to that philosophy because I feel reloading the game after death breaks the storyline. You may of had a collar explode on you. I'm not denying that. It's a standard RH collar and any number of other mods could cause it to explode. What I am saying is my mod didn't do it.
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Checked. It's not overwritten. It's these conditions. "conditions": [ { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": " Base" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": "Vibed" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "negated": true, "Preset": "Hobbled" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": "Arousal High (98-100)" },
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In OAR, I'm getting a lot of "PRESET" conditions that are empty and causing errors. Didn't think I was missing anything since 4.1 worked fine but obviously wrong. All of the "Vibrate - XXXXXXXXX" Contraption orgasm or Edge BigHood
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You're mistaken. It never exploded and it never was suppose to explode. Please. The mod has enough bugs. You don't need to invent more. It is and always has been a shock collar that damages health on a timer with a decreasing interval between shocks. The timer will stop and reset when entering the Red Seat District and start again when exiting (The shock as soon as you exit the Red Seat District serves to inform the player that it's active) Later versions give the player a longer starting time time between shock intervals outside their shift hours.
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Did you do this? You will not experience a bad und until you challenge Mykola by asking to keep more of your earnings. If you are compliant and just keep handing Mykola caps you will never experience a bad end regardless of how high you debt is. Also, you won't experience a bad end if you're earning your captors a lot of caps. Also, regardless of how high you debt is. The threat is an empty threat as long as the caps keep coming because the Player only costs the Strip Club a small corner with a dirty sleeping bag an a locker.
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The Trappings of Fate
jbezorg replied to Frayed's topic in Downloads - Skyrim: Special Edition Adult Mods
Thanks!- 2183 replies
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Bypassing the intro. All of the intro
jbezorg replied to jbezorg's topic in Starfield Technical Support
I did something different that what I planned. I coc'd to the NAF Surrender cell to see what I could do with that mod and triggered a capture. Just went with it from there.