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4onen

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  1. IIRC, Estrus Chaurus was written long before SexLab, so it doesn't use any SexLab code hooks like OrgasmStart. No sexlab code hooks, no FHU cum unfortunately. :( Also IIRC, EC has its own cum effect and was one of the first to do overlays through the NiO stuff, so that might be why you're seeing a cum texture despite there being no sexlab hook.
  2. Jeegus. Look, if you're having trouble batch building the morphs, that's a question for the Bodyslide people. It also depends heavily on what body mods you have installed. It would be unreasonable to expect the developer to go out and find every body mod with Bodyslide support, figure out the exact steps necessary, then come back and write up every path for every body. Umm... are you sure you installed the bodyslide sliders for your UNPB body when you installed it? 'cause, if not, that would explain why you couldn't find the UNPB templates in the outfit menus.
  3. I know what you mean. This mod gets up to ridiculous belly scales, so it tends to reveal the limits of the weightmapping of your body. If you're using a Bodyslide body, I recommend building the Bodyslide morphs and using the Sexlab Inflation Framework (SLIF) to change the scaling from the belly node of the skeleton to the Bodyslide BigBelly and Pregnancy sliders.
  4. FillThemUp is just the quests, which are all broken. FillHerUp is the actual core mod, and is overwritten by the NIO patch. If your mod manager won't let your order them that way, try copying FillThemUp into the NIO patch before install, or just deleting FillThemUp entirely from both mods.
  5. I personally use All-In-One HDT Animated Pussy, which is a body that includes a reasonably weight-mapped belly node, at least imo. You might also want to go ask the community around skyrim's "Devourment" vore mod, as they get pretty damn big without looking (completely) ridiculous. Wish I could help more, but I have been out of the game (literally and figuratively) for a couple years now, only playing on a (barely-functioning) personal mod setup that I try to not change much. [I did not notice English was not your first language. Good job!]
  6. While I'd like to, note that I haven't managed any further maintenance on this for a couple years now. I don't believe I ever determined how the animation trigger code works in the first place, so I'm outta luck for hopping back in to try to change something. Iirc, someone else has been doing a Skyrim Special Edition version. Maybe give them a message, see what comes out of it?
  7. Yeah, soz. I'm a ModOrganizer user because it makes everything easier. Both MO and NMM assume that if the mods are installed in the right order (what I now automatically call the "load order" then everything works perfectly. (Of course, assuming that about NMM caused me to get bit a bunch, but that was then and MO is what I use now.) Anyway, sorry foreveraloneguy. So, for regular installation, install FillHerUp 2.00, then install my 1.12beta patch. My patch will overwrite FHU.esp, as well as a bunch of pex and pec script files, which is expected and as designed. Then, in theory, the mod should work. Both mods must be installed and they do have to be in this order; flipping the order will mess things up, including errors like being unable to change any values in the MCM menu. (Or, more commonly, see the MCM menu at all.) Anything else?
  8. Good stuff m8! Thanks for porting! (Disclaimer: I don't have a Skyrim SE mod setup, so I have not tested this mod. Just posting to congratulate the port.)
  9. That's SLIF's problem. As far as I know, the SLIF patch is drop-in-and-play, so I'm not going to step on their toes with advice for managing it. I tried to fix that whole system m8. It didn't work. That happens even to me on many of my saves. I'll let you in on a little secret: those sliders don't work, that page doesn't work, and the events they speak of don't exist. Yeah. Messy, I know, but it was a tangle of wiring that was sticking out when I got ahold of the mod. tl;dr: ignore that. First, SOS UNP Schlongs has no incompatibility, at least according to my internal (*ahem* personal) testing. Second, this will mean the character can only be "filled" with anal sex. Weird, I know, but Sexlab doesn't have a gender for dick girls and I work with the most stable definitions of genitals I can represent. Third, fourth, fifth: the bodies this mod works with are any bodies with a belly node. Animated pussy mods tend to have belly nodes, so I think you're fine there. Sixth, links are probably a ghost train at this point, which explains the weird download location. Seventh, your skeleton choice is correct, though I would recommend upgrading to XPMSE (the extended version) for better support in other mods. Eighth, I'm not sure how that's possible. FillHerUp.esp should only soft-require DD, and ignore that functionality if you don't have it. Only FillThemUp.esp, the quest side of the mod, should require DD be installed. Try disabling (or deleting) FillThemUp.esp and seeing if that fixes your problem. Finally, probably not. I'm pretty sure the 7B I originally recommended was a low-poly thingie Blissario threw together to support Hentai Pregnancy, way back when Sexlab had first become a thing. Eugh. The real problem here is bitrot. Links point the wrong way, files drop -- literally, the mod vanished from the site for a week or so during a server move, and I had to restore it from my personal copy in my game, delicately extracting it from a few tiny tweaks I'd made. I just don't have the skill, time, nor energy to support this mod on the active basis necessary to keep it going. Hell, I'm surprised DD hasn't changed its interface and broken this mod on DD-installed systems! As for packing it, there's no "us guys." Every mod is just someone dicking around with game files, then putting it up. We don't tend to organize. We don't tend to develop stably. We get weirdly territorial. I was terrified I was committing a faux pas just posting this compatibility patch without being able to reach Srende, the original creator. And repeatedly over time, other attempts to package SexLab mods have shown resistance to the idea from a number of authors -- including ones on my requirements list. So to sum up, no, us guys can't just make a pack. Anyway, good luck, but my magical Skyrim reconfiguring skills died last summer with my last great SL save file. That character was going so well, too...
  10. It may not, but there were some really weird cum effects included in this mod. That happens to be one of them. Cum effects jam all the time, so iirc the fix is to open the FHU MCM, scroll to the bottom of the first page, then reset all actors' inflation. If that doesn't work... Ah hell, look up the spell effect IDs and dispel them. I can't think of any simpler fixes.
  11. tl;dr: Nope. (Slight gore warning) The intestinal lining of the human body has roughly the consistency of wet tissue paper. Hence, "inflation" as we (maybe only me?) tend to enjoy it -- the rubbery balloon belly kind -- is completely unrealistic. The victim's large intestine would shred, causing the inflatatory substance to spill out into the abdominal cavity and cause untold septic damage, guaranteeing their death within a matter of days without medical care. (This is why inflation tutorials tell you to STOP if you feel ANY pain.) The "bursting" mechanic in FHU, FHU2, and FHU2 w/ NIO patch is an approximation of sorts of this damage, causing actual health damage to the character for being "filled beyond any <RACE>'s limits." Ofc, this is a fantasy world where most of us aren't interested in gore, so this approximation is more of a hard upper-end to the soft-capping of inflation. (The actual actor stomach size will go all the way up to 1.2x whatever you set as the max belly size in FHU2, if filled in both holes, as a sort of extra stretching for multi-filling.) Meanwhile, "deflation" is literally just the opposite of inflation: letting the fluid out. To answer your original confusion directly, the only inflationary substance this mod deals with is cum. If you're looking for a bit more variety, try Skyrim Capacity Limited (https://www.loverslab.com/files/file/3878-skyrim-capacity-limited/) which lets you fill up on anything you can eat, as well as a couple small objects you can't. I personally use a mix of FHU2 w/ NIO, Skyrim Capacity Limited, and Pearl Juice Continued. Whenever I have a chance to play. Which hasn't been for ~6 months.
  12. Yeah, framework managment for a framework I haven't explicitly supported is up to the framework creator or a patch maintainer. Don't get me wrong, I support what they've done with orgasms, I just don't have the time to keep up with their changes. As you can see, I haven't even been keeping up with my own changes! But yes, jokes aside, the version of FHU that you have found in this thread is the "Fill Her Up 2 Beta NIO 1.12" version that the SLSO creator has (last I checked) made and maintained patches for. Good luck modding!
  13. Honestly? No clue. Never encountered anything that'd cause something quite that drastic.
  14. Unfortunately nope. As I understand, NetImmserse Override isn't available in an SKSE64 flavor. SKSE64 is necessary to mod SSE properly, because the older SKSE32 doesn't work with SSE. I took over this mod to rewrite it to use NetImmerse Override to finally depart the days of node fighting. We have better frameworks than NiO now, like SLIF, but these frameworks use NiO to avoid fighting with mods incompatible with them. Without NiO, the mod will "run"... I think?... after a recompile, but there won't be any change to the character's mesh, ie no belly inflation. I'm also not sure how the orgasm events work with the SexLab Light SSE thingiemajig, so that's another layer of complexity. Why not switch back to NetImmerse? Well, I'd basically be rebuilding the mod from scratch. I can't manage that because my personal mod setup for Skyrim broke my favorite save file, so Skyrim and I have been avoiding each other for about half a year. So I'm completely out of practice at modding. tl;dr: NetImmerseOverride for SSE doesn't exist, FHU needs NetImmerseOverride for some important reasons, therefore no FHU for SSE. Soz. Of course, if someone else wants to take up the mantle, please don't let me stand in your way! I'm just a maintainer along the way, and I doubt Srende would have a problem with a brand new version or an SSE port, if that is a doable project by someone. Good luck!
  15. I am mistaken. Apologies.
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